# Valid unit modifiers are not exhaustive # Currently supported: # army_morale # army_morale_factor # army_org # army_org_factor # supply_consumption_factor # equipment_capture # equipment_capture_factor # army_fuel_capacity_factor # army_fuel_consumption_factor # recon_factor # recon_factor_while_entrenched # transport_capacity (?) # breakthrough_factor # armor_factor # army_strength_factor # experience_loss_factor # leader_modifiers applies unit modifiers to all units under them as a general, similarly to traits. # army_attack_factor # army_defence_factor # max_dig_in # max_dig_in_factor # medals can have both ship_modifiers and unit_modifiers. If only one is filled, the medal will not be available to be awarded to the other type. # one_time_effect will NOT be run when awarded to a ship. @cost = 30 unit_medals = { ### NOR krigskorset = { #Historical available = { should_have_norwegian_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { army_morale_factor = 0.1 experience_loss_factor = -0.07 } ship_modifiers = { naval_morale_factor = 0.1 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } haakon_viis_frihetskors = { #Historical available = { should_have_norwegian_medals_trigger = yes OR = { has_government = democratic has_government = neutrality } } frame = 2 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 recon_factor = 0.05 } ship_modifiers = { naval_supply_consumption_factor = -0.1 naval_detection = 0.05 } officer_xp = 100 } krigsmedaljen = { #Historical available = { should_have_norwegian_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { max_dig_in_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { naval_mines_effect_reduction = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } haakon_viis_frihetsmedalje = { #Historical available = { should_have_norwegian_medals_trigger = yes OR = { has_government = democratic has_government = neutrality } } frame = 4 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { breakthrough_factor = 0.1 army_attack_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.1 naval_damage_factor = 0.05 } officer_xp = 100 } folketskors = { # Alternate available = { should_have_norwegian_medals_trigger = yes has_government = communism } frame = 3 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_org_factor = 0.08 experience_loss_factor = -0.1 } ship_modifiers = { navy_org_factor = 0.08 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } norgeskors = { # Alternate available = { should_have_norwegian_medals_trigger = yes has_government = fascism } frame = 4 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_org_factor = 0.1 breakthrough_factor = 0.07 } ship_modifiers = { navy_org_factor = 0.08 naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } deltagermedaljen = { #Historical available = { should_have_norwegian_medals_trigger = yes } frame = 5 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { army_fuel_consumption_factor = -0.1 supply_consumption_factor = -0.05 } ship_modifiers = { navy_fuel_consumption_factor = -0.1 naval_supply_consumption_factor = -0.05 } officer_xp = 100 } haakon_viis_70arsmedalje = { #Historical available = { should_have_norwegian_medals_trigger = yes OR = { has_government = democratic has_government = neutrality } date > 1942.8.3 } frame = 6 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { army_attack_factor = 0.1 army_morale_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.1 naval_morale_factor = 0.05 } officer_xp = 100 } st_olavsmedaljen = { #Historical available = { should_have_norwegian_medals_trigger = yes OR = { has_government = democratic has_government = neutrality } } frame = 7 icon = "GFX_medal_icon_nor" cost = @cost unit_modifiers = { equipment_capture_factor = 0.1 breakthrough_factor = 0.05 } ship_modifiers = { naval_ship_recovery_chance = 0.1 naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } ### FIN mannerheim_cross = { #Historical available = { should_have_finnish_medals_trigger = yes NOT = { has_government = communism } } frame = 1 icon = "GFX_medal_icon_fin" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } order_of_the_red_star_finland = { #Alt-Communist (Made-up) available = { should_have_finnish_medals_trigger = yes has_government = communism } frame = 2 icon = "GFX_medal_icon_fin" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } cross_of_liberty = { available = { should_have_finnish_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_fin" cost = @cost unit_modifiers = { army_morale_factor = 0.1 experience_loss_factor = -0.2 } ship_modifiers = { naval_morale_factor = 0.1 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } order_of_the_white_rose = { #Historical available = { should_have_finnish_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_fin" cost = @cost unit_modifiers = { army_attack_factor = 0.05 breakthrough_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } order_of_the_lion = { #Historical available = { should_have_finnish_medals_trigger = yes } frame = 5 icon = "GFX_medal_icon_fin" cost = @cost unit_modifiers = { max_dig_in_factor = 0.1 recon_factor_while_entrenched = 0.1 } ship_modifiers = { naval_mines_effect_reduction = 0.1 navy_visibility = -0.1 } officer_xp = 100 } ### SWE norwegian_defense_cross_of_honor = { #unlocked by protecting narvik throughout the war available = { #Todo: Ask Carlo if he wants to piggyback on this tag = SWE has_country_flag = SWE_hero_of_narvik } frame = 1 icon = "GFX_medal_icon_default" #TODO VIKTOR: Add proper medal icon cost = @cost unit_modifiers = { army_defence_factor = 0.16 } ship_modifiers = { naval_defense_factor = 0.15 } #leader_modifier = { # transport_capacity = whatever #} officer_xp = 100 } ### DEN order_of_the_dannebrog = { #Historical available = { should_have_danish_medals_trigger = yes NOT = { has_government = communism } } frame = 1 icon = "GFX_medal_icon_den" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } order_of_the_civil_union = { #Alt-Communist (Made-up) available = { should_have_danish_medals_trigger = yes has_government = communism } frame = 2 icon = "GFX_medal_icon_den" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } ### GER iron_cross_second_class = { available = { should_have_german_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_ger" cost = @cost unit_modifiers = { army_org_factor = 0.1 } ship_modifiers = { navy_org_factor = 0.1 } #leader_modifier = { # transport_capacity = whatever #} officer_xp = 100 } knights_cross = { available = { should_have_german_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_ger" cost = @cost unit_modifiers = { recon_factor = 0.15 } ship_modifiers = { naval_detection = 0.15 } officer_xp = 100 } knights_cross_oak_leaves = { available = { should_have_german_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_ger" cost = @cost unit_modifiers = { army_fuel_consumption_factor = -0.075 supply_consumption_factor = -0.075 } ship_modifiers = { navy_fuel_consumption_factor = -0.05 naval_supply_consumption_factor = -0.05 } officer_xp = 100 } knights_cross_swords_and_diamonds = { available = { should_have_german_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_ger" cost = @cost unit_modifiers = { breakthrough_factor = 0.075 } ship_modifiers = { naval_critical_score_chance_factor = 0.1 } officer_xp = 100 } ### USA bronze_star = { available = { should_have_usa_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { army_morale_factor = 0.05 army_org_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 naval_morale_factor = 0.05 } officer_xp = 100 } silver_star = { available = { should_have_usa_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 } ship_modifiers = { naval_supply_consumption_factor = -0.1 } officer_xp = 100 } distinguished_service_cross = { available = { should_have_usa_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } medal_of_honor = { available = { should_have_usa_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_usa" cost = @cost unit_modifiers = { experience_loss_factor = -0.2 } ship_modifiers = { experience_gain_navy_unit_factor = 0.2 } officer_xp = 100 } ### SOV battle_merit_medal = { available = { should_have_soviet_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_sov" cost = @cost unit_modifiers = { army_morale_factor = 0.15 } ship_modifiers = { naval_morale_factor = 0.2 } officer_xp = 100 } order_of_kutuzov = { available = { should_have_soviet_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_sov" cost = @cost unit_modifiers = { max_dig_in_factor = 0.15 } ship_modifiers = { naval_mines_effect_reduction = 0.15 } officer_xp = 100 } order_of_the_red_banner = { available = { should_have_soviet_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_sov" cost = @cost unit_modifiers = { army_strength_factor = 0.075 } ship_modifiers = { naval_critical_effect_factor = -0.1 } officer_xp = 100 } hero_of_the_soviet_union = { available = { should_have_soviet_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_sov" cost = @cost unit_modifiers = { army_org_factor = 0.1 } ship_modifiers = { navy_org_factor = 0.1 } officer_xp = 100 } ### ENG dispatches_oak_leaves = { available = { should_have_english_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { recon_factor_while_entrenched = 0.25 } ship_modifiers = { spotting_chance = 0.1 } officer_xp = 100 } order_british_empire = { available = { should_have_english_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { army_strength_factor = 0.1 } ship_modifiers = { naval_critical_effect_factor = -0.1 } officer_xp = 100 } distinguished_service_order = { available = { should_have_english_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { army_defence_factor = 0.075 } ship_modifiers = { naval_defense_factor = 0.075 } officer_xp = 100 } victoria_cross = { available = { should_have_english_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_eng" cost = @cost unit_modifiers = { army_morale_factor = 0.15 } ship_modifiers = { naval_morale_factor = 0.15 } officer_xp = 100 } ### FRA combatants_cross = { available = { should_have_french_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { max_dig_in_factor = 0.1 recon_factor_while_entrenched = 0.1 } ship_modifiers = { naval_mines_effect_reduction = 0.1 spotting_chance = 0.1 } officer_xp = 100 } war_cross = { available = { should_have_french_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { army_org_factor = 0.075 } ship_modifiers = { navy_org_factor = 0.15 } officer_xp = 100 } order_of_liberation = { available = { should_have_french_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { army_fuel_consumption_factor = -0.15 } ship_modifiers = { navy_fuel_consumption_factor = -0.15 } officer_xp = 100 } legion_of_honor = { available = { should_have_french_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_fra" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 army_defence_factor = 0.05 } ship_modifiers = { naval_supply_consumption_factor = -0.1 naval_defense_factor = 0.05 } officer_xp = 100 } ### ITA war_merit_cross = { available = { should_have_italian_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { equipment_capture_factor = 0.1 army_morale_factor = 0.075 } ship_modifiers = { naval_ship_recovery_chance = 0.1 naval_morale_factor = 0.075 } officer_xp = 100 } cross_of_military_valor = { available = { should_have_italian_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 army_strength_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.1 naval_morale_factor = 0.075 } officer_xp = 100 } order_of_savoy_fifth = { available = { should_have_italian_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 army_defence_factor = -0.05 } ship_modifiers = { naval_supply_consumption_factor = -0.1 naval_defense_factor = -0.075 } officer_xp = 100 } order_of_savoy_first = { available = { should_have_italian_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_ita" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } ### JAP military_medal_of_honor = { available = { should_have_japanese_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { army_morale_factor = 0.075 } ship_modifiers = { naval_morale_factor = 0.075 } officer_xp = 100 } sacred_treasure = { available = { should_have_japanese_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { army_morale_factor = 0.05 army_strength_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.075 naval_critical_effect_factor = -0.1 } officer_xp = 100 } golden_kite = { available = { should_have_japanese_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { supply_consumption_factor = -0.1 army_attack_factor = 0.05 } ship_modifiers = { naval_supply_consumption_factor = -0.1 naval_damage_factor = 0.05 } officer_xp = 100 } order_of_chrysanthemum = { available = { should_have_japanese_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { breakthrough_factor = 0.15 } ship_modifiers = { naval_critical_score_chance_factor = 0.15 } officer_xp = 100 } great_east_asia_war_medal = { available = { should_have_japanese_medals_trigger = yes } frame = 5 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { