peace_action_modifiers = { # force_government # take_states # puppet # liberate faction_rule_modifier_encourage_puppet = { peace_action_type = puppet enable = { always = yes } cost_multiplier = 0.8 faction_modifier = yes } faction_rule_modifier_discourage_puppet = { peace_action_type = puppet enable = { always = yes } cost_multiplier = 2 faction_modifier = yes } faction_rule_modifier_encourage_liberate = { peace_action_type = liberate enable = { always = yes } cost_multiplier = 0.8 faction_modifier = yes } faction_rule_modifier_encourage_force_government = { peace_action_type = force_government enable = { always = yes } cost_multiplier = 0.8 faction_modifier = yes } faction_rule_modifier_encourage_take_states = { peace_action_type = take_states enable = { always = yes } cost_multiplier = 0.9 faction_modifier = yes } faction_rule_modifier_encourage_take_claimed_states = { peace_action_type = take_states enable = { FROM.FROM.FROM = { is_claimed_by = ROOT } } cost_multiplier = 0.8 faction_modifier = yes } faction_rule_modifier_encourage_chinese_states = { peace_action_type = { take_states puppet } enable = { FROM.FROM.FROM = { OR = { is_core_of = CHI is_core_of = PRC } } } cost_multiplier = 0.95 faction_modifier = yes } #### extra costs # +5% take states faction_rule_modifier_extra_cost_take_states = { peace_action_type = take_states enable = { always = yes } cost_multiplier = 1.05 faction_modifier = yes } # +5% puppet faction_rule_modifier_extra_cost_puppet = { peace_action_type = puppet enable = { always = yes } cost_multiplier = 1.05 faction_modifier = yes } # +5% Liberate faction_rule_modifier_extra_cost_liberate = { peace_action_type = liberate enable = { always = yes } cost_multiplier = 1.05 faction_modifier = yes } }