leader_defense_skills = { ### NAVY ### 1 = { cost = 100 type = navy modifier = { naval_defense_factor = 0.05 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.0125 screening_efficiency = 0.015 } } 2 = { cost = 200 type = navy modifier = { naval_defense_factor = 0.10 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.025 screening_efficiency = 0.03 } } 3 = { cost = 400 type = navy modifier = { naval_defense_factor = 0.15 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.0375 screening_efficiency = 0.045 } } 4 = { cost = 800 type = navy modifier = { naval_defense_factor = 0.20 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.05 screening_efficiency = 0.06 } } 5 = { cost = 1600 type = navy modifier = { naval_defense_factor = 0.25 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.0625 screening_efficiency = 0.075 } } 6 = { cost = 3200 type = navy modifier = { naval_defense_factor = 0.30 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.075 screening_efficiency = 0.09 } } 7 = { cost = 6400 type = navy modifier = { naval_defense_factor = 0.35 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.0875 screening_efficiency = 0.105 } } 8 = { cost = 12800 type = navy modifier = { naval_defense_factor = 0.40 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.1 screening_efficiency = 0.12 } } 9 = { cost = 25600 type = navy modifier = { naval_defense_factor = 0.45 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.1125 screening_efficiency = 0.135 } } 10 = { cost = 51200 type = navy modifier = { naval_defense_factor = 0.50 } building_module_modifier = { naval_enemy_fleet_size_ratio_penalty_factor = 0.125 screening_efficiency = 0.15 } } ### Corps Commander ### 1 = { cost = 100 type = corps_commander modifier = { defence = 0.025 } } 2 = { cost = 200 type = corps_commander modifier = { defence = 0.05 } } 3 = { cost = 400 type = corps_commander modifier = { defence = 0.075 } } 4 = { cost = 800 type = corps_commander modifier = { defence = 0.10 } } 5 = { cost = 1600 type = corps_commander modifier = { defence = 0.125 } } 6 = { cost = 3200 type = corps_commander modifier = { defence = 0.15 } } 7 = { cost = 6400 type = corps_commander modifier = { defence = 0.175 } } 8 = { cost = 12800 type = corps_commander modifier = { defence = 0.20 } } 9 = { cost = 25600 type = corps_commander modifier = { defence = 0.225 } } 10 = { cost = 51200 type = corps_commander modifier = { defence = 0.25 } } ### Field Marshal ### 1 = { cost = 100 type = field_marshal modifier = { defence = 0.025 } } 2 = { cost = 200 type = field_marshal modifier = { defence = 0.05 } } 3 = { cost = 400 type = field_marshal modifier = { defence = 0.075 } } 4 = { cost = 800 type = field_marshal modifier = { defence = 0.10 } } 5 = { cost = 1600 type = field_marshal modifier = { defence = 0.125 } } 6 = { cost = 3200 type = field_marshal modifier = { defence = 0.15 } } 7 = { cost = 6400 type = field_marshal modifier = { defence = 0.175 } } 8 = { cost = 12800 type = field_marshal modifier = { defence = 0.20 } } 9 = { cost = 25600 type = field_marshal modifier = { defence = 0.225 } } 10 = { cost = 51200 type = field_marshal modifier = { defence = 0.25 } } }