##################### ### ## # # # # ## # # # ## # # # # # #### # ## ## # # # # # # # # # # # # # # # # ## #################### ### POL_pzinz_organization -> see POL_organizations.txt ROM_leonidas_works_organization = { include = generic_infantry_tank_organization icon = GFX_idea_ROM_leonidas_works allowed = { tag = ROM has_dlc = "Death or Dishonor" } available = { FROM = { has_completed_focus = ROM_mobile_tank_destroyers } } initial_trait = { name = ROM_mio_trait_mobile_tank_destroyers limit_to_equipment_type = { mio_cat_eq_all_tank_destroyers } equipment_bonus = { reliability = 0.05 hard_attack = 0.05 ap_attack = 0.05 } } } ##################### ## # # ### ### ## # # # # # # # # #### # ### # # # # # # # ## # # ### # ## ##################### ROM_constanta_shipyard_organization = { include = generic_task_force_ship_organization icon = GFX_idea_generic_naval_manufacturer_2 allowed = { tag = ROM } } ROM_galati_shipyard_organization = { include = generic_raider_ship_organization icon = GFX_idea_generic_coastal_navy allowed = { tag = ROM has_dlc = "Death or Dishonor" } available = { FROM = { has_completed_focus = ROM_coastal_defense_navy } } initial_trait = { name = ROM_mio_trait_coastal_defense_production limit_to_equipment_type = { mio_cat_eq_all_cruiser } production_bonus = { production_cost_factor = -0.05 } equipment_bonus = { lg_attack = 0.05 naval_range = -0.1 } } } ROM_Braila_organization = { include = generic_battle_line_ship_organization icon = GFX_idea_generic_sea_focused_navy allowed = { tag = ROM has_dlc = "Death or Dishonor" } available = { FROM = { has_completed_focus = ROM_black_sea_dominance } } } ########################### ### # ## # # ### ## # # # # # ## # # # ### # #### # ## ## # # # # # # # # # # ### # # # # ### ## ########################### ROM_iar_organization = { include = generic_light_aircraft_organization icon = GFX_idea_ROM_iar allowed = { tag = ROM } available = { if = { limit = { has_dlc = "Death or Dishonor" } FROM = { has_completed_focus = ROM_invest_in_the_iar } } } add_trait = { token = generic_mio_trait_heavily_armed_aircraft name = generic_mio_trait_heavily_armed_aircraft icon = GFX_generic_mio_department_icon_plane_fighter_combat position = { x=2 y=0 } relative_position_id = generic_mio_trait_advanced_aerodynamics visible = { has_dlc = "Death or Dishonor" } available = { FROM = { has_completed_focus = ROM_invest_in_the_iar } } equipment_bonus = { air_attack = 0.05 air_ground_attack = 0.05 } } } ROM_icar_organization = { include = generic_general_aircraft_organization icon = GFX_idea_ROM_ICAR allowed = { tag = ROM has_dlc = "Death or Dishonor" } } ROM_set_organization = { include = generic_naval_aircraft_organization icon = GFX_idea_ROM_SET allowed = { tag = ROM has_dlc = "Death or Dishonor" } } ################################### # # ## ### ### ### ### ### # ## ## # # # # # # # # # # # # #### # ## ### # ## # # # # # # # # # # # # # # # # # ### # # ### ### ### ################################### ROM_cugir_organization = { include = generic_infantry_equipment_organization icon = GFX_idea_ROM_cugir #used with permission from Turning Point mod allowed = { tag = ROM } } ROM_resita_works_organization = { include = generic_artillery_organization icon = GFX_idea_generic_artillery_manufacturer_1 allowed = { tag = ROM } } ROM_malaxa_organization = { include = generic_motorized_mechanized_organization icon = GFX_idea_ROM_malaxa allowed = { tag = ROM } initial_trait = { organization_modifier = { military_industrial_organization_research_bonus = -0.03 military_industrial_organization_funds_gain = -0.1 } } } ### ENG_vauxhall_organization -> see ENG_organizations.txt ### USA_ford_organization -> see USA_organizations.txt ### GER_opel_organization -> see GER_organizations.txt