max_dig_in_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { naval_mines_effect_reduction = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } order_of_the_rising_sun = { available = { should_have_japanese_medals_trigger = yes } frame = 6 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 army_attack_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 naval_damage_factor = 0.05 } officer_xp = 100 } order_of_the_paulownia_flowers = { available = { should_have_japanese_medals_trigger = yes } frame = 7 icon = "GFX_medal_icon_jap" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 } ship_modifiers = { naval_supply_consumption_factor = -0.15 } officer_xp = 100 } # MEN genghis_khan_military_merit_badge = { available = { original_tag = MEN } frame = 1 icon = "GFX_medal_icon_men" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 breakthrough_factor = 0.05 army_attack_factor = 0.05 } ship_modifiers = { naval_supply_consumption_factor = -0.15 naval_damage_factor = 0.05 naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } # ETH #Military Medal of Merit of the Order of St. George ETH_order_of_st_george = { available = { should_have_ethiopian_medals_trigger = yes NOT = { has_government = communism } } frame = 1 icon = "GFX_medal_icon_eth" cost = @cost unit_modifiers = { army_org_factor = 0.1 } ship_modifiers = { navy_org_factor = 0.1 } officer_xp = ETH.ETH_medal_xp_gain } # Order of the Grand Star of Honour of Socialist Ethiopia ETH_order_of_the_grand_star = { available = { should_have_ethiopian_medals_trigger = yes has_government = communism } frame = 2 icon = "GFX_medal_icon_eth" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = ETH.ETH_medal_xp_gain } # Distinguished Military Medal of Haile Selassie the First ETH_military_medal_haile_selassie = { available = { should_have_ethiopian_medals_trigger = yes has_government = neutrality } frame = 3 icon = "GFX_medal_icon_eth" cost = @cost unit_modifiers = { army_morale_factor = 0.15 } ship_modifiers = { naval_morale_factor = 0.15 } officer_xp = ETH.ETH_medal_xp_gain } # Military Medal of Gugsa ETH_military_medal_gugsa = { available = { should_have_ethiopian_medals_trigger = yes has_government = fascism has_country_leader = { ruling_only = yes character = ETH_haile_selassie_gugsa } } frame = 4 icon = "GFX_medal_icon_eth" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 } ship_modifiers = { naval_supply_consumption_factor = -0.15 } officer_xp = ETH.ETH_medal_xp_gain } ETH_military_medal_haymanot = { available = { should_have_ethiopian_medals_trigger = yes has_government = fascism has_country_leader = { ruling_only = yes character = ETH_hailu_tekle_haymanot } } frame = 5 icon = "GFX_medal_icon_eth" cost = @cost unit_modifiers = { breakthrough_factor = 0.1 } ship_modifiers = { naval_critical_score_chance_factor = 0.1 } officer_xp = ETH.ETH_medal_xp_gain } ETH_military_medal_jofir = { available = { should_have_ethiopian_medals_trigger = yes has_government = fascism has_country_leader = { ruling_only = yes character = ETH_abba_jofir } } frame = 6 icon = "GFX_medal_icon_eth" cost = @cost unit_modifiers = { recon_factor = 0.1 } ship_modifiers = { naval_detection = 0.1 } officer_xp = ETH.ETH_medal_xp_gain } ETH_military_medal_democratic_communist = { available = { should_have_ethiopian_medals_trigger = yes OR = { has_government = democratic has_government = communism } } frame = 2 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 } ship_modifiers = { naval_supply_consumption_factor = -0.15 } officer_xp = ETH.ETH_medal_xp_gain } ETH_gold_medal = { available = { should_have_ethiopian_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { equipment_capture_factor = 0.15 } ship_modifiers = { naval_ship_recovery_chance = 0.15 } officer_xp = ETH.ETH_medal_xp_gain } ETH_silver_medal = { available = { should_have_ethiopian_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { experience_loss_factor = -0.25 } ship_modifiers = { experience_gain_navy_unit_factor = 0.25 } officer_xp = ETH.ETH_medal_xp_gain } ### CHL ### chilean_medal_of_valor = { available = { should_have_chilean_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { army_morale_factor = 0.1 experience_loss_factor = -0.05 } ship_modifiers = { naval_morale_factor = 0.1 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } order_of_bernardo_o_higgins = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } } frame = 2 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_strength_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_critical_effect_factor = -0.1 } officer_xp = 100 } chilean_order_of_merit = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } } frame = 3 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { army_attack_factor = 0.05 breakthrough_factor = 0.05 army_strength_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 naval_critical_effect_factor = -0.1 naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } carabineros_medal_of_chile = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } } frame = 4 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { recon_factor = 0.15 supply_consumption_factor = -0.1 } ship_modifiers = { naval_detection = 0.15 naval_supply_consumption_factor = -0.1 } officer_xp = 100 } legion_of_merit_of_chile = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } } frame = 5 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_morale_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_morale_factor = 0.05 } officer_xp = 100 } royal_order_of_the_steel_crown = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } has_completed_focus = CHL_crown_antoine_as_sovereign_king } frame = 6 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { breakthrough_factor = 0.15 army_attack_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.15 naval_damage_factor = 0.05 } officer_xp = 100 } noble_and_royal_order_of_the_southern_star = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } has_completed_focus = CHL_crown_antoine_as_sovereign_king } frame = 7 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { army_org_factor = 0.1 army_morale_factor = 0.05 supply_consumption_factor = -0.05 } ship_modifiers = { navy_org_factor = 0.1 naval_morale_factor = 0.05 naval_supply_consumption_factor = -0.05 } officer_xp = 100 } knights_cross_of_the_legion_of_the_southern_constellation = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } has_completed_focus = CHL_crown_antoine_as_sovereign_king } frame = 8 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { max_dig_in_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { naval_mines_effect_reduction = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } knight_cross_of_the_southern_constellation = { available = { should_have_chilean_medals_trigger = yes NOT = { has_completed_focus = CHL_avenge_the_pacification_of_araucania } has_completed_focus = CHL_crown_antoine_as_sovereign_king } frame = 9 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { experience_loss_factor = -0.2 army_morale_factor = 0.1 } ship_modifiers = { experience_gain_navy_unit_factor = 0.2 naval_morale_factor = 0.1 } officer_xp = 100 } CHL_orden_el_sol_del_peru = { available = { should_have_chilean_medals_trigger = yes OR = { has_completed_focus = CHL_avenge_the_pacification_of_araucania has_completed_focus = CHL_crown_antoine_as_sovereign_king } } frame = 10 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { equipment_capture_factor = 0.1 army_defence_factor = 0.05 army_attack_factor = 0.05 } ship_modifiers = { naval_ship_recovery_chance = 0.1 naval_defense_factor = 0.05 naval_damage_factor = 0.05 } officer_xp = 100 } medalla_combatiente_pu_mapuche = { available = { should_have_chilean_medals_trigger = yes has_completed_focus = CHL_avenge_the_pacification_of_araucania } frame = 11 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 breakthrough_factor = 0.1 } ship_modifiers = { naval_critical_score_chance_factor = 0.1 naval_supply_consumption_factor = -0.15 } officer_xp = 100 } medalla_meli_witran_mapu = { available = { should_have_chilean_medals_trigger = yes has_completed_focus = CHL_avenge_the_pacification_of_araucania } frame = 12 icon = "GFX_medal_icon_chl" cost = @cost unit_modifiers = { army_defence_factor = 0.1 army_org_factor = 0.05 army_morale_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 naval_morale_factor = 0.05 naval_defense_factor = 0.1 } officer_xp = 100 } ### AUSTRIA ### AUS_medal_1= { available = { should_have_austrian_medals_trigger = yes OR = { has_government = fascism has_government = neutrality } } frame = 1 icon = "GFX_medal_icon_aus" cost = @cost unit_modifiers = { army_defence_factor = 0.025 army_org_factor = 0.05 army_morale_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 