on_actions = { # called when an operative performing an offensive mission in a country # has been spotted on_operative_on_mission_spotted = { effect = { # SCOPE the operative # ROOT the country the operative was performing its mission in # FROM the country the operative is operating for # base values set_temp_variable = { var = capture_chance value = 40 } set_temp_variable = { var = kill_chance value = 5 } set_temp_variable = { var = hiding_chance value = 55 } # nullify kill chance for some missions if = { limit = { OR = { operative_leader_mission = control_trade operative_leader_mission = diplomatic_pressure } } set_temp_variable = { var = kill_chance value = 0 } # redistribute to hiding add_to_temp_variable = { var = hiding_chance value = 5 } } random_list = { temp_var:capture_chance = { capture_operative = { captured_by = ROOT } } temp_var:kill_chance = { kill_operative = { killed_by = ROOT } } temp_var:hiding_chance = { force_operative_leader_into_hiding = 28 } } } } on_operative_captured = { effect = { # SCOPE the operative # ROOT the country the operative was performing its mission in # FROM the country the operative is operating for operative_leader_event = { id = lar_operative_event.6 recipient = ROOT originator = ROOT set_from_from = ROOT set_from = FROM days = 1 } if = { limit = { NOT = { has_unit_leader_flag = le_clerc1 } } set_unit_leader_flag = le_clerc1 } else_if = { limit = { has_unit_leader_flag = le_clerc1 } set_unit_leader_flag = le_clerc2 } random_list = { log = yes 90 = { #regular operative_leader_event = { id = lar_operative_event.1 set_from_from = ROOT } } 10 = { #operative turned modifier = { has_trait = operative_tough factor = 0 #tough operatives never get turned } modifier = { has_trait = operative_double_agent factor = 0 #no tripple agents please } turn_operative = { turned_by = ROOT } # ensure the operative has the nationality of the country he is coming from add_nationality = FROM operative_leader_event = { id = lar_operative_event.5 set_from_from = FROM #tells the event which nationality to add } } } } } on_operative_death = { effect = { # SCOPE the operative # ROOT the killer country (optional) # FROM the country the operative is operating for if = { limit = { country_exists = ROOT } # operative killed by a country, likelly while on mission operative_leader_event = { id = lar_operative_event.3 set_from_from = ROOT } } else = { # other cause of death } if = { limit = { FROM = { NOT = { is_ai = yes } has_done_agency_upgrade = upgrade_suicide_pills } } set_global_flag = kill_me_alive_flag } } } # SCOPE_UNIT_LEADER [ # ROOT, FROM # FROM.FROM : SCOPE_STATE ( will only be set if the operation has a specific selection_target ) # ] on_operative_detected_during_operation = { effect = { random_list = { 45 = { force_operative_leader_into_hiding = 45 operative_leader_event = { id = lar_operative_event.2 set_from_from = FROM } } 25 = { capture_operative = { captured_by = FROM } } 25 = { harm_operative_leader = 90 operative_leader_event = { id = lar_operative_event.4 set_from_from = FROM } } 5 = { kill_operative = { killed_by = FROM } } } } } on_operation_completed = { effect = { # same scope setup as in operation outcome: # THIS: the operation # ROOT: the initiating country # FROM: the target country #log = "This: [This.GetName] From: [From.GetName] Root: [Root.GetName]" if = { limit = { ROOT = { has_country_flag = just_freed_operative_flag } } every_operative = { if = { limit = { NOT = { has_trait = operative_escape_artist } } random_list = { 15 = { add_unit_leader_trait = operative_escape_artist } 85 = {} } } } ROOT = { clr_country_flag = just_freed_operative_flag } } every_operative = { #add target nationality if linguist if = { limit = { has_trait = operative_linguist NOT = { has_nationality = FROM } } random_list = { 20 = { add_nationality = FROM } 80 = {} } } } every_operative = { if = { limit = { has_nationality = FRA } ROOT = { add_to_variable = { var = fra_nat value = 1 } } } if = { limit = { has_nationality = ENG } ROOT = { add_to_variable = { var = eng_nat value = 1 } } } } ROOT = { if = { limit = { check_variable = { fra_nat > 0 } check_variable = { eng_nat > 0 } } set_country_flag = achievement_listen_carefully_flag } set_variable = { var = fra_nat value = 0 } set_variable = { var = eng_nat value = 0 } } } } on_startup = { effect = { SPR = { if = { limit = { date < 1936.1.2 has_dlc = "La Resistance" } country_lock_all_division_template = yes every_state = { limit = { is_core_of = SPR } remove_core_of = SPA remove_core_of = SPB remove_core_of = SPC } if = { limit = { difficulty > 1 is_ai = no } SPR = { add_to_variable = { var = spa_civil_war_divisions_counter_var value = 6 } } } } if = { limit = { date > 1939.1.1 has_dlc = "La Resistance" } every_state = { limit = { is_core_of = SPR } remove_core_of = SPD remove_core_of = SPB remove_core_of = SPC remove_core_of = d01 } every_state = { limit = { OR = { state = 41 state = 165 state = 167 state = 168 state = 173 state = 175 state = 790 state = 792 state = 793 state = 794 } } remove_core_of = SPA start_resistance = yes } } } if = { limit = { has_dlc = "La Resistance" } every_country = { capital_scope = { set_variable = { historical_capital_for_country = PREV } } } } } } # called a country fully decrypts cipher of a target country # scope is the target country that its cipher is decrypted # from scope is the decrypter country on_fully_decrypted_cipher = { } # called when a country activates its active cipher bonuses against a target # scope is the target country # from scope is the country that activates its bonuses on_activated_active_decryption_bonuses = { } #FROM is the one that joins the faction on_create_faction = { effect = { # SPA Iberian Pact - either POR or SPA join a faction - the other must be added too. if = { limit = { has_country_flag = SPA_iberian_pact } save_event_target_as = iberian_pact_invitee every_other_country = { limit = { OR = { original_tag = POR original_tag = SPA } has_country_flag = SPA_iberian_pact NOT = { is_in_faction_with = ROOT } NOT = { is_in_faction = yes } } country_event = lar_spain.28 } } } } #FROM is faction leader on join faction requests. THIS DOES NOT FIRE ON ADD_TO_FACTION EFFECT! USE ON_OFFER_JOIN_FACTION! on_join_faction = { effect = { # SPA Iberian Pact - either POR or SPA join a faction - the other must be added too. if = { limit = { has_country_flag = SPA_iberian_pact } set_country_flag = SPA_iberian_pact_invitee FROM = { set_country_flag = SPA_iberian_pact_faction_leader } every_other_country = { limit = { OR = { original_tag = POR original_tag = SPA } has_country_flag = SPA_iberian_pact is_in_faction = no } country_event = lar_spain.28 } } } } #FROM is country getting invited. on_offer_join_faction = { effect = { # SPA Iberian Pact - either POR or SPA join a faction - the other must be added too. if = { limit = { FROM = { has_country_flag = SPA_iberian_pact } } set_country_flag = SPA_iberian_pact_faction_leader FROM = { set_country_flag = SPA_iberian_pact_invitee } every_country = { limit = { OR = { original_tag = POR original_tag = SPA } has_country_flag = SPA_iberian_pact NOT = { tag = FROM } is_in_faction = no } #country_event = lar_spain.28 country_event = { id = lar_spain.28 hours = 1 } } } } } #ROOT = attacking side #FROM = defending side #fired when two countries end up at war with each other (on_war is fired when a country goes to war against anyone and is not fired again when it enters war against another country unless it went to peace first) on_war_relation_added = { # ---> Fires in 2nd place (1st is