categories = { air_raids = { visible = { has_dlc = "Gotterdammerung" } intel_source = air faction_influence_score_on_success = 200 } paratrooper_raids = { intel_source = air visible = { has_dlc = "Gotterdammerung" } faction_influence_score_on_success = 100 available = { has_tech = paratroopers } } nuclear_raids = { intel_source = air free_targeting = yes faction_influence_score_on_success = -100 available = { OR = { is_special_project_completed = sp:sp_nuclear_bomb num_of_nukes > 0 #To fix the nuke from the project option "we can use this against or enemies", not actually being usable } } } land_infiltration_raids = { intel_source = army faction_influence_score_on_success = 50 visible = { OR = { AND = { has_dlc = "No Compromise, No Surrender" is_literally_china = yes } has_dlc = "Thunder at Our Gates" } } available = { } } naval_commando_raids = { intel_source = naval faction_influence_score_on_success = 50 visible = { OR = { AND = { has_dlc = "Thunder at Our Gates" original_tag = INS } AND = { has_dlc = "Thunder at Our Gates" original_tag = AST } } } available = { } } }