technologies = { @radio = -3 @radar = -1 @computing = 3 @firecontrol = 4 @encryption_x = 1 @decryption_x = 5 @rockets_1940 = 0 @rockets_1942 = 2 @rockets_1943 = 4 @rockets_1944 = 6 @rockets_1945 = 8 @rockets_1946 = 10 electronic_mechanical_engineering = { # small boost to research speed research_speed_factor = 0.03 path = { leads_to_tech = radio research_cost_coeff = 1 } path = { leads_to_tech = mechanical_computing research_cost_coeff = 1 } path = { leads_to_tech = cavity_magnatron research_cost_coeff = 1 } enable_equipment_modules = { ship_fire_control_system_0 } research_cost = 1 start_year = 1936 folder = { name = electronics_folder position = { x = -1 y = 0 } } ai_will_do = { factor = 30 modifier = { factor = 3 date > "1937.1.1" } } categories = { electronics } on_research_complete = { custom_effect_tooltip = { localization_key = SP_UNLOCK_PROJECT PROJECT = sp_air_radar } } special_project_specialization = { specialization_air specialization_nuclear } } radio = { # units with radios can more efficiently join combats when there is room land_reinforce_rate = 0.02 coordination_bonus = 0.02 path = { leads_to_tech = improved_radio research_cost_coeff = 1 } research_cost = 2 folder = { name = electronics_folder position = { x = @radio y = 2 } } folder = { name = support_folder position = { x = 11 y = 9 } # x = 12 y = 0 } enable_equipment_modules = { tank_radio_1 radio_navigation_1 lc_radio_1 #Module for Land Cruiser } ai_will_do = { factor = 3 modifier = { factor = 6 has_war = yes } modifier = { is_major = yes factor = 2 } modifier = { factor = 5 date > "1939.8.1" } } categories = { electronics } special_project_specialization = { specialization_air } } improved_radio = { # units with radios can more efficiently join combats when there is room land_reinforce_rate = 0.02 coordination_bonus = 0.02 path = { leads_to_tech = advanced_radio research_cost_coeff = 1 } research_cost = 2 start_year = 1938 folder = { name = electronics_folder position = { x = @radio y = 6 } } enable_equipment_modules = { radio_navigation_2 tank_radio_2 lc_radio_2 #Module for Land Cruiser } ai_will_do = { factor = 3 modifier = { factor = 6 has_war = yes } modifier = { is_major = yes factor = 2 } modifier = { factor = 5 date > "1939.8.1" } } categories = { electronics } special_project_specialization = { specialization_air } } advanced_radio = { # units with radios can more efficiently join combats when there is room land_reinforce_rate = 0.01 coordination_bonus = 0.02 start_year = 1941 research_cost = 2 folder = { name = electronics_folder position = { x = @radio y = 12 } } enable_equipment_modules = { tank_radio_3 lc_radio_3 #Module for Land Cruiser } ai_will_do = { factor = 3 modifier = { factor = 6 has_war = yes } modifier = { is_major = yes factor = 2 } modifier = { factor = 5 date > "1942.3.1" } } categories = { electronics } special_project_specialization = { specialization_air } } radio_detection = { allow = { ROOT = { is_special_project_completed = sp:sp_air_radar } } enable_building = { building = radar_station level = 1 } coordination_bonus = 0.01 path = { leads_to_tech = cavity_magnatron research_cost_coeff = 1 } #enable_equipment_modules = { # ship_radar_1 # radio_navigation_1 #} research_cost = 1.75 #folder = { # name = electronics_folder # position = { x = @radar y = 2 } #} ai_will_do = { factor = 0 } categories = { electronics radar_tech } } cavity_magnatron = { #was decimetric radar # can build radars/radar boost in air/sea combat depends on radar level allow = { ROOT = { is_special_project_completed = sp:sp_air_radar } } is_special_project_tech = yes coordination_bonus = 0.01 research_cost = 1.25 start_year = 1938 enable_equipment_modules = { ship_radar_2 } folder = { name = electronics_folder position = { x = @radar y = 6 } } special_project_specialization = { specialization_air specialization_nuclear } path = { leads_to_tech = centimetric_radar research_cost_coeff = 1 } ai_will_do = { factor = 1 modifier = { OR = { tag = ENG } factor = 10 } modifier = { OR = { tag = USA date > "1939.6.1" } factor = 10 } modifier = { date < "1938.1.1" factor = 0.1 } modifier = { date > "1939.6.1" factor = 2 } modifier = { date > "1940.6.1" factor = 2 } } categories = { electronics radar_tech } enable_building = { building = radar_station level = 2 } } #improved_cavity_magnatron = { # # # radar boost in air/sea combat depends on radar level # enable_building = { # building = radar_station # level = 3 # } # coordination_bonus = 0.01 # enable_equipment_modules = { # ship_radar_2 # } # # path = { # leads_to_tech = centimetric_radar # research_cost_coeff = 1 # } # # research_cost = 1.25 # start_year = 1939 # # folder = { # name = electronics_folder # position = { x = 0 y = 8 } # } # # ai_will_do = { # factor = 1 # modifier = { # OR = { # tag = ENG # tag = USA # } # factor = 5 # } # modifier = { # date < "1939.1.1" # factor = 0.5 # } # } # # categories = { # electronics # radar_tech # } #} centimetric_radar = { allow = { ROOT = { is_special_project_completed = sp:sp_air_radar } } # radar boost in air/sea combat depends on radar level enable_building = { building = radar_station level = 4 } is_special_project_tech = yes special_project_specialization = { specialization_air specialization_nuclear } coordination_bonus = 0.02 static_anti_air_hit_chance_factor = 0.2 enable_equipment_modules = { air_air_radar_1 air_ground_radar_1 } path = { leads_to_tech = phased_array research_cost_coeff = 1 } research_cost = 1.25 start_year = 1940 folder = { name = electronics_folder position = { x = @radar y = 10 } } ai_will_do = { factor = 1 modifier = { factor = 4 OR = { tag = ENG tag = USA } } modifier = { factor = 0.1 date < "1940.1.1" } } categories = { electronics radar_tech } } phased_array = { is_special_project_tech = yes # radar boost in air/sea combat depends on radar level allow = { ROOT = { is_special_project_completed = sp:sp_air_radar } } enable_building = { building = radar_station level = 5 } coordination_bonus = 0.01 enable_equipment_modules = { air_air_radar_2 ship_radar_3 } special_project_specialization = { specialization_air specialization_nuclear } static_anti_air_hit_chance_factor = 0.2 path = { leads_to_tech = monopulse_radar research_cost_coeff = 1 } research_cost = 1.25 start_year = 1941 folder = { name = electronics_folder position = { x = @radar y = 12 } } ai_will_do = { factor = 1 modifier = { OR = { tag = ENG tag = USA } factor = 4 } modifier = { date < "1941.1.1" factor = 0.5 } } categories = { electronics radar_tech } } monopulse_radar = { is_special_project_tech = yes # radar boost in air/sea combat depends on radar level allow = { ROOT = { is_special_project_completed = sp:sp_air_radar } } enable_building = { building = radar_station level = 6 } coordination_bonus = 0.01 enable_equipment_modules = { ship_radar_4 air_ground_radar_2 } special_project_specialization = { specialization_air specialization_nuclear } static_anti_air_hit_chance_factor = 0.2 research_cost = 1.25 start_year = 1942 folder = { name = electronics_folder position = { x = @radar y = 14 } } ai_will_do = { factor = 1 modifier = { OR = { tag = ENG tag = USA } factor = 5 } } categories = { electronics radar_tech } } mechanical_computing = { # small boost to research speed research_speed_factor = 0.04 path = { leads_to_tech = computing_machine research_cost_coeff = 1 } path = { leads_to_tech = basic_fire_control_system research_cost_coeff = 1 } enable_equipment_modules = { bomb_sights_1 } research_cost = 2.5 folder = { name = electronics_folder position = { x = 3 y = 2 } } ai_will_do = { factor = 10 } categories = { electronics computing_tech } special_project_specialization = { specialization_nuclear } } computing_machine = { # small boost to research speed research_speed_factor = 0.05 path = { leads_to_tech = improved_computing_machine research_cost_coeff = 1 } path = { leads_to_tech = basic_encryption research_cost_coeff = 1 } path = { leads_to_tech = basic_decryption research_cost_coeff = 1 } path = { leads_to_tech = improved_fire_control_system research_cost_coeff = 1 } research_cost = 2.5 start_year = 1938 folder = { name = electronics_folder position = { x = @computing y = 6 } } ai_will_do = { factor = 6 modifier = { factor = 3 date > "1938.1.6" } modifier = { factor = 3 date > "1939.1.1" } } categories = { electronics encryption_tech decryption_tech computing_tech } special_project_specialization = { specialization_nuclear } } improved_computing_machine = { # small boost to research speed research_speed_factor = 0.08 enable_equipment_modules = { stabilizer bomb_sights_2 } path = { leads_to_tech = advanced_computing_machine research_cost_coeff = 1 } path = { leads_to_tech = improved_encryption research_cost_coeff = 1 } path = { leads_to_tech = improved_decryption research_cost_coeff = 1 } path = { leads_to_tech = advanced_fire_control_system research_cost_coeff = 1 } research_cost = 2.5 start_year = 1940 folder = { name = electronics_folder position = { x = @computing y = 10 } } ai_will_do = { factor = 3 modifier = { factor = 3 date > "1940.1.6" } modifier = { factor = 3 date > "1941.1.1" } modifier = { factor = 2 tag = GER } } categories = { electronics encryption_tech decryption_tech computing_tech } special_project_specialization = { specialization_nuclear } } advanced_computing_machine = { # small boost to research speed research_speed_factor = 0.08 path = { leads_to_tech = advanced_encryption research_cost_coeff = 1 } path = { leads_to_tech = advanced_decryption research_cost_coeff = 1 } research_cost = 2.5 start_year = 1942 folder = { name = electronics_folder position = { x = @computing y = 14 } } ai_will_do = { factor = 3 modifier = { factor = 3 date > "1942.1.6" } modifier = { factor = 3 date > "1943.1.1" } } categories = { electronics encryption_tech decryption_tech computing_tech } special_project_specialization = { specialization_nuclear } } basic_encryption = { # encryption 1 encryption = 1 research_cost = 1 start_year = 1938 allow_branch = { NOT = { has_dlc = "La Resistance" } } folder = { name = electronics_folder position = { x = @encryption_x y = 6 } } ai_will_do = { factor = 1.75 modifier = { has_war = yes factor = 3 } modifier = { num_of_military_factories < 50 factor = 1.5 # not a major } modifier = { factor = 3 tag = GER } modifier = { factor = 3 tag = SOV } } categories = { electronics encryption_tech } } improved_encryption = { # encryption 2 encryption = 1 allow_branch = { NOT = { has_dlc = "La Resistance" } } research_cost = 1 start_year = 1940 folder = { name = electronics_folder position = { x = @encryption_x y = 10 } } ai_will_do = { factor = 1.75 modifier = { has_war = yes factor = 3 } modifier = { num_of_military_factories < 50 factor = 1.5 # not a major } modifier = { factor = 3 tag = GER } modifier = { factor = 3 tag = SOV } } categories = { electronics encryption_tech } } advanced_encryption = { # encryption 3 encryption = 1 allow_branch = { NOT = { has_dlc = "La Resistance" } } research_cost = 1 start_year = 1942 folder = { name = electronics_folder position = { x = @encryption_x y = 14 } } ai_will_do = { factor = 1.75 modifier = { has_war = yes