# Example: # # example_trigger = { # tag = GER # is_ai = no # } # # # In a script file: # # trigger = { # exampel_trigger = yes # } # BEL_historical_ai = { OR = { AND = { is_historical_focus_on = yes has_game_rule = { rule = BEL_AI_BEHAVIOR option = DEFAULT } } has_country_flag = BEL_AI_RANDOM_HISTORICAL has_game_rule = { rule = BEL_AI_BEHAVIOR option = HISTORICAL } } } BEL_nationalist_fascist_ai = { OR = { has_country_flag = BEL_AI_RANDOM_NATIONALIST_FASCIST has_game_rule = { rule = BEL_AI_BEHAVIOR option = NATIONALIST_FASCIST } } } BEL_expansionist_fascist_ai = { OR = { has_country_flag = BEL_AI_RANDOM_EXPANSIONIST_FASCIST has_game_rule = { rule = BEL_AI_BEHAVIOR option = EXPANSIONIST_FASCIST } } } BEL_defensive_democrat_ai = { OR = { has_country_flag = BEL_AI_RANDOM_DEFENSIVE_DEMOCRAT has_game_rule = { rule = BEL_AI_BEHAVIOR option = DEFENSIVE_DEMOCRAT } } } BEL_communist_ai = { OR = { has_country_flag = BEL_AI_RANDOM_COMMUNIST has_game_rule = { rule = BEL_AI_BEHAVIOR option = COMMUNIST } } }