sp_air_radar = { specialization = specialization_air icon = GFX_sp_nuclear_radar project_tags = sp_tag_radar prototype_time = sp_time.prototype.medium complexity = sp_complexity.medium breakthrough_cost = { specialization_air = 1 } project_tags = sp_tag_radar available = { FROM = { has_tech = electronic_mechanical_engineering } } resource_cost = { resources = { steel = 6 aluminium = 6 } } ai_will_do = { base = 1 modifier = { factor = 3 ROOT = { is_major = yes } } modifier = { factor = 2 date > 1940.1.1 } } project_output = { country_effects = { custom_override_tooltip = { tooltip = tech_effect|radio_detection set_technology = { radio_detection = 1 popup = no } } custom_effect_tooltip = { localization_key = SP_UNLOCK_TECH TECH = cavity_magnatron } } facility_state_effects = { set_building_level = { type = radar_station level = 1 } } enable_equipment_modules = { limit = { has_dlc = "Gotterdammerung" has_dlc = "No Step Back" } lc_radar } enable_equipment_modules = { limit = { has_dlc = "Man the Guns" } ship_radar_1 } } generic_prototype_rewards = { sp_air_scientist_xp_generic_reward sp_nuclear_generic_electronics_tech_reward sp_nuclear_generic_industry_tech_reward sp_air_political_interference_generic_reward sp_air_generic_major_breakthrough_reward } }