factor = 3 } modifier = { num_of_military_factories < 50 factor = 1.5 # not a major } modifier = { factor = 3 tag = GER } modifier = { factor = 3 tag = SOV } } categories = { electronics encryption_tech } } basic_decryption = { # decryption 1 decryption = 1 allow_branch = { NOT = { has_dlc = "La Resistance" } } research_cost = 1.5 start_year = 1938 folder = { name = electronics_folder position = { x = @decryption_x y = 6 } } ai_will_do = { factor = 1.5 modifier = { num_of_military_factories < 50 factor = 1.5 # not a major } modifier = { factor = 3 tag = GER } modifier = { factor = 3 tag = SOV } } categories = { electronics decryption_tech } } improved_decryption = { # decryption 2 decryption = 1 allow_branch = { NOT = { has_dlc = "La Resistance" } } research_cost = 1.5 start_year = 1940 folder = { name = electronics_folder position = { x = @decryption_x y = 10 } } ai_will_do = { factor = 1.5 modifier = { num_of_military_factories < 50 factor = 1.5 # not a major } modifier = { factor = 3 tag = GER } modifier = { factor = 3 tag = SOV } } categories = { electronics decryption_tech } } advanced_decryption = { # decryption 3 decryption = 1 allow_branch = { NOT = { has_dlc = "La Resistance" } } research_cost = 1.5 start_year = 1942 folder = { name = electronics_folder position = { x = @decryption_x y = 14 } } ai_will_do = { factor = 1.5 modifier = { num_of_military_factories < 50 factor = 1.5 # not a major } modifier = { factor = 3 tag = GER } modifier = { factor = 3 tag = SOV } } categories = { electronics decryption_tech } } basic_fire_control_system = { allow_branch = { has_dlc = "Man the Guns" } enable_equipment_modules = { ship_fire_control_system_1 } research_cost = 1 folder = { name = electronics_folder position = { x = @firecontrol y = 4 } } ai_will_do = { factor = 0.75 modifier = { OR = { tag = ENG tag = USA tag = JAP } factor = 3 } modifier = { OR = { can_research = improved_fire_control_system has_tech = improved_fire_control_system } factor = 0 } } categories = { electronics computing_tech naval_equipment } } improved_fire_control_system = { enable_equipment_modules = { ship_fire_control_system_2 } research_cost = 1 allow_branch = { has_dlc = "Man the Guns" } folder = { name = electronics_folder position = { x = @firecontrol y = 8 } } ai_will_do = { factor = 0.75 modifier = { OR = { tag = ENG tag = USA tag = JAP } factor = 3 } modifier = { OR = { can_research = advanced_fire_control_system has_tech = advanced_fire_control_system } factor = 0 } } categories = { electronics computing_tech naval_equipment } } advanced_fire_control_system = { enable_equipment_modules = { ship_fire_control_system_3 } allow_branch = { has_dlc = "Man the Guns" } research_cost = 1 folder = { name = electronics_folder position = { x = @firecontrol y = 12 } } ai_will_do = { factor = 0.75 modifier = { OR = { tag = ENG tag = USA tag = JAP } factor = 3 } } categories = { electronics computing_tech naval_equipment } } ### ## ### ### ### ### ### ## ## ### ### ## # # ### ### ## # # # # ## # ## ## # # # # # # # # # # # # # # # # # # # ## # # # # # # # ## # # # # # # # # # ## # # ### # # ## # # #### # # # # # ## # ## # #### # ## # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # ### # ### ## # # # ### ## # # # ### ## # # # # ## ### ## ## # basic_fortification_tech = { path = { leads_to_tech = coastal_fort_tech_1 research_cost_coeff = 1 } path = { leads_to_tech = land_fort_tech_1 research_cost_coeff = 1 } bunker_max_level_terrain_limit = 1 coastal_bunker_max_level_terrain_limit = 1 on_research_complete = { if = { limit = { has_dlc = "Gotterdammerung" } custom_effect_tooltip = { localization_key = SP_UNLOCK_PROJECT PROJECT = sp_land_stronghold_network } } } research_cost = 1.5 start_year = 1936 folder = { name = electronics_folder position = { x = 1 y = 0 } } ai_will_do = { factor = 1 } categories = { cat_fortification } } land_fort_tech_1 = { enable_equipment_modules = { lc_bunker_emplacement #Module for Land Cruiser } path = { leads_to_tech = land_fort_tech_2 research_cost_coeff = 1 } bunker_max_level_terrain_limit = 1 research_cost = 1.5 start_year = 1938 folder = { name = electronics_folder position = { x = 0 y = 6 } } ai_will_do = { factor = 1 } categories = { cat_fortification } } land_fort_tech_2 = { bunker_max_level_terrain_limit = 1 research_cost = 1.5 start_year = 1940 folder = { name = electronics_folder position = { x = 0 y = 10 } } ai_will_do = { factor = 1 } categories = { cat_fortification } } coastal_fort_tech_1 = { path = { leads_to_tech = coastal_fort_tech_2 research_cost_coeff = 1 } coastal_bunker_max_level_terrain_limit = 1 research_cost = 1.5 start_year = 1936 folder = { name = electronics_folder position = { x = 2 y = 2 } } ai_will_do = { factor = 1 } categories = { cat_fortification } } coastal_fort_tech_2 = { coastal_bunker_max_level_terrain_limit = 2 research_cost = 1.5 start_year = 1940 folder = { name = electronics_folder position = { x = 2 y = 10 } } ai_will_do = { factor = 1 } categories = { cat_fortification } } ### ## ## # # ### ### ### # # # # # # # # # # # # # # # # ### # # # ## ## # ### # # # # # # # # # # # # # # # # ## ## # # ### # # # # experimental_rockets = { enable_building = { building = rocket_site level = 3 } path = { leads_to_tech = sp_rockets_improved_guidance research_cost_coeff = 1 } path = { leads_to_tech = sp_rockets_rocket_bomber research_cost_coeff = 1 } path = { leads_to_tech = sp_rockets_dual_chamber_rocket_engine_1 research_cost_coeff = 1 } research_cost = 1.5 start_year = 1942 folder = { name = electronics_folder position = { x = 0 y = @rockets_1942 } } on_research_complete = { if = { limit = { has_dlc = "Gotterdammerung" } custom_effect_tooltip = { localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT TECH = sp_artillery_rocket_assisted_projectiles_tech EXTRA_PROJECT = sp_land_super_heavy_howitzer } } custom_effect_tooltip = { localization_key = SP_UNLOCK_PROJECT PROJECT = sp_rockets_flying_bomb } custom_effect_tooltip = { localization_key = SP_UNLOCK_PROJECT PROJECT = sp_rockets_ballistic_missile } custom_effect_tooltip = { localization_key = SP_UNLOCK_PROJECT PROJECT = sp_rocket_interceptor } } ai_will_do = { factor = 1 } categories = { rocketry } special_project_specialization = { specialization_air } } rocket_engines = { show_equipment_icon = yes # can build v1s/rocket planes enable_equipments = { limit = { NOT = { has_dlc = "By Blood Alone" } } rocket_interceptor_equipment_1 } #enable_equipments = { # guided_missile_equipment_1 #} enable_equipment_modules = { rocket_engine_1 } #rocket_artillery = { # Effects moved to the next rocket tech # soft_attack = 0.05 #} #rocket_artillery_brigade = { # soft_attack = 0.05 #} #mot_rocket_artillery_brigade = { # soft_attack = 0.05 #} #motorized_rocket_brigade = { # soft_attack = 0.05 #} # path = { # leads_to_tech = improved_rocket_engines # research_cost_coeff = 1 # } # path = { # leads_to_tech = jet_engines # research_cost_coeff = 1 # } research_cost = 2 start_year = 1944 # folder = { # name = electronics_folder # position = { x = 0 y = 2 } # } ai_will_do = { factor = 1 } categories = { rocketry } } sp_rockets_improved_guidance = { allow = { ROOT = { is_special_project_completed = sp:sp_rockets_flying_bomb } } special_project_specialization = { specialization_air } is_special_project_tech = yes enable_equipments = { #guided_missile_equipment_2 } enable_equipment_modules = { guided_anti_ship_missile } guided_missile = { air_range = 0.25 } rocket_artillery = { soft_attack = 0.1 } rocket_artillery_brigade = { soft_attack = 0.1 } mot_rocket_artillery_brigade = { soft_attack = 0.1 } motorized_rocket_brigade = { soft_attack = 0.1 } rocket_battery = { soft_attack = 0.1 } research_cost = 1 start_year = 1943 folder = { name = electronics_folder position = { x = 0 y = @rockets_1943 } } ai_will_do = { factor = 1 } categories = { rocketry } } sp_rockets_rocket_bomber = { allow = { ROOT = { is_special_project_completed = sp:sp_rockets_flying_bomb } } allow_branch = { has_dlc = "By Blood Alone" } special_project_specialization = { specialization_air } is_special_project_tech = yes enable_equipment_modules = { rocket_propelled_bombs } path = { leads_to_tech = sp_rockets_improved_rocket_bomber research_cost_coeff = 1 } research_cost = 1 start_year = 1944 folder = { name = electronics_folder position = { x = 2 y = @rockets_1944 } } ai_will_do = { factor = 1 } categories = { rocketry } } sp_rockets_improved_rocket_bomber = { allow = { ROOT = { is_special_project_completed = sp:sp_rockets_flying_bomb } } special_project_specialization = { specialization_air } is_special_project_tech = yes enable_equipment_modules = { improved_rocket_propelled_bombs } research_cost = 1 start_year = 1945 folder = { name = electronics_folder position = { x = 2 y = @rockets_1945 } } ai_will_do = { factor = 1 } categories = { rocketry } } improved_rocket_engines = { show_equipment_icon = yes # can build v2s enable_equipments = { limit = { NOT = { has_dlc = "By Blood Alone" } } rocket_interceptor_equipment_2 } enable_equipments = { #guided_missile_equipment_2 } enable_equipment_modules = { rocket_engine_2 } rocket_artillery = { soft_attack = 0.05 } rocket_artillery_brigade = { soft_attack = 0.05 } mot_rocket_artillery_brigade = { soft_attack = 0.05 } motorized_rocket_brigade = { soft_attack = 0.05 } # path = { # leads_to_tech = advanced_rocket_engines # research_cost_coeff = 1 # } research_cost = 1.5 start_year = 1945 # folder = { # name = electronics_folder # position = { x = 0 y = 4 } # } # ai_will_do = { factor = 1 } categories = { rocketry } } advanced_rocket_engines = { show_equipment_icon = yes # can build ICBMs? enable_equipments = { limit = { NOT = { has_dlc = "By Blood Alone" } } rocket_interceptor_equipment_3 } enable_equipments = { #guided_missile_equipment_3 } enable_equipment_modules = { rocket_engine_3 guided_anti_ship_missile } rocket_artillery_brigade = { soft_attack = 0.05 } mot_rocket_artillery_brigade = { soft_attack = 0.05 } motorized_rocket_brigade = { soft_attack = 0.05 } research_cost = 1.5 start_year = 1946 # folder = { # name = electronics_folder # position = { x = 0 y = 6 } # } # ai_will_do = { factor = 1 } categories = { rocketry } } jet_engines = { # folder = { # name = electronics_folder # position = { x = 2 y = 2 } # } # start_year = 1944 research_cost = 2 enable_equipment_modules = { tank_gas_turbine_engine jet_engine_1x jet_engine_2x jet_engine_3x jet_engine_4x jet_engine_6x } # folder = { # name = air_techs_folder # position = { x = 2 y = 11 } # } # folder = { # name = bba_air_techs_folder # position = { x = -1 y = 11 } # } desc = "JET_ENGINES_SPECIAL" on_research_complete = { custom_effect_tooltip = JET_ENGINES_RESEARCHED } ai_will_do = { factor = 1 } categories = { rocketry jet_technology } } atomic_research = { research_speed_factor = 0.04 #path = { # leads_to_tech = nuclear_reactor # research_cost_coeff = 1 #} start_year = 1940 research_cost = 5 folder = { name = electronics_folder position = { x = 0 y = 0 } } ai_will_do = { base = 1 modifier = { factor = 1.2 date > 1941.1.1 } modifier = { factor = 1.2 date > 1942.1.1 } modifier = { factor = 1.2 date > 1943.1.1 } modifier = { factor = 2 is_major = yes date > 1943.1.1 } modifier = { factor = 4 tag = USA } modifier = { add = 50 PHI_SEA = yes has_completed_focus = PHI_weapons_of_war } } categories = { nuclear } special_project_specialization = { specialization_nuclear } on_research_complete = { custom_effect_tooltip = { localization_key = SP_UNLOCK_PROJECT PROJECT = sp_nuclear_reactor } hidden_effect = { if = { limit = { has_dlc = "By Blood Alone" } if = { limit = { check_variable = { global.atomic_research_race < 3 } } add_to_variable = { global.atomic_research_race = 1 } if = { limit = { original_tag = ITA NOT = { has_country_flag = ITA_pioneer_in_atomic_research_flag } } set_country_flag = ITA_pioneer_in_atomic_research_flag } else_if = { limit = { check_variable = { global.atomic_research_race = 3 } NOT = { any_country = { original_tag = ITA has_country_flag = ITA_pioneer_in_atomic_research_flag } } } random_country = { limit = { original_tag = ITA } set_country_flag = ITA_late_to_the_atomic_party_flag } } } } } } } nuclear_reactor = { # can build reactors start_year = 1943 research_cost = 5 #folder = { # name = electronics_folder # position = { x = 0 y = 2 } #} #path = { # leads_to_tech = nukes # research_cost_coeff = 1 #} ai_will_do = { factor = 3 modifier = { tag = USA factor = 2 } } categories = { nuclear } special_project_specialization = { specialization_nuclear } enable_building = { building = nuclear_reactor level = 1 } } nuclear_reactor_heavy_water = { # can build reactors start_year = 1943 research_cost = 5 #folder = { # name = electronics_folder # position = { x = 0 y = 2 } #} #path = { # leads_to_tech = nukes # research_cost_coeff = 1 #} ai_will_do = { factor = 1 } categories = { nuclear } special_project_specialization = { specialization_nuclear } enable_building = { building = nuclear_reactor_heavy_water level = 1 } } nukes = { start_year = 1945 research_cost = 5 #folder = { # name = electronics_folder # position = { x = 0 y = 6 } #} ai_will_do = { factor = 10 } nuclear_production = 0.5 on_research_complete = { if = { limit = { tag = USA has_war_with = JAP } play_warning_to_japan_effect = yes } } categories = { nuclear } special_project_specialization = { specialization_nuclear } } lar_decryption_bonus_tech = { research_cost = 1.5 #Carrier Variant start_year = 1944 # only from focus!!! ##### allow = { always = no } decryption_power = 10 ai_will_do = { factor = 0 } ################ } ########## SPECIAL PROJECTS ########## ############################# ### Rocket Projects ### ############################# sp_rockets_dual_chamber_rocket_engine_1 = { allow = { ROOT = { is_special_project_completed = sp:sp_rocket_interceptor } } special_project_specialization = { specialization_air } is_special_project_tech = yes enable_equipments = { limit = { NOT = { has_dlc = "By Blood Alone" } } rocket_interceptor_equipment_2 } enable_equipment_modules = { rocket_engine_2 } path = { leads_to_tech = sp_rockets_dual_chamber_rocket_engine_2 research_cost_coeff = 1 } research_cost = 1.5 start_year = 1944 folder = { name = electronics_folder position = { x = -2 y = @rockets_1944 } } ai_will_do = { factor = 1 } categories = { rocketry } } sp_rockets_dual_chamber_rocket_engine_2 = { allow = { ROOT = { is_special_project_completed = sp:sp_rocket_interceptor } } special_project_specialization = { specialization_air } is_special_project_tech = yes enable_equipments = { limit = { NOT = { has_dlc = "By Blood Alone" } } rocket_interceptor_equipment_3 } enable_equipment_modules = { rocket_engine_3 } research_cost = 1.5 start_year = 1946 folder = { name = electronics_folder position = { x = -2 y = @rockets_1946 } } ai_will_do = { factor = 1 } categories = { rocketry } } }