free_operative_free_in_transit = { name = free_operative_free_in_transit desc = free_operative_free_in_transit_desc outcome = free_operative_free_in_transit_outcome picture = "GFX_phase_free_operative_free_in_transit" icon = "GFX_phase_free_operative_free_in_transit_small" requirements = { } equipment = { infantry_equipment = 200 } } free_operative_liberate_camp = { name = free_operative_liberate_camp desc = free_operative_liberate_camp_desc outcome = free_operative_liberate_camp_outcome picture = "GFX_phase_free_operative_liberate_camp" icon = "GFX_phase_free_operative_liberate_camp_small" equipment = { infantry_equipment = 200 } } free_operative_smuggle_in_escape_gear = { name = free_operative_smuggle_in_escape_gear desc = free_operative_smuggle_in_escape_gear_desc outcome = free_operative_smuggle_in_escape_gear_outcome picture = "GFX_phase_free_operative_smuggle_in_escape_gear" icon = "GFX_phase_free_operative_smuggle_in_escape_gear_small" equipment = { support_equipment = 50 } }