sub_units = { amphibious_mechanized = { abbreviation = "AMT" sprite = amphibious_mechanized map_icon_category = infantry priority = 610 ai_priority = 200 active = yes special_forces = yes marines = yes type = { mechanized } group = mobile categories = { category_front_line category_all_infantry category_army category_special_forces category_vehicle_infantry category_mobile_and_mobile_combat_sup category_marines_and_amphibious } combat_width = 2 #Offensive Abilities soft_attack = 0.1 hard_attack = 0.5 #Size Definitions max_strength = 30 max_organisation = 60 default_morale = 0.3 manpower = 1200 #Misc Abilities training_time = 120 suppression = 1 weight = 1 supply_consumption = 0.18 # needed since we give so much bonus to infantry even with no mech equipment essential = { infantry_equipment amphibious_mechanized_equipment } # this is what moves us and sets speed transport = amphibious_mechanized_equipment need = { amphibious_mechanized_equipment = 50 infantry_equipment = 100 } forest = { attack = -0.2 } mountain = { attack = -0.05 } jungle = { attack = -0.3 } urban = { attack = -0.2 defence = -0.05 } marsh = { attack = 0.2 } river = { attack = 0.3 } amphibious = { attack = 0.5 } #hardness = 0.2 this is now rolled into normal stats } }