on_declare_war) -> This one is triggered ALWAYS effect = { # SPA Iberian Pact - either POR or SPA join a war - the other must join too. if = { limit = { has_country_flag = SPA_iberian_pact FROM = { NOT = { has_country_flag = SPA_iberian_pact } } } hidden_effect = { FROM = { set_country_flag = SPA_iberian_pact_enemy_flag } } save_event_target_as = iberian_pact_war_target random_other_country = { limit = { has_country_flag = SPA_iberian_pact NOT = { has_war_together_with = ROOT } } country_event = lar_spain.29 } } else_if = { limit = { NOT = { has_country_flag = SPA_iberian_pact } FROM = { has_country_flag = SPA_iberian_pact } } hidden_effect = { set_country_flag = SPA_iberian_pact_enemy_flag } FROM = { save_event_target_as = iberian_pact_war_target random_other_country = { limit = { has_country_flag = SPA_iberian_pact NOT = { has_war_together_with = FROM } } country_event = lar_spain.29 } } } } } #FROM is war target on_declare_war = { effect = { if = { limit = { tag = SPA FROM = { tag = SPD } } every_unit_leader = { limit = { has_unit_leader_flag = SPR_reassigned_flag } add_timed_unit_leader_trait = { trait = reassigned days = 60 } } } #Clean up Franco in case of double Franco hidden_effect = { while_loop_effect = { limit = { has_country_leader = { character = SPA_francisco_franco ruling_only = yes } FROM = { has_country_leader = { character = SPA_francisco_franco ruling_only = yes } } } retire_country_leader = yes } #Clean up Mola in case of double Mola while_loop_effect = { limit = { has_country_leader = { character = SPA_emilio_mola ruling_only = yes } FROM = { has_country_leader = { character = SPA_emilio_mola ruling_only = yes } } } retire_country_leader = yes } #Clean up Primo de Rivera in case of already dead if = { limit = { has_country_leader = { character = SPA_jose_antonio_primo_de_rivera ruling_only = yes } FROM = { has_completed_focus = SPA_martyrdom_for_primo_de_rivera } } retire_country_leader = yes } } } } #ROOT is winner #FROM gets annexed - This fires just before FROM gets annexed, meaning the country and everything it owns still exists. It will also fire on_annex and on_civil_war_end on_civil_war_end_before_annexation = { effect = { if = { # Nationalist victory SCW limit = { FROM = { original_tag = SPR } has_completed_focus = SPA_a_great_spain SPR_scw_in_progress = yes NOT = { has_global_flag = SPR_carlist_uprising_flag has_completed_focus = SPA_fuse_the_parties } NOT = { any_other_country = { NOT = { tag = ROOT tag = FROM is_subject_of = ROOT is_in_faction_with = ROOT } original_tag = SPR exists = yes has_war = yes # in case they for some reason peace out.... } } } country_event = { id = lar_news.28 hours = 2} } if = { # Republican victory SCW limit = { FROM = { original_tag = SPR } has_completed_focus = SPR_the_popular_front SPR_scw_in_progress = yes NOT = { has_global_flag = SPR_anarchist_uprising_flag } NOT = { any_other_country = { NOT = { tag = ROOT tag = FROM is_subject_of = ROOT is_in_faction_with = ROOT } original_tag = SPR exists = yes has_war = yes # in case they for some reason peace out.... } } } country_event = { id = lar_news.29 hours = 2} } if = { # Nationalist victory SCW limit = { FROM = { original_tag = SPR } has_completed_focus = SPA_a_great_spain SPR_scw_in_progress = yes OR = { has_global_flag = SPR_carlist_uprising_flag has_completed_focus = SPA_fuse_the_parties } NOT = { any_other_country = { NOT = { tag = ROOT tag = FROM is_subject_of = ROOT is_in_faction_with = ROOT } original_tag = SPR exists = yes has_war = yes # in case they for some reason peace out.... } } } set_global_flag = nationalist_victory set_global_flag = scw_over country_event = { id = lar_news.1 hours = 2} } if = { # Republican victory SCW limit = { FROM = { original_tag = SPR } has_completed_focus = SPR_the_popular_front