naval_morale_factor = 0.05 naval_defense_factor = 0.025 } officer_xp = 100 } ### HUNGARY ### HUN_medal_1 = { available = { should_have_hungarian_medals_trigger = yes NOT = { OR = { has_completed_focus = wuw_HUN_end_the_white_terror has_completed_focus = wuw_HUN_end_the_regency } } } frame = 1 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { army_org_factor = 0.05 army_morale_factor = 0.05 } ship_modifiers = { navy_org_factor = 0.05 naval_morale_factor = 0.05 } officer_xp = 100 } HUN_medal_2 = { available = { should_have_hungarian_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { army_defence_factor = 0.05 } ship_modifiers = { naval_defense_factor = 0.05 } officer_xp = 100 } HUN_medal_3 = { available = { should_have_hungarian_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { army_attack_factor = 0.025 breakthrough_factor = 0.025 } ship_modifiers = { naval_damage_factor = 0.025 naval_critical_score_chance_factor = 0.025 } officer_xp = 100 } HUN_medal_4 = { available = { should_have_hungarian_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { army_defence_factor = 0.025 army_org_factor = 0.025 } ship_modifiers = { navy_org_factor = 0.025 naval_defense_factor = 0.025 } officer_xp = 100 } HUN_medal_5 = { available = { should_have_hungarian_medals_trigger = yes has_completed_focus = wuw_HUN_reinstate_the_pragmatic_sanction } frame = 5 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { experience_loss_factor = -0.1 army_morale_factor = 0.025 } ship_modifiers = { experience_gain_navy_unit_factor = 0.1 naval_morale_factor = 0.025 } officer_xp = 100 } HUN_medal_6 = { available = { should_have_hungarian_medals_trigger = yes NOT = { has_government = communism } } frame = 6 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { experience_loss_factor = -0.1 army_org_factor = 0.03 } ship_modifiers = { navy_org_factor = 0.05 experience_gain_navy_unit_factor = 0.1 } officer_xp = 100 } HUN_medal_7 = { available = { should_have_hungarian_medals_trigger = yes OR = { owns_state = 76 owns_state = 83 owns_state = 84 owns_state = 82 } } frame = 7 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { equipment_capture_factor = 0.1 supply_consumption_factor = -0.1 } ship_modifiers = { naval_ship_recovery_chance = 0.1 naval_supply_consumption_factor = -0.1 } officer_xp = 100 } HUN_medal_8 = { available = { should_have_hungarian_medals_trigger = yes } frame = 8 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 } ship_modifiers = { naval_critical_score_chance_factor = 0.05 } officer_xp = 100 } HUN_medal_9 = { available = { should_have_hungarian_medals_trigger = yes } frame = 9 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { army_org_factor = 0.05 army_attack_factor = 0.01 army_defence_factor = 0.01 } ship_modifiers = { navy_org_factor = 0.05 naval_damage_factor = 0.01 naval_defense_factor = 0.01 } officer_xp = 100 } HUN_medal_10 = { available = { should_have_hungarian_medals_trigger = yes } frame = 10 icon = "GFX_medal_icon_hun" cost = @cost unit_modifiers = { army_org_factor = 0.05 breakthrough_factor = 0.025 } ship_modifiers = { navy_org_factor = 0.05 naval_critical_score_chance_factor = 0.025 } officer_xp = 100 } ### Generic Democratic democratic_gallantry = { available = { has_government = democratic should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 } officer_xp = 100 } democratic_honor = { available = { has_government = democratic should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 } ship_modifiers = { naval_supply_consumption_factor = -0.15 } officer_xp = 100 } democratic_war_cross = { available = { has_government = democratic should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { army_defence_factor = 0.05 recon_factor = 0.1 } ship_modifiers = { naval_detection = 0.1 naval_defense_factor = 0.05 } officer_xp = 100 } democratic_lion = { available = { has_government = democratic should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_democratic" cost = @cost unit_modifiers = { experience_loss_factor = -0.25 } ship_modifiers = { experience_gain_navy_unit_factor = 0.25 } officer_xp = 100 } ### Generic Communist communist_service_medal = { available = { has_government = communism should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 army_fuel_consumption_factor = -0.15 } ship_modifiers = { naval_supply_consumption_factor = -0.15 