sub_units = { anti_tank_brigade = { abbreviation = "ANT" sprite = anti_tank map_icon_category = infantry priority = 1197 ai_priority = 100 active = yes type = { infantry anti_tank } group = combat_support categories = { category_front_line category_army category_line_artillery category_anti_tank } combat_width = 1 need = { anti_tank_equipment = 36 } manpower = 500 max_organisation = 0 default_morale = 0 max_strength = 0.6 training_time = 120 weight = 0.5 supply_consumption = 0.1 forest = { attack = -0.2 movement = -0.2 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.2 } marsh = { attack = -0.2 movement = -0.3 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } mot_anti_tank_brigade = { abbreviation = "MAT" sprite = anti_tank map_icon_category = infantry priority = 1197 ai_priority = 100 active = yes type = { motorized anti_tank } group = mobile_combat_support categories = { category_front_line category_army category_line_artillery category_mobile_and_mobile_combat_sup category_anti_tank category_mobile_anti_tank } combat_width = 1 transport = motorized_equipment essential = { motorized_equipment } need = { anti_tank_equipment = 36 motorized_equipment = 36 } manpower = 500 max_organisation = 0 default_morale = 0 max_strength = 0.6 training_time = 120 weight = 0.5 supply_consumption = 0.15 forest = { attack = -0.2 movement = -0.5 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.5 } marsh = { attack = -0.2 movement = -0.3 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } }