MAN_low_legitimacy_clear_all = { if = { limit = { has_idea = MAN_low_legitimacy_1 } remove_ideas = MAN_low_legitimacy_1 } else_if = { limit = { has_idea = MAN_low_legitimacy_2 } remove_ideas = MAN_low_legitimacy_2 } else_if = { limit = { has_idea = MAN_low_legitimacy_3 } remove_ideas = MAN_low_legitimacy_3 } else_if = { limit = { has_idea = MAN_low_legitimacy_4 } remove_ideas = MAN_low_legitimacy_4 } else_if = { limit = { has_idea = MAN_low_legitimacy_5 } remove_ideas = MAN_low_legitimacy_5 } } #Important to put LOWEST first MAN_low_legitimacy_level_down = { if = { limit = { has_idea = MAN_low_legitimacy_1 } #Makes the tooltip clearer if player looks at the effect early in the game effect_tooltip = { swap_ideas = { remove_idea = MAN_low_legitimacy_2 add_idea = MAN_low_legitimacy_1 } } hidden_effect = { remove_ideas = MAN_low_legitimacy_1 } } if = { limit = { has_idea = MAN_low_legitimacy_2 } swap_ideas = { remove_idea = MAN_low_legitimacy_2 add_idea = MAN_low_legitimacy_1 } } if = { limit = { has_idea = MAN_low_legitimacy_3 } swap_ideas = { remove_idea = MAN_low_legitimacy_3 add_idea = MAN_low_legitimacy_2 } } if = { limit = { has_idea = MAN_low_legitimacy_4 } swap_ideas = { remove_idea = MAN_low_legitimacy_4 add_idea = MAN_low_legitimacy_3 } } if = { limit = { has_idea = MAN_low_legitimacy_5 } swap_ideas = { remove_idea = MAN_low_legitimacy_5 add_idea = MAN_low_legitimacy_4 } } } MAN_low_legitimacy_level_down_twice = { if = { limit = { has_idea = MAN_low_legitimacy_1 } remove_ideas = MAN_low_legitimacy_1 } if = { limit = { has_idea = MAN_low_legitimacy_2 } remove_ideas = MAN_low_legitimacy_2 } if = { limit = { has_idea = MAN_low_legitimacy_3 } swap_ideas = { remove_idea = MAN_low_legitimacy_3 add_idea = MAN_low_legitimacy_1 } } if = { limit = { has_idea = MAN_low_legitimacy_4 } swap_ideas = { remove_idea = MAN_low_legitimacy_4 add_idea = MAN_low_legitimacy_2 } } if = { limit = { has_idea = MAN_low_legitimacy_5 } swap_ideas = { remove_idea = MAN_low_legitimacy_5 add_idea = MAN_low_legitimacy_3 } } } MAN_add_or_modify_state_shintoism = { IF = { limit = { NOT = { has_dynamic_modifier = { modifier = MAN_state_shintoism_dm } } } custom_effect_tooltip = MAN_add_state_shinotism_modifier_tt hidden_effect = { add_dynamic_modifier = { modifier = MAN_state_shintoism_dm } } } ELSE = { custom_effect_tooltip = MAN_modify_state_shinotism_modifier_tt } }