##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### RAJ_supermarine_organization = { include = generic_high_agility_fighter_aircraft_organization icon = GFX_idea_supermarine allowed = { tag = RAJ has_dlc = "Arms Against Tyranny" } equipment_type = { mio_cat_eq_all_small_plane maritime_patrol_plane } research_categories = { mio_cat_all_light_fighter_and_modules # mio_cat_all_naval_bomber_and_modules #Could be used to allow Supermarine to research naval bombs, but this could overpower English fighter MIO trait gain early on. } override_trait = { token = generic_mio_trait_fuel_injection_engines position = { x=0 y=2 } relative_position_id = generic_mio_trait_bigger_engines } override_trait = { token = generic_mio_trait_high_octane_fuels position = { x=1 y=1 } relative_position_id = generic_mio_trait_bigger_engines } override_trait = { token = generic_mio_trait_subsidiary_suppliers position = { x=0 y=2 } relative_position_id = generic_mio_trait_fuel_injection_engines } add_trait = { token = ENG_mio_trait_seaplane_origins name = ENG_mio_trait_seaplane_origins icon = GFX_generic_mio_trait_icon_detection special_trait_background = yes position = { x=2 y=0 } relative_position_id = generic_mio_trait_minimum_weapon_requirements #any_parent = { generic_mio_trait_super_heavy_shells generic_mio_trait_semi_armor_piercing_shells generic_mio_trait_high_velocity_guns } limit_to_equipment_type = { mio_cat_eq_all_small_plane mio_cat_eq_all_large_plane } equipment_bonus = { sub_detection = 0.05 surface_detection = 0.05 naval_strike_targetting = 0.1 } } add_trait = { token = ENG_mio_trait_elliptical_wings name = ENG_mio_trait_elliptical_wings icon = GFX_generic_mio_trait_icon_defense special_trait_background = yes position = { x=0 y=1 } relative_position_id = generic_mio_trait_cantilever_wing_structure any_parent = { generic_mio_trait_cantilever_wing_structure } equipment_bonus = { air_defence = 0.1 } } add_trait = { token = ENG_mio_trait_supercharger name = ENG_mio_trait_supercharger icon = GFX_generic_mio_trait_icon_defense special_trait_background = yes position = { x=1 y=1 } relative_position_id = generic_mio_trait_fuel_injection_engines all_parents = { generic_mio_trait_fuel_injection_engines generic_mio_trait_high_octane_fuels } equipment_bonus = { air_defence = 0.1 } } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### RAJ_ammunition_factory_khadki_organization = { include = generic_infantry_equipment_organization icon = GFX_idea_raj_rifle_factory_ishapore allowed = { has_dlc = "Graveyard of Empires" OR = { ROOT = { original_tag = BAN } ROOT = { original_tag = PAK } ROOT = { original_tag = RAJ } } } name = RAJ_ammunition_factory_khadki available = { } trait = { token = RAJ_mio_trait_gun_and_shell_facatory_cassiopore name = RAJ_gun_and_shell_factory_cossipore icon = GFX_generic_mio_trait_icon_efficiency_gain relative_position_id = generic_mio_trait_drum_pattern_sights special_trait_background = yes position = { x=-1 y=0 } available = { RAJ = { has_completed_focus = RAJ_gun_and_shell_factory_cossipore } } production_bonus = { production_efficiency_cap_factor = 0.05 } organization_modifier = { military_industrial_organization_research_bonus = 0.02 } } trait = { token = RAJ_mio_trait_ordnance_factory_khamaria_jabalpur name = RAJ_ordnance_factory_khamaria_jabalpur icon = GFX_generic_mio_trait_icon_soft_attack relative_position_id = RAJ_mio_trait_gun_and_shell_facatory_cassiopore special_trait_background = yes position = { x=0 y=1 } available = { RAJ = { has_completed_focus = RAJ_ordnance_factory_khamaria_jabalpur } } equipment_bonus = { soft_attack = 0.05 breakthrough = 0.05 } organization_modifier = { military_industrial_organization_research_bonus = 0.02 } } trait = { token = RAJ_mio_trait_rifle_factory_ishapore name = RAJ_rifle_factory_ishapore_west_bengal icon = GFX_generic_mio_department_icon_infantry_quality relative_position_id = RAJ_mio_trait_ordnance_factory_khamaria_jabalpur special_trait_background = yes position = { x=0 y=1 } available = { RAJ = { has_completed_focus = RAJ_rifle_factory_ishapore_west_bengal } } equipment_bonus = { defense = 0.06 ap_attack = 0.25 } organization_modifier = { military_industrial_organization_research_bonus = 0.02 } } trait = { token = RAJ_mio_trait_ordnance_factory_kanpur_uttar_pradesh_inf name = RAJ_ordnance_factory_kanpur_uttar_pradesh icon = GFX_generic_mio_department_icon_facilities relative_position_id = generic_mio_trait_drum_pattern_sights special_trait_background = yes position = { x=1 y=0 } available = { RAJ = { has_completed_focus = RAJ_ordnance_factory_kanpur_uttar_pradesh } } organization_modifier = { military_industrial_organization_research_bonus = 0.15 military_industrial_organization_funds_gain = 0.2 } } } RAJ_ordnance_factory_kanpur_organization = { include = generic_artillery_organization icon = GFX_idea_raj_ammunition_factory_khadki allowed = { has_dlc = "Graveyard of Empires" OR = { ROOT = { original_tag = BAN } ROOT = { original_tag = PAK } ROOT = { original_tag = RAJ } } } name = RAJ_ordnance_factory_kanpur_uttar_pradesh available = { } trait = { token = RAJ_mio_trait_cordite_factory_aruvankadu_tamil_nadu