# Example: # # example_effect = { # add_political_power = 66 # add_popularity = { # ideology = fascism # popularity = 0.33 # } # } # # # In a script file: # # effect = { # example_effect = yes # } # ETH_escalate_the_war_effect = { custom_effect_tooltip = ETH_war_escalation_inc_tt add_to_variable = { ETH.ETH_war_escalation_level = 1 } #hidden_effect = { # ITA = { # add_named_threat = { # threat = 0.2 # name = ETH_war_escalation_threat # } # } #} } ETH_set_up_lon_arms_resolution_effect = { add_relation_rule_override = { can_access_market = no trigger = has_lon_arms_embargo usage_desc = lon_arms_resolution_tt } } ETH_deescalate_the_war_effect = { custom_effect_tooltip = ITA_war_deescalation_inc_tt #Change or use scripted loc if ETH ever has effects to de-escalate subtract_from_variable = { ETH.ETH_war_escalation_level = 1 } } ETH_electrify_state_remove_effect = { clr_country_flag = ETH_investments_in_progress_flag FROM = { clr_state_flag = ETH_can_electrify_state_flag set_state_flag = ETH_state_is_electrified_flag #State has already been electrified (either by ETH or by ITA) } custom_effect_tooltip = ETH_electrify_state_tt FROM = { add_to_variable = { ETH_state_development_production_speed = 0.1 } add_to_variable = { ETH_state_development_local_building_slots_factor = 0.1 } } IF = { limit = { FROM = { check_variable = { ETH_state_development_production_speed < -0.1 } } } FROM = { set_state_flag = ETH_can_improve_communication_state_flag } } IF = { limit = { FROM = { check_variable = { ETH_state_development_local_building_slots_factor < -0.1 } } } FROM = { set_state_flag = ETH_can_invest_local_industry_state_flag } } } # Effect for removing the Dynamic modifier when it no longer has any impact on things ETH_check_remove_corrupt_bureaucracy = { IF = { limit = { check_variable = { ETH_bureaucracy_research_speed_factor = 0 } check_variable = { ETH_bureaucracy_production_speed_buildings_factor = 0 } check_variable = { ETH_bureaucracy_production_factory_max_efficiency_factor = 0 } } # No need to show, as it will then pop up in every place where it might have been used hidden_effect = { remove_dynamic_modifier = { modifier = ETH_corrupt_bureaucracy_dynamic_modifier } } } } ETH_random_character = { random_character = { limit = { OR = { is_character = ETH_random_leader_1 is_character = ETH_random_leader_2 is_character = ETH_random_leader_3 is_character = ETH_random_leader_4 is_character = ETH_random_leader_5 is_character = ETH_random_leader_6 } NOT = { has_character_flag = ETH_visible_advisor_flag } } set_character_flag = ETH_visible_advisor_flag #ETH_assign_random_advisor_traits = yes #TODO_ASD remove or re-enable } } ETH_random_general = { random_character = { limit = { OR = { is_character = ETH_random_general_1 is_character = ETH_random_general_2 is_character = ETH_random_general_3 is_character = ETH_random_general_4 is_character = ETH_random_general_5 is_character = ETH_random_general_6 } NOT = { has_character_flag = ETH_visible_random_general_flag } } set_character_flag = ETH_visible_random_general_flag #ETH_assign_random_advisor_traits = yes #TODO_ASD remove or re-enable } } ETH_random_general_male_only = { random_character = { limit = { OR = { is_character = ETH_random_general_1 is_character = ETH_random_general_3 is_character = ETH_random_general_5 } NOT = { has_character_flag = ETH_visible_random_general_flag } } set_character_flag = ETH_visible_random_general_flag #ETH_assign_random_advisor_traits = yes #TODO_ASD remove or re-enable } } #ETH_assign_random_advisor_traits = { #TODO_ASD rem0ove or #re-enable # #fixed_random_seed = no # # set_variable = { global.var_name_whatever = 1 } # random_list = { # #seed = global.var_name_whatever # 20 = { # modifier = { # factor = 0 # ETH = { # has_country_flag = random_trait_1 # } # # } # add_trait = { # # character = THIS # slot = political_advisor # trait = marxist_fundamentalist # } # set_country_flag = random_trait_1 # #add_to_variable = { #global.var_name_whatever = 1} # } # 20 = { # modifier = { # factor = 0 # has_country_flag = random_trait_2 # } # add_trait = { # # character = THIS # slot = political_advisor # trait = leftist_intellectual # } # set_country_flag = random_trait_2 # #add_to_variable = { #global.var_name_whatever = 1} # } # 20 = { # modifier = { # factor = 0 # has_country_flag = random_trait_3 # } # add_trait = { # # character = THIS # slot = political_advisor # trait = anti_bolshevik_leftist # } # set_country_flag = random_trait_3 # #add_to_variable = { #global.var_name_whatever = 1} # } # 20 = { # modifier = { # factor = 0 # has_country_flag = random_trait_4 # } # add_trait = { # # character = THIS # slot = political_advisor # trait = international_anarchist # } # set_country_flag = random_trait_4 # #add_to_variable = { #global.var_name_whatever = 1} # } # 20 = { # modifier = { # factor = 0 # has_country_flag = random_trait_5 # } # add_trait = { # # character = THIS # slot = political_advisor # trait = revolutionary_culture_minister # } # set_country_flag = random_trait_5 # #add_to_variable = { #global.var_name_whatever = 1 } # } # } #} ETH_improve_army_spirit_effect = { add_to_variable = { ETH_army_improvements = 1 } IF = { limit = { check_variable = { ETH_army_improvements > 1 } has_dynamic_modifier = { modifier = ETH_army_1_dynamic_modifier } } hidden_effect = { remove_dynamic_modifier = { modifier = ETH_army_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_army_2_dynamic_modifier } # Fake update to get the other ones in the correct place # Navy IF = { limit = { has_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } } # Airforce IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } } } ELSE_IF = { limit = { check_variable = { ETH_army_improvements > 3 } has_dynamic_modifier = { modifier = ETH_army_2_dynamic_modifier } } hidden_effect = { remove_dynamic_modifier = { modifier = ETH_army_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_army_3_dynamic_modifier } # Fake update to get the other ones in the correct place # Navy IF = { limit = { has_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } } # Airforce IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } } } } ETH_improve_navy_spirit_effect = { add_to_variable = { ETH_navy_improvements = 1 } IF = { limit = { check_variable = { ETH_navy_improvements > 1 } has_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } } hidden_effect = { remove_dynamic_modifier = { modifier = ETH_navy_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } # Fake update to get the other ones in the correct place # Airforce IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } } } ELSE_IF = { limit = { check_variable = { ETH_navy_improvements > 3 } has_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } } hidden_effect = { remove_dynamic_modifier = { modifier = ETH_navy_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_navy_3_dynamic_modifier } # Fake update to get the other ones in the correct place # Airforce IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } ELSE_IF = { limit = { has_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } remove_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } } } } ETH_improve_airforce_spirit_effect = { add_to_variable = { ETH_airforce_improvements = 1 } IF = { limit = { check_variable = { ETH_airforce_improvements > 1 } has_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } } hidden_effect = { remove_dynamic_modifier = { modifier = ETH_airforce_1_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } } ELSE_IF = { limit = { check_variable = { ETH_airforce_improvements > 3 } has_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } } hidden_effect = { remove_dynamic_modifier = { modifier = ETH_airforce_2_dynamic_modifier } add_dynamic_modifier = { modifier = ETH_airforce_3_dynamic_modifier } } } } ETH_upgrade_state_category = { IF = { limit = { has_state_category = wasteland } set_state_category = pastoral } ELSE_IF = { limit = { has_state_category = pastoral } set_state_category = rural } ELSE_IF = { limit = { has_state_category = rural } set_state_category = town } ELSE_IF = { limit = { has_state_category = town } set_state_category = large_town } ELSE_IF = { limit = { has_state_category = large_town } set_state_category = city } ELSE_IF = { limit = { has_state_category = city } set_state_category = large_city } } ETH_no_longer_alone = { IF = { limit = { OR = { has_idea = ETH_on_our_own_idea_aat has_idea = ETH_on_our_own_idea } } if = { limit = { has_dlc = "Arms Against Tyranny" } remove_ideas = ETH_on_our_own_idea_aat } else = { remove_ideas = ETH_on_our_own_idea } } } ETH_upgrade_main_city = { IF = { limit = { state = 271 } add_victory_points = { province = 5010 