on_actions = { on_startup = { # Launch Ethipoian BoP events effect = { IF = { limit = { date < 1939.1.1 } ETH = { country_event = { id = BBA_ethiopia_balance_of_power_events.50 days = 35 random_days = 35 } } } } effect = { if = { limit = { has_dlc = "By Blood Alone" } SWI = { SWI_update_neighbor_opinion_balance = yes SWI_find_biggest_fascist_neighbor = yes SWI_find_best_democratic_ally = yes SWI_find_democratic_planes_seller = yes } } } effect = { #Albania - Oil concessions to Italy if = { limit = { has_dlc = "By Blood Alone" } ALB = { #Oil Concessions. give_resource_rights = { receiver = ITA state = 44 resources = { oil } } } } } effect = { # League of Nations Members IF = { limit = { date < 1939.1.1 # don't bother with LoN after 1939 } every_country = { limit = { OR = { ### Original Members tag = ARG tag = BEL tag = BOL tag = ENG tag = AST tag = CAN tag = RAJ tag = NZL tag = SAF tag = CHI tag = COL tag = CUB tag = CZE tag = DEN tag = FRA tag = GRE tag = HAI tag = ITA tag = LIB tag = HOL tag = NOR tag = PAN tag = PER tag = PRU tag = POL tag = POR tag = ROM tag = SIA tag = SPR tag = SWE tag = SWI tag = URU tag = VEN tag = YUG ### 1920 tag = AUS tag = BUL tag = COS tag = FIN tag = LUX tag = ALB ### 1921 tag = EST tag = LAT tag = LIT ### 1922 tag = HUN ### 1923 tag = IRE tag = ETH ### 1924 tag = DOM ### 1931 tag = MEX ### 1932 tag = TUR tag = IRQ ### 1934 tag = SOV tag = AFG tag = ECU } } add_ideas = league_of_nations_member_idea } } } } on_monthly = { # re-unification event for same tag effect = { IF = { limit = { NOT = { has_global_flag = global_unification_request_sent_flag } # one per month should be enough is_subject = no has_war = no NOT = { has_country_flag = yes_to_unification_flag } NOT = { has_country_flag = no_to_unification_flag } NOT = { has_country_flag = unification_request_sent_flag } is_yug_cosmetic_tag = no any_country_with_original_tag = { original_tag_to_check = ROOT NOT = { tag = ROOT } exists = yes is_subject = no has_government = ROOT has_war = no NOT = { has_country_flag = yes_to_unification_flag } NOT = { has_country_flag = no_to_unification_flag } NOT = { has_country_flag = unification_request_sent_flag } is_yug_cosmetic_tag = no } } # LOG = "dispatcher event for [ROOT.GetName] triggered" set_global_flag = global_unification_request_sent_flag every_country = { limit = { original_tag = ROOT is_subject = no has_government = ROOT has_war = no NOT = { has_country_flag = yes_to_unification_flag } NOT = { has_country_flag = no_to_unification_flag } NOT = { has_country_flag = unification_request_sent_flag } is_yug_cosmetic_tag = no } set_country_flag = unification_request_sent_flag country_event = { id = political.31 hours = 10 random_hours = 8 } } } } effect = { if = { limit = { SWI_bba = yes } SWI = { SWI_find_democratic_planes_seller = yes SWI_find_biggest_fascist_neighbor = yes SWI_update_neighbor_opinion_balance = yes } } } } on_civil_war_end = { # ROOT is civil war winner, FROM gets annexed. # End of Collaborationalist Civil War effect = { IF = { limit = { original_tag = ETH has_completed_focus = ETH_declare_for_italy ITA = { NOT = { OR = { has_government = communism has_government = democratic } } } } every_owned_state = { #TODO_TA Make an event out this? limit = { has_state_flag = ETH_cede_state_flag } ITA = { transfer_state = PREV } remove_core_of = ROOT } } else_if = { limit = { original_tag = ETH has_completed_focus = ETH_declare_for_italy } every_owned_state = { #TODO_TA Make an event out this? limit = { has_state_flag = ETH_cede_state_flag } clr_state_flag = ETH_cede_state_flag } } } #End of Italian CW - Manage BoP -> If Monarchist, bring it back, but against communists effect = { if = { limit = { tag = RDS has_completed_focus = ITA_monarchia_d_italia OR = { has_government = neutrality has_government = democratic } NOT = { has_power_balance = { id = ITA_power_balance } } } #BoP set_power_balance = { id = ITA_power_balance left_side = ITA_communism_side right_side = ITA_king_side set_default = yes } #Drop cosmetic tag so that Regno del Sud becomes Italy again if = { limit = { has_cosmetic_tag = ITA_rds } drop_cosmetic_tag = yes #Move capital back to Rome if necessary if = { limit = { capital_scope = { NOT = { state = 2 } #ROME } } set_capital = { state = 2 } } } } } effect = { if = { limit = { tag = RSI } if = { #BALBO limit = { has_completed_focus = ITA_italo_balbo_focus } #BoP set_power_balance = { id = ITA_power_balance left_side = ITA_grand_council_side right_side = ITA_balbo_side set_default = yes } if = { limit = { NOT = { has_country_leader = { character = ITA_italo_balbo } } } promote_character = ITA_italo_balbo } } else_if = { #GRANDI limit = { has_completed_focus = ITA_dino_grandi_focus } #BoP set_power_balance = { id = ITA_power_balance left_side = ITA_grand_council_side right_side = ITA_grandi_side set_default = yes } if = { limit = { NOT = { has_country_leader = { character = ITA_dino_grandi } } } promote_character = ITA_dino_grandi } } else = { #MUSSOLINI #BoP set_power_balance = { id = ITA_power_balance left_side = ITA_grand_council_side right_side = ITA_mussolini_side set_default = yes } if = { limit = { NOT = { has_country_leader = { character = ITA_benito_mussolini } } } promote_character = ITA_benito_mussolini } } } } } on_peace = { effect = { # The 2nd Italo Ethiopian war is over if either participant has peace IF = { limit = { has_global_flag = second_italo_ethiopian_war_flag OR = { tag = ITA tag = ETH } NOT = { AND = { ETH = { has_completed_focus = ETH_declare_for_italy } has_civil_war = yes } } } ITA_end_the_italo_ethiopian_war = yes } IF = { limit = { tag = ETH NOT = { has_global_flag = ethiopia_recognized_flag } } set_global_flag = ethiopia_recognized_flag } # Ethiopia switch law IF = { limit = { original_tag = ETH has_idea = ETH_chitet_law } swap_ideas = { remove_idea = ETH_chitet_law add_idea = ETH_chitet_law_peace_time } set_division_force_allow_recruiting = { division_template = "Chitet Sefari" force_allow_recruiting = no } } # Delete extra units IF = { limit = { original_tag = ETH has_template = "Congolese Mercenaries" } delete_unit_template_and_units = { division_template = "Congolese Mercenaries" disband = no } } IF = { limit = { original_tag = ETH has_template = "Arab Mercenaries" } delete_unit_template_and_units = { division_template = "Arab Mercenaries" disband = no } } IF = { limit = { original_tag = ETH has_template = "International brigade" } delete_unit_template_and_units = { division_template = "International brigade" disband = no } } # End of Independence War IF = { limit = { original_tag = ETH has_template = "Resistance Fighters" } delete_unit_template_and_units = { division_template = "Resistance Fighters" disband = no } } if = { #For when Switzerland wants to go back to the Good Old Times limit = { SWI_bba = yes has_idea = SWI_old_switzerland_idea } add_ideas = { SWI_swiss_neutrality SWI_citizen_militia_1 } remove_ideas = { SWI_old_switzerland_idea } retire_character = SWI_henri_guisan } } effect = { if = { limit = { SWI_bba = yes } SWI_make_helvetia_peace = yes } } } #ROOT = country that joined a war #on_war is fired when a country goes to war against anyone and is not fired again when it enters war against another country unless it went to peace first on_war = { effect = { IF = { limit = { original_tag = ETH has_idea = ETH_chitet_law_peace_time } swap_ideas = { remove_idea = ETH_chitet_law_peace_time add_idea = ETH_chitet_law } set_division_force_allow_recruiting = { division_template = "Chitet Sefari" force_allow_recruiting = yes } } if = { limit = { original_tag = SWI has_country_flag = SWI_in_secret_pact_with_allies } var:SWI.SWI_secret_ally = { if = { limit = { is_faction_leader = yes } add_to_faction = SWI } else_if = { limit = { is_in_faction = yes } random_other_country = { limit = { is_in_faction_with = PREV is_faction_leader = yes } add_to_faction = SWI } } } } } effect = { if = { limit = { SWI_bba = yes SWI_has_any_spirit_of_helvetia = yes } SWI_make_helvetia_war = yes } } } #ROOT = attacking side #FROM = defending side #fired when two countries end up at war with each other () on_war_relation_added = { effect = { if = { limit = { SWI_bba = yes has_dynamic_modifier = { modifier = SWI_swiss_gold_market} } every_enemy_country = { limit = { has_dynamic_modifier = { modifier = SWI_gold_trade_with_switzerland } } SWI_seize_gold = yes } } } } #ROOT = attacking side #FROM = defending side #fired when two countries end