leader_planning_skills = { ### NAVY ### 1 = { cost = 100 type = navy modifier = { naval_hit_chance = 0.05 naval_coordination = 0.01 } } 2 = { cost = 200 type = navy modifier = { naval_hit_chance = 0.1 naval_coordination = 0.03 } } 3 = { cost = 400 type = navy modifier = { naval_hit_chance = 0.15 naval_coordination = 0.05 } } 4 = { cost = 800 type = navy modifier = { naval_hit_chance = 0.2 naval_coordination = 0.07 } } 5 = { cost = 1600 type = navy modifier = { naval_hit_chance = 0.25 naval_coordination = 0.09 } } 6 = { cost = 3200 type = navy modifier = { naval_hit_chance = 0.3 naval_coordination = 0.12 } } 7 = { cost = 6400 type = navy modifier = { naval_hit_chance = 0.35 naval_coordination = 0.14 } } 8 = { cost = 12800 type = navy modifier = { naval_hit_chance = 0.40 naval_coordination = 0.16 } } 9 = { cost = 25600 type = navy modifier = { naval_hit_chance = 0.45 naval_coordination = 0.18 } } 10 = { cost = 51200 type = navy modifier = { naval_hit_chance = 0.50 naval_coordination = 0.20 } } ### Corps Commander ### 1 = { cost = 100 type = corps_commander modifier = { planning_speed = 0.05 max_planning = 0.02 } } 2 = { cost = 200 type = corps_commander modifier = { planning_speed = 0.1 max_planning = 0.04 } } 3 = { cost = 400 type = corps_commander modifier = { planning_speed = 0.15 max_planning = 0.06 } } 4 = { cost = 800 type = corps_commander modifier = { planning_speed = 0.2 max_planning = 0.08 } } 5 = { cost = 1600 type = corps_commander modifier = { planning_speed = 0.25 max_planning = 0.1 } } 6 = { cost = 3200 type = corps_commander modifier = { planning_speed = 0.3 max_planning = 0.12 } } 7 = { cost = 6400 type = corps_commander modifier = { planning_speed = 0.35 max_planning = 0.14 } } 8 = { cost = 12800 type = corps_commander modifier = { planning_speed = 0.4 max_planning = 0.16 } } 9 = { cost = 25600 type = corps_commander modifier = { planning_speed = 0.45 max_planning = 0.18 } } 10 = { cost = 51200 type = corps_commander modifier = { planning_speed = 0.5 max_planning = 0.2 } } ### Field Marshal ### 1 = { cost = 100 type = field_marshal modifier = { planning_speed = 0.05 max_planning = 0.02 } } 2 = { cost = 200 type = field_marshal modifier = { planning_speed = 0.1 max_planning = 0.04 } } 3 = { cost = 400 type = field_marshal modifier = { planning_speed = 0.15 max_planning = 0.06 } } 4 = { cost = 800 type = field_marshal modifier = { planning_speed = 0.2 max_planning = 0.08 } } 5 = { cost = 1600 type = field_marshal modifier = { planning_speed = 0.25 max_planning = 0.1 } } 6 = { cost = 3200 type = field_marshal modifier = { planning_speed = 0.3 max_planning = 0.12 } } 7 = { cost = 6400 type = field_marshal modifier = { planning_speed = 0.35 max_planning = 0.14 } } 8 = { cost = 12800 type = field_marshal modifier = { planning_speed = 0.4 max_planning = 0.16 } } 9 = { cost = 25600 type = field_marshal modifier = { planning_speed = 0.45 max_planning = 0.18 } } 10 = { cost = 51200 type = field_marshal modifier = { planning_speed = 0.5 max_planning = 0.2 } } }