# Example: # # example_trigger = { # tag = GER # is_ai = no # } # # # In a script file: # # trigger = { # exampel_trigger = yes # } # DEN_aat = { # Trigger to check if playing as Denmark while having AAT original_tag = DEN has_dlc = "Arms Against Tyranny" } DEN_aat_is_subject = { # Trigger to check if playing as Denmark while having AAT and is a subject original_tag = DEN has_dlc = "Arms Against Tyranny" is_subject = yes } DEN_historical_ai = { OR = { AND = { is_historical_focus_on = yes has_game_rule = { rule = DEN_ai_behavior option = DEFAULT } } has_country_flag = DEN_AI_RANDOM_HISTORICAL has_game_rule = { rule = DEN_ai_behavior option = HISTORICAL } } } DEN_rearming_ai = { OR = { has_country_flag = DEN_AI_RANDOM_ALLIANCE_PLAN has_game_rule = { rule = DEN_ai_behavior option = DEN_rearmament_plan } } } DEN_royal_ai = { OR = { has_country_flag = DEN_AI_RANDOM_MONARCHIST_PLAN has_game_rule = { rule = DEN_ai_behavior option = DEN_monarchist_plan } } } DEN_fascist_ai = { OR = { has_country_flag = DEN_AI_RANDOM_FASCIST_PLAN has_game_rule = { rule = DEN_ai_behavior option = DEN_fascist_plan } } } DEN_designer_can_be_improved = { #Only meant to be used for tooltip purposes custom_trigger_tooltip = { tooltip = DEN_designer_can_be_improved_tt hidden_trigger = { always = yes } } } DEN_improved_designer = { #Only meant to be used for tooltip purposes custom_trigger_tooltip = { tooltip = DEN_improved_designer_tt hidden_trigger = { always = yes } } } DEN_potential_trading_partners = { OR = { original_tag = ENG original_tag = GER } has_country_flag = DEN_danish_trading_partner_flag } DEN_has_haeren_dynamic_modifier = { OR = { has_dynamic_modifier = { modifier = DEN_haeren_dynamic_modifier } has_dynamic_modifier = { modifier = DEN_haeren_dynamic_modifier_improved } has_dynamic_modifier = { modifier = DEN_haeren_dynamic_modifier_max_improved } } } DEN_has_sovaernet_dynamic_modifier = { OR = { has_dynamic_modifier = { modifier = DEN_sovaernet_dynamic_modifier } has_dynamic_modifier = { modifier = DEN_sovaernet_dynamic_modifier_improved } has_dynamic_modifier = { modifier = DEN_sovaernet_dynamic_modifier_max_improved } } } DEN_has_flyvevabnet_dynamic_modifier = { OR = { has_dynamic_modifier = { modifier = DEN_flyvevabnet_dynamic_modifier } has_dynamic_modifier = { modifier = DEN_flyvevabnet_dynamic_modifier_improved } has_dynamic_modifier = { modifier = DEN_flyvevabnet_dynamic_modifier_max_improved } } } DEN_has_war_preparations_dynamic_modifier = { has_dynamic_modifier = { modifier = DEN_war_preparations_dynamic_modifier } } DEN_has_political_edicts_dynamic_modifier = { has_dynamic_modifier = { modifier = DEN_political_edicts_dynamic_modifier } } DEN_allied_weapons_seller_trigger = { custom_trigger_tooltip = { tooltip = subsidy_allied_nation_tt FROM = { is_in_faction_with = ROOT } } } DEN_guarantor_seller_trigger = { if = { limit = { NOT = { has_country_flag = DEN_has_non_aggression_flag } } custom_trigger_tooltip = { tooltip = subsidy_non_aggression_nation_tt FROM = { has_variable = DEN_guaranteeing_nation } } } else = { custom_trigger_tooltip = { tooltip = "[?DEN.DEN_guaranteeing_nation.GetNameDef]" } hidden_trigger = { FROM = { has_country_flag = DEN_is_guaranteeing_denmark } } } } DEN_rearmament_seller_trigger = { if = { limit = { NOT = { has_completed_focus = DEN_strength_in_numbers } is_faction_leader = no } custom_trigger_tooltip = { tooltip = subsidy_faction_leader_tt FROM = { any_allied_country = { is_faction_leader = yes } } } } else_if = { limit = { has_country_flag = DEN_seeks_alliance_flag } custom_trigger_tooltip = { tooltip = "[?DEN.DEN_allied_nation.GetNameDef]" } FROM = { has_country_flag = DEN_allied_with_denmark } } else = { custom_trigger_tooltip = { tooltip = subsidy_allied_nation_tt FROM = { is_in_faction_with = ROOT } } } }