up at war with each other (on_war is fired when a country goes to war against anyone and is not fired again when it enters war against another country unless it went to peace first) on_declare_war = { # Disable LoN if more members go to war with each other effect = { IF = { limit = { NOT = { has_global_flag = LoN_disbanded_flag } FROM = { # is_major = yes has_idea = league_of_nations_member_idea } ROOT = { is_major = yes has_idea = league_of_nations_member_idea } } set_global_flag = LoN_disbanded_flag set_variable = { global.LoN_attacker_country = ROOT } set_variable = { global.LoN_defender_country = FROM } news_event = { id = bba_news.0 hours = 4 random_hours = 8} } } } # ROOT is capitulated country, FROM is winner # ROOT is capitulated country, FROM is winner on_capitulation = { effect = { # The 2nd Italo Ethiopian war is also considered over if one side capitulates IF = { limit = { has_global_flag = second_italo_ethiopian_war_flag OR = { tag = ITA tag = ETH } } ITA_end_the_italo_ethiopian_war = yes } # Haile Selassie Will set up a government in the appropriate country if he has left the country already IF = { limit = { tag = ETH has_country_flag = ETH_selassie_left_flag has_government = neutrality } var:ETH.host_nation = { ETH = { become_exiled_in = { target = PREV legitimacy = 5 } remove_power_balance = { id = ETH_centralization_balance } mark_focus_tree_layout_dirty = yes } } ITA = { country_event = { id = BBA_italo_ethiopian_war_events.20 hours = 1 random_hours = 6 } } clr_country_flag = ETH_selassie_left_flag # He's now the government in exile, not personally left the country, so no need for this flag anymore. } # Ethiopian civil war capitulation IF = { limit = { ROOT = { original_tag = ETH has_government = neutrality } FROM = { original_tag = ETH has_government = fascism has_completed_focus = ETH_sway_the_warlords } } set_variable = { FROM.ETH_haile_selassie_country = ROOT } FROM = { country_event = { id = BBA_ethiopia_fascist_events.10 hours = 4 random_hours = 4 } } } # Italy capitulates to Ethiopian host with liberate wargoal IF = { limit = { ROOT = { tag = ITA has_war_with = ETH has_war_with = var:ETH.host_nation var:ETH.host_nation = { has_wargoal_against = ITA } } } var:ETH.host_nation = { remove_wargoal = { target = ITA type = liberate_wargoal } } } #Clear ITA_ultimatum_sent_flag for YUG after first war with ITA if = { limit = { ROOT = { original_tag = YUG has_war_with = ITA has_country_flag = ITA_ultimatum_sent_flag } } ROOT = { clr_country_flag = ITA_ultimatum_sent_flag } } } effect = { if = { limit = { tag = SOV FROM = { tag = ITA has_country_flag = ITA_pope_took_over_italy_flag ITA_is_ruled_by_a_pope = yes } } FROM = { set_country_flag = ITA_stalin_how_many_guns_achievement } } } } #ROOT is capitulated country on_capitulation_immediate = { #If Italy is a German puppet (due to CW) and Germany capitulates, then make Italy free so that they can take over the Axis, tack. effect = { if = { limit = { original_tag = GER any_other_country = { original_tag = ITA is_subject_of = ROOT } } random_other_country = { limit = { original_tag = ITA is_subject_of = ROOT } ROOT = { set_autonomy = { target = PREV autonomy_state = autonomy_free end_wars = no end_civil_wars = no } } } } } } #ROOT is subject FROM is previous overlord on_subject_free = { effect = { IF = { limit = { original_tag = AOI } AOI = { drop_cosmetic_tag = yes } } } } # on_daily_ETH = { effect = { # State Control - how many do we own, how many do we need to control IF = { limit = { ETH = { exists = yes } #TODO_TA add more triggers } # Get 50% limit set_temp_variable = { temp_controlled_owned_50 = num_owned_states } multiply_temp_variable = { temp_controlled_owned_50 = 0.5 } round_temp_variable = temp_controlled_owned_50 set_variable = { controlled_owned_50 = temp_controlled_owned_50 } set_variable = { controlled_owned_more_than_50 = controlled_owned_50 } add_to_variable = {controlled_owned_more_than_50 = 1 } # Get 75% limit set_temp_variable = { temp_controlled_owned_75 = num_owned_states } multiply_temp_variable = { temp_controlled_owned_75 = 0.75 } round_temp_variable = temp_controlled_owned_75 set_variable = { controlled_owned_75 = temp_controlled_owned_75 } } # War Escalation Checks