# Operative mission scorer # # Only countries which have a strategy enabling the mission (score >0) will run # the scorer for the enabled missions. # # Before traget_trigger runs, any potential target is first checked for the # gameplay requirements (e.g. quiet_network mission requires a network over the # target). # # A scorer has to yield a target or the mission will be ignored # # operative_mission_no_mission_scorer act as a dummy/example operative_mission_no_mission_scorer = { # Valid example of mission scorer: targets = { # describe the target to consider #targets_dynamic = no #target_non_existing = no #target_array = global.majors #target_array = global.countries #target_array = neighbors targets = { "GER" } # the country initiating the mission has to pass this trigger target_root_trigger = { always = no } # each target among the selected ones has to pass this trigger target_trigger = { always = no } # MTTH like score description # THIS is a target # FROM is the initiator score = { base = 100 modifier = { has_capitulated = yes factor = 0 } } } } operative_mission_build_intel_network_scorer = { targets = { target_array = potential_and_current_enemies target_array = enemies_of_allies target_array = neighbors target_array = global.majors score = { base = 100 modifier = { has_capitulated = yes factor = 0 } modifier = { has_wargoal_against = FROM add = 100 } modifier = { OR = { has_war_with = FROM FROM = { OR = { has_wargoal_against = PREV is_justifying_wargoal_against = PREV } } } add = 200 } } } } operative_mission_quiet_network_scorer = { targets = { } } operative_mission_counter_intelligence_scorer = { # Valid example of mission scorer: targets = { target_array = faction_members target_array = subjects targets = { overlord, this } score = { base = 100 modifier = { has_capitulated = yes factor = 0 } modifier = { tag = FROM factor = 1.5 } modifier = { set_temp_variable = { army_weight = num_armies } divide_temp_variable = { var = army_weight value = 10 } clamp_temp_variable = { var = army_weight max = 50 } add = army_weight } } } } operative_mission_root_out_resistance_scorer = { targets = { # NOTE: for now as we can only target oneself targets = { this } score = { base = 0 # TODO increase score based on resistance } } } operative_mission_boost_ideology_scorer = { targets = { # TODO } } operative_mission_control_trade_scorer = { targets = { # TODO } } operative_mission_diplomatic_pressure_scorer = { targets = { # TODO } } operative_mission_propaganda_scorer = { targets = { target_array = potential_and_current_enemies target_array = enemies_of_allies target_array = neighbors target_array = global.majors score = { base = 0 modifier = { has_war_with = FROM add = 100 } modifier = { has_war_support < 1.0 add = 100 } modifier = { num_of_factories < 40 factor = 0.5 } } } }