##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### PHI_compania_maritima_de_cebu_organization = { name = PHI_compania_maritima_de_cebu include = generic_escort_ship_organization icon = GFX_idea_PHI_compania_maritima allowed = { has_dlc = "No Compromise, No Surrender" original_tag = PHI } available = { # When in a Foreign MIO, countries need to be at peace with original country } equipment_type = { screen_ship convoy_1 } trait = { token = generic_mio_trait_submarine_hunters limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_high_speed_mine_hunting_equipment limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_advanced_hydrodynamic_design limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_fleet_escorts limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_anti_air_ships limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_escort_in_force limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_anti_air_layout limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_gyro_stabilized_mounts limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_improved_anti_air_gun_mounting limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_mass_production limit_to_equipment_type = { screen_ship } } trait = { token = generic_mio_trait_improved_light_gun_mounting limit_to_equipment_type = { screen_ship } } add_trait = { token = PHI_mio_trait_civilian_smugglers name = PHI_mio_trait_civilian_smugglers icon = GFX_generic_mio_trait_icon_supply_consumption special_trait_background = yes position = { x=0 y=0 } limit_to_equipment_type = { convoy } visible = { FROM = { original_tag = PHI } } production_bonus = { production_capacity_factor = 0.10 } available = { owner = { has_completed_focus = PHI_smugglers } } } add_trait = { token = PHI_mio_trait_ethanol_fuel_adaptations name = PHI_mio_trait_ethanol_fuel_adaptations icon = GFX_generic_mio_trait_icon_fuel_consumption special_trait_background = yes position = { x = 9 y = 0 } limit_to_equipment_type = { screen_ship } visible = { FROM = { original_tag = PHI } } available = { } on_complete = { } equipment_bonus = { fuel_consumption = -0.05 } ai_will_do = { base = 2 } } add_trait = { token = PHI_mio_trait_coconut_fuel_adaptations name = PHI_mio_trait_coconut_fuel_adaptations icon = GFX_generic_mio_trait_icon_fuel_consumption special_trait_background = yes position = { x = 0 y = 1 } limit_to_equipment_type = { screen_ship } visible = { FROM = { original_tag = PHI } } available = { FROM = { PHI_vicente_lava = { is_hired_as_advisor = yes } } } relative_position_id = PHI_mio_trait_ethanol_fuel_adaptations any_parent = { PHI_mio_trait_ethanol_fuel_adaptations } on_complete = { } equipment_bonus = { fuel_consumption = -0.10 reliability = -0.05 } ai_will_do = { base = 2 } } add_trait = { token = PHI_mio_trait_coastal_specialization name = PHI_mio_trait_coastal_specialization icon = GFX_generic_mio_trait_icon_surface_detection special_trait_background = yes position = { x = 8 y = 0 } limit_to_equipment_type = { screen_ship } visible = { FROM = { original_tag = PHI } } available = { } on_complete = { } equipment_bonus = { surface_visibility = -0.05 surface_detection = 0.05 } ai_will_do = { base = 2 } } add_trait = { token = PHI_mio_trait_employ_civilian_cargo name = PHI_mio_trait_employ_civilian_cargo icon = GFX_generic_mio_trait_icon_supply_consumption special_trait_background = yes position = { x=0 y=1 } relative_position_id = PHI_mio_trait_coastal_specialization any_parent = { PHI_mio_trait_coastal_specialization } limit_to_equipment_type = { convoy } visible = { FROM = { original_tag = PHI } } production_bonus = { production_capacity_factor = 0.05 } available = { } } } PHI_cavite_naval_base_organization = { name = PHI_cavite_naval_base include = generic_refurbishment_repair_organization icon = GFX_idea_PHI_cavite_naval_base allowed = { has_dlc = "No Compromise, No Surrender" original_tag = PHI } available = { # When in a Foreign MIO, countries need to be at peace with original country } equipment_type = { } add_trait = { token = PHI_mio_trait_ethanol_fuel_adaptations name = PHI_mio_trait_ethanol_fuel_adaptations icon = GFX_generic_mio_trait_icon_fuel_consumption special_trait_background = yes position = { x = 9 y = 0 } visible = { FROM = { original_tag = PHI } } available = { } on_complete = { } equipment_bonus = { fuel_consumption = -0.05 } ai_will_do = { base = 2 } } add_trait = { token = PHI_mio_trait_coconut_fuel_adaptations name = PHI_mio_trait_coconut_fuel_adaptations icon = GFX_generic_mio_trait_icon_fuel_consumption special_trait_background = yes position = { x = 0 y = 1 } visible = { FROM = { original_tag = PHI } } available = { FROM = { PHI_vicente_lava = { is_hired_as_advisor = yes } } } relative_position_id = PHI_mio_trait_ethanol_fuel_adaptations any_parent = { PHI_mio_trait_ethanol_fuel_adaptations } on_complete = { } equipment_bonus = { fuel_consumption = -0.10 reliability = -0.05 } ai_will_do = { base = 2 } } add_trait = { token = PHI_mio_trait_coastal_specialization name = PHI_mio_trait_coastal_specialization icon = GFX_generic_mio_trait_icon_surface_detection special_trait_background = yes position = { x = 8 y = 0 } visible = { FROM = { original_tag = PHI } } available = { } on_complete = { } equipment_bonus = { surface_visibility = -0.05 surface_detection = 0.05 } ai_will_do = { base = 2 } } } ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ###################################