# Example: # # example_effect = { # add_political_power = 66 # add_popularity = { # ideology = fascism # popularity = 0.33 # } # } # # # In a script file: # # effect = { # example_effect = yes # } # SWE_update_iron_ore_calc = { #20% of base iron output needed set_variable = { fraction_of_steel_needed = base_iron_output } multiply_variable = { fraction_of_steel_needed = 0.8 } #This for tweak #How much of the fracton of steel import is currently being satisfied set_variable = { satisfied_by_import_factor = var:GER.resource_imported@steel } divide_variable = { satisfied_by_import_factor = fraction_of_steel_needed } if = { limit = { check_variable = { satisfied_by_import_factor > 1 } # >100% no malus } set_variable = { iron_ore_result = 0 } } else = { #How much of import is missing? set_variable = { iron_ore_result = fraction_of_steel_needed } #convert from factor to raw steel values set_variable = { raw_iron_from_import = satisfied_by_import_factor } #get how much of raw steel is missing multiply_variable = { raw_iron_from_import = fraction_of_steel_needed } subtract_from_variable = { fraction_of_steel_needed = raw_iron_from_import } set_variable = { iron_ore_result = fraction_of_steel_needed} #invert from positive to negative multiply_variable = { iron_ore_result = -1 } } set_variable = { iron_ore_scale = iron_ore_result} } lerp = { # Linearly interpolates between a and b by x. # x is clamped between 0 - 1. # a + (b -a ) * x # The arguments below needs to be set before running the effect. The result is stored in lerp_result, and is in the same scope as the lerp was called from # lerp_x: The interpolation value between the two numbers # lerp_b: start value # lerp_a: end value set_temp_variable = { x = lerp_x } clamp_temp_variable = { var = x min = 0 max = 1 } set_temp_variable = { a = lerp_a } set_temp_variable = { b = lerp_b } set_temp_variable = { b_minus_a = b } subtract_from_temp_variable = { b_minus_a = a } multiply_temp_variable = { b_minus_a = x } add_to_temp_variable = { b_minus_a = a } set_variable = { lerp_result = b_minus_a } } calculate_folkhemmet_none_option = { #WAR SUPPORT set_temp_variable = { lerp_x = tooltip_folkhemmet_intactness } divide_temp_variable = { lerp_x = folkhemmet_max_intactness } set_variable = { lerp_a = folkhemmet_war_support_max_intactness } set_variable = { lerp_b = folkhemmet_war_support_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_war_support_result_none = lerp_result } #STABILITY set_variable = { lerp_a = folkhemmet_stability_max_intactness } set_variable = { lerp_b = folkhemmet_stability_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_stability_result_none = lerp_result } #CIV CONSTRUCTION set_variable = { lerp_a = folkhemmet_civ_max_intactness } set_variable = { lerp_b = folkhemmet_civ_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_civ_result_none = lerp_result } #MIL CONSTRUCTION set_variable = { lerp_a = folkhemmet_mil_max_intactness } set_variable = { lerp_b = folkhemmet_mil_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_mil_result_none = lerp_result } #DOCKYARD CONSTRUCTION set_variable = { lerp_a = folkhemmet_dockyard_max_intactness } set_variable = { lerp_b = folkhemmet_dockyard_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_dockyard_result_none = lerp_result } } calculate_folkhemmet_low_option = { #WAR SUPPORT set_temp_variable = { lerp_x = tooltip_folkhemmet_intactness } divide_temp_variable = { lerp_x = folkhemmet_max_intactness } set_variable = { lerp_a = folkhemmet_war_support_max_intactness } set_variable = { lerp_b = folkhemmet_war_support_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_war_support_result_low = lerp_result } #log = "[?tooltip_folkhemmet_war_support_result_low]" #STABILITY set_variable = { lerp_a = folkhemmet_stability_max_intactness } set_variable = { lerp_b = folkhemmet_stability_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_stability_result_low = lerp_result } #CIV CONSTRUCTION set_variable = { lerp_a = folkhemmet_civ_max_intactness } set_variable = { lerp_b = folkhemmet_civ_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_civ_result_low = lerp_result } #MIL CONSTRUCTION set_variable = { lerp_a = folkhemmet_mil_max_intactness } set_variable = { lerp_b = folkhemmet_mil_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_mil_result_low = lerp_result } #DOCKYARD CONSTRUCTION set_variable = { lerp_a = folkhemmet_dockyard_max_intactness } set_variable = { lerp_b = folkhemmet_dockyard_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_dockyard_result_low = lerp_result } } calculate_folkhemmet_medium_option = { #WAR SUPPORT set_temp_variable = { lerp_x = tooltip_folkhemmet_intactness } divide_temp_variable = { lerp_x = folkhemmet_max_intactness } set_variable = { lerp_a = folkhemmet_war_support_max_intactness } set_variable = { lerp_b = folkhemmet_war_support_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_war_support_result_medium = lerp_result } #log = "[?tooltip_folkhemmet_war_support_result_low]" #STABILITY set_variable = { lerp_a = folkhemmet_stability_max_intactness } set_variable = { lerp_b = folkhemmet_stability_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_stability_result_medium = lerp_result } #CIV CONSTRUCTION set_variable = { lerp_a = folkhemmet_civ_max_intactness } set_variable = { lerp_b = folkhemmet_civ_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_civ_result_medium = lerp_result } #MIL CONSTRUCTION set_variable = { lerp_a = folkhemmet_mil_max_intactness } set_variable = { lerp_b = folkhemmet_mil_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_mil_result_medium = lerp_result } #DOCKYARD CONSTRUCTION set_variable = { lerp_a = folkhemmet_dockyard_max_intactness } set_variable = { lerp_b = folkhemmet_dockyard_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_dockyard_result_medium = lerp_result } } calculate_folkhemmet_high_option = { #WAR SUPPORT set_temp_variable = { lerp_x = tooltip_folkhemmet_intactness } divide_temp_variable = { lerp_x = folkhemmet_max_intactness } set_variable = { lerp_a = folkhemmet_war_support_max_intactness } set_variable = { lerp_b = folkhemmet_war_support_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_war_support_result_high = lerp_result } #log = "[?tooltip_folkhemmet_war_support_result_low]" #STABILITY set_variable = { lerp_a = folkhemmet_stability_max_intactness } set_variable = { lerp_b = folkhemmet_stability_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_stability_result_high = lerp_result } #CIV CONSTRUCTION set_variable = { lerp_a = folkhemmet_civ_max_intactness } set_variable = { lerp_b = folkhemmet_civ_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_civ_result_high = lerp_result } #MIL CONSTRUCTION set_variable = { lerp_a = folkhemmet_mil_max_intactness } set_variable = { lerp_b = folkhemmet_mil_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_mil_result_high = lerp_result } #DOCKYARD CONSTRUCTION set_variable = { lerp_a = folkhemmet_dockyard_max_intactness } set_variable = { lerp_b = folkhemmet_dockyard_min_intactness } lerp = yes set_variable = { tooltip_folkhemmet_dockyard_result_high = lerp_result } } calculate_folkhemmet_no_army_tooltip = { #get the values for the air and navy part and simulate what a "low" value would be set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 0 } #none calculate_folkhemmet_none_option = yes } calculate_folkhemmet_low_army_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 1 } #LOW calculate_folkhemmet_low_option = yes } calculate_folkhemmet_medium_army_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 2 } #medium calculate_folkhemmet_medium_option = yes } calculate_folkhemmet_high_army_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 3 } #high calculate_folkhemmet_high_option = yes } calculate_folkhemmet_no_navy_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 0 } calculate_folkhemmet_none_option = yes } calculate_folkhemmet_low_navy_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 1 } #LOW calculate_folkhemmet_low_option = yes } calculate_folkhemmet_medium_navy_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 2 } #medium calculate_folkhemmet_medium_option = yes } calculate_folkhemmet_high_navy_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_air_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 3 } #high calculate_folkhemmet_high_option = yes } calculate_folkhemmet_no_air_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 0 } #high calculate_folkhemmet_none_option = yes } calculate_folkhemmet_low_air_tooltip = { #get the values for the air and navy part and simulate what a "low" value would be set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 1 } #LOW calculate_folkhemmet_low_option = yes } calculate_folkhemmet_medium_air_tooltip = { #get the values for the air and navy part and simulate what a "low" value would be set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 2 } #medium calculate_folkhemmet_medium_option = yes } calculate_folkhemmet_high_air_tooltip = { set_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_navy_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = folkhemmet_army_part } add_to_temp_variable = { tooltip_folkhemmet_intactness = 3 } #high calculate_folkhemmet_high_option = yes } calculate_folkhemmet = { # war support set_temp_variable = { lerp_x = folkhemmet_intactness } divide_temp_variable = { lerp_x = folkhemmet_max_intactness } set_variable = { lerp_a = folkhemmet_war_support_min_intactness } set_variable = { lerp_b = folkhemmet_war_support_max_intactness } lerp = yes set_variable = { folkhemmet_war_support = lerp_result } set_variable = { lerp_a = folkhemmet_stability_min_intactness } set_variable = { lerp_b = folkhemmet_stability_max_intactness } lerp = yes set_variable = { folkhemmet_stability = lerp_result } #tooltip for change here? no doesnt work set_variable = { lerp_a = folkhemmet_civ_min_intactness } set_variable = { lerp_b = folkhemmet_civ_max_intactness } lerp = yes set_variable = { folkhemmet_civ = lerp_result } set_variable = { lerp_a = folkhemmet_mil_min_intactness } set_variable = { lerp_b = folkhemmet_mil_max_intactness } lerp = yes set_variable = { folkhemmet_mil = lerp_result } set_variable = { lerp_a = folkhemmet_dockyard_min_intactness } set_variable = { lerp_b = folkhemmet_dockyard_max_intactness } lerp = yes set_variable = { folkhemmet_dockyard = lerp_result } } SWE_permittentrafiken_set_positive_opinion_modifiers = { IF = { limit = { has_country_flag = GER_want_transit } add_opinion_modifier = { target = SWE modifier = accepted_GER_transit_request } clr_country_flag = GER_want_transit } ELSE_IF = { limit = { has_country_flag = GER_want_communications } add_opinion_modifier = { target = SWE modifier = accepted_GER_communications_request } clr_country_flag = GER_want_communications } ELSE_IF = { limit = { has_country_flag = GER_want_military_access } add_opinion_modifier = { target = SWE modifier = accepted_GER_military_access_request } clr_country_flag = GER_want_military_access } } SWE_permittentrafiken_response_picker = { IF = { limit = { has_country_flag = GER_want_transit } # custom_effect_tooltip = # TODO_ASD: Add TT once reward is decided FROM = { country_event = { id = AAT_Sweden_flashpoints.39 days = 3 } SWE_permittentrafiken_set_positive_opinion_modifiers = yes } clr_country_flag = GER_want_transit } ELSE_IF = { limit = { has_country_flag = GER_want_communications } # custom_effect_tooltip = # TODO_ASD: Add TT once reward is decided FROM = { country_event = { id = AAT_Sweden_flashpoints.41 days = 3 } SWE_permittentrafiken_set_positive_opinion_modifiers = yes } clr_country_flag = GER_want_communications } ELSE_IF = { limit = { has_country_flag = GER_want_military_access } custom_effect_tooltip = SWE_GER_military_access_tt FROM = { country_event = { id = AAT_Sweden_flashpoints.43 days = 3 } SWE_permittentrafiken_set_positive_opinion_modifiers = yes } clr_country_flag = GER_want_military_access } } SWE_add_rationing_modifier = { hidden_effect = { if = { limit = { NOT = { has_dynamic_modifier = { modifier = SWE_rationing_policies } } } add_dynamic_modifier = { modifier = SWE_rationing_policies } } } } SWE_remove_rationing_modifier = { hidden_effect = { if = { limit = { check_variable = { SWE_rationing_policies_count = 0 } } remove_dynamic_modifier = { modifier = SWE_rationing_policies } } } } SWE_psilander_fleet_creation = { IF = { limit = { has_dlc = "Man the Guns" } create_equipment_variant = { name = "Curtatone Class" type = ship_hull_light_1 #name_group = ITA_DD_HISTORICAL parent_version = 0 modules = { fixed_ship_battery_slot = ship_light_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = light_ship_engine_1 fixed_ship_torpedo_slot = ship_torpedo_1 mid_1_custom_slot = empty rear_1_custom_slot = empty } obsolete = yes } create_ship = { type = ship_hull_light_1 equipment_variant = "Curtatone Class" creator = ITA name = "Psilander" } create_ship = { type = ship_hull_light_1 equipment_variant = "Curtatone Class" creator = ITA name = "Puke" } create_ship = { type = ship_hull_light_1 equipment_variant = "Curtatone Class" creator = ITA name = "Romulus" } create_ship = { type = ship_hull_light_1 equipment_variant = "Curtatone Class" creator = ITA name = "Remus" } } ELSE = { create_equipment_variant = { name = "Curtatone Class" type = destroyer_1 upgrades = { ship_torpedo_upgrade = 1 destroyer_engine_upgrade = 1 ship_ASW_upgrade = 1 ship_anti_air_upgrade = 1 } obsolete = yes } create_ship = { type = destroyer_1 equipment_variant = "Curtatone Class" creator = "ITA" name = "Psilander" } create_ship = { type = destroyer_1 equipment_variant = "Curtatone Class" creator = "ITA" name = "Puke" } create_ship = { type = destroyer_1 equipment_variant = "Curtatone Class" creator = "ITA" name = "Romulus" } create_ship = { type = destroyer_1 equipment_variant = "Curtatone Class" creator = "ITA" name = "Remus" } } } SWE_scandinavian_defense_union_invite = { IF = { limit = { OR = { has_government = communism has_government = democratic } NOT = { is_subject = yes } } country_event = { id = AAT_Sweden.21 hours = 1 } } } SWE_reduce_or_remove_ball_bearing_food_trade_modifier = { SWE = { add_to_variable = { SWE_ball_bearing_food_exchange_stab_factor = -0.02 tooltip = stability_factor_negative_tt } add_to_variable = { SWE_ball_bearing_food_exchange_weekly_manpower = -4 tooltip = weekly_manpower_tt } if = { limit = { check_variable = { SWE_ball_bearing_food_exchange_stab_factor = 0 } } remove_dynamic_modifier = { modifier = SWE_ball_bearing_food_exchange } } } } SWE_folkhemmet_70d_swap = { custom_effect_tooltip = SWE_folkhemmet_modification_tt add_to_variable = { folkhemmet_war_support = 0.03 tooltip = war_support_factor_tt } add_to_variable = { folkhemmet_stability = -0.03 tooltip = stability_factor_tt } add_to_variable = { folkhemmet_mil = 0.03 tooltip = production_speed_arms_factory_factor_tt } add_to_variable = { folkhemmet_civ = -0.03 tooltip = production_speed_industrial_complex_factor_tt } add_to_variable = { folkhemmet_dockyard = 0.03 tooltip = production_speed_dockyard_factor_tt } } SWE_folkhemmet_big_swap = { if = { limit = { OR = { has_dynamic_modifier = { modifier = SWE_folkhemmet } has_dynamic_modifier = { modifier = SWE_folkhemmet_communism } } } custom_effect_tooltip = SWE_folkhemmet_modification_tt add_to_variable = { folkhemmet_war_support = 0.16 tooltip = war_support_factor_whitespace_tt } add_to_variable = { folkhemmet_stability = -0.16 tooltip = stability_factor_whitespace_tt } add_to_variable = { folkhemmet_mil = 0.1 tooltip = production_speed_arms_factory_factor_whitespace_tt } add_to_variable = { folkhemmet_dockyard = 0.1 tooltip = production_speed_dockyard_factor_whitespace_tt } add_to_variable = { folkhemmet_civ = -0.1 tooltip = production_speed_industrial_complex_factor_whitespace_tt } add_to_variable = { folkhemmet_infra = -0.1 tooltip = production_speed_infrastructure_factor_whitespace_tt } } } SWE_folkhemmet_low_swap = { if = { limit = { OR = { has_dynamic_modifier = { modifier = SWE_folkhemmet } has_dynamic_modifier = { modifier = SWE_folkhemmet_communism } } } custom_effect_tooltip = SWE_folkhemmet_modification_tt add_to_variable = { folkhemmet_war_support = 0.05 tooltip = war_support_factor_whitespace_tt } add_to_variable = { folkhemmet_stability = -0.05 tooltip = stability_factor_whitespace_tt } add_to_variable = { folkhemmet_mil = 0.05 tooltip = production_speed_arms_factory_factor_whitespace_tt } add_to_variable = { folkhemmet_dockyard = 0.05 tooltip = production_speed_dockyard_factor_whitespace_tt } add_to_variable = { folkhemmet_civ = -0.05 tooltip = production_speed_industrial_complex_factor_whitespace_tt } add_to_variable = { folkhemmet_infra = -0.05 tooltip = production_speed_infrastructure_factor_whitespace_tt } } } SWE_increase_the_cross_we_bear = { if = { limit = { NOT = { has_country_flag = SWE_already_capped_once } } set_country_flag = SWE_already_capped_once SWE = { subtract_from_variable = { SWE_cross_we_bear_org_loss_at_low_org_factor = SWE_cross_we_bear_org_loss_at_low_org_factor_increase tooltip = org_loss_at_low_org_factor_tt } subtract_from_variable = { SWE_cross_we_bear_org_loss_when_moving = SWE_cross_we_bear_org_loss_when_moving_increase tooltip = org_loss_when_moving_tt } add_to_variable = { SWE_cross_we_bear_org_special_forces_cap = SWE_cross_we_bear_org_special_forces_cap_increase tooltip = special_forces_cap_tt } add_to_variable = { SWE_cross_we_bear_coordination_bonus = SWE_cross_we_bear_coordination_bonus_increase tooltip = coordination_bonus_tt } } } } SWE_reduce_the_cross_we_bear = { SWE = { add_to_variable = { SWE_cross_we_bear_org_loss_at_low_org_factor = SWE_cross_we_bear_org_loss_at_low_org_factor_increase tooltip = org_loss_at_low_org_factor_tt } add_to_variable = { SWE_cross_we_bear_org_loss_when_moving = SWE_cross_we_bear_org_loss_when_moving_increase tooltip = org_loss_when_moving_tt} subtract_from_variable = { SWE_cross_we_bear_org_special_forces_cap = SWE_cross_we_bear_org_special_forces_cap_increase tooltip = special_forces_cap_tt } subtract_from_variable = { SWE_cross_we_bear_coordination_bonus = SWE_cross_we_bear_coordination_bonus_increase tooltip = coordination_bonus_tt } } } SWE_on_freed_cross_we_bear = { if = { limit = { SWE = { has_completed_focus = SWE_the_cross_we_bear } NOT = { has_country_flag = SWE_has_already_uncapped_once } NORDIC_is_nordic = yes } set_country_flag = SWE_has_already_uncapped_once SWE = { add_to_variable = { SWE_cross_we_bear_army_morale_factor = SWE_cross_we_bear_army_morale_factor_increase } add_to_variable = { SWE_cross_we_bear_conscription = SWE_cross_we_bear_conscription_increase } } } } SWE_calc_refugee_from_war = { set_variable = { SWE_refugee_from_war_total_manpower_gained = 0 } set_variable = { SWE_refugee_min_manpower_gained = 1000000 } set_variable = { SWE_refugee_from_war_valid_countries = 0 } set_variable = { SWE_refugee_from_war_average_manpower_per_country = 0 } set_variable = { SWE_refugee_max_manpower_gained = 0 } every_other_country = { limit = { NOT = { has_government = communism } communism > 0.06 NOT = { original_tag = SWE } } add_to_variable = { ROOT.SWE_refugee_from_war_valid_countries = 1 } set_variable = { SWE_manpower_to_communist_support = party_popularity@communism } if = { limit = { is_major = yes NOT = { original_tag = NOR original_tag = ICE original_tag = DEN original_tag = FIN } } multiply_variable = { SWE_manpower_to_communist_support = 40000 } } else_if = { limit = { is_major = no NOT = { original_tag = NOR original_tag = ICE original_tag = DEN original_tag = FIN } } multiply_variable = { SWE_manpower_to_communist_support = 3000 } } else_if = { limit = { OR = { original_tag = NOR original_tag = ICE original_tag = DEN original_tag = FIN } } multiply_variable = { SWE_manpower_to_communist_support = 50000 } } add_to_variable = { ROOT.SWE_refugee_from_war_total_manpower_gained = SWE_manpower_to_communist_support } if = { limit = { check_variable = { SWE_manpower_to_communist_support > ROOT.SWE_refugee_max_manpower_gained } NOT = { original_tag = SWE } } set_variable = { ROOT.SWE_refugee_max_manpower_gained = var:SWE_manpower_to_communist_support } set_variable = { ROOT.SWE_refugee_max_manpower_country = THIS } } if = { limit = { check_variable = { SWE_manpower_to_communist_support < ROOT.SWE_refugee_min_manpower_gained } NOT = { original_tag = SWE } } set_variable = { ROOT.SWE_refugee_min_manpower_gained = var:SWE_manpower_to_communist_support } set_variable = { ROOT.SWE_refugee_min_manpower_country = THIS } } } if = { limit = { NOT = { check_variable = { SWE_refugee_from_war_valid_countries = 0 } } } set_variable = { SWE_refugee_from_war_average_manpower_per_country = SWE_refugee_from_war_total_manpower_gained } divide_variable = { SWE_refugee_from_war_average_manpower_per_country = SWE_refugee_from_war_valid_countries } round_variable = SWE_refugee_from_war_average_manpower_per_country } } SWE_calc_communist_folkhemmet = { set_temp_variable = { SWE_cg = modifier@consumer_goods_expected_value } add_to_temp_variable = { SWE_cg = modifier@consumer_goods_factor } clamp_temp_variable = { var = SWE_cg min = 0 max = 100 } multiply_temp_variable = { SWE_cg = 0.5 } set_variable = { folkhemmet_max_cap = var:SWE_cg } multiply_temp_variable = { SWE_cg = 0.5 } set_variable = { folkhemmet_research_speed = var:SWE_cg } } SWE_is_norway_mostly_occupied = { if = { limit = { NOR = { NOT = { has_country_flag = SWE_already_capped_once } } } set_temp_variable = { occupation_counter = 0 } if = { limit = { 110 = { #Oslofjord SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 921 = { ##Telemarkor SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 922 = { #Agder SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 142 = { ##Vestlandet SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 920 = { #Opplande SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 143 = { #Trondelag SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 923 = { #Helgeland SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 144 = { #Oslofjord SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 924 = { #Oslofjord SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 924 = { #Nordland SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 925 = { #Finnland SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { check_variable = { occupation_counter > 2 } } NOR = { SWE_increase_the_cross_we_bear = yes } } } } SWE_is_finland_mostly_occupied = { if = { limit = { FIN = { NOT = { has_country_flag = SWE_already_capped_once }} } set_temp_variable = { occupation_counter = 0 } if = { limit = { 148 = { #Lappi SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 722 = { ##Petsamo SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 929 = { #Wololo Oulolo SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 150 = { ##Kuopio SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 149 = { #Vaasa SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 926 = { #Turku SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 927 = { #Häme SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 930 = { #Milelli SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 928 = { #Kymi SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 111 = { #Uusima SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { check_variable = { occupation_counter > 2 } } FIN = { SWE_increase_the_cross_we_bear = yes } } } } SWE_is_denmark_mostly_occupied = { if = { limit = { DEN = { NOT = { has_country_flag = SWE_already_capped_once }} } set_temp_variable = { occupation_counter = 0 } if = { limit = { 37 = { #Lappi SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 911 = { #Sjaelland SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 99 = { #Jylland SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { 912 = { #Söndejylland SWE_the_cross_we_bear_am_i_occupied_by_fascists_or_communists = yes } } log = "dwadw [?var:occupation_counter]" add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { check_variable = { occupation_counter > 1 } } DEN = { SWE_increase_the_cross_we_bear = yes } } } } SWE_is_ice_mostly_occupied = { if = { limit = { ICE = { NOT = { has_country_flag = SWE_already_capped_once }} } set_temp_variable = { occupation_counter = 0 } if = { limit = { 100 = { #Iceland controller = { OR = { AND = { is_subject_of = DEN DEN = { OR = { has_government = communism has_government = fascism AND = { DEN = { is_subject = yes OVERLORD = { OR = { has_government = fascism has_government = communism } } } } } } } has_government = fascism has_government = communism } } } } add_to_temp_variable = { occupation_counter = 1 } } if = { limit = { check_variable = { occupation_counter > 0 } } ICE = { SWE_increase_the_cross_we_bear = yes } } } } #Change name of States and VPs when appropriate. Expected to be used inside on_state_control_changed. FROM.FROM is state / ROOT is new controller / FROM is former controller #SWE_change_name_of_state_or_vp = { # if = { # LAPPI / LAPPLAND (Tornio / Torneå) (Inari / Enare) # limit = { # FROM.FROM = { # state = 148 #LAPPI # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_148_SWE } #Lappland # set_province_name = { id = 11125 name = VICTORY_POINTS_11125_SWE } #Torneå # set_province_name = { id = 6142 name = VICTORY_POINTS_6142_SWE } #Enare # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 11125 # reset_province_name = 6142 # } # } # else_if = { # OULU / ULEÅBORG // (Oulu / Uleåborg) # limit = { # FROM.FROM = { # state = 929 #OULU # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_929_SWE } #Uleåborg # set_province_name = { id = 158 name = VICTORY_POINTS_158_SWE } #Uleåborg # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 158 # } # } # else_if = { # VAASA / VASA // (Vaasa / Vasa) (Kokkola / Karleby) (Seinäjoki / Östermyra) # limit = { # FROM.FROM = { # state = 149 #VAASA # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_149_SWE } #Vasa # set_province_name = { id = 3122 name = VICTORY_POINTS_3122_SWE } #Vasa # set_province_name = { id = 66 name = VICTORY_POINTS_66_SWE } #Karleby # set_province_name = { id = 6013 name = VICTORY_POINTS_6013_SWE } #Östermyra # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 3122 # reset_province_name = 66 # reset_province_name = 6013 # } # } # else_if = { # TURKU / ÅBO // (Turku / Åbo) (Pori / Björneborg) (Rauma / Raumo) # limit = { # FROM.FROM = { # state = 