mio_policy_land_armor_welding_specialists = { icon = GFX_mio_policy_welding_specialists allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = rocket has_mio_equipment_type = mio_cat_eq_all_light_tank has_mio_equipment_type = mio_cat_eq_all_medium_tank has_mio_equipment_type = mio_cat_eq_all_heavy_tank has_mio_equipment_type = light_tank_artillery_chassis has_mio_equipment_type = medium_tank_artillery_chassis has_mio_equipment_type = heavy_tank_artillery_chassis } } available = { has_mio_size > 5} equipment_bonus = { same_as_mio = { armor_value = 0.05 } } } mio_policy_land_casting_specialists = { icon = GFX_mio_policy_casting_specialists allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = anti_air has_mio_equipment_type = artillery has_mio_equipment_type = infantry has_mio_equipment_type = mio_cat_eq_all_medium_tank has_mio_equipment_type = mio_cat_eq_all_heavy_tank has_mio_equipment_type = light_tank_artillery_chassis has_mio_equipment_type = medium_tank_artillery_chassis has_mio_equipment_type = heavy_tank_artillery_chassis } } available = { has_mio_size > 5} equipment_bonus = { same_as_mio = { hardness = 0.025 } } } mio_policy_land_heavy_gantry_cranes = { icon = GFX_mio_policy_heavy_gantry_cranes_land allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = railway_gun has_mio_equipment_type = train has_mio_equipment_type = mio_cat_eq_all_medium_tank has_mio_equipment_type = mio_cat_eq_all_heavy_tank } } available = { has_mio_size > 5} equipment_bonus = { heavy_tank_chassis = { production_efficiency_cap_factor = 0.05 } train_equipment = { production_efficiency_cap_factor = 0.05 } railway_gun_equipment = { production_efficiency_cap_factor = 0.05 } } } mio_policy_land_factory_applied_camouflage = { icon = GFX_mio_policy_factory_applied_camouflage allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = anti_air has_mio_equipment_type = artillery has_mio_equipment_type = rocket has_mio_equipment_type = infantry has_mio_equipment_type = mio_cat_eq_all_medium_tank has_mio_equipment_type = mio_cat_eq_all_heavy_tank has_mio_equipment_type = light_tank_artillery_chassis has_mio_equipment_type = medium_tank_artillery_chassis has_mio_equipment_type = heavy_tank_artillery_chassis } } available = { has_mio_size > 5} equipment_bonus = { same_as_mio = { defense = 0.02 breakthrough = 0.02 } } } mio_policy_land_cutting_corners = { icon = GFX_mio_policy_cutting_corners allowed = { OR = { has_mio_equipment_type = armor has_mio_equipment_type = motorized has_mio_equipment_type = mechanized has_mio_equipment_type = anti_tank has_mio_equipment_type = flame has_mio_equipment_type = anti_air has_mio_equipment_type = artillery has_mio_equipment_type = rocket has_mio_equipment_type = infantry has_mio_equipment_type = mio_cat_eq_all_medium_tank has_mio_equipment_type = mio_cat_eq_all_heavy_tank has_mio_equipment_type = light_tank_artillery_chassis has_mio_equipment_type = medium_tank_artillery_chassis has_mio_equipment_type = heavy_tank_artillery_chassis } } available = { has_mio_size > 5} equipment_bonus = { same_as_mio = { build_cost_ic = -0.1 reliability = -0.05 soft_attack = -0.05 hard_attack = -0.05 armor_value = -0.05 } } }