### search_filters = {FOCUS_FILTER_POLITICAL} ### search_filters = {FOCUS_FILTER_RESEARCH} ### search_filters = {FOCUS_FILTER_INDUSTRY} ### search_filters = {FOCUS_FILTER_STABILITY} ### search_filters = {FOCUS_FILTER_WAR_SUPPORT} ### search_filters = {FOCUS_FILTER_MANPOWER} ### search_filters = {FOCUS_FILTER_ANNEXATION} focus_tree = { id = iceland_tree country = { factor = 0 modifier = { add = 10 original_tag = ICE has_dlc = "Arms Against Tyranny" } } default = no continuous_focus_position = { x = 20 y = 1000 } shared_focus = NORDIC_form_joint_alliance initial_show_position = { x = 20 y = 0 } # # ### # ### ### ## ### # # ## # # ### ### ### ## # # ## ## # # # # # # # # # # # # ## # # # # # # # # # # # # # # # # #### ### # #### # ## # # # ## # #### # # # # # # # # # # # # # # # # # # # # # # # # # ### ### ### # # # # # # # # # # ### # ### ## # # focus = { id = ICE_expand_the_fishing_industry icon = GFX_focus_generic_industry_1 #prerequisite = { focus = } mutually_exclusive = { focus = ICE_mineral_prospecting } x = 5 y = 0 #relative_position_id = cost = 10 available = { } search_filters = {} completion_reward = { add_ideas = ICE_fishing_industry } } focus = { id = ICE_mineral_prospecting icon = GFX_focus_generic_steel #prerequisite = { focus = } mutually_exclusive = { focus = ICE_expand_the_fishing_industry } x = 2 y = 0 relative_position_id = ICE_expand_the_fishing_industry cost = 10 available = { 100 = { is_owned_and_controlled_by = ROOT } } search_filters = {} completion_reward = { random_state = { limit = { is_owned_and_controlled_by = ROOT free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } 100 = { add_resource = { type = steel amount = 10 } add_resource = { type = aluminium amount = 6 } } } } focus = { id = ICE_agricultural_expansion icon = GFX_focus_generic_develop_iceland_silhouette prerequisite = { focus = ICE_expand_the_fishing_industry } x = -1 y = 1 relative_position_id = ICE_expand_the_fishing_industry cost = 10 available = { } search_filters = {} completion_reward = { add_stability = 0.05 every_owned_state = { limit = { is_controlled_by = ROOT } random_select_amount = 2 add_extra_state_shared_building_slots = 3 } random_owned_controlled_state = { limit = { free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } } } focus = { id = ICE_off_shore_oil_drilling icon = GFX_focus_generic_offshore_oil_rig prerequisite = { focus = ICE_mineral_prospecting } x = 1 y = 1 relative_position_id = ICE_mineral_prospecting cost = 10 available = { } search_filters = {} completion_reward = { custom_effect_tooltip = off_shore_drilling_tt } } focus = { id = ICE_international_trade icon = GFX_goal_generic_trade #prerequisite = { focus = } x = 11 y = 0 #relative_position_id = cost = 10 available = { is_subject = no } search_filters = {} bypass = { NOT = { has_idea = isolation } } completion_reward = { add_political_power = 100 IF = { limit = { has_idea = isolation } swap_ideas = { remove_idea = isolation add_idea = civilian_economy } } add_ideas = free_trade } } focus = { id = ICE_hydroelectric_power icon = GFX_focus_generic_hydroelectric_energy prerequisite = { focus = ICE_expand_the_fishing_industry focus = ICE_mineral_prospecting} x = 1 y = 1 relative_position_id = ICE_expand_the_fishing_industry cost = 10 available = { } search_filters = { FOCUS_FILTER_INDUSTRY } completion_reward = { random_state = { limit = { is_owned_and_controlled_by = ROOT free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_production_speed_buildings_factor = 0.1 tooltip = production_speed_buildings_factor_tt } add_to_variable = { ICE_economy_production_factory_max_efficiency_factor = 0.05 tooltip = production_factory_max_efficiency_factor_tt } add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } } } focus = { id = ICE_banking_on_the_future icon = GFX_goal_generic_intelligence_exchange prerequisite = { focus = ICE_international_trade } x = 0 y = 1 relative_position_id = ICE_international_trade cost = 10 available = { } search_filters = {} completion_reward = { custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_consumer_goods_factor = -0.15 tooltip = consumer_goods_factor_tt } add_offsite_building = { type = arms_factory level = 1 } add_offsite_building = { type = industrial_complex level = 1 } every_other_country = { limit = { is_major = yes OR = { has_government = ROOT has_government = neutrality } } add_opinion_modifier = { target = ROOT modifier = ICE_trade_partner } } } } focus = { id = ICE_infiltration icon = GFX_focus_generic_secret_service_agency prerequisite = { focus = ICE_banking_on_the_future } allow_branch = { has_dlc = "La Resistance"} x = 0 y = 1 relative_position_id = ICE_banking_on_the_future cost = 10 available = { } search_filters = {} completion_reward = { IF = { limit = { has_intelligence_agency = no } create_intelligence_agency = yes } if = { limit = { NOT = { has_done_agency_upgrade = upgrade_form_department } } upgrade_intelligence_agency = upgrade_form_department } hidden_effect = { set_technology = { lar_decryption_bonus_tech = 1 popup = no } } custom_effect_tooltip = lar_decryption_bonus_tt } } focus = { id = ICE_develop_icelandic_shipping icon = GFX_focus_generic_navy_battleship2 prerequisite = { focus = ICE_hydroelectric_power } mutually_exclusive = { focus = ICE_heavy_industry focus = ICE_advanced_technology } x = -3 y = 1 relative_position_id = ICE_hydroelectric_power cost = 10 available = { } search_filters = {} completion_reward = { add_tech_bonus = { name = ICE_develop_icelandic_shipping bonus = 0.5 uses = 2 category = naval_equipment } add_doctrine_cost_reduction = { name = ICE_develop_icelandic_shipping cost_reduction = 0.5 uses = 1 category = naval_doctrine } custom_effect_tooltip = available_industrial_concern show_ideas_tooltip = ICE_eimskip } } focus = { id = ICE_heavy_industry icon = GFX_goal_generic_construct_civ_factory prerequisite = { focus = ICE_hydroelectric_power } mutually_exclusive = { focus = ICE_develop_icelandic_shipping focus = ICE_advanced_technology } x = 0 y = 1 relative_position_id = ICE_hydroelectric_power cost = 10 available = { } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { add_tech_bonus = { name = ICE_heavy_industry bonus = 0.5 uses = 2 category = industry } } } focus = { id = ICE_advanced_technology icon = GFX_focus_research2 prerequisite = { focus = ICE_hydroelectric_power } mutually_exclusive = { focus = ICE_develop_icelandic_shipping focus = ICE_heavy_industry } x = 3 y = 1 relative_position_id = ICE_hydroelectric_power cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_tech_bonus = { name = ICE_advanced_technology bonus = 0.5 uses = 2 category = electronics } } } focus = { id = ICE_reykjavik_dockyards icon = GFX_goal_generic_construct_naval_dockyard prerequisite = { focus = ICE_develop_icelandic_shipping } x = -1 y = 1 relative_position_id = ICE_develop_icelandic_shipping cost = 10 available = { 100 = { is_owned_and_controlled_by = ROOT } } bypass = { 100 = { free_building_slots = { building = dockyard size = 0 include_locked = yes } } } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { IF = { limit = { 100 = { free_building_slots = { building = dockyard size > 0 include_locked = yes } } } 100 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = dockyard level = 2 instant_build = yes } } } } } focus = { id = ICE_expand_the_harbour icon = GFX_goal_generic_build_navy prerequisite = { focus = ICE_develop_icelandic_shipping focus = ICE_heavy_industry } x = 1 y = 1 relative_position_id = ICE_develop_icelandic_shipping cost = 10 available = { 100 = { is_owned_and_controlled_by = ROOT } } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { IF = { limit = { 100 = { free_building_slots = { building = dockyard size > 0 include_locked = yes } } } 100 = { add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } } IF = { limit = { 100 = { naval_base < 10 } } 100 = { add_building_construction = { type = naval_base level = 2 instant_build = yes province = 12674 } } } } } focus = { id = ICE_local_arms_industry icon = GFX_focus_secret_rearmament prerequisite = { focus = ICE_heavy_industry } x = 0 y = 1 relative_position_id = ICE_heavy_industry cost = 10 available = { } bypass = { } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { random_state = { limit = { is_owned_and_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 2 add_building_construction = { type = arms_factory level = 2 instant_build = yes } } } } focus = { id = ICE_infrastructure_development icon = GFX_goal_generic_construct_infrastructure prerequisite = { focus = ICE_heavy_industry focus = ICE_advanced_technology } x = 2 y = 1 relative_position_id = ICE_heavy_industry cost = 10 available = { 100 = { is_fully_controlled_by = ROOT } } search_filters = {} completion_reward = { random_state = { limit = { is_owned_and_controlled_by = ROOT free_building_slots = { building = infrastructure size > 0 } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = infrastructure level = 1 instant_build = yes } } build_railway = { path = { 12674 13268 13266 13267 } } random_state = { limit = { is_owned_and_controlled_by = ROOT } add_extra_state_shared_building_slots = 2 } } } focus = { id = ICE_iceland_air icon = GFX_focus_generic_aircraft_production prerequisite = { focus = ICE_advanced_technology } x = 1 y = 1 relative_position_id = ICE_advanced_technology cost = 10 available = { 100 = { is_owned_and_controlled_by = ROOT } } search_filters = {} completion_reward = { add_doctrine_cost_reduction = { name = ICE_iceland_air cost_reduction = 0.5 uses = 2 category = air_doctrine } add_equipment_subsidy = { cic = 500 equipment_type = small_plane_airframe seller_trigger = ICE_allied_weapons_seller_trigger } add_equipment_subsidy = { cic = 500 equipment_type = medium_plane_airframe seller_trigger = ICE_allied_weapons_seller_trigger } IF = { limit = { 100 = { air_base < 10 } } 100 = { add_building_construction = { type = air_base level = 1 instant_build = yes } } } } } focus = { id = ICE_expand_the_civilian_fleet icon = GFX_focus_POL_develop_polish_shipbuilding prerequisite = { focus = ICE_reykjavik_dockyards } x = 0 y = 1 relative_position_id = ICE_reykjavik_dockyards cost = 10 available = { } search_filters = {} completion_reward = { add_equipment_to_stockpile = { type = convoy amount = 50 producer = ICE } add_ideas = ICE_civilian_fleet } } focus = { id = ICE_industrial_research_school icon = GFX_focus_research prerequisite = { focus = ICE_local_arms_industry focus = ICE_reykjavik_dockyards focus = ICE_iceland_air } x = 0 y = 1 relative_position_id = ICE_local_arms_industry cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_research_slot = 1 } } focus = { id = ICE_hrafninn_flygur icon = GFX_focus_ICE_hrafninn_flygur prerequisite = { focus = ICE_iceland_air } x = 0 y = 1 relative_position_id = ICE_iceland_air cost = 10 available = { } search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY } completion_reward = { add_tech_bonus = { name = ICE_hrafninn_flygur bonus = 0.25 uses = 2 category = air_equipment } add_doctrine_cost_reduction = { name = ICE_hrafninn_flygur cost_reduction = 0.5 uses = 1 category = air_doctrine } air_experience = 50 random_state = { limit = { is_owned_and_controlled_by = ROOT free_building_slots = { building = arms_factory size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } } } # # ### ## ### ## ### ### ## ## # # # # # # # # # # # # # # # # #### # # # # # ### # # #### # # # # # # # # # # # # # # # # # # ### ## # ## # # ### ## # # ### focus = { id = ICE_the_kingdom_of_iceland icon = GFX_focus_ICE_the_kingdom_of_iceland #prerequisite = { focus = } mutually_exclusive = { focus = ICE_not_our_king} x = 17 y = 0 #relative_position_id = cost = 10 available = { } search_filters = {} completion_reward = { add_popularity = { ideology = neutrality popularity = 0.1 } add_political_power = 100 custom_effect_tooltip = available_political_advisor show_ideas_tooltip = ICE_bjorn_thordharson show_ideas_tooltip = ICE_hermann_jonasson } } focus = { id = ICE_united_we_stand icon = GFX_focus_generic_befriend_denmark prerequisite = { focus = ICE_the_kingdom_of_iceland } mutually_exclusive = { focus = ICE_declare_absolute_neutrality } x = -2 y = 1 relative_position_id = ICE_the_kingdom_of_iceland cost = 10 available = { threat > 0.05 OR = { has_government = democratic has_government = neutrality } is_subject_of = DEN OR = { DEN = { has_completed_focus = DEN_start_the_rearmament } DEN = { has_completed_focus = DEN_unify_the_right } } } cancel_if_invalid = no search_filters = {} completion_reward = { swap_ideas = { remove_idea = isolation add_idea = low_economic_mobilisation } DEN = { add_opinion_modifier = { target = ROOT modifier = offered_support } } } } focus = { id = ICE_declare_absolute_neutrality icon = GFX_goal_generic_neutrality_focus prerequisite = { focus = ICE_the_kingdom_of_iceland } mutually_exclusive = { focus = ICE_united_we_stand } x = 2 y = 1 relative_position_id = ICE_the_kingdom_of_iceland cost = 10 available = { threat > 0.05 } cancel_if_invalid = no bypass = { is_subject = no } search_filters = {} completion_reward = { IF = { limit = { ICE = { is_subject = yes } } custom_effect_tooltip = ICE_declare_absolute_neutrality_tt } add_popularity = { ideology = neutrality popularity = 0.05 } IF = { limit = { OR = { has_dlc = "Waking the Tiger" has_dlc = "Together for Victory" } } add_autonomy_score = { value = 100 localization = ICE_declare_absolute_neutrality } } add_ideas = neutrality_idea } } focus = { id = ICE_joint_shipbuilding_programme icon = GFX_goal_generic_construct_naval_dockyard prerequisite = { focus = ICE_united_we_stand } x = -2 y = 1 relative_position_id = ICE_united_we_stand cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = { FOCUS_FILTER_INDUSTRY } completion_reward = { navy_experience = 