926 #TURKU # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_926_SWE } #Åbo # set_province_name = { id = 3083 name = VICTORY_POINTS_3083_SWE } #Åbo # set_province_name = { id = 3117 name = VICTORY_POINTS_3117_SWE } #Björneborg # set_province_name = { id = 169 name = VICTORY_POINTS_169_SWE } #Raumo # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 3083 # reset_province_name = 3117 # reset_province_name = 169 # } # } # else_if = { # HÄME / TAMMERFORS // (Tampere / Tammerfors) (Hämeenlinna / Tavastehus) (Lahti / Lahtis) # limit = { # FROM.FROM = { # state = 927 #HÄME # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_927_SWE } #Tammerfors # set_province_name = { id = 3137 name = VICTORY_POINTS_3137_SWE } #Tammerfors # set_province_name = { id = 9167 name = VICTORY_POINTS_9167_SWE } #Tavastehus # set_province_name = { id = 67 name = VICTORY_POINTS_67_SWE } #Lahtis # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 3137 # reset_province_name = 9167 # reset_province_name = 67 # } # } # else_if = { # UUSIMAA / NYLAND // (Helsinki / Helsingfors) (Hanko / Hangö) (Porvoo / Borgå) # limit = { # FROM.FROM = { # state = 111 #UUSIMAA # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_111_SWE } #Nyland # set_province_name = { id = 11105 name = VICTORY_POINTS_11105_SWE } #Helsingfors # set_province_name = { id = 11211 name = VICTORY_POINTS_11211_SWE } #Hangö # set_province_name = { id = 6009 name = VICTORY_POINTS_6009_SWE } #Borgå # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 11105 # reset_province_name = 11211 # reset_province_name = 6009 # } # } # else_if = { # KARJALA / KARELEN (Viipuri / Viborg) # limit = { # FROM.FROM = { # state = 146 #KARJALA # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_146_SWE } #Karelen # set_province_name = { id = 9206 name = VICTORY_POINTS_9206_SWE } #Viborg # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 9206 # } # } # else_if = { # KYMI / VILLMANSTRAND (Lappeenranta / Villmanstrand) # limit = { # FROM.FROM = { # state = 928 #KYMI # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_928_SWE } #Villmanstrand # set_province_name = { id = 6082 name = VICTORY_POINTS_6082_SWE } #Villmanstrand # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 6082 # } # } # else_if = { # MIKKELI / ST MICHEL (Mikkeli / St Michel) (Savonlinna / Nyslott) # limit = { # FROM.FROM = { # state = 930 #MIKKELI # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # FROM.FROM = { set_state_name = STATE_930_SWE } #St Michel # set_province_name = { id = 165 name = VICTORY_POINTS_165_SWE } #St Michel # set_province_name = { id = 37 name = VICTORY_POINTS_37_SWE } #Nyslott # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 165 # reset_province_name = 37 # } # } # else_if = { # KUOPIO / KUOPIO (Kajaani / Kajana) # limit = { # FROM.FROM = { # state = 150 #KUOPIO # } # } # if = { #SWEDEN CONTROLLER # limit = { # ROOT = { original_tag = SWE } # } # set_province_name = { id = 3125 name = VICTORY_POINTS_3125_SWE } #Kajana # } # else_if = { #OTHER CONTROLLER # limit = { # FROM = { original_tag = SWE } # } # FROM.FROM = { reset_state_name = yes } # reset_province_name = 3125 # } # } #} SWE_increase_stormtrupper_cap = { effect_tooltip = { set_temp_variable = { SWE_new_militia_cap_for_tooltip = SWE_stormtrupper_division_cap } add_to_temp_variable = { SWE_new_militia_cap_for_tooltip = 4 } set_division_template_cap = { division_template = "Stormtrupper" division_cap = SWE_new_militia_cap_for_tooltip } } hidden_effect = { add_to_variable = { SWE_stormtrupper_division_cap = 4 } clamp_variable = { var = SWE_stormtrupper_division_cap min = 0 max = SWE_max_stormtrupper_division_cap } set_division_template_cap = { division_template = "Stormtrupper" division_cap = SWE_stormtrupper_division_cap } } }