sub_units = { anti_tank = { abbreviation = "AT" sprite = anti_tank map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no group = support type = { infantry support } categories = { category_front_line category_support_battalions category_divisional_support_battalions category_army category_anti_tank category_mobile_anti_tank } regimental = no combat_width = 0 need = { anti_tank_equipment = 24 } manpower = 300 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 training_time = 120 weight = 0.1 can_be_parachuted = no supply_consumption = 0.08 # Support nerfs to combat abilities defense = -0.4 breakthrough = -0.4 soft_attack = -0.4 hard_attack = -0.5 ap_attack = -0.15 } }