sub_units = { amphibious_armor = { abbreviation = "ATK" sprite = amphibious_armor map_icon_category = armored priority = 2501 ai_priority = 2000 active = yes special_forces = yes marines = yes type = { armor } group = armor categories = { category_tanks category_front_line category_all_armor category_army category_amphibious_tanks category_marines_and_amphibious } combat_width = 2 need = { amphibious_tank_chassis = 50 } manpower = 500 max_organisation = 10 default_morale = 0.3 training_time = 180 max_strength = 2 weight = 1 supply_consumption = 0.2 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } plains = { attack = -0.1 movement = -0.1 } jungle = { attack = -0.3 movement = -0.4 } urban = { attack = -0.4 defence = -0.1 } marsh = { attack = 0.3 } river = { attack = 0.4 } amphibious = { attack = 0.6 } } amphibious_light_armor = { abbreviation = "LAM" sprite = amphibious_armor map_icon_category = armored priority = 2501 ai_priority = 2000 active = yes special_forces = yes marines = yes type = { armor amphibious } group = armor categories = { category_tanks category_front_line category_all_armor category_army category_amphibious_tanks } combat_width = 2 need = { light_tank_amphibious_chassis = 50 } manpower = 500 max_organisation = 10 default_morale = 0.3 training_time = 180 max_strength = 2 weight = 1 supply_consumption = 0.2 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } plains = { attack = -0.1 movement = -0.1 } jungle = { attack = -0.3 movement = -0.4 } urban = { attack = -0.4 defence = -0.1 } marsh = { attack = 0.3 } river = { attack = 0.4 } amphibious = { attack = 0.6 } } amphibious_medium_armor = { abbreviation = "MAM" sprite = amphibious_armor map_icon_category = armored priority = 2501 ai_priority = 2000 active = yes special_forces = yes marines = yes type = { armor amphibious } group = armor categories = { category_tanks category_front_line category_all_armor category_army category_amphibious_tanks } combat_width = 2 need = { medium_tank_amphibious_chassis = 50 } manpower = 500 max_organisation = 10 default_morale = 0.3 training_time = 180 max_strength = 2 weight = 1 supply_consumption = 0.2 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } plains = { attack = -0.1 movement = -0.1 } jungle = { attack = -0.3 movement = -0.4 } urban = { attack = -0.4 defence = -0.1 } marsh = { attack = 0.3 } river = { attack = 0.4 } amphibious = { attack = 0.6 } } amphibious_heavy_armor = { abbreviation = "HAM" sprite = amphibious_armor map_icon_category = armored priority = 2501 ai_priority = 2000 active = yes special_forces = yes marines = yes type = { armor amphibious } group = armor categories = { category_tanks category_front_line category_all_armor category_army category_amphibious_tanks } combat_width = 2 need = { heavy_tank_amphibious_chassis = 50 } manpower = 500 max_organisation = 10 default_morale = 0.3 training_time = 180 max_strength = 2 weight = 1 supply_consumption = 0.2 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 } plains = { attack = -0.1 movement = -0.1 } jungle = { attack = -0.3 movement = -0.4 } urban = { attack = -0.4 defence = -0.1 } marsh = { attack = 0.3 } river = { attack = 0.4 } amphibious = { attack = 0.6 } } }