sub_units = { artillery = { abbreviation = "ART" sprite = artillery map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no is_artillery_brigade = yes type = { infantry support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army category_artillery category_support_artillery } regimental = no combat_width = 0 need = { artillery_equipment = 12 } manpower = 300 training_time = 120 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.1 supply_consumption = 0.16 # Support nerfs to combat abilities defense = -0.4 breakthrough = -0.4 soft_attack = -0.4 hard_attack = -0.4 can_be_parachuted = no } rocket_artillery = { abbreviation = "RART" sprite = "artillery" map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no is_artillery_brigade = yes type = { infantry support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army category_artillery category_support_artillery category_rocket_artillery } regimental = no combat_width = 0 need = { rocket_artillery_equipment = 12 } manpower = 300 training_time = 120 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.1 supply_consumption = 0.16 # Support nerfs to combat abilities defense = -0.4 breakthrough = -0.4 soft_attack = -0.4 hard_attack = -0.4 can_be_parachuted = no } super_heavy_artillery = { abbreviation = "SHART" sprite = super_heavy_artillery map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = yes is_artillery_brigade = yes type = { infantry support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army category_artillery category_support_artillery } regimental = no combat_width = 0 essential = { super_heavy_artillery_equipment } need = { super_heavy_artillery_equipment = 3 } manpower = 1000 training_time = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.1 supply_consumption = 0.25 can_be_parachuted = no same_support_type = super_heavy_artillery } self_propelled_super_heavy_artillery = { abbreviation = "SPSHART" sprite = self_propelled_super_heavy_artillery map_icon_category = infantry priority = 0 ai_priority = 0 active = yes affects_speed = no is_artillery_brigade = yes type = { infantry support } group = support categories = { category_support_battalions category_divisional_support_battalions category_army category_artillery category_support_artillery } regimental = no combat_width = 0 essential = { self_propelled_super_heavy_artillery_equipment } need = { self_propelled_super_heavy_artillery_equipment = 3 } manpower = 1000 training_time = 180 max_organisation = 0 default_morale = 0.1 max_strength = 0.2 weight = 0.1 supply_consumption = 0.35 can_be_parachuted = no same_support_type = super_heavy_artillery } }