sub_units = { armored_car = { abbreviation = "CAR" #sprite = light_armor sprite = armored_car map_icon_category = armored priority = 501 ai_priority = 200 active = yes type = { motorized } group = mobile categories = { category_front_line category_army category_mobile_and_mobile_combat_sup } combat_width = 2 need = { armored_car_equipment = 60 } manpower = 500 max_organisation = 20 default_morale = 0.3 training_time = 180 max_strength = 5 weight = 0.8 supply_consumption = 0.14 #WE GOOD AT SUPPRESS suppression = 2.5 forest = { attack = -0.2 movement = -0.4 } mountain = { attack = -0.1 movement = -0.1 } jungle = { attack = -0.3 movement = -0.5 } marsh = { attack = -0.1 movement = -0.2 } desert = { movement = 0.15 } urban = { attack = -0.3 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } }