on_actions = { #ROOT is new controller #FROM is old controller #FROM.FROM is state ID on_state_control_changed = { ## # ## ## ### ### ## ## ### # # # # # # # # # # # # # # # # # # # # ## ### # # #### # # # # # # # # # # # # # # # # # ## ### ## ## ### # # ## # # ### effect = { ### # # ### # # ## # # # # # # ## ## # # ### # # ### # # # #### # # # # # # # # # # ### ## # # # # # # if = { limit = { FROM.FROM = { has_state_flag = CHI_needed_for_burma_road } #Country that grabbed control should be interested in closing the road ROOT = { OR = { has_war_with = FROM FROM = { any_enemy_country = { OR = { is_in_faction_with = ROOT is_subject_of = ROOT } } } } } } FROM.FROM = { save_event_target_as = state_occupied set_state_flag = CHI_burma_road_closed_state } ROOT = { save_event_target_as = occupying_country } random_country = { limit = { check_variable = { CHI_burma_road_current_level > 0 } } set_variable = { tempvar = 0 } subtract_from_variable = { var = tempvar value = CHI_burma_road_current_level } #Country that had the burma road open add_offsite_building = { type = arms_factory level = tempvar } #In case we need to reopen set_variable = { CHI_burma_road_closed_level = CHI_burma_road_current_level } set_variable = { CHI_burma_road_current_level = 0 } clear_variable = tempvar country_event = { id = wtt_burma_road.1 } } } # ### ### ## # # # # # # # ## # # # # # # # # # # ### ### ### ## if = { limit = { FROM.FROM = { has_state_flag = CHI_needed_for_ledo_road } #Country that grabbed control should be interested in closing the road ROOT = { OR = { has_war_with = FROM FROM = { any_enemy_country = { OR = { is_in_faction_with = ROOT is_subject_of = ROOT } } } } } } FROM.FROM = { save_event_target_as = state_occupied set_state_flag = CHI_ledo_road_closed_state } ROOT = { save_event_target_as = occupying_country } random_country = { limit = { check_variable = { CHI_ledo_road_current_level > 0 } } set_variable = { tempvar = 0 } subtract_from_variable = { var = tempvar value = CHI_ledo_road_current_level } #Country that had the ledo road open add_offsite_building = { type = arms_factory level = tempvar } #In case we need to reopen set_variable = { CHI_ledo_road_closed_level = CHI_ledo_road_current_level } set_variable = { CHI_ledo_road_current_level = 0 } clear_variable = tempvar country_event = { id = wtt_ledo_road.1 } } } # # ## # # ## ### # # # # ## # # # # #### #### # ## # # # # # # # # # # # # # # # # # # ## ### if = { limit = { FROM.FROM = { has_state_flag = CHI_needed_for_hanoi_route } #Country that grabbed control should be interested in closing the road ROOT = { OR = { has_war_with = FROM FROM = { any_enemy_country = { OR = { is_in_faction_with = ROOT is_subject_of = ROOT } } } } } } FROM.FROM = { save_event_target_as = state_occupied } ROOT = { save_event_target_as = occupying_country } random_country = { limit = { check_variable = { CHI_hanoi_route_current_level > 0 } } set_variable = { tempvar = 0 } subtract_from_variable = { var = tempvar value = CHI_hanoi_route_current_level } #Country that had the burma road open add_offsite_building = { type = arms_factory level = tempvar } set_variable = { CHI_hanoi_route_current_level = 0 } clear_variable = tempvar country_event = { id = wtt_hanoi_route.1 } } } ### # # ### # # # # # # ### # # # # # # # # ## ## # # # #### ## #### # # # # # ### # # # # # # # # # # # # # # ### # # ## # # # if = { limit = { FROM.FROM = { has_state_flag = CHI_needed_for_the_hump } #Country that grabbed control should be interested in closing the road ROOT = { OR = { has_war_with = FROM FROM = { any_enemy_country = { OR = { is_in_faction_with = ROOT is_subject_of = ROOT } } } } } } FROM.FROM = { save_event_target_as = state_occupied set_state_flag = CHI_the_hump_closed_state } ROOT = { save_event_target_as = occupying_country } random_country = { limit = { check_variable = { CHI_the_hump_current_level > 0 } } set_variable = { tempvar = 0 } subtract_from_variable = { var = tempvar value = CHI_the_hump_current_level } #Country that had the airlift road open add_offsite_building = { type = arms_factory level = tempvar } #In case we need to reopen set_variable = { CHI_the_hump_closed_level = CHI_the_hump_current_level } set_variable = { CHI_the_hump_current_level = 0 } clear_variable = tempvar country_event = { id = wtt_the_hump.1 } } } ### ## # ### ### ### ## ## # ## ### ### # # ## ## # ### # # # # # # # # # # # # # # # # # # # # # # # ### # # # # # # # #### # # # ### # # # ## # ## # ## # # # # # # # # # # # # # # # # # # # # # # # # # ## ### ### # ### ## # # ### ## # # # ## ## ## ### ### #ROOT is new controller #FROM is old controller #FROM.FROM is state ID if = { limit = { ROOT = { has_country_flag = wtt_political_struggle NOT = { has_country_flag = wtt_political_struggle_paused } } } FROM.FROM = { WTT_make_ROOT_majority_1_point_over_next = yes } } if = { limit = { FROM.FROM = { WTT_is_potential_political_struggle_state = yes } } WTT_political_struggle_recalculate_support = yes } # Fall of Tokyo if = { limit = { original_tag = JAP has_government = communism has_completed_focus = JAP_cast_the_die 282 = { is_controlled_by = ROOT } FROM = { original_tag = JAP has_government = fascism } } FROM = { save_event_target_as = jap_civ_loser } MAN = { country_event = { id = wtt_japan.121 days = 1 } } } } } #FROM is war target on_declare_war = { effect = { #Clear any tribute and support flag if new communists end up at war with SOV if = { limit = { has_country_flag = WTT_support_from_soviet } PRC_soviet_tribute_clear_all = yes clr_country_flag = WTT_support_from_soviet } FROM = { if = { limit = { has_country_flag = WTT_support_from_soviet } PRC_soviet_tribute_clear_all = yes clr_country_flag = WTT_support_from_soviet } } if = { #TODO_Danne REMOVE THIS!!! It's replaced with the Blitzkrieg/Bewegungskrieg modifiers limit = { OR = { AND = { tag = GER FROM = { tag = SOV } } AND = { tag = SOV FROM = { tag = GER } } } GER = { has_completed_focus = GER_war_with_the_ussr } } hidden_effect = { GER = { add_timed_idea = { idea = GER_barbarossa days = 180 } activate_mission = GER_barbarossa_mission } } } } } #FROM is faction leader on join faction requests. on_offer_join_faction = { effect = { if = { limit = { FROM = { is_literally_china = yes } event_target:WTT_current_china_leader = { tag = ROOT } NOT = { has_dlc = "No Compromise, No Surrender" } } event_target:WTT_current_china_leader = { CHI_unity_level_up = yes #adds surrender defense } } } } on_leave_faction = { effect = { if = { limit = { is_literally_china = yes event_target:WTT_current_china_leader = { tag = FROM } } FROM = { CHI_unity_level_down = yes #adds surrender defense } } } } #ROOT is subject FROM is overlord on_subject_annexed = { effect = { if = { limit = { FROM = { tag = CHI } OR = { tag = YUN tag = GXC } } FROM = { set_country_flag = achievement_romance_of_the_three_kingdoms_@ROOT } } } } on_nuke_drop = { effect = { if = { limit = { tag = JAP FROM = { is_controlled_by = USA is_core_of = USA } } set_country_flag = achievement_tojo_shot_first } } } #ROOT is winner #FROM gets annexed - For civil wars on_civil_war_end is also fired on_annex = { effect = { if = { limit = { tag = JAP FROM = { tag = MEX } NOT = { any_controlled_state = { is_on_continent = europe } } } set_country_flag = achievement_sunrise_invasion_conquered_mexico_first } if = { limit = { tag = MAN is_in_faction = no FROM = { tag = JAP } } set_country_flag = achievement_the_dragon_swallowed_the_sun } if = { limit = { FROM = { has_country_flag = wtt_refused_giving_leadership } } FROM = { clr_country_flag = wtt_refused_giving_leadership } clr_global_flag = wtt_war_over_national_leadership WTT_restart_political_struggle = yes } } } #ROOT is winner #FROM gets annexed - This will also fire on_annex on_civil_war_end = { effect = { # Give back GER focus tree to Nazi Germany if they win the civil war. if = { limit = { original_tag = GER has_government = fascism has_focus_tree = generic_focus FROM = { original_tag = GER NOT = { has_government = fascism } } } load_focus_tree = { tree = german_focus keep_completed = no } unlock_national_focus = GER_remilitarize_the_rhineland } # Give back JAP focus tree to Fascist Japan if they win the communist or democratic civil war. if = { limit = { original_tag = JAP has_government = fascism has_focus_tree = generic_focus FROM = { original_tag = JAP NOT = { has_government = fascism } } } load_focus_tree = { tree = japan_wtt_focus keep_completed = no } unlock_national_focus = JAP_sea_purge_the_kodoha_faction } # Give back RAJ focus tree to Unaligned RAJ if they win the communist or fascist civil war. if = { limit = { NOT = { has_dlc = "Graveyard of Empires" } original_tag = RAJ has_focus_tree = generic_focus FROM = { original_tag = RAJ OR = { has_government = fascism has_government = communism } } } load_focus_tree = { tree = indian_focus keep_completed = no } unlock_national_focus = RAJ_provincial_elections unlock_national_focus = RAJ_indian_national_congress } # Give back SAF focus tree to Democratic SAF if they win the fascist civil war. if = { limit = { original_tag = SAF has_focus_tree = generic_focus FROM = { original_tag = SAF has_government = fascism } } load_focus_tree = { tree = south_african_focus keep_completed = no } unlock_national_focus = SAF_support_the_policy_of_appeasement } # Give back ITA focus tree to Fascist ITA if they win a civil war. if = { limit = { original_tag = ITA has_government = fascism has_focus_tree = generic_focus FROM = { original_tag = ITA NOT = { has_government = fascism } } } load_focus_tree = { tree = italian_focus keep_completed = no } } # Give back SOV focus tree to Communist SOV if they win a civil war. if = { limit = { original_tag = SOV has_government = communism has_focus_tree = generic_focus FROM = { original_tag = SOV NOT = { has_government = communism } } } load_focus_tree = { tree = soviet_focus keep_completed = no } } } } #ROOT is winner #FROM is loser on_peaceconference_ended = { effect = { if = { limit = { has_dlc = "Waking the Tiger" } if = { limit = { event_target:WTT_current_china_leader = { tag = ROOT } FROM = { has_country_flag = wtt_refused_giving_leadership } } FROM = { clr_country_flag = wtt_refused_giving_leadership remove_ideas = CHI_illegal_regime } clr_global_flag = wtt_war_over_national_leadership WTT_restart_political_struggle = yes } else_if = { limit = { has_country_flag = wtt_refused_giving_leadership event_target:WTT_current_china_leader = { tag = FROM } } FROM = { WTT_political_struggle_remove_current_country = yes clear_global_event_target = WTT_current_china_leader } save_global_event_target_as = WTT_current_china_leader remove_ideas = CHI_illegal_regime WTT_restart_political_struggle = yes } } if = { limit = { original_tag = FRA owns_state = 28 } 28 = { set_state_name = STATE_28 } set_province_name = { id = 9503 name = VICTORY_POINTS_9503 } set_province_name = { id = 678 name = VICTORY_POINTS_678 } } } } }