sub_units = { # Small airframe fighter = { sprite = light_plane priority = 1 active = yes type = fighter need = { small_plane_airframe = 1 } categories = { category_fighter } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } cv_fighter = { sprite = light_plane priority = 1 active = yes type = fighter need = { cv_small_plane_airframe = 1 } categories = { category_fighter category_carrier_fighter } carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 3 land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } cas = { sprite = light_plane priority = 2 active = yes type = cas need = { small_plane_cas_airframe = 1 } categories = { category_cas } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } cv_cas = { sprite = light_plane priority = 2 active = yes type = cas need = { cv_small_plane_cas_airframe = 1 } categories = { category_cas category_carrier_cas } carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 3 land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } nav_bomber = { sprite = light_plane priority = 3 active = yes type = naval_bomber need = { small_plane_naval_bomber_airframe = 1 } categories = { category_nav_bomber } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } cv_nav_bomber = { sprite = light_plane priority = 3 active = yes type = naval_bomber need = { cv_small_plane_naval_bomber_airframe = 1 } categories = { category_nav_bomber category_carrier_nav_bomber } carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 3 land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } suicide_craft = { sprite = light_plane priority = 9 active = yes type = suicide need = { small_plane_suicide_airframe = 1 } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } cv_suicide_craft = { sprite = light_plane priority = 9 active = yes type = suicide need = { cv_small_plane_suicide_airframe = 1 } carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 3 land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } # Medium airframe tac_bomber = { sprite = medium_plane priority = 4 active = yes type = tactical_bomber need = { medium_plane_airframe = 1 } categories = { category_tac_bomber } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } heavy_fighter = { sprite = medium_plane priority = 1 active = yes type = heavy_fighter need = { medium_plane_fighter_airframe = 1 } categories = { category_heavy_fighter } land_air_wing_size = 100 mega_carrier_air_wing_size = 5 } scout_plane = { sprite = light_plane priority = 1 active = yes type = scout_plane need = { medium_plane_scout_plane_airframe = 1 } categories = { category_scout_plane } land_air_wing_size = 10 mega_carrier_air_wing_size = 10 } # Large airframe strat_bomber = { sprite = heavy_plane priority = 5 active = yes type = strategic_bomber need = { large_plane_airframe = 1 } categories = { category_strat_bomber } land_air_wing_size = 100 mega_carrier_air_wing_size = 5 } maritime_patrol_plane = { sprite = heavy_plane priority = 5 active = yes type = maritime_patrol_plane need = { large_plane_maritime_patrol_plane_airframe = 1 } categories = { category_strat_bomber category_maritime_patrol_bomber } land_air_wing_size = 10 mega_carrier_air_wing_size = 10 } # Non-BBA archetypes jet_fighter = { sprite = jet_plane priority = 1 active = yes type = fighter need = { jet_fighter_equipment = 1 } categories = { category_fighter } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } jet_tac_bomber = { sprite = medium_plane priority = 4 active = yes type = tactical_bomber need = { jet_tac_bomber_equipment = 1 } categories = { category_tac_bomber } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } jet_strat_bomber = { sprite = heavy_plane priority = 5 active = yes type = strategic_bomber need = { jet_strat_bomber_equipment = 1 } categories = { category_strat_bomber } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } rocket_interceptor = { sprite = light_plane priority = 7 active = yes type = interceptor need = { rocket_interceptor_equipment = 1 } land_air_wing_size = 100 mega_carrier_air_wing_size = 10 } # Other transport_plane = { sprite = heavy_plane priority = 6 active = yes type = air_transport need = { transport_plane_equipment = 1 } land_air_wing_size = 100 } guided_missile = { sprite = missile_default priority = 8 active = yes type = missile need = { guided_missile_equipment = 1 } land_air_wing_size = 100 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } explosive_ammo = { sprite = missile_default priority = 8 active = yes type = emplacement_gun_ammo need = { explosive_ammo_equipment = 1 } land_air_wing_size = 1 } ballistic_missile = { sprite = missile_default priority = 8 active = yes type = ballistic_missile need = { ballistic_missile_equipment = 1 } land_air_wing_size = 100 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } nuclear_missile = { sprite = missile_default priority = 8 active = yes type = nuclear_missile need = { nuclear_missile_equipment = 1 } land_air_wing_size = 1 carrier_air_wing_size = 1 submarine_carrier_air_wing_size = 1 } sam_missile = { sprite = missile_default priority = 8 active = yes type = sam_missile need = { sam_missile_equipment = 1 } land_air_wing_size = 100 carrier_air_wing_size = 10 submarine_carrier_air_wing_size = 10 } mothership = { sprite = mothership priority = 6 active = yes type = fighter need = { mothership_equipment = 1 } categories = { category_fighter } land_air_wing_size = 10 mega_carrier_air_wing_size = 10 } strat_bomber_intercontinental = { sprite = strat_bomber_intercontinental priority = 3 active = yes type = strategic_bomber need = { strat_bomber_intercontinental_equipment = 1 } categories = { category_strat_bomber } land_air_wing_size = 100 mega_carrier_air_wing_size = 5 } }