IF = { limit = { has_global_flag = second_italo_ethiopian_war_flag NOT = { has_country_flag = ETH_divisions_count_flag } ITA = { num_divisions_in_states = { count > 24 states = { 550 559 271 835 836 837 838 839 840 841 842 843 844 } exclude = { irregular_infantry } } } } set_country_flag = ETH_divisions_count_flag ETH_escalate_the_war_effect = yes } IF = { limit = { has_global_flag = second_italo_ethiopian_war_flag NOT = { has_country_flag = ETH_planes_count_flag } ITA = { num_planes_stationed_in_regions = { value > 299 regions = { 17 273 274 } } } } LOG = "planes triggered" set_country_flag = ETH_planes_count_flag ETH_escalate_the_war_effect = yes } # trigger events (move to weekly if too performance heavy) IF = { limit = { has_global_flag = second_italo_ethiopian_war_flag is_tutorial = no NOT = { has_government = fascism } # not for collaboration regime } # International Rep Grows IF = { limit = { NOT = { has_country_flag = ETH_international_reputation_flag } check_variable = { ETH.ETH_war_escalation_level > 2 } } set_country_flag = ETH_international_reputation_flag country_event = { id = BBA_italo_ethiopian_war_events.200 hours = 6 random_hours = 8 } } # Army Morale Boost IF = { limit = { NOT = { has_country_flag = ETH_army_morale_boost_flag } check_variable = { ETH.ETH_war_escalation_level > 5 } } set_country_flag = ETH_army_morale_boost_flag country_event = { id = BBA_italo_ethiopian_war_events.201 hours = 6 random_hours = 8 } } # Enemy desertions IF = { limit = { NOT = { has_country_flag = ETH_enemy_desertions_flag } check_variable = { ETH.ETH_war_escalation_level > 7 } } set_country_flag = ETH_enemy_desertions_flag country_event = { id = BBA_italo_ethiopian_war_events.202 hours = 6 random_hours = 8 } } # Survival Against All odds IF = { limit = { NOT = { has_country_flag = ETH_survival_flag } check_variable = { ETH.ETH_war_escalation_level > 8 } } set_country_flag = ETH_survival_flag country_event = { id = BBA_italo_ethiopian_war_events.203 hours = 6 random_hours = 8 } } # The People's War IF = { limit = { NOT = { has_country_flag = ETH_peoples_war_flag } check_variable = { ETH.ETH_war_escalation_level > 9 } } set_country_flag = ETH_peoples_war_flag country_event = { id = BBA_italo_ethiopian_war_events.204 hours = 6 random_hours = 8 } } } } } on_daily_ITA = { # war escalation effects effect = { IF = { limit = { is_tutorial = no has_global_flag = second_italo_ethiopian_war_flag } # Italian Public Concerned IF = { limit = { NOT = { has_country_flag = ITA_pulic_concerned_flag } check_variable = { ETH.ETH_war_escalation_level > 3 } } set_country_flag = ITA_pulic_concerned_flag country_event = { id = BBA_italo_ethiopian_war_events.300 hours = 6 random_hours = 8 } } # Army of Africa Disheartened IF = { limit = { NOT = { has_country_flag = ITA_army_of_africa_flag } check_variable = { ETH.ETH_war_escalation_level > 4 } } set_country_flag = ITA_army_of_africa_flag country_event = { id = BBA_italo_ethiopian_war_events.301 hours = 6 random_hours = 8 } } # Unrest in the Colonies IF = { limit = { NOT = { has_country_flag = ITA_unrest_in_the_colonies_flag } check_variable = { ETH.ETH_war_escalation_level > 5 } } set_country_flag = ITA_unrest_in_the_colonies_flag country_event = { id = BBA_italo_ethiopian_war_events.302 hours = 6 random_hours = 8 } } # Italian Public Questions War Effort IF = { limit = { NOT = { has_country_flag = ITA_war_effort_questioned_flag } check_variable = { ETH.ETH_war_escalation_level > 6 } } set_country_flag = ITA_war_effort_questioned_flag country_event = { id = BBA_italo_ethiopian_war_events.303 hours = 6 random_hours = 8 } } # Mass Desertions IF = { limit = { NOT = { has_country_flag = ITA_mass_desertions_flag } check_variable = { ETH.ETH_war_escalation_level > 7 } } set_country_flag = ITA_mass_desertions_flag country_event = { id = BBA_italo_ethiopian_war_events.304 hours = 6 random_hours = 8 } } # Uproar in the Colonies IF = { limit = { NOT = { has_country_flag = ITA_uproar_colonies_flag } check_variable = { ETH.ETH_war_escalation_level > 9 } } set_country_flag = ITA_uproar_colonies_flag country_event = { id = BBA_italo_ethiopian_war_events.305 hours = 6 random_hours = 8 } } } } } on_weekly_ETH = { effect = { IF = { limit = { ETH = { exists = yes has_war = yes } } for_each_scope_loop = { array = ETH_promised_states_array IF = { limit = { controller = { #Eth or ally must control the state controls_state = PREV OR = { is_in_faction_with = ETH original_tag = ETH ETH = { is_subject_of = PREV } } #Must have war with the owned of the state for transfer has_war_with = PREV.owner #Only flip the state if theres no enemy divisions in this state to prevent out of supply cheese NOT = { any_enemy_country = { OR = { divisions_in_state = { type = infantry size > 0 state = PREV.PREV } divisions_in_state = { type = support size > 0 state = PREV.PREV } divisions_in_state = { type = artillery size > 0 state = PREV.PREV } divisions_in_state = { type = anti_tank size > 0 state = PREV.PREV } divisions_in_state = { type = armor size > 0 state = PREV.PREV } } } } } owner = { has_war_with = ETH } #Only flip the state if theres no enemy divisions in any surrounding states to prevent edge cases with border skirmishes and fast moving tanks all_neighbor_state = { controller = { OR = { NOT = { has_war_with = ETH } #every neighbor state has to either be not at war with ETH AND = { has_war_with = ETH #or be at war and no enemy division (direct or allied to) is in an adjecent state ETH = { NOT = { any_enemy_country = { #check if any allied enemy troops is in a neighboring the state of any kind OR = { divisions_in_state = { type = infantry size > 0 state = PREV.PREV.PREV #PREV PREV PREV here is the adjecent state } divisions_in_state = { type = support size > 0 state = PREV.PREV.PREV } divisions_in_state = { type = artillery size > 0 state = PREV.PREV.PREV } divisions_in_state = { type = anti_tank size > 0 state = PREV.PREV.PREV } divisions_in_state = { type = armor size > 0 state = PREV.PREV.PREV } } } } } } } } } } set_state_controller_to = ETH } } } } } #ROOT is winner #FROM is loser on_peaceconference_ended = { effect = { IF = { limit = { OR = { check_variable = { ETH.host_nation = ROOT } ROOT = { OR = { tag = ETH is_in_faction_with = ETH ETH = { is_subject_of = ROOT } } } } } ETH_transfer_promised_states = yes } } # Drop AOI cosmetic tag to set correct flag effect = { IF = { limit = { original_tag = AOI NOT = { is_subject_of = ITA } } AOI = { drop_cosmetic_tag = yes } } } effect = { if = { limit = { tag = SWI has_country_flag = swi_declared_war_on_GER_achievement_flag FROM = { original_tag = GER } } set_country_flag = swi_won_war_on_GER_achievement_flag } } effect = { #You Shall Not Pass Achievement if = { limit = { tag = SWI has_country_flag = { flag = SWI_won_defensive_war_flag days < 1 } NOT = { has_country_flag = swi_lost_state_achievement has_global_flag = DEN_white_peacing_everyone_flag #Necessary to NOT trigger the Achievement "You Shall Not Pass" if Denmark becomes a puppet of the aggressor nation and white peaces Switzerland } } if = { limit = { has_defensive_war = yes } set_country_flag = swi_you_shall_not_pass_achievement } } } effect = { if = { limit = { tag = ETH FROM = { original_tag = ITA } is_in_faction = no } set_country_flag = ETH_forced_ITA_peace_achievement } } effect = { SWI = { set_variable = { cheese_states = 0 } every_owned_state = { limit = { NOT = { any_neighbor_state = { is_owned_by = SWI } } } SWI = { add_to_variable = { cheese_states = 1 } } } } } effect = { #Achievement This Time it will Stick if = { limit = { has_government = democratic is_in_faction_with = ENG ENG = { has_government = democratic } has_global_flag = rhineland_remilitarized #so it was remilitarized once 42 = { pc_does_state_stack_demilitarized = yes } 51 = { pc_does_state_stack_demilitarized = yes } } set_global_flag = disarmed_and_demilitarized_rhineland_flag } } } #ROOT is winner, FROM is loser (called for all winners against all losers) on_peaceconference_started = { #Check for SWI winning a defensive war for You Shall Not Pass achievement effect = { if = { limit = { tag = SWI NOT = { has_country_flag = swi_lost_state_achievement } has_defensive_war = yes } set_country_flag = SWI_won_defensive_war_flag } } } #FROM is war target #ROOT is country declaring war on_declare_war = { effect = { IF = { limit = { ROOT = { NOT = { has_dynamic_modifier = {modifier = african_union_defense_agreement_modifier} } } FROM = { has_dynamic_modifier = {modifier = african_union_defense_agreement_modifier }} } set_variable = { var = global.org_africa_attacked_country value = FROM } every_other_country = { limit = { has_dynamic_modifier = { modifier = african_union_defense_agreement_modifier } NOT = { has_war_with = FROM } NOT = { tag = FROM } } country_event = { id = BBA_african_union_events.18 hours = 1 } } } } effect = { #Italy defends Austria from Germany if = { limit = { ROOT = { original_tag = GER } FROM = { original_tag = AUS } ITA = { OR = { has_completed_focus = ITA_guarantee_austrian_independence has_guaranteed = AUS has_country_flag = AUS_got_ita_guarantee_flag } } } AUS = { give_military_access = ITA } ITA = { add_timed_idea = { idea = ITA_alpine_defense days = 360 } } } } effect = { #Italy defends Austria from Germany if = { limit = { ROOT = { original_tag = ITA } FROM = { original_tag = GER has_country_flag = AUS_annexed } ITA = { OR = { has_completed_focus = ITA_guarantee_austrian_independence has_guaranteed = AUS has_country_flag = AUS_got_ita_guarantee_flag } } } ITA = { add_timed_idea = { idea = ITA_alpine_defense days = 360 } } } } effect = { if = { limit = { tag = SWI FROM = { original_tag = GER } } set_country_flag = swi_declared_war_on_GER_achievement_flag } } } #ROOT is new controller #FROM is old controller #FROM.FROM is state ID on_state_control_changed = { # Losing cores and colonies as Italy has an impact on BoP effect = { if = { #Italy loses a state limit = { FROM = { original_tag = ITA has_power_balance = { id = ITA_power_balance } is_power_balance_side_active = { id = ITA_power_balance side = ITA_grand_council_side } } FROM.FROM = { is_owned_by = ITA } } if = { #It's a core -> Non mi piazze! limit = { FROM.FROM = { is_core_of = ITA } } if = { #FIRST TIME LOSING A CORE PLAYER GETS EVENT (Effects are handled there) limit = { FROM = { check_variable = { ITA_lost_core = 0 } } } FROM = { set_variable = { ITA_lost_core = FROM.FROM } country_event = { id = BBA_italy_bop.1 hours = 1 } } } else = { #Further cores lost will not trigger event ITA_bop_medium_decrease_effect = yes ITA_bop_increase_lost_core_modifier = yes } #log = "-20% BoP due to losing core [FROM.FROM.GetName]" } else = { #Colony -> Not great but hey, it could have been worse! if = { #FIRST TIME LOSING A CORE PLAYER GETS EVENT (Effects are handled there) limit = { FROM = { check_variable = { ITA_lost_colony = 0 } } } FROM = { set_variable = { ITA_lost_colony = FROM.FROM } country_event = { id = BBA_italy_bop.2 hours = 1 } } } if = { limit = { power_balance_value = { id = ITA_power_balance value > -0.3 # accepts <, > or = } } ITA_bop_very_low_decrease_effect = yes #log = "-5% BoP due to losing colony [FROM.FROM.GetName]" } #else = { # log = "Lost colony but no BoP impact" #} } # For guaranteeing the balance of power tick will be removed when reconquered FROM.FROM = { set_state_flag = ITA_lost_state_flag } } else_if = { #Italy gets a core state back limit = { ROOT = { original_tag = ITA has_power_balance = { id = ITA_power_balance } is_power_balance_side_active = { id = ITA_power_balance side = ITA_grand_council_side } } FROM.FROM = { has_state_flag = ITA_lost_state_flag } } if = { limit = { FROM.FROM = { is_core_of = ITA } } if = { #FIRST TIME LOSING A CORE PLAYER GETS EVENT (Effects are handled there) limit = { check_variable = { ITA_reclaimed_core = 0 } } #This event is fired only once, condition set in the actual event set_variable = { ITA_reclaimed_core = FROM.FROM } country_event = { id = BBA_italy_bop.3 hours = 1 } } else = { ITA_bop_medium_increase_effect = yes ITA_bop_decrease_lost_core_modifier = yes #log = "Reducing BoP modifier penalty due to getting back core [FROM.FROM.GetName]" } } else = { ITA_bop_very_low_increase_effect = yes } FROM.FROM = { clr_state_flag = ITA_lost_state_flag } } } #FOR SWITZERLAND!!! AVANTI! effect = { if = { limit = { #Losing a core State FROM = { original_tag = SWI } FROM.FROM = { is_core_of = SWI } } FROM.FROM = { if = { limit = { #Destroys infra and railways on lost states has_dynamic_modifier = { modifier = SWI_infrastructure_rigged_to_blow } } damage_building = { type = rail_way damage = 5 } damage_building = { type = infrastructure damage = 5 } damage_building = { type = arms_factory damage = 2 } damage_building = { type = industrial_complex damage = 2 } damage_building = { type = bunker damage = 10 } damage_building = { type = supply_node damage = 1 } remove_dynamic_modifier = { modifier = SWI_infrastructure_rigged_to_blow } } } } } #Cooperatives for Intensive Exploitation effect = { if = { limit = { ROOT = { original_tag = ITA has_completed_focus = ITA_cooperatives_for_intensive_exploitation } FROM.FROM = { is_on_continent = africa state_has_any_resource = yes NOT = { has_dynamic_modifier = { modifier = ITA_cooperatives_for_intensive_exploitation_dm } } } } FROM.FROM = { add_dynamic_modifier = { modifier = ITA_cooperatives_for_intensive_exploitation_dm } } } } #Mafia State modifiers effect = { if = { limit = { FROM.FROM = { ITA_state_has_any_version_of_mafia_rising_modifier = yes } ROOT = { original_tag = ITA has_completed_focus = ITA_cooperate_with_the_mafia } } FROM.FROM = { if = { limit = { has_dynamic_modifier = { modifier = ITA_mafia_on_the_rise_no_lar } } remove_dynamic_modifier = { modifier = ITA_mafia_on_the_rise_no_lar } add_dynamic_modifier = { modifier = ITA_established_mafia_no_lar } } else = { remove_dynamic_modifier = { modifier = ITA_mafia_on_the_rise } add_dynamic_modifier = { modifier = ITA_established_mafia } } } } else_if = { limit = { FROM.FROM = { ITA_state_has_any_version_of_mafia_rising_modifier = yes } ROOT = { NOT = { original_tag = ITA } } } FROM.FROM = { if = { limit = { has_dynamic_modifier = { modifier = ITA_established_mafia_no_lar } } remove_dynamic_modifier = { modifier = ITA_established_mafia_no_lar } add_dynamic_modifier = { modifier = ITA_mafia_on_the_rise_no_lar } } else = { remove_dynamic_modifier = { modifier = ITA_established_mafia } add_dynamic_modifier = { modifier = ITA_mafia_on_the_rise } } } } } #RENAME STATES/VPs #effect = { # if = { # limit = { # ITA_state_or_vp_name_should_change = yes # } # ITA_change_name_of_state_or_vp = yes # } #} effect = { if = { limit = { #SWI loses a state FROM = { original_tag = SWI NOT = { has_country_flag = swi_lost_state_achievement } } FROM.FROM = { OR = { state = 847 #W Alps state = 151 #E Alps state = 846 #Tincio } } } FROM = { set_country_flag = swi_lost_state_achievement } } } effect = { if = { limit = { FROM = { tag = ITA } tag = BRA FROM.FROM = { state = 2 } divisions_in_state = { unit = paratrooper size > 0 state = 2 } } set_country_flag = BRA_snakes_on_a_plane_achievement } } } #used when puppeting in a peace conference #ROOT = nation being puppeted, FROM = overlord #used when puppeting through the occupied territories menu during peace time (or when releasing from non-core but owned territory, f.e. Britain releasing Egypt) #ROOT = nation being released, FROM = overlord on_release_as_puppet = { effect = { SWI_on_action_puppet_selection = yes #If it's SWI, it will check which Cosmetic Tag will apply } } on_puppet = { #ROOT = nation being puppeted, FROM = overlord effect = { IF = { limit = { has_dlc = "By Blood Alone" original_tag = ETH has_completed_focus = ETH_rally_around_the_emperor FROM = { original_tag = ITA OR = { has_government = fascism has_government = neutrality } } } ROOT = { uncomplete_national_focus = { focus = ETH_rally_around_the_emperor uncomplete_children = yes refund_political_power = no } unlock_national_focus = ETH_reach_out_to_the_italians unlock_national_focus = ETH_sway_the_warlords unlock_national_focus = ETH_declare_for_italy } } } effect = { SWI_on_action_puppet_selection = yes #If it's SWI, it will check which Cosmetic Tag will apply } # In case of historical split of N and S Korea try to locate the correct leaders effect = { IF = { limit = { original_tag = KOR has_government = democratic NOT = { has_country_leader = { character = KOR_syngman_rhee ruling_only = no } } } random_other_country = { limit = { original_tag = KOR has_country_leader = { character = KOR_syngman_rhee ruling_only = no } NOT = { has_government = democratic } } every_character = { limit = { has_ideology_group = democratic } set_nationality = ROOT } } retire_country_leader = yes } IF = { limit = { original_tag = KOR has_government = communism NOT = { has_country_leader = { character = KOR_kim_il_sung