# frames: Frame numbers for ribbon sprite layers. # colors: Tint colors (R G B A) for ribbon sprite layers ribbons = { offense_is_the_best_defense = { name = "CAREER_PROFILE_OFFENSE_IS_THE_BEST_DEFENSE" description = "CAREER_PROFILE_OFFENSE_IS_THE_BEST_DEFENSE_DESCRIPTION" quote_text = "CAREER_PROFILE_OFFENSE_IS_THE_BEST_DEFENSE_QUOTE" frames = { 1 2 2 2 } colors = { { 192.0 66.0 66.0 1.0 } # red { 48.0 51.0 60.0 1.0 } { 238.0 189.0 96.0 1.0 } { 211.0 181.0 128.0 1.0 } } debug = { recent_offensive_battles recent_defensive_battles } happened = { OR = { AND = { has_start_date < 1936.01.02 date > 1938.01.01 } AND = { has_start_date < 1939.8.15 date > 1941.8.14 } } career_profile_set_temp_variable = { total = recent_offensive_battles } career_profile_set_temp_variable = { defensive = recent_defensive_battles } add_to_temp_variable = { total = defensive } check_variable = { total > 99 } career_profile_check_ratio = { first = recent_offensive_battles second = recent_defensive_battles ratio = 2 compare = greater_than_or_equals } } } going_through_not_around = { name = "CAREER_PROFILE_GOING_THROUGH_NOT_AROUND" description = "CAREER_PROFILE_GOING_THROUGH_NOT_AROUND_DESCRIPTION" quote_text = "CAREER_PROFILE_BACKUP_QUOTE_02" frames = { 1 1 1 1 } colors = { { 192.0 66.0 66.0 1.0 } { 48.0 51.0 60.0 1.0 } { 238.0 189.0 96.0 1.0 } # yellow { 211.0 181.0 128.0 1.0 } } debug = { forts_with_max_defense_defeated } happened = { career_profile_check_value = { forts_with_max_defense_defeated > 0 } } } you_shall_not_pass = { name = "CAREER_PROFILE_YOU_SHALL_NOT_PASS" description = "CAREER_PROFILE_YOU_SHALL_NOT_PASS_DESCRIPTION" quote_text = "CAREER_PROFILE_BACKUP_QUOTE_05" frames = { 1 1 1 2 } colors = { { 63.0 96.0 57.0 1.0 } # green (defense) { 48.0 51.0 60.0 1.0 } { 255.0 227.0 143.0 1.0 } { 211.0 181.0 128.0 0.0 } } debug = { defensive_bonus_achieved } happened = { career_profile_check_value = { defensive_bonus_achieved > 399 } } } thousand_splendid_suns = { name = "CAREER_PROFILE_THOUSAND_SPLENDID_SUNS" description = "CAREER_PROFILE_THOUSAND_SPLENDID_SUNS_DESCRIPTION" quote_text = "CAREER_PROFILE_THOUSAND_SPLENDID_SUNS_QUOTE" frames = { 1 2 2 1 } colors = { { 48.0 51.0 60.0 1.0 } { 192.0 66.0 66.0 1.0 } { 238.0 189.0 96.0 1.0 } # yellow { 211.0 181.0 128.0 1.0 } } debug = { recent_dropped_nukes } happened = { career_profile_check_value = { recent_dropped_nukes > 2 } } } the_guns_of_august = { name = "CAREER_PROFILE_THE_GUNS_OF_AUGUST" description = "CAREER_PROFILE_THE_GUNS_OF_AUGUST_DESCRIPTION" quote_text = "CAREER_PROFILE_THE_GUNS_OF_AUGUST_QUOTE" frames = { 1 2 2 2 } colors = { { 192.0 66.0 66.0 1.0 } { 48.0 51.0 60.0 1.0 } { 238.0 189.0 96.0 0.0 } # yellow { 211.0 181.0 128.0 0.0 } } debug = { railway_gun_supported_combats } happened = { career_profile_check_value = { railway_gun_supported_combats > 14 } } } learning_on_the_job = { name = "CAREER_PROFILE_LEARNING_ON_THE_JOB" description = "CAREER_PROFILE_LEARNING_ON_THE_JOB_DESCRIPTION" quote_text = "CAREER_PROFILE_LEARNING_ON_THE_JOB_QUOTE" frames = { 1 1 1 2 } colors = { { 226.0 165.0 108.0 1.0 } # orange (knowledge) { 1.0 1.0 1.0 1.0 } # white { 238.0 189.0 96.0 1.0 } # yellow { 211.0 181.0 128.0 1.0 } # gold } debug = { level_up_skills } happened = { career_profile_check_value = { level_up_skills > 3 } } } they_came_from_above = { name = "CAREER_PROFILE_THEY_CAME_FROM_ABOVE" description = "CAREER_PROFILE_THEY_CAME_FROM_ABOVE_DESCRIPTION" quote_text = "CAREER_PROFILE_THEY_CAME_FROM_ABOVE_QUOTE" frames = { 1 1 1 2 } colors = { { 141.0 174.0 177.0 1.0 } # baby blue (air) { 48.0 51.0 60.0 1.0 } # black { 238.0 189.0 96.0 1.0 } # yellow { 211.0 181.0 128.0 0.0 } # gold } debug = { paratrooper_divisions } happened = { career_profile_check_value = { paratrooper_divisions > 14 } } } coordinated_invasion = { name = "CAREER_PROFILE_COORDINATED_INVASION" description = "CAREER_PROFILE_COORDINATED_INVASION_DESCRIPTION" quote_text = "CAREER_PROFILE_BACKUP_QUOTE_12" frames = { 1 1 2 1 } colors = { { 73.0 96.0 180.0 1.0 } # blue { 48.0 51.0 60.0 1.0 } # navy blue { 238.0 189.0 96.0 0.0 } # yellow { 211.0 181.0 128.0 1.0 } # gold } debug = { naval_invasions } happened = { career_profile_check_value = { naval_invasions > 3 } } } not_so_fast = { name = "CAREER_PROFILE_NOT_SO_FAST" description = "CAREER_PROFILE_NOT_SO_FAST_DESCRIPTION" quote_text = "CAREER_PROFILE_NOT_SO_FAST_QUOTE" frames = { 1 1 2 1 } colors = { { 48.0 51.0 60.0 1.0 } # black { 192.0 66.0 66.0 1.0 } # red { 238.0 189.0 96.0 0.0 } # yellow { 1.0 1.0 1.0 1.0 } # silver } happened = { career_profile_has_player_flag = career_profile_overrun_infantry_flag #Set in code } } tanks_no_thanks = { name = "CAREER_PROFILE_TANKS_NO_THANKS" description = "CAREER_PROFILE_TANKS_NO_THANKS_DESCRIPTION" quote_text = "CAREER_PROFILE_BACKUP_QUOTE_03" frames = { 1 1 2 2 } colors = { { 48.0 51.0 60.0 1.0 } # black { 192.0 66.0 66.0 1.0 } # red { 238.0 189.0 96.0 1.0 } # yellow { 1.0 1.0 1.0 1.0 } # silver } happened = { career_profile_has_player_flag = career_profile_overrun_tanks_flag #Set in code } } we_shall_fight_in_the_shade = { name = "CAREER_PROFILE_WE_SHALL_FIGHT_IN_THE_SHADE" description = "CAREER_PROFILE_WE_SHALL_FIGHT_IN_THE_SHADE_DESCRIPTION" quote_text = "CAREER_PROFILE_BACKUP_QUOTE_14" frames = { 1 1 1 1 } colors = { { 141.0 174.0 177.0 1.0 } # baby blue (air) { 192.0 66.0 66.0 1.0 } # red { 49.0 53.0 66.0 1.0 } # navy blue (any or materials) { 1.0 1.0 1.0 1.0 } # silver } debug = { aircrafts_in_region } happened = { career_profile_check_value = { aircrafts_in_region > 5000 } } } aces_high = { name = "CAREER_PROFILE_ACES_HIGH" description = "CAREER_PROFILE_ACES_HIGH_DESCRIPTION" quote_text = "CAREER_PROFILE_ACES_HIGH_QUOTE" frames = { 1 1 2 2 } colors = { { 141.0 174.0 177.0 1.0 } # baby blue (air) { 49.0 53.0 66.0 1.0 } # navy blue (any or materials) { 238.0 189.0 96.0 0.0 } # not visible { 255.0 255.0 255.0 1.0 } # white } debug = { aces_in_airbase } happened = { career_profile_check_value = { aces_in_airbase > 19 } } } behind_enemy_lines = { name = "CAREER_PROFILE_BEHIND_ENEMY_LINES" description = "CAREER_PROFILE_BEHIND_ENEMY_LINES_DESCRIPTION" quote_text = "CAREER_PROFILE_BEHIND_ENEMY_LINES_QUOTE" frames = { 1 1 2 1 } colors = { { 141.0 174.0 177.0 1.0 } # baby blue (air) { 255.0 255.0 255.0 1.0 } # white { 238.0 189.0 96.0 1.0 } # yellow { 211.0 181.0 128.0 1.0 } # gold } happened = { career_profile_has_player_flag = career_profile_paradrop_on_capital_flag #Set in code } } rockets_reign = { name = "CAREER_PROFILE_ROCKETS_REIGN" description = "CAREER_PROFILE_ROCKETS_REIGN_DESCRIPTION" quote_text = "CAREER_PROFILE_ROCKETS_REIGN_QUOTE" frames = { 1 1 3 3 } colors = { { 228.0 181.0 92.0 1.0 } # yellow { 49.0 53.0 66.0 1.0 } # navy blue (any or materials) { 49.0 53.0 66.0 0.0 } # not visible { 255.0 255.0 255.0 1.0 } # white } debug = { rocket_sites_built_1936 rocket_sites_built_1940 rocket_sites_built_1945 } happened = { career_profile_set_temp_variable = { sum = rocket_sites_built_1936 } career_profile_set_temp_variable = { to_add = rocket_sites_built_1940 } add_to_temp_variable = { sum = to_add } career_profile_set_temp_variable = { to_add = rocket_sites_built_1945 } add_to_temp_variable = { sum = to_add } check_variable = { sum > 10 } } } steel_at_high_speed = { name = "CAREER_PROFILE_STEEL_AT_HIGH_SPEED" description = "CAREER_PROFILE_STEEL_AT_HIGH_SPEED_DESCRIPTION" quote_text = "CAREER_PROFILE_STEEL_AT_HIGH_SPEED_QUOTE" frames = { 1 1 3 3 } colors = { { 178.0 61.0 61.0 1.0 } # red { 49.0 53.0 66.0 1.0 } # navy blue { 49.0 53.0 66.0 1.0 } # navy blue { 255.0 255.0 255.0 1.0 } # white } debug = { deployed_high_speed_tanks } happened = { career_profile_check_value = { deployed_high_speed_tanks > 2000 } } } orchestra_of_boom = { name = "CAREER_PROFILE_ORCHESTRA_OF_BOOM" description = "CAREER_PROFILE_ORCHESTRA_OF_BOOM_DESCRIPTION" quote_text = "CAREER_PROFILE_ORCHESTRA_OF_BOOM_QUOTE" frames = { 1 3 3 1 } colors = { { 255.0 255.0 255.0 1.0 } # white { 178.0 61.0 61.0 1.0 } # red { 49.0 53.0 66.0 1.0 } # navy blue { 211.0 181.0 128.0 1.0 } # gold } happened = { career_profile_has_player_flag = career_profile_deployed_special_division_flag #Set in code } } mare_nostrum = { name = "CAREER_PROFILE_MARE_NOSTRUM" description = "CAREER_PROFILE_MARE_NOSTRUM_DESCRIPTION" quote_text = "CAREER_PROFILE_MARE_NOSTRUM_QUOTE" frames = { 1 1 2 1 } colors = { { 73.0 96.0 180.0 1.0 } # blue { 49.0 53.0 66.0 1.0 } # navy blue { 228.0 181.0 92.0 1.0 } # yellow { 255.0 255.0 255.0 1.0 } # white } happened = { career_profile_has_player_flag = career_profile_controlls_mediterranean_flag #Set in code } } the_thousand_year_bond = { name = "CAREER_PROFILE_THE_THOUSAND_YEAR_BOND" description = "CAREER_PROFILE_THE_THOUSAND_YEAR_BOND_DESCRIPTION" quote_text = "CAREER_PROFILE_THE_THOUSAND_YEAR_BOND_QUOTE" frames = { 1 3 2 3 } colors = { { 49.0 53.0 66.0 1.0 } # navy blue { 178.0 61.0 61.0 1.0 } # red { 228.0 181.0 92.0 1.0 } # yellow { 255.0 255.0 255.0 1.0 } # white } debug = { deployed_cavalry_battalions } happened = { career_profile_check_value = { deployed_cavalry_battalions > 99 } } } ruled_by_furniture = { name = "CAREER_PROFILE_RULED_BY_FURNITURE" description = "CAREER_PROFILE_RULED_BY_FURNITURE_DESCRIPTION" quote_text = "CAREER_PROFILE_RULED_BY_FURNITURE_QUOTE" frames = { 1 1 3 3 } colors = { { 49.0 53.0 66.0 1.0 } # navy blue { 199.0 234.0 124.0 1.0 } # light green (weird stuff) { 199.0 234.0 124.0 1.0 } # light green (weird stuff) { 211.0 181.0 128.0 1.0 } # gold } happened = { OR = { has_country_leader = { character = POL_sejmik_regency } has_country_flag = ENG_abdication_crisis_government_fell } } } synthetic_security = { name = "CAREER_PROFILE_SYNTHETIC_SECURITY" description = "CAREER_PROFILE_SYNTHETIC_SECURITY_DESCRIPTION" quote_text = "CAREER_PROFILE_SYNTHETIC_SECURITY_QUOTE" frames = { 1 1 2 3 } colors = { { 49.0 53.0 66.0 1.0 } # navy blue { 228.0 181.0 92.0 1.0 } # yellow { 238.0 189.0 96.0 0.0 } # not visible { 255.0 255.0 255.0 1.0 } # white } happened = { has_resources_in_country = { resource = "rubber" amount > 30 buildings = yes } } } rubber_baron = { name = "CAREER_PROFILE_RUBBER_BARON" description = "CAREER_PROFILE_RUBBER_BARON_DESCRIPTION" quote_text = "CAREER_PROFILE_RUBBER_BARON_QUOTE" frames = { 1 2 3 3 } colors = { { 49.0 53.0 66.0 1.0 } # navy blue { 48.0 51.0 60.0 0.0 } # not visible { 238.0 189.0 96.0 1.0 } # yellow { 255.0 255.0 255.0 1.0 } # white } happened = { has_idea = closed_economy has_resources_in_country = { resource = "rubber" amount > 999 extracted = yes } } } the_truck_will_always_get_through = { name = "CAREER_PROFILE_THE_TRUCK_WILL_ALWAYS_GET_THROUGH" description = "CAREER_PROFILE_THE_TRUCK_WILL_ALWAYS_GET_THROUGH_DESCRIPTION" quote_text = "CAREER_PROFILE_THE_TRUCK_WILL_ALWAYS_GET_THROUGH_QUOTE" frames = { 1 1 1 1 } colors = { { 49.0 53.0 66.0 1.0 } # navy blue { 238.0 189.0 96.0 1.0 } # yellow { 238.0 189.0 96.0 1.0 } # yellow { 255.0 255.0 255.0 1.0 } # white } happened = { get_supply_vehicles_temp = { var = trucks_in_stockpile type = truck } get_supply_vehicles_temp = { var = trucks_needed type = truck need = yes } check_variable = { trucks_needed > 5000 } check_variable = { trucks_in_stockpile > 5000 } } } scorched_earth = { name = "CAREER_PROFILE_SCORCHED_EARTH" description = "CAREER_PROFILE_SCORCHED_EARTH_DESCRIPTION" quote_text = "CAREER_PROFILE_SCORCHED_EARTH_QUOTE" frames = { 1 1 2 1 } colors = { { 192.0 66.0 66.0 1.0 } # red { 255.0 255.0 255.0 1.0 } # white { 48.0 51.0 60.0 0.0 } # not visible { 255.0 255.0 255.0 1.0 } # white } happened = { career_profile_has_player_flag = career_profile_scorched_railways_flag #Set in code } } blitz_this = { name = "CAREER_PROFILE_BLITZ_THIS" description = "CAREER_PROFILE_BLITZ_THIS_DESCRIPTION" quote_text = "CAREER_PROFILE_BLITZ_THIS_QUOTE" frames = { 1 1 3 1 } colors = { { 63.0 96.0 57.0 1.0 } # green (defense) { 255.0 255.0 255.0 1.0 } # white { 49.0 53.0 66.0 1.0 } # navy blue { 255.0 255.0 255.0 1.0 } # white } happened = { career_profile_has_player_flag = career_profile_elastic_defense_flag #Set in code } } task_failed_successfully = { name = "CAREER_PROFILE_TASK_FAILED_SUCCESSFULLY" description = "CAREER_PROFILE_TASK_FAILED_SUCCESSFULLY_DESCRIPTION" quote_text = "CAREER_PROFILE_TASK_FAILED_SUCCESSFULLY_QUOTE" frames = { 1 2 3 1 } colors = { { 48.0 51.0 60.0 1.0 } # black { 211.0 181.0 128.0 1.0 } # gold { 49.0 53.0 66.0 1.0 } # navy blue { 255.0 255.0 255.0 1.0 } # white } happened = { career_profile_has_player_flag = that_is_sas_youngling } } punch_it = { name = "CAREER_PROFILE_PUNCH_IT" description = "CAREER_PROFILE_PUNCH_IT_DESCRIPTION" quote_text = "CAREER_PROFILE_PUNCH_IT_QUOTE" frames = { 1 1 1 3 } colors = { { 178.0 61.0 61.0 1.0 } # red { 63.0 96.0 57.0 1.0 } # green (defense) { 178.0 61.0 61.0 1.0 } # red { 205.0 127.0 50.0 1.0 } # bronze (I guess?) } happened = { career_profile_has_player_flag = punch_it_flag } } plan_l = { name = "CAREER_PROFILE_PLAN_L" description = "CAREER_PROFILE_PLAN_L_DESCRIPTION" quote_text = "CAREER_PROFILE_PLAN_L_QUOTE" frames = { 1 1 1 1 } colors = { { 63.0 96.0 57.0 1.0 } # green (defense) { 49.0 53.0 66.0 1.0 } # navy blue { 49.0 53.0 66.0 0.0 } # not visible { 211.0 181.0 128.0 1.0 } # gold } debug = { plan_landlocked_naval_projects_finished plan_landlocked_light_hulls plan_landlocked_cruiser plan_landlocked_battleship plan_landlocked_carrier } happened = { career_profile_check_playthrough_value = { plan_landlocked_naval_projects_finished > 1 plan_landlocked_light_hulls > 9 plan_landlocked_cruiser > 4 plan_landlocked_battleship > 1 plan_landlocked_carrier > 0 } } } sweetener_hexadecagon = { name = "CAREER_PROFILE_SWEETENER_HEXADECAGON" description = "CAREER_PROFILE_SWEETENER_HEXADECAGON_DESCRIPTION" quote_text = "CAREER_PROFILE_SWEETENER_HEXADECAGON_QUOTE" frames = { 1 3 1 2 } colors = { { 175.0 110.0 77.0 1.0 } # brown sugar { 184.0 130.0 241.0 1.0 } # purplish sweetener (???) { 246.0 194.0 139.0 1.0 } # beige (confirmed by specialist) { 255.0 255.0 255.0 1.0 } # white } debug = { sp_techs_finished } happened = { career_profile_check_playthrough_value = { sp_techs_finished > 15 } } } island_hopper = { name = "CAREER_PROFILE_ISLAND_HOPPER" description = "CAREER_PROFILE_ISLAND_HOPPER_DESCRIPTION" quote_text = "CAREER_PROFILE_ISLAND_HOPPER_QUOTE" frames = { 1 1 1 1 } # frames in order - base of a ribbon, rivet, 'middle rivet' of a ribbon, star/leaf/chrystantemum colors = { { 43.0 125.0 168.0 1.0 } # ocean blue { 245.0 209.0 158.0 1.0 } # beach yellow { 245.0 209.0 158.0 1.0 } # beach yellow { 255.0 255.0 255.0 0.0 } # not visible } debug = { controlled_strategic_locations } happened = { career_profile_check_playthrough_value = { controlled_strategic_locations > 9 } } } the_more_the_merrier = { name = "CAREER_PROFILE_THE_MORE_THE_MERRIER" description = "CAREER_PROFILE_THE_MORE_THE_MERRIER_DESCRIPTION" quote_text = "CAREER_PROFILE_THE_MORE_THE_MERRIER_QUOTE" frames = { 1 2 1 3 } # frames in order - base of a ribbon, something, 'middle' of a ribbon, star/leaf/chrystantemum colors = { { 63.0 96.0 57.0 1.0 } # green (defense) { 178.0 61.0 61.0 1.0 } # red { 255.0 255.0 255.0 1.0 } # white { 211.0 181.0 128.0 1.0 } # gold } happened = { career_profile_has_player_flag = the_more_the_merrier_flag } } three_musketeers = { name = "CAREER_PROFILE_THREE_MUSKETEERS" description = "CAREER_PROFILE_THREE_MUSKETEERS_DESCRIPTION" quote_text = "CAREER_PROFILE_THREE_MUSKETEERS_QUOTE" frames = { 1 2 1 1 } # frames in order - base of a ribbon, something, 'middle' of a ribbon, star/leaf/chrystantemum colors = { { 31.0 30.0 63.0 1.0 } # royal blue { 235.0 192.0 60.0 1.0 } # gold { 255.0 255.0 255.0 1.0 } # white { 255.0 255.0 255.0 0.0 } # non-visible } debug = { your_officers_leading_faction_theaters } happened = { career_profile_check_playthrough_value = { your_officers_leading_faction_theaters > 2 } } } im_the_captain_now = { name = "CAREER_PROFILE_IM_THE_CAPTAIN_NOW" description = "CAREER_PROFILE_IM_THE_CAPTAIN_NOW_DESCRIPTION" quote_text = "CAREER_PROFILE_IM_THE_CAPTAIN_NOW_QUOTE" frames = { 1 1 2 1 } # frames in order - base of a ribbon, something, 'middle' of a ribbon, star/leaf/chrystantemum colors = { { 15.0 37.0 63.0 1.0 } # deep ocean blue { 216.0 216.0 216.0 1.0 } # Steel Grey { 216.0 216.0 216.0 1.0 } # Steel Grey { 255.0 255.0 255.0 0.0 } # not visible } happened = { career_profile_has_player_flag = im_the_captain_flag } } im_here_to_rescue_you = { name = "CAREER_PROFILE_IM_HERE_TO_RESCUE_YOU" description = "CAREER_PROFILE_IM_HERE_TO_RESCUE_YOU_DESCRIPTION" quote_text = "CAREER_PROFILE_IM_HERE_TO_RESCUE_YOU_QUOTE" frames = { 1 1 1 2 } # frames in order - base of a ribbon, something, 'middle' of a ribbon, star/leaf/chrystantemum colors = { { 216.0 216.0 216.0 1.0 } # Steel Grey { 15.0 37.0 63.0 1.0 } # deep ocean blue { 15.0 37.0 63.0 1.0 } # deep ocean blue { 211.0 181.0 128.0 1.0 } # not visible } happened = { career_profile_has_player_flag = im_here_to_rescue_you_flag } } deja_vu = { name = "CAREER_PROFILE_DEJA_VU" description = "CAREER_PROFILE_DEJA_VU_DESCRIPTION" quote_text = "CAREER_PROFILE_DEJA_VU_QUOTE" frames = { 1 2 1 3 } colors = { { 48.0 51.0 60.0 1.0 } { 216.0 216.0 216.0 1.0 } { 216.0 216.0 216.0 1.0 } # yellow { 211.0 181.0 128.0 1.0 } } happened = { career_profile_has_player_flag = deja_vu_flag } } the_more_things_changes = { name = "CAREER_PROFILE_THE_MORE_THINGS_CHANGES" description = "CAREER_PROFILE_THE_MORE_THINGS_CHANGES_DESCRIPTION" quote_text = "CAREER_PROFILE_THE_MORE_THINGS_CHANGES_QUOTE" frames = { 1 2 1 3 } colors = { { 178.0 61.0 61.0 1.0 } # red { 49.0 53.0 66.0 1.0 } # navy blue { 49.0 53.0 66.0 1.0 } # navy blue { 255.0 255.0 255.0 1.0 } # white } happened = { career_profile_check_playthrough_value = { special_forces_subdoctrines_mastered > 1 } } } fully_decked_out = { name = "CAREER_PROFILE_FULLY_DECKED_OUT" description = "CAREER_PROFILE_FULLY_DECKED_OUT_DESCRIPTION" quote_text = "CAREER_PROFILE_FULLY_DECKED_OUT_QUOTE" frames = { 1 2 3 1 } # frames in order - base of a ribbon, something, 'middle' of a ribbon, star/leaf/chrystantemum colors = { { 48.0 51.0 60.0 1.0} # black { 216.0 216.0 216.0 1.0 } # Steel Grey { 48.0 51.0 60.0 1.0 } # black { 211.0 181.0 128.0 1.0 } # Gold } happened = { career_profile_has_player_flag = fully_decked_out_flag } } }