ai_decryption_target_scorer = { targets = { target_array = potential_and_current_enemies target_array = enemies_of_allies target_array = neighbors target_array = global.majors score = { base = 100 modifier = { has_capitulated = yes factor = 0 } # strat is directly added modifier = { add = FROM.ai_strategy_decrypt_target@THIS } # continue existing decryptions modifier = { FROM = { is_decrypting = PREV set_temp_variable = { temp_score = decryption_progress@PREV } multiply_temp_variable = { temp_score = 100 } add_to_temp_variable = { temp_score = 20 } } add = temp_score } modifier = { has_war_with = FROM factor = 2.0 } modifier = { OR = { is_in_array = { FROM.potential_and_current_enemies = this } is_in_array = { FROM.enemies_of_allies = this } } factor = 1.5 } # quite possibly we will attack this target due to strats modifier = { NOT = { has_war_with = FROM } OR = { check_variable = { FROM.ai_strategy_conquer@THIS > 0 } check_variable = { FROM.ai_strategy_antagonize@THIS > 0 } check_variable = { FROM.ai_strategy_declare_war@THIS > 0 } check_variable = { FROM.ai_strategy_prepare_for_war@THIS > 0 } check_variable = { FROM.ai_strategy_contain@THIS > 0 } } factor = 1.3 } modifier = { is_in_array = { FROM.neighbors = this } factor = 1.2 } modifier = { is_major = yes factor = 1.1 } modifier = { has_government = FROM NOT = { has_war_with = FROM } factor = 0.6 } # larger countries are a bit more prio modifier = { set_temp_variable = { temp_score = owned_states^num } divide_temp_variable = { temp_score = 20 } add_to_temp_variable = { temp_score = 1.0 } clamp_temp_variable = { var = temp_score max = 1.2 } factor = temp_score } # todo this should move to strat modifier = { FROM = { tag = GER } OR = { tag = SOV tag = ENG } FRA = { has_capitulated = yes } POL = { has_capitulated = yes } factor = 1.8 } # todo this should move to strat modifier = { FROM = { tag = GER } tag = POL factor = 1.4 } } } }