name = RAJ_cordite_factory_aruvankadu_tamil_nadu icon = GFX_generic_mio_department_icon_artillery relative_position_id = generic_mio_trait_big_guns all_parents = { generic_mio_trait_big_guns } special_trait_background = yes position = { x=1 y=1 } available = { RAJ = { has_completed_focus = RAJ_cordite_factory_aruvankadu_tamil_nadu } } production_bonus = { production_cost_factor = 0.03 } equipment_bonus = { soft_attack = 0.06 ap_attack = 0.06 } } trait = { token = RAJ_mio_trait_ordnance_factory_kanpur_uttar_pradesh_art name = RAJ_mio_trait_ordnance_factory_kanpur_uttar_pradesh_art icon = GFX_generic_mio_department_icon_facilities relative_position_id = generic_mio_trait_big_guns special_trait_background = yes position = { x=-1 y=0 } available = { RAJ = { has_completed_focus = RAJ_ordnance_factory_kanpur_uttar_pradesh } } organization_modifier = { military_industrial_organization_research_bonus = 0.15 military_industrial_organization_funds_gain = 0.15 } } } # Heavy Vehicles Factory, Avadi generic_infantry_tank_organization RAJ_ordnance_factory_medak_organization = { include = generic_motorized_mechanized_organization icon = GFX_idea_raj_ordnance_factory_medak allowed = { has_dlc = "Graveyard of Empires" OR = { ROOT = { original_tag = BAN } ROOT = { original_tag = PAK } ROOT = { original_tag = RAJ } } } available = { hidden_trigger = { always = yes } } trait = { token = RAJ_mio_trait_apc_research_effort name = RAJ_mio_trait_apc_research_effort icon = GFX_generic_mio_department_icon_facilities relative_position_id = generic_mio_trait_closed_chassi special_trait_background = yes position = { x=1 y=0 } available = { RAJ = { has_completed_focus = RAJ_ordnance_factory_medak } } organization_modifier = { military_industrial_organization_research_bonus = 0.2 } } trait = { token = RAJ_mio_trait_chariot_of_victory name = RAJ_mio_trait_chariot_of_victory icon = GFX_generic_mio_department_icon_mechanized_hull relative_position_id = RAJ_mio_trait_apc_research_effort limit_to_equipment_type = { mechanized_equipment amphibious_mechanized_equipment } special_trait_background = yes position = { x=0 y=1 } available = { RAJ = { has_completed_focus = RAJ_chariot_of_victory } } equipment_bonus = { breakthrough = 0.06 armor_value = 0.08 } } } RAJ_vickers_armstrong_organization = { name = CAN_vickers_armstrong_can_organization include = generic_medium_tank_organization icon = GFX_idea_vickers_armstrong_can allowed = { OR = { ROOT = { original_tag = BAN } ROOT = { original_tag = PAK } ROOT = { original_tag = RAJ } } #has_dlc = "Together for Victory" } } #### ######## ### ## ## ## ## ###### ## ## ## ### ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ##### ###### ## ######### ## #### ## ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ## ## ###### RAJ_vauxhall_organization = { include = generic_infantry_tank_organization icon = GFX_idea_vauxhall allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_harland_wolff_organization = { include = generic_task_force_ship_organization icon = GFX_idea_harland_wolff allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_cammell_laird_organization = { include = generic_battle_line_ship_organization icon = GFX_idea_cammell_laird allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_yarrow_shipbuilders_organization = { include = generic_escort_ship_organization icon = GFX_idea_yarrow_shipbuilders allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_john_brown_organization = { include = generic_raider_ship_organization icon = GFX_idea_john_brown_company allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_hawker_organization = { include = generic_cas_aircraft_organization icon = GFX_idea_hawker allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_de_havilland_organization = { include = generic_medium_aircraft_organization icon = GFX_idea_de_havilland allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_fairey_aviation_organization = { include = generic_naval_aircraft_organization icon = GFX_idea_fairey_aviation allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } RAJ_avro_organization = { include = generic_heavy_aircraft_organization icon = GFX_idea_avro allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } #RAJ_royal_arsenal_organization = { # include = generic_artillery_organization # icon = GFX_idea_royal_arsenal # # allowed = { # has_dlc = "Graveyard of Empires" # original_tag = RAJ # } #} RAJ_crossley_motors_organization = { include = generic_armored_car_organization icon = GFX_idea_ENG_crossley_motors allowed = { has_dlc = "Graveyard of Empires" original_tag = RAJ } } ## #### ###### ######## ####### ######## ###### ######## ### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###### ## ## ## ###### ###### ## ## ## ## ###### ## ## ## ## ## ## ## ## ## ######### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######## #### ###### ## ####### ## ###### ## ## ## ## ###### ### EQUIPMENT STATS ### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #maximum_speed #reliability #defense #breakthrough #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic #fuel_consumption #hardness #armor_value #build_cost_ic #entrenchment - only if you have DLC NSB and module dozer_blade #fuel_capacity - only if you have DLC NSB and module expanded_fuel_tank ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## #lg_armor_piercing (requires modules) #lg_attack (requires modules) #hg_armor_piercing (requires modules) #hg_attack (requires modules) #torpedo_attack (requires modules) #sub_attack (requires modules) #anti_air_attack (requires modules) #armor_value (requires modules) #surface_detection #sub_detection (requires modules) #sub_visibility (sub only) #surface_visibility (surface only) #naval_speed #reliability #naval_range #max_strength #fuel_consumption #build_cost_ic #manpower #naval_dominance_factor #naval_torpedo_enemy_critical_chance_factor (if you have modules adding it) #naval_torpedo_damage_reduction_factor (if you have modules adding it) #carrier_size (this will get very bad for you I promise, equipment modifiers are a mistake) #mines_sweeping (only MTG and with modules) #mines_planting (only with MTG and modules) #naval_torpedo_hit_chance_factor (requires modules) #naval_light_gun_hit_chance_factor (requires modules) #naval_heavy_gun_hit_chance_factor (requires modules) ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## #air_superiority #reliability #naval_strike_attack #naval_strike_targetting #manpower #fuel_consumption #build_cost_ic #resources #thrust - only if you have BBA DLC #weight - only if you have BBA DLC #maximum_speed #air_range #air_agility #air_attack #air_defence #surface_detection #sub_detection #air_ground_attack #air_bombing #mines_planting - if you have MtG and BBA #mines_sweeping - if you have MtG and BBA #night_penalty - only if you have BBA DLC (you need to have module because base value is 0 - radio navigatio # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ############################## ##### INFANTRY EQUIPMENT ##### ############################## #reliability #maximum_speed #defense #breakthrough #hardness - it is in the script, but the value is set to 0 (in the game, the UI doesn't show this value) #armor_value - it is in the script, but the value is set to 0 (in the game, the UI doesn't show this value) #soft_attack #hard_attack #ap_attack #air_attack - it is in the script but the value is set to 0 (in the game, the UI doesn't show this value) #build_cost_ic ############################## ##### SUPPORT EQUIPMENT ###### ############################## #reliability #build_cost_ic ############################# #### ARTILLERY EQUIPMENT #### ############################# #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic ############################ #### ANTI-AIR EQUIPMENT #### ############################ #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic ############################# #### ANTI-TANK EQUIPMENT #### ############################# #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic #################################### #### ROCKET ARTILLERY EQUIPMENT #### #################################### #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic ############################## #### MOTORIZED EQUIPMENT ##### ############################## #maximum_speed #reliability #hardness #breakthrough #build_cost_ic #fuel_consumption #################################### #### MOTORIZED ROCKET EQUIPMENT #### #################################### #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic (edited) ############################### #### MECHANIZED EQUIPMENT ##### ############################### #maximum_speed #reliability #defense #breakthrough #hardness #armor_value #ap_attack #air_attack #build_cost_ic #fuel_consumption ######################################### #### AMPHIBIOUS MECHANIZED EQUIPMENT #### ######################################### #maximum_speed #reliability #defense #breakthrough #hardness #armor_value #ap_attack #air_attack #build_cost_ic #fuel_consumption ################################ #### ARMORED CAR EQUIPMENT ##### ################################ #maximum_speed #reliability #defense #breakthrough #hardness #armor_value #soft_attack #hard_attack #ap_attack #air_attack #build_cost_ic #fuel_consumption ########################## #### TRAIN EQUIPMENT ##### ########################## #armor_value #build_cost_ic #air_attack ################################ #### RAILWAY GUN EQUIPMENT ##### ################################ #reliability #maximum_speed #railway_gun_attack #build_cost_ic ### PRODUCTION MODIFIERS ### #production_cost_factor #production_capacity_factor #production_efficiency_cap_factor #production_efficiency_gain_factor #production_resource_need_factor #production_resource_penalty_factor #production_conversion_speed_factor ### ORGANIZATION MODIFIERS ### #military_industrial_organization_research_bonus #military_industrial_organization_design_team_assign_cost #military_industrial_organization_design_team_change_cost #military_industrial_organization_industrial_manufacturer_assign_cost #military_industrial_organization_task_capacity #military_industrial_organization_size_up_requirement #military_industrial_organization_funds_gain