value = 2 } } ELSE_IF = { limit = { state = 843 } add_victory_points = { province = 5097 value = 2 } } ELSE_IF = { limit = { state = 842 } add_victory_points = { province = 2072 value = 2 } } ELSE_IF = { limit = { state = 841 } add_victory_points = { province = 1948 value = 2 } } ELSE_IF = { limit = { state = 840 } add_victory_points = { province = 13242 value = 2 } } ELSE_IF = { limit = { state = 839 } add_victory_points = { province = 2009 value = 2 } } ELSE_IF = { limit = { state = 838 } add_victory_points = { province = 13244 value = 2 } } ELSE_IF = { limit = { state = 837 } add_victory_points = { province = 13246 value = 2 } } ELSE_IF = { limit = { state = 836 } add_victory_points = { province = 10775 value = 2 } } ELSE_IF = { limit = { state = 835 } add_victory_points = { province = 7980 value = 2 } } ELSE_IF = { limit = { state = 908 } add_victory_points = { province = 13240 value = 2 } } } # Local resistance fighters rising up (historically some 50000 or so rose up in the North ) ETH_arbegnoch_uprising = { # ensure noone has tried creating a template in advance delete_unit_template_and_units = { division_template = "Arbegnoch Fighters" disband = yes #will refund equipment and manpower } # Create the template division_template = { name = "Arbegnoch Fighters" is_locked = yes division_names_group = ETH_ARB priority = 0 template_counter = 0 regiments = { irregular_infantry = { x = 0 y = 0 } irregular_infantry = { x = 0 y = 1 } irregular_infantry = { x = 0 y = 2 } } } every_owned_state = { limit = { check_variable = { ETH_resistance_force_strength > 0 } } create_unit = { # unit detauls division = "division_template = \"Arbegnoch Fighters\" start_experience_factor = 0.2 start_equipment_factor = 0.75" # country to spawn unit for owner = ROOT allow_spawning_on_enemy_provs = yes count = ETH_resistance_force_strength } } } ETH_set_up_african_resistance_states = { hidden_effect = { for_each_scope_loop = { array = global.countries IF = { limit = { # Find countries with cores in africa that do not already exist as free or puppeted nations exists = no any_state = { is_core_of = PREV is_on_continent = africa OWNER = { NOT = { is_in_faction_with = ROOT } NOT = { tag = ROOT } } } } # add African st ate of theirs to the array every_core_state = { limit = { OR = { is_on_continent = africa is_core_of = EGY } has_resistance = yes NOT = { # no point adding if already in there is_in_array = { array = ETH.african_colonial_states_array value = THIS } } } add_to_array = { ETH.african_colonial_states_array = THIS } } } } } } ETH_setup_freedom_at_gunpoint_array = { hidden_effect = { for_each_scope_loop = { array = global.countries IF = { limit = { exists = no any_state = { is_core_of = PREV is_on_continent = africa OWNER = { NOT = { is_in_faction_with = ROOT } NOT = { tag = ROOT } } } } #log = "[THIS.GetName]" add_to_array = { ETH.freedom_at_gunpoint_array = THIS } } } } } ETH_set_up_middle_east_resistance_states = { hidden_effect = { for_each_scope_loop = { array = global.countries IF = { limit = { # Find countries with cores in the middle east that do not already exist as free or puppeted nations exists = no any_state = { is_core_of = PREV OR = { region = 238 # East Arabia region = 236 # South Arabia region = 196 # Central Arabia region = 237 # Hejaz region = 28 # Middle East } OWNER = { NOT = { is_in_faction_with = ROOT } NOT = { tag = ROOT } } } } # add one state of theirs to the array random_state = { limit = { is_core_of = PREV OR = { region = 238 # East Arabia region = 236 # South Arabia region = 196 # Central Arabia region = 237 # Hejaz region = 28 # Middle East } NOT = { is_in_array = { array = ETH.african_colonial_states_array value = THIS } } } add_to_array = { ETH.african_colonial_states_array = THIS } } } } } } ETH_create_federation = { hidden_effect = { every_owned_state = { limit = { has_dynamic_modifier = { modifier = ETH_state_decentralization_dynamic_modifier scope = ROOT } } remove_dynamic_modifier = { modifier = ETH_state_decentralization_dynamic_modifier } } # Doing this one by one rather than "every_country" to manage state core overlaps in the "right" way IF = { limit = { HAR = { exists = no } any_owned_state = {is_core_of = HAR }} every_owned_state = { limit = { is_core_of = HAR } HAR = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = HAR autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = HAR } HAR = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { TIG = { exists = no } any_owned_state = {is_core_of = TIG }} every_owned_state = { limit = { is_core_of = TIG } TIG = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = TIG autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = TIG } TIG = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { AFA = { exists = no }any_owned_state = {is_core_of = AFA }} every_owned_state = { limit = { is_core_of = AFA } AFA = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = AFA autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = AFA } AFA = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { BEG = { exists = no }any_owned_state = {is_core_of = BEG }} every_owned_state = { limit = { is_core_of = BEG } BEG = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = BEG autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = BEG } BEG = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { GBA = { exists = no } any_owned_state = {is_core_of = GBA }} every_owned_state = { limit = { is_core_of = GBA } GBA = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = GBA autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = GBA } GBA = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { SID = { exists = no } any_owned_state = {is_core_of = SID }} every_owned_state = { limit = { is_core_of = SID } SID = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = SID autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = SID } SID = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { QEM = { exists = no }any_owned_state = {is_core_of = QEM }} every_owned_state = { limit = { is_core_of = QEM } QEM = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = QEM autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = QEM } QEM = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { ORO = { exists = no } any_owned_state = {is_core_of = ORO }} every_owned_state = { limit = { is_core_of = ORO NOT = { state = 271 } # Avoid transferring Addis } ORO = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = ORO autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = ORO } ORO = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { SOM = { exists = no }any_owned_state = {is_core_of = SOM }} every_owned_state = { limit = { is_core_of = SOM } SOM = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = SOM autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = SOM } SOM = { set_cosmetic_tag = ETH_ethiopian_federation } } IF = { limit = { ERI = { exists = no } any_owned_state = {is_core_of = ERI }} every_owned_state = { limit = { is_core_of = ERI } ERI = { transfer_state = PREV } } IF = { limit = { has_dlc = "Together for Victory" } set_autonomy = { target = ERI autonomy_state = autonomy_integrated_puppet freedom_level = 0.2 end_wars = no end_civil_wars = no } } ELSE = { puppet = ERI } ERI = { set_cosmetic_tag = ETH_ethiopian_federation } } every_other_country = { limit = { has_cosmetic_tag = ETH_ethiopian_federation } random_owned_controlled_state = { limit = { free_building_slots = { building = industrial_complex size > 0 include_locked = yes } } add_extra_state_shared_building_slots = 1 add_building_construction = { type = industrial_complex level = 1 instant_build = yes } } } } } # make Hailu Tekle hayamot Party Leader ETH_promote_ETH_hailu_tekle_haymanot = { ETH_hailu_tekle_haymanot = { add_country_leader_role = { promote_leader = yes country_leader = { ideology = fascism_ideology expire = "1965.1.1.1" traits = { tainted_ras } id = -1 } } } } # Make Abba Jofir Party Leader ETH_promote_ETH_abba_jofir = { ETH_abba_jofir = { add_country_leader_role = { promote_leader = yes country_leader = { ideology = fascism_ideology expire = "1965.1.1.1" traits = { inexperienced_sultan } id = -1 } } } } ### ## # ## # # ## ### ## ### ### ## # # ### ### # # # # # # # ## # # # # # # # # # # # # # # # # ### #### # #### # ## # ## # # ## ### # # # # # ## ### # # # # # # # # # # # # # # # # # # # # # # # # ### # # ### # # # # ## ### ## # # ## # # ### # # ETH_BOP_centralization_small_effect = { add_power_balance_value = { id = ETH_centralization_balance value = 0.05 } } ETH_BOP_centralization_large_effect = { add_power_balance_value = { id = ETH_centralization_balance value = 0.1 } } ETH_BOP_decentralization_small_effect = { add_power_balance_value = { id = ETH_centralization_balance value = -0.05 } } ETH_BOP_decentralization_large_effect = { add_power_balance_value = { id = ETH_centralization_balance value = -0.1 } } ETH_provisional_government_effect = { set_politics = { ruling_party = communism elections_allowed = no } set_party_name = { ideology = communism long_name = ETH_provisonal_government_long name = ETH_provisonal_government } set_rule = { can_generate_female_unit_leaders = yes } set_rule = { can_generate_female_country_leaders = yes } } ETH_make_random_general_leader = { random_character = { limit = { has_character_flag = ETH_visible_random_general_flag } add_country_leader_role = { country_leader = { ideology = stalinism traits = { patriotic_socialist } expire = "1965.1.1.1" } promote_leader = yes } } } #ROOT = { # random_unit_leader = { # limit = { # NOT = { has_trait = trait_SOV_stalinist } # } # add_country_leader_role = { # country_leader = { # ideology = marxism # traits = { } # expire = "1965.1.1.1" # } # promote_leader = yes # } # } # } # on_daily = { } #on_daily_USA = { # # you can specify an on daily action for a specific country #} ETH_add_random_building_slot_effect = { random_owned_controlled_state = { limit = { NOT = { has_state_flag = ETH_has_random_building_slot_added } free_building_slots = { building = arms_factory size > 0 include_locked = yes } OR = { is_in_home_area = yes NOT = { owner = { any_owned_state = { free_building_slots = { building = arms_factory size > 0 include_locked = yes } is_in_home_area = yes } } } } } add_extra_state_shared_building_slots = 1 set_state_flag = ETH_has_random_building_slot_added } } ETH_add_random_civ_factory_effect = { random_owned_controlled_state = { limit = { free_building_slots = { building = industrial_complex size > 0 include_locked = yes } OR = { is_in_home_area = yes NOT = { owner = { any_owned_state = { free_building_slots = { building = industrial_complex size > 0 include_locked = yes } is_in_home_area = yes } } OR = { state = 961 state = 962 state = 963 state = 964 state = 965 state = 966 state = 967 state = 968 } } } } add_extra_state_shared_building_slots = 2 add_building_construction = { type = industrial_complex level = 2 instant_build = yes } } } ETH_add_random_mil_factory_effect = { random_owned_controlled_state = { limit = { free_building_slots = { building = arms_factory size > 0 include_locked = yes } OR = { is_in_home_area = yes NOT = { owner = { any_owned_state = { free_building_slots = { building = arms_factory size > 0 include_locked = yes } is_in_home_area = yes } } } } } add_extra_state_shared_building_slots = 2 add_building_construction = { type = arms_factory level = 2 instant_build = yes } } } ETH_haile_selassie_returns = { IF = { limit = { ETH = { has_country_leader = { ruling_only = yes character = ETH_haile_selassie } } } custom_effect_tooltip = ETH_haile_selassie_returns_tt add_war_support = 0.1 ETH = { remove_country_leader_trait = imperator_absentis } ETH_haile_selassie = { gain_xp = 500 } IF = { limit = { is_in_faction_with = ENG } set_portraits = { character = ETH_haile_selassie army = { large = "GFX_portrait_ETH_haile_selassie_field_marshal_uk" } } } } } ETH_get_ships_from_country = { #MOved this here from event in ETH. This works with events where FROM is the country making the ships and ROOT is the country receiving it. Check which country it is and transfers an appropriate amount of ships of a template depending on the country. Currently only works with USA, ENG, GER and SOV. IF = { limit = { FROM = { tag = ENG } } IF = { limit = { has_dlc = "Man the Guns" } ENG = { create_ship = { type = ship_hull_light_1 equipment_variant = "S Class" creator = ENG name = "S Class I" } create_ship = { type = ship_hull_light_1 equipment_variant = "S Class" creator = ENG name = "S Class II" } create_ship = { type = ship_hull_light_1 equipment_variant = "S Class" creator = ENG name = "S Class III" } create_ship = { type = ship_hull_light_1 equipment_variant = "S Class" creator = ENG name = "S Class IV" } create_ship = { type = ship_hull_light_1 equipment_variant = "S Class" creator = ENG name = "S Class V" } create_ship = { type = ship_hull_light_1 equipment_variant = "S Class" creator = ENG name = "S Class VI" } #Transfer British Destroyers transfer_ship={ prefer_name = "S Class I" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "S Class II" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "S Class III" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "S Class IV" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "S Class V" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "S Class VI" type = destroyer target = ROOT exclude_refitting = no } } } ELSE = { ROOT = { create_ship = { type = destroyer_1 creator = "ENG" } } } ENG = { set_country_flag = sold_ships_to_us@ROOT } } ELSE_IF = { limit = { FROM = { tag = SOV } } SOV = { create_ship = { type = ship_hull_heavy_1 equipment_variant = "Marat Class" creator = SOV name = "Marat Class BB I" } create_ship = { type = ship_hull_heavy_1 equipment_variant = "Marat Class" creator = SOV name = "Marat Class BB II" } transfer_ship={ prefer_name = "Marat Class BB I" type = battleship target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "Marat Class BB II" type = battleship target = ROOT exclude_refitting = no } } SOV = { set_country_flag = sold_ships_to_us@ROOT } } ELSE_IF = { limit = { FROM = { tag = GER } } GER = { create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-1" } transfer_ship={ prefer_name = "Type IIA U-1" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-2" } transfer_ship={ prefer_name = "Type IIA U-2" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-3" } transfer_ship={ prefer_name = "Type IIA U-3" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-4" } transfer_ship={ prefer_name = "Type IIA U-4" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-5" } transfer_ship={ prefer_name = "Type IIA U-5" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-6" } transfer_ship={ prefer_name = "Type IIA U-6" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-7" } transfer_ship={ prefer_name = "Type IIA U-7" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-8" } transfer_ship={ prefer_name = "Type IIA U-8" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-9" } transfer_ship={ prefer_name = "Type IIA U-9" type = submarine target = ROOT exclude_refitting = no } create_ship = { type = ship_hull_submarine_1 equipment_variant = "Type II Class" creator = GER name = "Type IIA U-10" } transfer_ship={ prefer_name = "Type IIA U-10" type = submarine target = ROOT exclude_refitting = no } } GER = { set_country_flag = sold_ships_to_us@ROOT } } ELSE_IF = { limit = { FROM = { tag = USA } } USA = { create_ship = { type = ship_hull_light_1 equipment_variant = "Clemson Class" creator = USA name = "Clemson Class I" } create_ship = { type = ship_hull_light_1 equipment_variant = "Clemson Class" creator = USA name = "Clemson Class II" } create_ship = { type = ship_hull_light_1 equipment_variant = "Clemson Class" creator = USA name = "Clemson Class III" } create_ship = { type = ship_hull_light_1 equipment_variant = "Clemson Class" creator = USA name = "Clemson Class IV" } create_ship = { type = ship_hull_light_1 equipment_variant = "Clemson Class" creator = USA name = "Clemson Class V" } create_ship = { type = ship_hull_light_1 equipment_variant = "Clemson Class" creator = USA name = "Clemson Class VI" } #Transfer US Destroyers transfer_ship={ prefer_name = "Clemson Class I" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "Clemson Class II" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "Clemson Class III" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "Clemson Class IV" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "Clemson Class V" type = destroyer target = ROOT exclude_refitting = no } transfer_ship={ prefer_name = "Clemson Class VI" type = destroyer target = ROOT exclude_refitting = no } USA = { set_country_flag = sold_ships_to_us@ROOT } } } } ETH_transfer_promised_states = { for_each_scope_loop = { array = ETH.ETH_promised_states_array IF = { limit = { owner = { tag = ETH } } remove_dynamic_modifier = { modifier = ETH_arranged_expansion_modifier } } # If states are taken by e.g. host nation in the peace conference, transfer them to Ethiopia (to deal with cases where they come frmom a country that Ethiopia is not at war with) ELSE_IF = { limit = { owner = { OR = { is_in_faction_with = ETH ETH = { is_subject_of = PREV } check_variable = { ETH.host_nation = THIS } } } } ETH = { transfer_state = PREV } remove_dynamic_modifier = { modifier = ETH_arranged_expansion_modifier } } } }