SPR_scw_in_progress = yes has_global_flag = SPR_anarchist_uprising_flag NOT = { any_other_country = { NOT = { tag = ROOT tag = FROM is_subject_of = ROOT is_in_faction_with = ROOT } original_tag = SPR exists = yes has_war = yes # in case they for some reason peace out.... } } } set_global_flag = republican_victory set_global_flag = scw_over country_event = { id = lar_news.2 hours = 2} if = { #If SPD has Portuguese mutineers, send them back limit = { tag = SPD has_country_flag = POR_got_portuguese_mutineers_flag } POR = { country_event = { id = lar_portugal_navy_mutiny.5 days = 5 random_days = 3 } } } } if = { # Remove Portuguese "Volunteers in the War" National Spirit limit = { original_tag = SPR has_global_flag = scw_over } POR = { if = { limit = { has_idea = POR_volunteers_in_the_war_nationalist } remove_ideas = POR_volunteers_in_the_war_nationalist } else_if = { limit = { has_idea = POR_volunteers_in_the_war_republican } remove_ideas = POR_volunteers_in_the_war_republican } else_if = { limit = { has_idea = POR_volunteers_in_the_war_carlist } remove_ideas = POR_volunteers_in_the_war_carlist } } } } } #ROOT is winner #FROM gets annexed - This will also fire on_annex on_civil_war_end = { effect = { # Portuguese Anarchism if = { limit = { original_tag = POR has_government = neutrality has_country_flag = SPR_portuguese_anarchism_flag FROM = { original_tag = POR } SPC = { exists = yes has_completed_focus = SPR_portuguese_anarchism } } SPC = { country_event = lar_spain.50 } } if = { limit = { original_tag = POR has_global_flag = SPR_portuguese_anarchism_flag FROM = { original_tag = POR has_country_flag = SPR_portuguese_anarchism_flag } } clr_global_flag = SPR_portuguese_anarchism_flag set_rule = { can_join_factions = yes } } # give French focus tree to French communists if they win one of their civil wars (we have several now) if = { limit = { original_tag = FRA has_government = communism has_focus_tree = generic_focus FROM = { original_tag = FRA NOT = { has_government = communism } } } load_focus_tree = { tree = french_focus keep_completed = no } complete_national_focus = FRA_form_the_popular_front if = { limit = { has_dlc = "La Resistance" } complete_national_focus = FRA_invite_communist_ministers else = { complete_national_focus = FRA_leftist_rhetoric } } } if = { limit = { original_tag = FRA has_government = fascism has_focus_tree = generic_focus FROM = { original_tag = FRA NOT = { has_government = fascism } } } load_focus_tree = { tree = french_focus keep_completed = no } complete_national_focus = FRA_revive_the_national_bloc if = { limit = { has_dlc = "La Resistance" } complete_national_focus = FRA_utilize_the_leagues else = { complete_national_focus = FRA_right_wing_rhetoric } } } # Give back POR focus tree to Salazarist Portugal if they win the civil war. if = { limit = { has_dlc = "La Resistance" original_tag = POR has_government = neutrality has_focus_tree = generic_focus FROM = { original_tag = POR OR = { has_government = fascism has_government = communism } } } load_focus_tree = { tree = portuguese_focus keep_completed = no } unlock_national_focus = POR_estado_novo unlock_national_focus = POR_support_the_spanish_nationalists unlock_national_focus = POR_portuguese_legion unlock_national_focus = POR_strengthen_the_regime } # Give back POR focus tree to Fascist Portugal if they win the civil war. if = { limit = { has_dlc = "La Resistance" original_tag = POR has_government = fascism has_focus_tree = generic_focus FROM = { original_tag = POR OR = { has_government = neutrality has_government = democratic } } } load_focus_tree = { tree = portuguese_focus keep_completed = no } unlock_national_focus = POR_estado_novo unlock_national_focus = POR_support_the_spanish_nationalists unlock_national_focus = POR_portuguese_legion unlock_national_focus = POR_national_syndicalism } } } # ROOT is capitulated country, FROM is winner on_capitulation = { effect = { if = { # If SPD lost the SCW but their allies thereafter win it limit = { original_tag = SPR SPR_scw_in_progress = yes FROM = { has_country_flag = supports_SPD_flag } SPD = { exists = no } } random_state = { limit = { controller = { has_country_flag = supports_SPD_flag } has_state_flag = SPR_original_core if = { limit = { any_state = { controller = { has_full_control_of_state = PREV } has_state_flag = SPR_original_core } } controller = { has_full_control_of_state = PREV } } if = { limit = { any_state = { controller = { has_full_control_of_state = PREV } is_core_of = SPD } } is_core_of = SPD } else_if = { limit = { any_state = { controller = { NOT = { has_full_control_of_state = PREV } } is_core_of = SPD } } is_core_of = SPD } } SPD = { transfer_state = PREV if = { limit = { OR = { FROM = { tag = SPA } SPA = { exists = yes } } } declare_war_on = { target = SPA type = civil_war } add_civil_war_target = SPA } if = { limit = { OR = { FROM = { tag = SPB } SPB = { exists = yes } } } declare_war_on = { target = SPB type = civil_war } add_civil_war_target = SPB } if = { limit = { OR = { FROM = { tag = SPC } SPC = { exists = yes } } } declare_war_on = { target = SPC type = civil_war } add_civil_war_target = SPC } } } FROM = { diplomatic_relation = { country = SPD relation = military_access active = yes } } SPD = { diplomatic_relation = { country = FROM relation = military_access active = yes } } every_country = { limit = { OR = { has_country_flag = supports_SPA_flag has_country_flag = supports_SPB_flag } } SPD = { declare_war_on = { target = PREV type = topple_government } } } } if = { # If SPA lost the SCW but their allies thereafter win it limit = { original_tag = SPR SPR_scw_in_progress = yes FROM = { has_country_flag = supports_SPA_flag } SPA = { exists = no } } random_state = { limit = { controller = { has_country_flag = supports_SPA_flag } has_state_flag = SPR_original_core if = { limit = { any_state = { controller = { has_full_control_of_state = PREV } has_state_flag = SPR_original_core } } controller = { has_full_control_of_state = PREV } } if = { limit = { any_state = { controller = { has_full_control_of_state = PREV } is_core_of = SPA } } is_core_of = SPA } else_if = { limit = { any_state = { controller = { NOT = { has_full_control_of_state = PREV } } is_core_of = SPA } } is_core_of = SPA } } SPA = { transfer_state = PREV if = { limit = { OR = { FROM = { tag = SPA } SPD = { exists = yes } } } declare_war_on = { target = SPA type = civil_war } add_civil_war_target = SPD } if = { limit = { OR = { FROM = { tag = SPB } SPB = { exists = yes } } } declare_war_on = { target = SPB type = civil_war } add_civil_war_target = SPB } if = { limit = { OR = { FROM = { tag = SPC } SPC = { exists = yes } } } declare_war_on = { target = SPC type = civil_war } add_civil_war_target = SPC } } } FROM = { diplomatic_relation = { country = SPA relation = military_access active = yes } } SPA = { diplomatic_relation = { country = FROM relation = military_access active = yes } } every_country = { limit = { OR = { has_country_flag = supports_SPD_flag has_country_flag = supports_SPB_flag } } SPA = { declare_war_on = { target = PREV type = topple_government } } } } if = { # If SPB lost the SCW but their allies thereafter win it limit = { original_tag = SPR SPR_scw_in_progress = yes FROM = { has_country_flag = supports_SPB_flag } SPB = { exists = no } } random_state = { limit = { controller = { has_country_flag = supports_SPB_flag } has_state_flag = SPR_original_core if = { limit = { any_state = { controller = { has_full_control_of_state = PREV } has_state_flag = SPR_original_core } } controller = { has_full_control_of_state = PREV } } if = { limit = { any_state = { controller = { has_full_control_of_state = PREV } is_core_of = SPB } } is_core_of = SPB } else_if = { limit = { any_state = { controller = { NOT = { has_full_control_of_state = PREV } } is_core_of = SPB } } is_core_of = SPB } } SPB = { transfer_state = PREV if = { limit = { OR = { FROM = { tag = SPA } SPD = { exists = yes } } } declare_war_on = { target = SPA type = civil_war } add_civil_war_target = SPD } if = { limit = { OR = { FROM = { tag = SPD } SPB = { exists = yes } } } declare_war_on = { target = SPD type = civil_war } add_civil_war_target = SPB } if = { limit = { OR = { FROM = { tag = SPC } SPC = { exists = yes } } } declare_war_on = { target = SPC type = civil_war } add_civil_war_target = SPC } } } FROM = { diplomatic_relation = { country = SPB relation = military_access active = yes } } SPB = { diplomatic_relation = { country = FROM relation = military_access active = yes } } every_country = { limit = { OR = { has_country_flag = supports_SPD_flag has_country_flag = supports_SPA_flag } } SPB = { declare_war_on = { target = PREV type = topple_government } } } } } } #ROOT is winner #FROM gets annexed - This fires just before FROM gets annexed, meaning the country and everything it owns still exists. It will also fire on_annex and on_civil_war_end on_civil_war_end_before_annexation = { effect = { if = { # Carlists Defeated, civil war not over limit = { FROM = { tag = SPB has_completed_focus = SPA_supremacy_of_the_communion } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPB } original_tag = SPR exists = yes } } country_event = lar_spain.11 } if = { # Fascists Defeated, civil war not over limit = { FROM = { tag = SPA has_completed_focus = SPA_the_phalanx_ascendant } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPA } original_tag = SPR exists = yes } } country_event = lar_spain.12 } if = { # Franco Defeated, civil war not over limit = { FROM = { tag = SPA has_completed_focus = SPA_unify_the_nationalist_front } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPA } original_tag = SPR exists = yes } } country_event = lar_spain.13 } if = { # Anarchists Defeated, civil war not over limit = { FROM = { tag = SPC has_completed_focus = SPR_regional_defense_council_of_aragon } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPC } original_tag = SPR exists = yes } } country_event = lar_spain.14 } if = { # Independent Communist Defeated, civil war not over limit = { FROM = { tag = SPC has_completed_focus = SPR_the_anti_fascist_workers_revolution } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPC } original_tag = SPR exists = yes } } country_event = lar_spain.15 } if = { # Democrats Defeated, civil war not over limit = { FROM = { tag = SPD has_completed_focus = SPR_maintain_the_second_republic } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPD } original_tag = SPR exists = yes } } country_event = lar_spain.16 } if = { # Stalinist Communists Defeated, civil war not over limit = { FROM = { tag = SPD has_completed_focus = SPR_the_anti_fascist_workers_revolution } original_tag = SPR SPR_scw_in_progress = yes any_other_country = { NOT = { tag = ROOT tag = SPD } original_tag = SPR exists = yes } } country_event = lar_spain.17 } } } #ROOT is new controller #FROM is old controller #FROM.FROM is state ID on_state_control_changed = { effect = { if = { limit = { tag = FRA has_completed_focus = FRA_french_forces_of_the_interior FROM.FROM = { is_core_of = ROOT not = { has_state_flag = FRA_core_state_liberated } } } FROM.FROM = { set_state_flag = FRA_core_state_liberated create_unit = { division = "name = \"1re Demi-Brigade de Chasseurs\" division_template = \"FFI Demi-Brigade\" start_experience_factor = 0" owner = ROOT } create_unit = { division = "name = \"2me