25 random_owned_state = { limit = { is_coastal = yes is_controlled_by = ROOT free_building_slots = { building = dockyard size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } IF = { limit = { has_dlc = "Man the Guns" } set_technology = { coastal_defense_ships = 1 popup = yes } create_equipment_variant = { name = "Ægir Class" type = ship_hull_cruiser_coastal_defense_ship name_group = ICE_CA_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_armor_slot = ship_armor_cruiser_2 fixed_ship_secondaries_slot = ship_secondaries_1 mid_1_custom_slot = ship_secondaries_1 mid_2_custom_slot = empty rear_1_custom_slot = ship_medium_battery_1 } obsolete = yes } add_equipment_production = { equipment = { type = ship_hull_cruiser_coastal_defense_ship creator = "ICE" version_name = "Ægir Class" } name = "Ægir" requested_factories = 1 progress = 0.55 amount = 1 } } DEN = { random_owned_state = { limit = { is_coastal = yes is_controlled_by = PREV free_building_slots = { building = dockyard size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = dockyard level = 1 instant_build = yes } } } } } focus = { id = ICE_royal_marines icon = GFX_goal_generic_amphibious_assault prerequisite = { focus = ICE_united_we_stand } x = 0 y = 1 relative_position_id = ICE_united_we_stand cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { navy_experience = 50 add_ideas = ICE_marine_corps IF = { limit = { has_dlc = "Man the Guns" } add_tech_bonus = { name = ICE_royal_marines bonus = 0.5 uses = 1 technology = mtg_landing_craft # optional } } ELSE = { add_tech_bonus = { name = ICE_royal_marines bonus = 0.5 uses = 1 technology = landing_craft # optional } } } } focus = { id = ICE_the_icelandic_police_force icon = GFX_goal_generic_small_arms prerequisite = { focus = ICE_united_we_stand focus = ICE_declare_absolute_neutrality } x = 2 y = 1 relative_position_id = ICE_united_we_stand cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { army_experience = 25 add_doctrine_cost_reduction = { name = ICE_the_icelandic_police_force cost_reduction = 0.20 uses = 1 category = land_doctrine } add_manpower = 2000 } } focus = { id = ICE_infrastructure_projects icon = GFX_goal_generic_construct_infrastructure prerequisite = { focus = ICE_declare_absolute_neutrality } x = 0 y = 1 relative_position_id = ICE_declare_absolute_neutrality cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { random_owned_state = { limit = { is_controlled_by_ROOT_or_ally = yes infrastructure < 5 } add_extra_state_shared_building_slots = 1 add_building_construction = { type = infrastructure level = 1 instant_build = yes } } random_owned_state = { limit = { is_controlled_by_ROOT_or_ally = yes naval_base < 10 } add_extra_state_shared_building_slots = 1 add_building_construction = { type = naval_base level = 1 instant_build = yes province = 12674 } } } } focus = { id = ICE_engineering_projects icon = GFX_focus_generic_industry_1 prerequisite = { focus = ICE_declare_absolute_neutrality } x = 2 y = 1 relative_position_id = ICE_declare_absolute_neutrality cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } bypass = { NOT = { is_subject_of = DEN } } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { random_owned_state = { limit = { is_coastal = yes is_controlled_by = ROOT free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } add_tech_bonus = { bonus = 0.25 uses = 2 category = industry name = ICE_research_cooperation_tt } IF = { limit = { is_subject = yes } overlord = { add_tech_bonus = { bonus = 0.25 uses = 1 category = industry name = ICE_overlord_research_cooperation_tt } } } } } focus = { id = ICE_patrolling_the_atlantic icon = GFX_focus_generic_destroyer prerequisite = { focus = ICE_joint_shipbuilding_programme } x = 0 y = 1 relative_position_id = ICE_joint_shipbuilding_programme cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { navy_experience = 25 add_tech_bonus = { bonus = 0.25 uses = 2 category = dd_tech name = ICE_research_cooperation_tt } IF = { limit = { is_subject = yes } overlord = { add_tech_bonus = { bonus = 0.25 uses = 1 category = dd_tech name = ICE_overlord_research_cooperation_tt } } } } } focus = { id = ICE_industrial_cooperation icon = GFX_goal_generic_production2 prerequisite = { focus = ICE_patrolling_the_atlantic } x = 0 y = 1 relative_position_id = ICE_patrolling_the_atlantic cost = 10 available = { OR = { has_government = democratic has_government = neutrality } OR = { is_subject_of = DEN is_in_faction_with = DEN } } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_tech_bonus = { name = ICE_industrial_cooperation bonus = 0.2 uses = 1 category = industry # optional # technology = technology_id # optional } random_owned_state = { limit = { free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } prioritize = { 100 } #optional: to pick those states first if they fulfill the limit add_extra_state_shared_building_slots = 1 } custom_effect_tooltip = available_industrial_concern show_ideas_tooltip = ICE_aalborg_portland } } focus = { id = ICE_joint_military_training icon = GFX_focus_chi_army_reform prerequisite = { focus = ICE_royal_marines } x = 0 y = 1 relative_position_id = ICE_royal_marines cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { army_experience = 25 add_doctrine_cost_reduction = { name = land_doc_bonus cost_reduction = 0.25 uses = 1 category = land_doctrine } overlord = { add_doctrine_cost_reduction = { name = land_doc_bonus cost_reduction = 0.25 uses = 1 category = land_doctrine } } } } focus = { id = ICE_gardhur_airfield icon = GFX_goal_generic_air_fighter2 prerequisite = { focus = ICE_infrastructure_projects } x = 0 y = 1 relative_position_id = ICE_infrastructure_projects cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { air_experience = 25 IF = { limit = { 100 = { air_base < 10} } 100 = { add_building_construction = { type = air_base level = 1 instant_build = yes } } } add_tech_bonus = { bonus = 0.25 uses = 2 category = air_equipment name = ICE_gardhur_airfield } add_equipment_to_stockpile = { type = transport_plane_equipment amount = 25 producer = ROOT } } } focus = { id = ICE_the_merchant_fleet icon = GFX_focus_POL_develop_polish_shipbuilding prerequisite = { focus = ICE_engineering_projects } x = 0 y = 1 relative_position_id = ICE_engineering_projects cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { add_equipment_to_stockpile = { type = convoy amount = 50 producer = ICE } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_consumer_goods_factor = -0.05 tooltip = consumer_goods_factor_tt } } } focus = { id = ICE_not_standing_idly_by icon = GFX_goal_generic_more_territorial_claims prerequisite = { focus = ICE_joint_military_training focus = ICE_patrolling_the_atlantic } x = 0 y = 1 relative_position_id = ICE_joint_military_training cost = 10 available = { threat > 0.15 OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { IF = { limit = { has_idea = disarmed_nation } swap_ideas = { remove_idea = disarmed_nation add_idea = limited_conscription } } ELSE_IF = { limit = { has_idea = disarmed_nation } swap_ideas = { remove_idea = volunteer_only add_idea = limited_conscription } } add_ideas = ICE_home_defence_corps } } focus = { id = ICE_expand_industrial_complexes icon = GFX_focus_generic_industry_3 prerequisite = { focus = ICE_gardhur_airfield focus = ICE_the_merchant_fleet focus = ICE_joint_military_training focus = ICE_patrolling_the_atlantic} x = -2 y = 1 relative_position_id = ICE_gardhur_airfield cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { every_military_industrial_organization = { tooltip = every_mio_tt add_mio_funds = 200 } add_offsite_building = { type = arms_factory level = 1 } } } focus = { id = ICE_political_unity icon = GFX_goal_generic_national_unity prerequisite = { focus = ICE_gardhur_airfield focus = ICE_the_merchant_fleet } x = 0 y = 1 relative_position_id = ICE_gardhur_airfield cost = 10 available = { threat > 0.15 OR = { has_government = democratic has_government = neutrality } } search_filters = {FOCUS_FILTER_STABILITY} completion_reward = { add_political_power = 50 add_stability = 0.1 custom_effect_tooltip = available_political_advisor show_ideas_tooltip = ICE_isleifur_hognason show_ideas_tooltip = ICE_einar_olgeirsson } } focus = { id = ICE_anglo_icelandic_relations icon = GFX_focus_chi_british_cooperation prerequisite = { focus = ICE_the_merchant_fleet } x = 0 y = 1 relative_position_id = ICE_the_merchant_fleet cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { custom_effect_tooltip = ICE_anglo_icelandic_relations_tt effect_tooltip = { swap_ideas = { remove_idea = ICE_fishing_industry add_idea = ICE_fishing_industry_2 } } ENG = { add_opinion_modifier = { target = ROOT modifier = huge_increase } } add_equipment_subsidy = { cic = 500 equipment_type = small_plane_airframe seller_tags = {ENG CAN} } hidden_effect = { IF = { limit = { has_completed_focus = ICE_expand_the_fishing_industry } swap_ideas = { remove_idea = ICE_fishing_industry add_idea = ICE_fishing_industry_2 } } } } } focus = { id = ICE_american_protection icon = GFX_focus_generic_befriend_usa prerequisite = { focus = ICE_political_unity } dynamic = yes x = 1 y = 1 relative_position_id = ICE_political_unity cost = 10 ai_will_do = { base = 1 modifier = { factor = 0 date < 1941.1.1 } modifier = { factor = 10 date > 1941.4.1 threat > 0.8 } } available = { OR = { has_government = democratic has_government = neutrality } OR = { is_subject = no is_subject_of = ENG } USA = { has_government = democratic } all_owned_state = { is_fully_controlled_by = ROOT } IF = { limit = { is_subject = yes } OVERLORD = { has_war = yes } } ELSE = { has_war = yes } } search_filters = {} completion_reward = { USA = { country_event = { id = iceland_events.2 hours = 1 # optional - can take hours/days/months random_hours = 4 # optional - can take hours/days/months } } custom_effect_tooltip = if_they_accept_tt custom_effect_tooltip = ICE_american_protection_tt } } focus = { id = ICE_fighting_as_equals icon = GFX_focus_ICE_fighting_as_equals prerequisite = { focus = ICE_not_standing_idly_by } x = -1 y = 1 relative_position_id = ICE_not_standing_idly_by bypass = { NOT = { is_subject_of = DEN} } cost = 10 available = { OR = { has_government = democratic has_government = neutrality } is_subject_of = DEN has_war = yes } search_filters = {} completion_reward = { DEN = { country_event = { id = iceland_events.6 hours = 1 } } custom_effect_tooltip = ICE_fighting_as_equals_tt } } focus = { id = ICE_expanding_the_university_of_reykjavik icon = GFX_focus_ICE_expanding_the_university_of_reykjavik prerequisite = { focus = ICE_not_standing_idly_by focus = ICE_political_unity } x = 2 y = 1 relative_position_id = ICE_not_standing_idly_by cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_research_slot = 1 custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_research_speed_factor = 0.10 tooltip = research_speed_factor_tt } } } focus = { id = ICE_trade_relations icon = GFX_goal_generic_positive_trade_relations prerequisite = { focus = ICE_political_unity } x = 3 y = 1 relative_position_id = ICE_political_unity cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { add_equipment_subsidy = { cic = 500 equipment_type = motorized_equipment seller_trigger = ICE_allied_weapons_seller_trigger } add_equipment_subsidy = { cic = 500 equipment_type = artillery_equipment seller_trigger = ICE_allied_weapons_seller_trigger } add_equipment_subsidy = { cic = 500 equipment_type = infantry_equipment seller_trigger = ICE_allied_weapons_seller_trigger } #add_equipment_subsidy = { # cic = 500 # equipment_type = small_plane_airframe # seller_trigger = ICE_allied_weapons_seller_trigger #} } } focus = { id = ICE_keflavik_airbase icon = GFX_focus_generic_multi_role_aircraft prerequisite = { focus = ICE_american_protection } x = 0 y = 1 relative_position_id = ICE_american_protection cost = 10 available = { OR = { is_subject_of = USA is_in_faction_with = USA } OR = { has_government = democratic has_government = neutrality } USA = { has_government = democratic } has_tech = interwar_antiair } search_filters = {} completion_reward = { 100 = { add_building_construction = { type = air_base level = 3 instant_build = yes } add_building_construction = { type = anti_air_building level = 3 instant_build = yes } } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_consumer_goods_factor = -0.05 tooltip = consumer_goods_factor_tt } } } focus = { id = ICE_modernizing_the_island icon = GFX_focus_generic_improve_the_administration prerequisite = { focus = ICE_expanding_the_university_of_reykjavik } x = 0 y = 1 relative_position_id = ICE_expanding_the_university_of_reykjavik cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_production_factory_max_efficiency_factor = 0.1 tooltip = production_factory_max_efficiency_factor_tt } add_to_variable = { ICE_economy_production_speed_buildings_factor = 0.15 tooltip = production_speed_buildings_factor_tt } add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.1 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.1 tooltip = industrial_capacity_factory_tt } } } focus = { id = ICE_state_owned_enterprises icon = GFX_focus_generic_the_giant_wakes prerequisite = { focus = ICE_modernizing_the_island } x = 0 y = 1 relative_position_id = ICE_modernizing_the_island cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { random_owned_controlled_state = { limit = { is_core_of = ROOT free_building_slots = { building = industrial_complex size > 1 include_locked = yes } } add_extra_state_shared_building_slots = 4 add_building_construction = { type = industrial_complex level = 2 instant_build = yes } } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_production_factory_max_efficiency_factor = 0.1 tooltip = production_factory_max_efficiency_factor_tt } } } focus = { id = ICE_compensation