# Allows you to create your own dynamic keys # to be called in localization. # defined_text -> this is it, we're defining the text # text -> a discrete entry that can be picked to display in loc. # trigger -> determines if a text entry will be picked or not. # (The triggers need to be valid for the scope the key is called in # (eg Root or From.From).) # localization_key -> points to the localization key # that'll be used if trigger passes defined_text = { # Country name = Get_Yugo_Uprising_strength text = { trigger = { check_variable = { yug_total_com_size < 0.3 } } localization_key = YUG_weak_communists } text = { trigger = { check_variable = { yug_total_com_size > 0.29 } check_variable = { yug_total_com_size < 0.6 } } localization_key = YUG_average_communists } text = { trigger = { check_variable = { yug_total_com_size > 0.59 } check_variable = { yug_total_com_size < 0.8 } } localization_key = YUG_strong_communists } text = { trigger = { check_variable = { yug_total_com_size > 0.79 } } localization_key = YUG_very_strong_communists } } defined_text = { name = GetRomanianStrengthinState text = { trigger = { check_variable = { claim_strength_ROM > 0 } } localization_key = ROM_strength } } defined_text = { name = GetGermanStrengthinState text = { trigger = { check_variable = { claim_strength_GER > 0 } } localization_key = GER_strength } } defined_text = { name = GetItalianStrengthinState text = { trigger = { check_variable = { claim_strength_ITA > 0 } } localization_key = ITA_strength } } defined_text = { name = GetHungarianStrengthinState text = { trigger = { check_variable = { claim_strength_HUN > 0 } } localization_key = HUN_strength } } defined_text = { # Country name = GetPrincessName text = { trigger = { original_tag = ITA } localization_key = italian_princess_name } text = { trigger = { original_tag = GER } localization_key = german_princess_name } text = { trigger = { original_tag = HUN } localization_key = hungarian_princess_name } text = { trigger = { original_tag = SPR } localization_key = spanish_princess_name } } defined_text = { # Country name = GetFamilyName text = { trigger = { original_tag = ITA } localization_key = italian_dynasty_name } text = { trigger = { original_tag = GER } localization_key = german_dynasty_name } text = { trigger = { original_tag = HUN } localization_key = hungarian_dynasty_name } text = { trigger = { original_tag = SPR } localization_key = spanish_dynasty_name } } defined_text = { # Country name = GetAlliesName text = { trigger = { event_target:yugoslavia_wedding_partner = { original_tag = ITA } } localization_key = FACTION_NAME_GER_fascism } text = { trigger = { event_target:yugoslavia_wedding_partner = { original_tag = GER } } localization_key = GER_central_powers_faction } text = { trigger = { event_target:yugoslavia_wedding_partner = { original_tag = HUN } } localization_key = GER_central_powers_faction } text = { trigger = { event_target:yugoslavia_wedding_partner = { original_tag = SPR } } localization_key = carlist_text } text = { localization_key = Allies } } defined_text = { # Country name = GetLondonBelgrade text = { trigger = { has_war = yes } localization_key = VICTORY_POINTS_6103 } text = { trigger = { has_war = no } localization_key = VICTORY_POINTS_11586 } } defined_text = { # Country name = GetWeddingGoodBad text = { trigger = { has_war = yes } localization_key = YUG_wedding_bad } text = { trigger = { has_war = no } localization_key = YUG_wedding_good } }