##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### IRQ_tanks_organization = { include = generic_tank_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { } } ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### IRQ_naval_organization = { include = generic_escort_ship_organization #icon = GFX_idea_BRA_arsenal_de_marinha allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { FROM = { has_completed_focus = IRQ_establish_iraqi_coastal_defense_force } } } IRQ_submarine_organization = { include = generic_submarine_organization icon = GFX_idea_electric_boat_company allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { FROM = { has_completed_focus = IRQ_create_repair_yards } } } IRQ_kuwait_dockyards_organization = { include = generic_raider_ship_organization icon = GFX_idea_GER_deschimag allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { FROM = { has_completed_focus = IRQ_develop_the_kuwaiti_port } } } ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### IRQ_aircraft_organization = { include = generic_general_aircraft_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { FROM = { has_completed_focus = IRQ_expand_habbaniya_airbase } } } IRQ_multi_role_aircraft_organization = { include = generic_multi_role_aircraft_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { FROM = { has_completed_focus = IRQ_air_research_bonus } } } IRQ_close_air_support_aircraft_organization = { include = generic_cas_aircraft_organization icon = GFX_idea_focke_wulf allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { FROM = { has_completed_focus = IRQ_bomber_training } } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### IRQ_infantry_organization = { include = generic_infantry_equipment_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { } } IRQ_artillery_organization = { include = generic_artillery_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { } } IRQ_motor_organization = { include = generic_motorized_mechanized_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { } } IRQ_support_organization = { include = generic_support_equipment_organization #icon = GFX_idea_BRA_bernardini allowed = { has_dlc = "Graveyard of Empires" original_tag = IRQ } visible = { } available = { } }