Demi-Brigade de Chasseurs\" division_template = \"FFI Demi-Brigade\" start_experience_factor = 0" owner = ROOT } create_unit = { division = "name = \"3me Demi-Brigade de Chasseurs\" division_template = \"FFI Demi-Brigade\" start_experience_factor = 0" owner = ROOT } } } if = { limit = { FROM.FROM = { OR = { state = 165 state = 171 state = 792 } } OR = { has_completed_focus = SPA_strengthen_the_supreme_reality_of_spain has_completed_focus = SPA_adopt_the_26_points has_completed_focus = SPA_confirm_the_fueros has_completed_focus = SPR_all_must_bear_the_torch has_completed_focus = SPR_all_must_do_their_part has_completed_focus = SPR_red_bulwark_in_the_west } } FROM.FROM = { remove_dynamic_modifier = { modifier = autonomous_state } remove_dynamic_modifier = { modifier = semi_autonomous_state } } } if = { limit = { FROM.FROM = { OR = { state = 165 state = 171 state = 792 } } OR = { AND = { has_completed_focus = SPR_united_under_socialism NOT = { has_completed_focus = SPR_all_must_do_their_part } } AND = { has_completed_focus = SPR_solidify_government_control NOT = { has_completed_focus = SPR_red_bulwark_in_the_west } } } } FROM.FROM = { remove_dynamic_modifier = { modifier = autonomous_state } add_dynamic_modifier = { modifier = semi_autonomous_state } } } if = { # AI Spanish factions surrender if they do not control any state in the Iberian Peninsula, but own other territories outside of it (preventing forcing the player to execute naval invasions to win the SCW) limit = { SPR_scw_in_progress = yes original_tag = SPR FROM = { original_tag = SPR is_ai = yes NOT = { any_controlled_state = { OR = { AND = { has_state_flag = SPR_original_core NOT = { state = 177 state = 178 } } state = 118 } } } any_controlled_state = { OR = { state = 177 state = 178 NOT = { is_on_continent = europe } } } } } FROM = { if = { limit = { has_idea = SPA_death_before_surrender } remove_ideas = SPA_death_before_surrender add_ideas = SPA_death_before_surrender_capitulation } else_if = { limit = { has_idea = SPR_death_before_surrender } remove_ideas = SPR_death_before_surrender add_ideas = SPR_death_before_surrender_capitulation } } } } } #THIS is country that has just gotten into a war on_war = { effect = { if = { limit = { tag = VIC } set_rule = { can_join_factions = yes can_create_factions = yes can_not_declare_war = no #I hate this thing so much } } } } on_weekly = { effect = { if = { limit = { has_intelligence_agency = yes is_ai = yes } update_operation_ai = yes } } } #ROOT is winner #FROM gets annexed - For civil wars on_civil_war_end is also fired on_annex = { effect = { if = { limit = { has_global_flag = scw_over FROM = { tag = SPA } } every_owned_state = { limit = { has_state_flag = SPR_sided_with_republicans_flag NOT = { is_core_of = SPA } } add_core_of = SPA } } if = { limit = { has_global_flag = scw_over FROM = { tag = SPB } } every_owned_state = { limit = { has_state_flag = SPR_sided_with_republicans_flag NOT = { is_core_of = SPB } } add_core_of = SPB } } if = { limit = { has_global_flag = scw_over FROM = { tag = SPC } } every_owned_state = { limit = { has_state_flag = SPR_sided_with_nationalists_flag NOT = { is_core_of = SPC } } add_core_of = SPC } } if = { limit = { has_global_flag = scw_over FROM = { tag = SPD } } every_owned_state = { limit = { has_state_flag = SPR_sided_with_nationalists_flag NOT = { is_core_of = SPD } } add_core_of = SPD } } } } on_ruling_party_change = { effect = { if = { limit = { OR = { has_cosmetic_tag = FRA_THIRD_EMPIRE has_cosmetic_tag = FRA_ORLEANS } NOT = { has_government = neutrality } } drop_cosmetic_tag = yes } } } # scope is operative # from scope is the country #on_operative_recruited = { # effect = { # # } #} # scope is operative # from scope is the country #on_operative_created = { # effect = { # # } #} }