icon = GFX_focus_generic_treaty prerequisite = { focus = ICE_fighting_as_equals } x = 0 y = 1 relative_position_id = ICE_fighting_as_equals cost = 10 available = { OR = { 101 = { is_owned_by = DEN } 337 = { is_owned_by = DEN } } } search_filters = {FOCUS_FILTER_ANNEXATION} completion_reward = { DEN = { country_event = { id = iceland_events.12 hours = 1 } } } } focus = { id = ICE_republicanism icon = GFX_focus_ICE_republicanism prerequisite = { focus = ICE_trade_relations } x = 0 y = 1 relative_position_id = ICE_trade_relations cost = 10 available = { OR = { has_government = democratic has_government = neutrality } } search_filters = {} completion_reward = { add_political_power = 150 add_stability = 0.1 add_country_leader_trait = ICE_independence_advocate set_country_flag = ICE_republicanism_flag hidden_effect = { IF = { limit = { is_subject = no } country_event = { id = iceland_events.45 hours = 16 random_hours = 32 } } } } } focus = { id = ICE_american_investments icon = GFX_focus_generic_american_investments prerequisite = { focus = ICE_keflavik_airbase } x = 0 y = 1 relative_position_id = ICE_keflavik_airbase cost = 10 available = { OR = { is_subject_of = USA is_in_faction_with = USA } OR = { has_government = democratic has_government = neutrality } USA = { has_government = democratic } } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { 100 = { add_extra_state_shared_building_slots = 2 add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } custom_effect_tooltip = available_industrial_concern show_ideas_tooltip = ICE_esso custom_effect_tooltip = available_industrial_concern show_ideas_tooltip = ICE_vifilfell } } focus = { id = ICE_american_soldiers icon = GFX_focus_generic_manpower prerequisite = { focus = ICE_american_investments } x = 0 y = 1 relative_position_id = ICE_american_investments cost = 10 available = { OR = { is_subject_of = USA is_in_faction_with = USA } OR = { has_government = democratic has_government = neutrality } USA = { has_government = democratic } } search_filters = {} completion_reward = { add_ideas = ICE_hosting_american_soldiers } } focus = { id = ICE_iceland_defense_force icon = GFX_focus_ICE_iceland_defense_force prerequisite = { focus = ICE_american_soldiers } x = 0 y = 1 relative_position_id = ICE_american_soldiers cost = 10 available = { OR = { is_subject_of = USA is_in_faction_with = USA } OR = { has_government = democratic has_government = neutrality } USA = { has_government = democratic } } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_tech_bonus = { name = ICE_iceland_defense_force bonus = 0.25 uses = 1 category = artillery # optional # technology = technology_id # optional } add_tech_bonus = { name = ICE_iceland_defense_force bonus = 0.25 uses = 3 category = infantry_weapons # optional # technology = technology_id # optional } add_tech_bonus = { name = ICE_iceland_defense_force bonus = 0.25 uses = 3 category = support_tech # optional # technology = technology_id # optional } add_tech_bonus = { name = ICE_iceland_defense_force bonus = 0.25 uses = 1 category = electronics # optional # technology = technology_id # optional } army_experience = 50 } } ## # ### ### ### # # ## ### ### # # ### ### ## # ### ### ### ## ## # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # #### # # ## ### # ## #### # # # # ## ### # # # # # # # #### # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ### # ### # # # # # # # ### # ### # ## ### ### # ### ## # # ### focus = { id = ICE_not_our_king icon = GFX_focus_ICE_not_our_king #prerequisite = { focus = } mutually_exclusive = { focus = ICE_the_kingdom_of_iceland } x = 28 y = 0 #relative_position_id = cost = 10 available = { } search_filters = {} completion_reward = { add_political_power = 75 add_popularity = { ideology = fascism popularity = 0.10 } add_popularity = { ideology = communism popularity = 0.05 } swap_ideas = { remove_idea = ICE_christian_x add_idea = ICE_christian_x_worse } } } focus = { id = ICE_expand_the_industrial_base icon = GFX_focus_generic_full_employment prerequisite = { focus = ICE_not_our_king } x = -1 y = 1 relative_position_id = ICE_not_our_king cost = 10 available = { } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { random_owned_controlled_state = { limit = { free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } prioritize = { 100 } add_extra_state_shared_building_slots = 1 add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_consumer_goods_factor = -0.05 tooltip = consumer_goods_factor_tt } } } focus = { id = ICE_anti_capitalist_propaganda icon = GFX_goal_generic_propaganda prerequisite = { focus = ICE_not_our_king } x = 1 y = 1 relative_position_id = ICE_not_our_king cost = 10 available = { } search_filters = {} completion_reward = { add_political_power = 100 custom_effect_tooltip = available_political_advisor show_ideas_tooltip = ICE_gisli_sigurbjornsson show_ideas_tooltip = ICE_brynjolfur_bjarnason } } focus = { id = ICE_international_relations icon = GFX_focus_generic_soviet_politics prerequisite = { focus = ICE_expand_the_industrial_base } x = -2 y = 1 relative_position_id = ICE_expand_the_industrial_base cost = 10 available = { communism > 0.2 } search_filters = {} completion_reward = { add_offsite_building = { type = industrial_complex level = 1 } IF = { limit = { has_idea = isolation } swap_ideas = { remove_idea = isolation add_idea = civilian_economy } } } } focus = { id = ICE_rally_the_workers_of_reykjavik icon = GFX_focus_SOV_organize_wreckers prerequisite = { focus = ICE_expand_the_industrial_base } x = 0 y = 1 relative_position_id = ICE_expand_the_industrial_base cost = 10 available = { OR = { communism > 0.1 fascism > 0.1 } NOT = { has_completed_focus = ICE_break_with_the_crown } } search_filters = {} completion_reward = { add_popularity = { ideology = neutrality popularity = -0.05 } add_popularity = { ideology = democratic popularity = -0.1 } if = { limit = { has_completed_focus = ICE_break_with_the_crown } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } } else = { custom_effect_tooltip = ICE_completion_break_with_the_crown_tt custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt effect_tooltip = { add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } } } } } focus = { id = ICE_prepare_for_the_revolution icon = GFX_focus_generic_support_the_left_right prerequisite = { focus = ICE_anti_capitalist_propaganda } x = 0 y = 1 relative_position_id = ICE_anti_capitalist_propaganda cost = 10 available = { OR = { communism > 0.1 fascism > 0.1 } NOT = { has_completed_focus = ICE_break_with_the_crown } } search_filters = {FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY} completion_reward = { IF = { limit = { has_completed_focus = ICE_break_with_the_crown } add_manpower = 5000 add_war_support = 0.15 add_stability = 0.05 } ELSE = { custom_effect_tooltip = ICE_completion_break_with_the_crown_tt effect_tooltip = { add_manpower = 