# Allows you to create your own dynamic keys # to be called in localization. # defined_text -> this is it, we're defining the text # text -> a discrete entry that can be picked to display in loc. # trigger -> determines if a text entry will be picked or not. # (The triggers need to be valid for the scope the key is called in # (eg Root or From.From).) # localization_key -> points to the localization key # that'll be used if trigger passes # random_list can take a scoped variable as a seed if you don't want a predictable result defined_text = { # Country name = GetImportOrDomesticFilmIndustry text = { trigger = { is_major = yes } localization_key = DOMESTIC_FILM_INDUSTRY } text = { localization_key = IMPORTED_FILM_INDUSTRY } } defined_text = { # Country name = GetImportOrDomesticFilmIndustryDesc text = { trigger = { is_major = yes } localization_key = DOMESTIC_FILM_INDUSTRY_DESC } text = { localization_key = IMPORTED_FILM_INDUSTRY_DESC } } defined_text = { name = GetCountryAppropriateFilmProduction ###Allied films text = { trigger = { tag = AST } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = men_of_timor } 10 = { localization_key = soldiers_without_uniform } 10 = { localization_key = mid_east } } } text = { trigger = { tag = CAN } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = atlantic_patrol } 10 = { localization_key = front_of_steel } 10 = { localization_key = home_front } 10 = { localization_key = wings_of_youth } 10 = { localization_key = all_out_for_war } 10 = { localization_key = banshees_over_canada } } } text = { trigger = { tag = RAJ } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = the_planes_of_hindustan } 10 = { localization_key = road_to_victory } 10 = { localization_key = hes_in_the_navy } 10 = { localization_key = in_self_defence } } } text = { trigger = { OR = { tag = BEL tag = HOL } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = belguique_toujours } 10 = { localization_key = high_stakes_in_the_east } 10 = { localization_key = glorious_colours } 10 = { localization_key = litte_belgium } } } text = { trigger = { if = { limit = { is_major = yes } tag = ENG } else = { is_in_faction_with = ENG } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = the_lion_has_wings } 10 = { localization_key = the_battle_of_london } 10 = { localization_key = queens_messengers } 10 = { localization_key = in_which_we_serve } 10 = { localization_key = the_volunteer } 10 = { localization_key = fires_were_started } } } text = { trigger = { if = { limit = { is_major = yes } tag = USA } else = { is_in_faction_with = USA } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = women_in_defense } 10 = { localization_key = winning_your_wings } 10 = { localization_key = the_world_at_war } 10 = { localization_key = mission_accomplished } 10 = { localization_key = road_to_victory } 10 = { localization_key = the_fleet_that_came_to_stay } 10 = { localization_key = fury_in_the_pacific } 10 = { localization_key = its_your_war_too } } } ### Comintern text = { trigger = { if = { limit = { is_major = yes } tag = SOU } else = { is_in_faction_with = SOU } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = for_the_front } 10 = { localization_key = the_peoples_avengers } 10 = { localization_key = day_of_war } 10 = { localization_key = film_motherland } 10 = { localization_key = sons_of_the_motherland } 10 = { localization_key = moscow_strikes_back } } } ### Axis films text = { trigger = { if = { limit = { is_major = yes } tag = GER } else = { is_in_faction_with = GER } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = fluchtlinge } 10 = { localization_key = film_bismarck } 10 = { localization_key = wunschkonzert } 10 = { localization_key = anschlag_auf_baku } 10 = { localization_key = die_entlassung } 10 = { localization_key = besatzung_dora } 10 = { localization_key = opfergang } 10 = { localization_key = panorama } 10 = { localization_key = kolberg } } } text = { trigger = { if = { limit = { is_major = yes } tag = ITA } else = { is_in_faction_with = ITA } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = condottieri } 10 = { localization_key = scipio_africano } 10 = { localization_key = the_man_with_the_cross } } } ###CoPros text = { trigger = { if = { limit = { is_major = yes } tag = JAP } else = { is_in_faction_with = JAP } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. #10 = { localization_key = monkey_king } 10 = { localization_key = momotarou_umi_no_shinpei } 10 = { localization_key = genghis_khan } 10 = { localization_key = vow_in_the_desert } 10 = { localization_key = song_of_the_white_orchid } 10 = { localization_key = five_scouts } 10 = { localization_key = fire_on_that_flag } } } text = { trigger = { if = { limit = { is_major = yes } tag = CHI } else = { is_in_faction_with = CHI } } random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. #10 = { localization_key = monkey_king } 10 = { localization_key = mulan } 10 = { localization_key = defend_our_land } 10 = { localization_key = storm_on_the_border } 10 = { localization_key = children_of_china } } } text = { random_list = { seed = num_of_controlled_factories #Because otherwise seed is drawn directly from the country - it'll be the same each time. 10 = { localization_key = our_war } 10 = { localization_key = the_war_for_our_existence } 10 = { localization_key = war_in_the_skies } 10 = { localization_key = flags_raised } 10 = { localization_key = the_day_of_sacrifice } 10 = { localization_key = blood_and_toil } } } }