navy_fuel_consumption_factor = -0.15 } officer_xp = 100 } communist_red_star = { available = { has_government = communism should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_morale_factor = 0.1 army_defence_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.05 naval_defense_factor = 0.05 } officer_xp = 100 } communist_merit_medal = { available = { has_government = communism should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_org_factor = 0.1 } ship_modifiers = { navy_org_factor = 0.1 } officer_xp = 100 } communist_hero_of_revolution = { available = { has_government = communism should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_communism" cost = @cost unit_modifiers = { army_strength_factor = 0.1 } ship_modifiers = { naval_damage_factor = 0.1 } officer_xp = 100 } ### Generic Fascism fascism_bravery = { available = { has_government = fascism should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_org_factor = 0.1 } ship_modifiers = { navy_org_factor = 0.1 } officer_xp = 100 } fascism_merit = { available = { has_government = fascism should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } fascism_order_brave = { available = { has_government = fascism should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { armor_factor = 0.1 recon_factor = 0.1 } ship_modifiers = { naval_detection = 0.1 critical_receive_chance = -0.1 } officer_xp = 100 } fascism_heroism = { available = { has_government = fascism should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_fascism" cost = @cost unit_modifiers = { breakthrough_factor = 0.1 } ship_modifiers = { naval_critical_score_chance_factor = 0.1 } officer_xp = 100 } ### Generic Neutrality neutral_bravery = { available = { has_government = neutrality should_have_any_unique_medals_trigger = no } frame = 1 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { army_defence_factor = 0.05 max_dig_in_factor = 0.1 } ship_modifiers = { naval_defense_factor = 0.05 naval_mines_effect_reduction = 0.1 } officer_xp = 100 } neutral_military_order = { available = { has_government = neutrality should_have_any_unique_medals_trigger = no } frame = 2 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 army_morale_factor = 0.1 } ship_modifiers = { naval_morale_factor = 0.1 naval_supply_consumption_factor = -0.15 } officer_xp = 100 } neutral_sword = { available = { has_government = neutrality should_have_any_unique_medals_trigger = no } frame = 3 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { army_attack_factor = 0.05 } ship_modifiers = { naval_damage_factor = 0.05 } officer_xp = 100 } neutral_virtue = { available = { has_government = neutrality should_have_any_unique_medals_trigger = no } frame = 4 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { experience_loss_factor = -0.2 army_morale_factor = 0.05 } ship_modifiers = { naval_morale_factor = 0.05 experience_gain_navy_unit_factor = 0.05 } officer_xp = 100 } ### Unique yug_extreme_bravery = { available = { tag = YUG has_completed_focus = YUG_medal_for_extreme_bravery } frame = 1 icon = "GFX_medal_icon_default" cost = @cost unit_modifiers = { max_dig_in = 5 } officer_xp = 100 } SWE_medal_1 = { available = { tag = SWE } frame = 1 icon = "GFX_medal_icon_swe" cost = @cost unit_modifiers = { supply_consumption_factor = -0.15 max_dig_in_factor = 0.05 } officer_xp = 100 } medal_of_merit = { #technically basically modern available = { should_have_czechoslovak_medals_trigger = yes } frame = 1 icon = "GFX_medal_icon_cze" cost = @cost unit_modifiers = { breakthrough_factor = 0.05 army_attack_factor = 0.1 } officer_xp = 100 } military_order_of_the_white_lion = { #technically post-war available = { should_have_czechoslovak_medals_trigger = yes } frame = 2 icon = "GFX_medal_icon_cze" cost = @cost unit_modifiers = { army_morale_factor = 0.15 } officer_xp = 100 } bravery_before_the_enemy = { #established in exile available = { should_have_czechoslovak_medals_trigger = yes } frame = 3 icon = "GFX_medal_icon_cze" cost = @cost unit_modifiers = { army_defence_factor = 0.1 army_org_factor = 0.05 army_morale_factor = 0.05 } officer_xp = 100 } CZE_war_cross = { #established in exile available = { should_have_czechoslovak_medals_trigger = yes } frame = 4 icon = "GFX_medal_icon_cze" cost = @cost unit_modifiers = { army_defence_factor = 0.1 supply_consumption_factor = -0.1 } officer_xp = 100 } }