5000 add_war_support = 0.15 add_stability = 0.05 } } } } focus = { id = ICE_state_visits icon = GFX_focus_SWI_embrace_panoramaheim prerequisite = { focus = ICE_anti_capitalist_propaganda } x = 2 y = 1 relative_position_id = ICE_anti_capitalist_propaganda cost = 10 available = { fascism > 0.2 } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_popularity = { ideology = fascism popularity = 0.05 } add_tech_bonus = { name = ICE_state_visits bonus = 0.25 uses = 1 category = armor } add_tech_bonus = { name = ICE_state_visits bonus = 0.25 uses = 1 category = light_air } add_tech_bonus = { name = ICE_state_visits bonus = 0.25 uses = 1 category = infantry_weapons } custom_effect_tooltip = available_political_advisor show_ideas_tooltip = ICE_werner_gerlach } } focus = { id = ICE_general_strike icon = GFX_focus_generic_workers prerequisite = { focus = ICE_rally_the_workers_of_reykjavik } x = 0 y = 1 relative_position_id = ICE_rally_the_workers_of_reykjavik cost = 5 available = { communism > 0.15 NOT = { has_completed_focus = ICE_break_with_the_crown } } search_filters = {} completion_reward = { add_timed_idea = { idea = ICE_general_strike days = 30 } custom_effect_tooltip = ICE_general_strike_tt effect_tooltip = { add_timed_idea = { idea = ICE_dissent_in_the_working_class days = 365 } } } } focus = { id = ICE_organize_a_march icon = GFX_focus_ITA_generic_fascist_workers prerequisite = { focus = ICE_prepare_for_the_revolution } x = 0 y = 1 relative_position_id = ICE_prepare_for_the_revolution cost = 10 available = { fascism > 0.2 NOT = { has_completed_focus = ICE_break_with_the_crown } } search_filters = {FOCUS_FILTER_STABILITY} completion_reward = { add_popularity = { ideology = fascism popularity = 0.05 } add_popularity = { ideology = democratic popularity = -0.1 } add_stability = -0.05 } } focus = { id = ICE_break_with_the_crown icon = GFX_focus_ICE_break_with_the_crown prerequisite = { focus = ICE_general_strike focus = ICE_organize_a_march } x = 1 y = 1 relative_position_id = ICE_general_strike cost = 10 available = { has_stability < 0.5 OR = { fascism > 0.3 communism > 0.3 } } bypass = { OR = { is_subject = no AND = { is_subject = yes OVERLORD = { NOT = { original_tag = DEN } } } } } search_filters = {} completion_reward = { custom_effect_tooltip = ICE_break_with_the_crown_tt IF = { limit = { has_completed_focus = ICE_rally_the_workers_of_reykjavik } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } } else = { custom_effect_tooltip = ICE_break_with_the_crown_workers_tt effect_tooltip = { custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } } } IF = { limit = { NOT = { has_completed_focus = ICE_prepare_for_the_revolution } } custom_effect_tooltip = ICE_break_with_the_crown_workers_tt effect_tooltip = { add_manpower = 5000 add_war_support = 0.15 add_stability = 0.05 } } else = { add_manpower = 5000 add_war_support = 0.15 add_stability = 0.05 } hidden_effect = { IF = { limit = { is_subject = yes } ROOT = { country_event = { id = iceland_events.16 hours = 0 } } } } IF = { limit = { has_idea = ICE_christian_x_worse } remove_ideas = ICE_christian_x_worse } ELSE = { effect_tooltip = { remove_ideas = ICE_christian_x } } drop_cosmetic_tag = yes } } focus = { id = ICE_embrace_the_workers_revolution icon = GFX_focus_ICE_embrace_the_workers_revolution prerequisite = { focus = ICE_break_with_the_crown } mutually_exclusive = { focus = ICE_state_corporatism } x = -1 y = 1 relative_position_id = ICE_break_with_the_crown cost = 10 available = { } search_filters = {FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT} completion_reward = { add_stability = 0.05 add_war_support = 0.1 add_popularity = { ideology = communism popularity = 0.15 } set_politics = { ruling_party = communism elections_allowed = no } set_rule = { can_create_factions = yes } effect_tooltip = { IF = { limit = { NOT = { has_idea = ICE_dissent_in_the_working_class } } } custom_effect_tooltip = ICE_remove_dissent_in_the_working_class_tt } IF = { limit = { has_idea = ICE_dissent_in_the_working_class } remove_ideas = { ICE_dissent_in_the_working_class } } } } focus = { id = ICE_state_corporatism icon = GFX_focus_ICE_state_corporatism prerequisite = { focus = ICE_break_with_the_crown } mutually_exclusive = { focus = ICE_embrace_the_workers_revolution } x = 1 y = 1 relative_position_id = ICE_break_with_the_crown cost = 10 available = { } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { add_popularity = { ideology = fascism popularity = 0.05 } set_politics = { ruling_party = fascism elections_allowed = no } random_owned_state = { limit = { free_building_slots = { building = arms_factory size > 1 include_locked = yes } } prioritize = { 100 } #optional: to pick those states first if they fulfill the limit add_extra_state_shared_building_slots = 2 add_building_construction = { type = arms_factory level = 1 instant_build = yes } add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt effect_tooltip = { add_to_variable = { ICE_economy_industrial_capacity_dockyard = 0.05 tooltip = industrial_capacity_dockyard_tt } add_to_variable = { ICE_economy_industrial_capacity_factory = 0.05 tooltip = industrial_capacity_factory_tt } } } } focus = { id = ICE_international_brigades icon = GFX_focus_SOV_builder_of_the_red_army prerequisite = { focus = ICE_embrace_the_workers_revolution } prerequisite = { focus = ICE_international_relations } x = -2 y = 1 relative_position_id = ICE_embrace_the_workers_revolution cost = 10 available = { } search_filters = {} completion_reward = { add_ideas = { ICE_international_brigades } hidden_effect = { delete_unit_template_and_units = { division_template = "Icelandic Expeditionary Force" disband = yes #if yes, will refund equipment/manpower. } division_template = { name = "Icelandic Expeditionary Force" is_locked = no regiments = { infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } infantry = { x = 0 y = 3 } } } } 100 = { create_unit = { division = "name = \"Icelandic Expeditionary Force\" division_template = \"Icelandic Expeditionary Force\" start_experience_factor = 1 start_equipment_factor = 1 start_manpower_factor = 1" owner = ROOT allow_spawning_on_enemy_provs = no count = 1 } } } } focus = { id = ICE_state_owned_industry icon = GFX_focus_generic_communist_industry prerequisite = { focus = ICE_embrace_the_workers_revolution } x = 0 y = 1 relative_position_id = ICE_embrace_the_workers_revolution cost = 10 available = { } search_filters = {FOCUS_FILTER_INDUSTRY} completion_reward = { random_owned_state = { limit = { free_building_slots = { building = arms_factory size > 1 include_locked = yes } } prioritize = { 100 } #optional: to pick those states first if they fulfill the limit add_extra_state_shared_building_slots = 2 add_building_construction = { type = industrial_complex level = 2 instant_build = yes } } custom_effect_tooltip = available_industrial_concern show_ideas_tooltip = ICE_landsvirkjun } } focus = { id = ICE_organize_the_greyshirts icon = GFX_focus_generic_fascist_troops prerequisite = { focus = ICE_state_corporatism } x = 0 y = 1 relative_position_id = ICE_state_corporatism cost = 10 available = { } search_filters = {FOCUS_FILTER_MANPOWER} completion_reward = { add_ideas = ICE_greyshirts } } focus = { id = ICE_research_cooperation icon = GFX_focus_generic_diplomatic_treaty prerequisite = { focus = ICE_state_corporatism } prerequisite = { focus = ICE_state_visits } x = 2 y = 1 relative_position_id = ICE_state_corporatism cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { every_country = { limit = { has_government = fascism NOT = { has_war_with = ROOT } OR = { tag = ICE is_major = yes } } add_to_tech_sharing_group = ICE_fascist_tech_sharing_group } custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_research_speed_factor = 0.05 tooltip = research_speed_factor_tt } custom_effect_tooltip = available_industrial_concern show_ideas_tooltip = ICE_siemens } } focus = { id = ICE_infiltrating_the_british_isles icon = GFX_focus_ICE_infiltrating_the_british_isles prerequisite = { focus = ICE_international_brigades } x = 0 y = 1 relative_position_id = ICE_international_brigades cost = 10 available = { ENG = { NOT = { has_government = communism } } } search_filters = {} completion_reward = { custom_effect_tooltip = ICE_infiltrating_the_british_isles_tt IF = { limit = { has_dlc = "La Resistance"} if = { limit = { has_intelligence_agency = no } create_intelligence_agency = yes } if = { limit = { NOT = { has_done_agency_upgrade = upgrade_diplo_training } } upgrade_intelligence_agency = upgrade_diplo_training } if = { limit = { NOT = { has_done_agency_upgrade = upgrade_training_centers } } #There should be enough 'free' departments to become faction spymaster now upgrade_intelligence_agency = upgrade_training_centers } } } } focus = { id = ICE_transformation_of_nature icon = GFX_goal_generic_soviet_construction prerequisite = { focus = ICE_state_owned_industry } x = 0 y = 1 relative_position_id = ICE_state_owned_industry cost = 10 available = { } search_filters = {} completion_reward = { 100 = { add_extra_state_shared_building_slots = 2 add_dynamic_modifier = { modifier = ICE_transformation_of_nature_state_modifier } } } } focus = { id = ICE_the_viking_spirit icon = GFX_focus_ICE_the_viking_spirit prerequisite = { focus = ICE_organize_the_greyshirts } x = 0 y = 1 relative_position_id = ICE_organize_the_greyshirts cost = 10 available = { } search_filters = {FOCUS_FILTER_WAR_SUPPORT} completion_reward = { add_ideas = ICE_viking_spirit custom_effect_tooltip = ICE_viking_spirit_tt } } focus = { id = ICE_recruiting_international_workers icon = GFX_focus_ETH_callout_to_the_world prerequisite = { focus = ICE_transformation_of_nature focus = ICE_infiltrating_the_british_isles } x = -2 y = 1 relative_position_id = ICE_transformation_of_nature cost = 10 available = { } search_filters = {FOCUS_FILTER_MANPOWER} completion_reward = { add_manpower = 15000 100 = { add_manpower = 10000 } every_owned_state = { limit = { NOT = { state = 100 } is_controlled_by_ROOT_or_ally = yes } add_manpower = 5000 } } } focus = { id = ICE_international_research_community icon = GFX_focus_generic_socialist_science prerequisite = { focus = ICE_transformation_of_nature } x = 0 y = 1 relative_position_id = ICE_transformation_of_nature cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_research_slot = 1 custom_effect_tooltip = ICE_the_icelandic_economy_modifier_tt add_to_variable = { ICE_economy_research_speed_factor = 0.05 tooltip = research_speed_factor_tt } custom_effect_tooltip = ICE_international_research_community_tt every_country = { limit = { has_government = communism NOT = { has_war_with = ROOT } OR = { tag = ICE is_in_faction_with = ROOT is_in_faction = no } } add_to_tech_sharing_group = ICE_communist_tech_sharing_group } } } focus = { id = ICE_reclaiming_the_empire icon = GFX_focus_ICE_reclaiming_the_empire prerequisite = { focus = ICE_the_viking_spirit } x = 0 y = 1 relative_position_id = ICE_the_viking_spirit cost = 10 available = { NOT = { owns_state = 101 } any_country = { owns_state = 101 NOT = { has_war_with = ROOT } } } bypass = { 101 = { is_owned_and_controlled_by = ROOT } } search_filters = {FOCUS_FILTER_ANNEXATION} completion_reward = { 101 = { add_claim_by = ROOT } random_other_country = { limit = { owns_state = 101 } country_event = { id = iceland_events.20 days = 1 random = 2 } } custom_effect_tooltip = if_they_accept_tt effect_tooltip = { ROOT = { transfer_state = 101 } 101 = { add_core_of = ROOT } } } } focus = { id = ICE_securing_the_north_sea_passage icon = GFX_focus_ICE_securing_the_north_sea_passage prerequisite = { focus = ICE_the_viking_spirit } x = 2 y = 1 relative_position_id = ICE_the_viking_spirit cost = 10 available = { } search_filters = {FOCUS_FILTER_ANNEXATION} completion_reward = { 337 = { add_claim_by = ROOT } 933 = { add_claim_by = ROOT } 914 = { add_claim_by = ROOT } every_other_country = { limit = { OR = { owns_state = 337 owns_state = 933 owns_state = 914 } } country_event = { id = iceland_events.23 hours = 1 random_hours = 2 } } } } focus = { id = ICE_vinland icon = GFX_focus_ICE_vinland prerequisite = { focus = ICE_reclaiming_the_empire } prerequisite = { focus = ICE_securing_the_north_sea_passage } x = 0 y = 1 relative_position_id = ICE_reclaiming_the_empire cost = 10 available = { } search_filters = {FOCUS_FILTER_ANNEXATION} completion_reward = { 331 = { add_claim_by = ROOT } 730 = { add_claim_by = ROOT } 332 = { add_claim_by = ROOT } 860 = { add_claim_by = ROOT } } } # # ### # ### ### ## ### # # ## ## # # # # # # # # # # # # # # # # # #### ### # # # # # # # # # # # # # # ### ### ### # # # # # # focus = { id = ICE_the_armed_forces_of_iceland icon = GFX_focus_ICE_the_armed_forces_of_iceland #prerequisite = { focus = } x = 35 y = 0 #relative_position_id = cost = 10 available = { threat > 0.1 } cancel_if_invalid = no bypass = { NOT = { has_idea = disarmed_nation } } search_filters = {FOCUS_FILTER_MANPOWER} completion_reward = { IF = { limit = { has_idea = disarmed_nation } swap_ideas = { remove_idea = disarmed_nation add_idea = volunteer_only } } } } focus = { id = ICE_an_airbase_in_the_sea icon = GFX_goal_generic_build_airforce prerequisite = { focus = ICE_the_armed_forces_of_iceland } mutually_exclusive = { focus = ICE_a_naval_hub_in_the_atlantic } x = -2 y = 1 relative_position_id = ICE_the_armed_forces_of_iceland cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_doctrine_cost_reduction = { name = ICE_an_airbase_in_the_sea cost_reduction = 0.25 uses = 2 category = air_doctrine } add_tech_bonus = { name = ICE_an_airbase_in_the_sea bonus = 0.25 uses = 1 category = naval_bomber } air_experience = 20 } } focus = { id = ICE_a_naval_hub_in_the_atlantic icon = GFX_goal_generic_build_navy prerequisite = { focus = ICE_the_armed_forces_of_iceland } mutually_exclusive = { focus = ICE_an_airbase_in_the_sea } x = 2 y = 1 relative_position_id = ICE_the_armed_forces_of_iceland cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_doctrine_cost_reduction = { name = ICE_a_naval_hub_in_the_atlantic cost_reduction = 0.2 uses = 2 category = naval_doctrine } IF = { limit = { has_dlc = "Man the Guns" } add_tech_bonus = { name = ICE_a_naval_hub_in_the_atlantic bonus = 0.2 uses = 2 category = ship_modules_tech } } navy_experience = 20 } } focus = { id = ICE_mine_iceland icon = GFX_focus_generic_mine_warfare prerequisite = { focus = ICE_a_naval_hub_in_the_atlantic } x = 0 y = 1 relative_position_id = ICE_a_naval_hub_in_the_atlantic cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { IF = { limit = { has_dlc = "Man the Guns" } add_tech_bonus = { name = ICE_mine_iceland bonus = 0.25 uses = 2 category = naval_mines } navy_experience = 25 } ELSE = { navy_experience = 50 } } } focus = { id = ICE_flying_boats icon = GFX_goal_generic_air_naval_bomber prerequisite = { focus = ICE_an_airbase_in_the_sea } x = 0 y = 1 relative_position_id = ICE_an_airbase_in_the_sea cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { IF = { limit = { has_dlc = "By Blood Alone" } add_tech_bonus = { name = ICE_flying_boats bonus = 0.25 uses = 2 category = heavy_air } air_experience = 25 } ELSE = { add_tech_bonus = { name = ICE_flying_boats bonus = 0.25 uses = 2 category = tactical_bomber } air_experience = 25 } } } focus = { id = ICE_modernizing_the_coast_guard icon = GFX_focus_ICE_modernizing_the_coast_guard prerequisite = { focus = ICE_an_airbase_in_the_sea focus = ICE_a_naval_hub_in_the_atlantic } x = 2 y = 1 relative_position_id = ICE_an_airbase_in_the_sea cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH} completion_reward = { add_tech_bonus = { name = ICE_modernizing_the_coast_guard bonus = 0.2 uses = 1 category = infantry_weapons } add_doctrine_cost_reduction = { name = ICE_modernizing_the_coast_guard cost_reduction = 0.2 uses = 1 category = land_doctrine } army_experience = 25 navy_experience = 10 } } focus = { id = ICE_low_cost_aircrafts icon = GFX_goal_generic_air_fighter2 prerequisite = { focus = ICE_flying_boats } prerequisite = { focus = ICE_modernizing_the_coast_guard } x = 0 y = 1 relative_position_id = ICE_flying_boats cost = 10 available = { } search_filters = {} completion_reward = { air_experience = 75 IF = { limit = { NOT = { has_tech = aircraft_construction } has_dlc = "By Blood Alone" } set_technology = { aircraft_construction = 1 popup = yes } } } } focus = { id = ICE_support_equipment icon = GFX_goal_generic_build_tank prerequisite = { focus = ICE_modernizing_the_coast_guard } x = 0 y = 1 relative_position_id = ICE_modernizing_the_coast_guard cost = 10 available = { } search_filters = {FOCUS_FILTER_RESEARCH FOCUS_FILTER_INDUSTRY} completion_reward = { add_tech_bonus = { name = ICE_support_equipment bonus = 0.2 uses = 2 category = support_tech } random_owned_controlled_state = { limit = { free_building_slots = { building = arms_factory size > 0 include_locked = yes } } prioritize = { 100 } add_extra_state_shared_building_slots = 1 add_building_construction = { type = arms_factory level = 1 instant_build = yes } } } } focus = { id = ICE_emergency_conversions icon = GFX_focus_generic_refit_civilian_ships prerequisite = { focus = ICE_mine_iceland } prerequisite = { focus = ICE_modernizing_the_coast_guard } x = 0 y = 1 relative_position_id = ICE_mine_iceland cost = 10 available = { } search_filters = {} completion_reward = { custom_effect_tooltip = ICE_emergency_conversions_tt set_country_flag = refit_convoy_ships_flag } } focus = { id = ICE_a_profesional_army icon = GFX_focus_generic_full_social_mobilization prerequisite = { focus = ICE_support_equipment } x = -1 y = 1 relative_position_id = ICE_support_equipment cost = 10 available = { } mutually_exclusive = { focus = ICE_enact_conscription } search_filters = {} completion_reward = { add_ideas = ICE_professional_army_idea } } focus = { id = ICE_enact_conscription icon = GFX_focus_SWE_varnplikt prerequisite = { focus = ICE_support_equipment } x = 1 y = 1 relative_position_id = ICE_support_equipment cost = 10 available = { } mutually_exclusive = { focus = ICE_a_profesional_army } search_filters = {FOCUS_FILTER_MANPOWER} completion_reward = { add_ideas = ICE_conscription_idea } } focus = { id = ICE_civilian_war_duty icon = GFX_focus_SWE_lottakoren prerequisite = { focus = ICE_enact_conscription } x = 1 y = 1 relative_position_id = ICE_enact_conscription cost = 10 available = { } search_filters = {FOCUS_FILTER_MANPOWER} completion_reward = { add_ideas = ICE_civil_defence_organization } } focus = { id = ICE_doctrinal_studies icon = GFX_goal_generic_army_doctrines prerequisite = { focus = ICE_a_profesional_army } x = -1 y = 1 relative_position_id = ICE_a_profesional_army cost = 10 available = { } search_filters = {} completion_reward = { army_experience = 25 add_doctrine_cost_reduction = { name = ICE_doctrinal_studies cost_reduction = 0.33 uses = 2 category = land_doctrine } } } focus = { id = ICE_thungur_hnifur icon = GFX_focus_ICE_thungur_hnifur prerequisite = { focus = ICE_a_profesional_army focus = ICE_enact_conscription } x = 1 y = 1 relative_position_id = ICE_a_profesional_army cost = 10 available = { } search_filters = {} completion_reward = { add_doctrine_cost_reduction = { name = ICE_thungur_hnifur cost_reduction = 0.25 uses = 2 category = special_forces_doctrine } add_ideas = { ICE_thungur_hnifur } } } focus = { id = ICE_death_from_above icon = GFX_focus_generic_paratrooper prerequisite = { focus = ICE_thungur_hnifur } mutually_exclusive = { focus = ICE_we_shall_defend_our_island focus = ICE_taking_the_fight_to_our_enemies } x = -2 y = 1 relative_position_id = ICE_thungur_hnifur cost = 10 available = { } search_filters = {} completion_reward = { swap_ideas = { remove_idea = ICE_thungur_hnifur add_idea = ICE_thungur_hnifur_para } air_experience = 15 } } focus = { id = ICE_we_shall_defend_our_island icon = GFX_focus_generic_coastal_fort prerequisite = { focus = ICE_thungur_hnifur } mutually_exclusive = { focus = ICE_death_from_above focus = ICE_taking_the_fight_to_our_enemies } x = 0 y = 1 relative_position_id = ICE_thungur_hnifur cost = 10 available = { } search_filters = {} completion_reward = { swap_ideas = { remove_idea = ICE_thungur_hnifur add_idea = ICE_thungur_hnifur_mountaineer } army_experience = 15 } } focus = { id = ICE_taking_the_fight_to_our_enemies icon = GFX_goal_generic_wolf_pack prerequisite = { focus = ICE_thungur_hnifur } mutually_exclusive = { focus = ICE_we_shall_defend_our_island focus = ICE_death_from_above } x = 2 y = 1 relative_position_id = ICE_thungur_hnifur cost = 10 available = { } search_filters = {} completion_reward = { swap_ideas = { remove_idea = ICE_thungur_hnifur add_idea = ICE_thungur_hnifur_marines } navy_experience = 15 } } }