# Scripted cost modifiers for peace actions. # See documentation.info file for more detailed scripting information. peace_action_modifiers = { DEN_puppet_former_overlord = { category = events_or_focuses peace_action_type = { puppet } enable = { ROOT = { original_tag = DEN has_completed_focus = DEN_secure_danish_freedom OR = { has_government = fascism has_government = communism } } FROM.FROM = { #Only puppet former overlord if they're close by OR = { check_variable = { DEN.DEN_overlord_nation = GER } check_variable = { DEN.DEN_overlord_nation = ENG } check_variable = { DEN.DEN_overlord_nation = SWE } check_variable = { DEN.DEN_overlord_nation = NOR } check_variable = { DEN.DEN_overlord_nation = HOL } check_variable = { DEN.DEN_overlord_nation = POL } } } } cost_multiplier = 0.75 #25% cost reduction } DEN_take_former_overlords_state = { category = events_or_focuses peace_action_type = { take_states } enable = { ROOT = { original_tag = DEN has_completed_focus = DEN_secure_danish_freedom } FROM.FROM.FROM = { has_state_flag = DEN_buffert_zone_state_flag } } cost_multiplier = 0.75 #25% cost reduction } DEN_topple_former_overlords_government = { category = events_or_focuses peace_action_type = { force_government liberate } enable = { ROOT = { original_tag = DEN has_completed_focus = DEN_secure_danish_freedom } FROM.FROM = { original_tag = var:DEN.DEN_overlord_nation } } cost_multiplier = 0.7 #30% cost reduction } DEN_take_former_overlords_state = { category = events_or_focuses peace_action_type = { take_states } enable = { ROOT = { original_tag = DEN has_completed_focus = DEN_avenging_1864 } FROM.FROM.FROM = { has_state_flag = DEN_southern_baltic_sea_state_flag } } cost_multiplier = 0.75 #25% cost reduction } }