# options for map_icon_category: # For land units: infantry,armored,other # For sea units: ship,transport,uboat sub_units = { anti_air_brigade = { abbreviation = "ANA" sprite = infantry map_icon_category = infantry priority = 301 ai_priority = 10 active = yes type = { infantry anti_air } group = combat_support categories = { category_army category_line_artillery category_anti_air } combat_width = 1 #Size Definitions max_organisation = 0 default_morale = 0.1 max_strength = 0.6 manpower = 500 training_time = 120 weight = 0.5 supply_consumption = 0.1 need = { anti_air_equipment = 36 } forest = { attack = -0.1 movement = -0.1 } jungle = { attack = -0.2 movement = -0.2 } marsh = { attack = -0.2 movement = -0.2 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } mot_anti_air_brigade = { abbreviation = "MAA" sprite = infantry map_icon_category = infantry priority = 301 ai_priority = 10 active = yes type = { motorized anti_air } group = mobile_combat_support categories = { category_army category_line_artillery category_mobile_and_mobile_combat_sup } combat_width = 1 #Size Definitions max_organisation = 0 default_morale = 0.1 max_strength = 0.6 manpower = 500 training_time = 120 weight = 0.5 supply_consumption = 0.15 transport = motorized_equipment essential = { motorized_equipment } need = { anti_air_equipment = 36 motorized_equipment = 36 } forest = { attack = -0.1 movement = -0.5 } jungle = { attack = -0.2 movement = -0.5 } marsh = { attack = -0.2 movement = -0.2 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } }