my_custom_mio = { equipment_type = { infantry_equipment armor } research_categories = { infantry_weapons } allowed = { always = no } tree_header_text = { text = "First Column" x = 0 } tree_header_text = { text = "Second Column" x = 4.1 } tree_header_text = { text = "Third Column" x = 8 } initial_trait = { limit_to_equipment_type = { infantry_equipment } equipment_bonus = { hard_attack = 0.1 } production_bonus = { production_cost_factor = -0.1 } organization_modifier = { military_industrial_organization_research_bonus = 0.1 } } trait = { token = custom_1 limit_to_equipment_type = { infantry_equipment } organization_modifier = { military_industrial_organization_funds_gain = 0.5 } equipment_bonus = { soft_attack = 0.3 } production_bonus = { production_efficiency_cap_factor = 0.1 } position = { x=0 y=0 } available = { owner = { has_political_power > 10 } } } trait = { token = custom_2 icon = GFX_industrial_org_trait_placeholder production_bonus = { production_cost_factor = -0.2 } position = { x=4 y=0 } } trait = { token = custom_3 icon = GFX_industrial_org_trait_placeholder limit_to_equipment_type = { light_tank_chassis } equipment_bonus = { hard_attack = 0.3 } position = { x=8 y=0 } } trait = { token = custom_4 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=7 y=1 } any_parent = { custom_3 } mutually_exclusive = { custom_5 } } trait = { token = custom_5 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=9 y=1 } any_parent = { custom_3 } mutually_exclusive = { custom_4 } } trait = { token = custom_6 icon = GFX_industrial_org_trait_placeholder equipment_bonus = { hard_attack = 0.1 } production_bonus = { production_cost_factor = -0.1 } position = { x=0 y=2 } any_parent = { custom_1 } } trait = { token = custom_7 icon = GFX_industrial_org_trait_placeholder limit_to_equipment_type = { infantry_equipment light_tank_chassis } organization_modifier = { military_industrial_organization_funds_gain = 0.5 } equipment_bonus = { soft_attack = 0.3 } position = { x=4 y=2 } any_parent = { custom_2 } } trait = { token = custom_8 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=8 y=2 } any_parent = { custom_4 custom_5 } } trait = { token = custom_9 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=2 y=3 } parent = { traits = { custom_6 custom_7 } num_parents_needed = 2 } } trait = { token = custom_10 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=6 y=3 } parent = { traits = { custom_7 custom_8 } num_parents_needed = 2 } } trait = { token = custom_11 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=0 y=4 } any_parent = { custom_6 } mutually_exclusive = { custom_12 custom_13 } } trait = { token = custom_12 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=4 y=4 } any_parent = { custom_7 } mutually_exclusive = { custom_11 custom_13 } } trait = { token = custom_13 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=8 y=4 } any_parent = { custom_8 } mutually_exclusive = { custom_11 custom_12 } } } my_mio_with_include = { include = my_custom_mio icon = GFX_idea_generic_infantry_equipment_manufacturer_1 equipment_type = { infantry_equipment armor cas submarine } research_bonus = 0.5 remove_trait = { custom_9 } add_trait = { token = custom_14 icon = GFX_industrial_org_trait_placeholder organization_modifier = { military_industrial_organization_funds_gain = 0.5 } position = { x=2 y=1 } } override_trait = { token = custom_1 icon = GFX_industrial_org_trait_placeholder } override_trait = { token = custom_13 production_bonus = { production_cost_factor = -0.3 } position = { x=-1 y=2 } relative_position_id = custom_8 } } my_capital_ship_mio = { equipment_type = { capital_ship screen_ship submarine } research_categories = { naval_equipment } allowed = { always = no } initial_trait = { equipment_bonus = { hg_attack = 0.1 armor_value = 0.2 lg_attack = 0.3 } } trait = { token = custom_1 icon = GFX_industrial_org_trait_placeholder equipment_bonus = { hg_attack = 0.1 armor_value = 0.2 lg_attack = 0.3 } position = { x=0 y=0 } } } my_task_decrease_mio = { equipment_type = { infantry_equipment } research_categories = { infantry_weapons } allowed = { always = no } initial_trait = { equipment_bonus = { soft_attack = 0.5 } production_bonus = { production_cost_factor = -0.3 } } trait = { token = set_capacity_to_0 icon = GFX_industrial_org_trait_placeholder position = { x=0 y=0 } organization_modifier = { military_industrial_organization_task_capacity = -50 } } trait = { token = set_capacity_to_1 icon = GFX_industrial_org_trait_placeholder position = { x=1 y=0 } organization_modifier = { military_industrial_organization_task_capacity = -49 } } }