ruling_only = no } } } random_other_country = { limit = { original_tag = KOR has_country_leader = { character = KOR_kim_il_sung ruling_only = no } NOT = { has_government = communism } } every_character = { limit = { has_ideology_group = communism } set_nationality = ROOT } } retire_country_leader = yes } } #Italian Confederation -> Add NS to new subjects effect = { if = { limit = { FROM = { original_tag = ITA has_completed_focus = ITA_the_italian_confederation } } if = { limit = { FROM = { has_completed_focus = ITA_planned_economy } NOT = { has_idea = ITA_italian_confederation_member_improved } } if = { limit = { has_idea = ITA_italian_confederation_member } swap_ideas = { remove_idea = ITA_italian_confederation_member add_idea = ITA_italian_confederation_member_improved } } else = { add_ideas = ITA_italian_confederation_member_improved } } else_if = { limit = { NOT = { has_idea = ITA_italian_confederation_member } } add_ideas = ITA_italian_confederation_member } } } } #used when puppeting through the occupied territories menu during peace time (or when releasing from non-core but owned territory, f.e. Britain releasing Egypt) #ROOT = nation being released, FROM = overlord on_release_as_puppet = { #Italian Confederation -> Add NS to new subjects effect = { if = { limit = { FROM = { original_tag = ITA has_completed_focus = ITA_the_italian_confederation } } if = { limit = { FROM = { has_completed_focus = ITA_planned_economy } NOT = { has_idea = ITA_italian_confederation_member_improved } } if = { limit = { has_idea = ITA_italian_confederation_member } swap_ideas = { remove_idea = ITA_italian_confederation_member add_idea = ITA_italian_confederation_member_improved } } else = { add_ideas = ITA_italian_confederation_member_improved } } else_if = { limit = { NOT = { has_idea = ITA_italian_confederation_member } } add_ideas = ITA_italian_confederation_member } } } } on_ruling_party_change = { #ITALY CHANGES IDEOLOGY -> Make sure it gets the appropriate name for Army NSs effect = { if = { limit = { original_tag = ITA } #log = "Updating NS names" mark_focus_tree_layout_dirty = yes ITA_replace_stuff_based_on_ideology_effect = yes } } } on_government_change = { effect = { #Change BoP when changing gov IF = { limit = { original_tag = ETH has_government = communism } set_power_balance = { id = ETH_centralization_balance left_side = ETH_decentralization_anarchist right_side = ETH_communist_side } } ELSE_IF = { limit = { original_tag = ETH NOT = { has_government = communism } } set_power_balance = { id = ETH_centralization_balance left_side = ETH_mesafint_side right_side = ETH_mekwanint_side } } } effect = { #This is so Switzerland can keep its SWI_biggest_fascist and SWI_best_dem_ally updated. if ={ limit = { has_dlc = "By Blood Alone" SWI = { exists = yes } any_owned_state = { is_capital = yes } # ignore civil war generated countries with no defined capital. OR = { tag = USA ROOT = { capital_scope = { is_on_continent = europe } } } } SWI = { SWI_update_neighbor_opinion_balance = yes SWI_find_biggest_fascist_neighbor = yes SWI_find_best_democratic_ally = yes SWI_find_democratic_planes_seller = yes } } } } #on_unit_leader_promote_from_ranks_green on_unit_leader_promote_from_ranks_green = { # This uses the UNIT LEADER sub scope of a character, FROM == country effect = { IF = { limit = { OWNER = { original_tag = ETH has_completed_focus = ETH_expand_the_officer_corps } } if = { limit = { is_army_leader = yes } add_defense = 1 add_attack= 1 } } } } #Root is exile #From is old host on_exile_government_reinstated = { effect = { FROM = { IF = { limit = { ROOT = { tag = ETH } TAG = ETH.host_nation has_war_with = ITA has_wargoal_against = ITA } remove_wargoal = { target = ITA type = liberate_wargoal } } } } # Give promised states to Ethiopia effect = { IF = { limit = { ROOT = { tag = ETH } } ETH_transfer_promised_states = yes } } } #FROM is country getting invited. ROOT is the faction leader on_offer_join_faction = { effect = { if = { limit = { OR = { AND = { tag = ITA FROM = { tag = GER has_government = fascism } } AND = { tag = GER has_government = fascism FROM = { tag = ITA } } } } ITA = { set_country_flag = ITA_joined_faction_with_literally_hitler_achievement_flag } } } } }