leader_skills = { ### NAVY ### 1 = { cost = 100 type = navy modifier = { #naval_hit_chance = 0.05 #naval_coordination = 0.01 } } 2 = { cost = 200 type = navy modifier = { #naval_hit_chance = 0.1 #naval_coordination = 0.03 } } 3 = { cost = 400 type = navy modifier = { #naval_hit_chance = 0.15 #naval_coordination = 0.05 } } 4 = { cost = 800 type = navy modifier = { #naval_hit_chance = 0.2 #naval_coordination = 0.07 } } 5 = { cost = 1600 type = navy modifier = { #naval_hit_chance = 0.25 #naval_coordination = 0.09 } } 6 = { cost = 3200 type = navy modifier = { #naval_hit_chance = 0.3 #naval_coordination = 0.12 } } 7 = { cost = 6400 type = navy modifier = { #naval_hit_chance = 0.35 #naval_coordination = 0.14 } } 8 = { cost = 12800 type = navy modifier = { #naval_hit_chance = 0.40 #naval_coordination = 0.16 } } 9 = { cost = 25600 type = navy modifier = { #naval_hit_chance = 0.45 #naval_coordination = 0.18 } } ### Corps Commander ### 1 = { cost = 100 type = corps_commander } 2 = { cost = 300 type = corps_commander } 3 = { cost = 500 type = corps_commander } 4 = { cost = 1000 type = corps_commander } 5 = { cost = 1500 type = corps_commander } 6 = { cost = 2500 type = corps_commander } 7 = { cost = 5000 type = corps_commander } 8 = { cost = 7500 type = corps_commander } 9 = { cost = 10000 type = corps_commander } ### Field Marshal ### 1 = { cost = 100 type = field_marshal } 2 = { cost = 300 type = field_marshal } 3 = { cost = 500 type = field_marshal } 4 = { cost = 1000 type = field_marshal } 5 = { cost = 1500 type = field_marshal } 6 = { cost = 2500 type = field_marshal } 7 = { cost = 5000 type = field_marshal } 8 = { cost = 7500 type = field_marshal } 9 = { cost = 10000 type = field_marshal } ### Operative ### 1 = { cost = 100 type = operative modifier = { } } 2 = { cost = 1000 type = operative modifier = { intel_network_gain = 0.25 intelligence_agency_defense = 0.25 operation_outcome = 0.1 } } }