leader_traits = { ################################## # Common Traits ################################## SWE_wounded_in_protests = { type = all trait_type = status_trait non_shared_modifier = { skill_bonus_factor = -0.75 cannot_use_abilities = 1 } } SWE_disillusioned_with_the_government = { type = all trait_type = status_trait attack_skill = -3 defense_skill = -3 logistics_skill = -3 planning_skill = -3 } SWE_promoted_away_from_power = { type = { land } trait_type = personality_trait allowed = { FROM = { original_tag = SWE } } new_commander_weight = { factor = 0 } logistics_skill = -1 planning_skill = -1 modifier = { attrition = 0.04 supply_consumption_factor = 0.05 } } }