sub_units = { artillery_brigade = { abbreviation = "ART" sprite = artillery map_icon_category = infantry priority = 1198 ai_priority = 100 active = yes is_artillery_brigade = yes type = { infantry artillery } group = combat_support categories = { category_army category_line_artillery category_artillery } combat_width = 3 manpower = 500 need = { artillery_equipment = 24 } max_strength = 0.6 max_organisation = 0 default_morale = 0.1 training_time = 120 weight = 0.5 supply_consumption = 0.21 #Line artillery bonuses # soft_attack = 0.25 forest = { attack = -0.2 movement = -0.2 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.2 } marsh = { attack = -0.2 movement = -0.3 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } mot_artillery_brigade = { abbreviation = "MRT" sprite = artillery map_icon_category = infantry priority = 1198 ai_priority = 100 active = yes is_artillery_brigade = yes type = { motorized artillery } group = mobile_combat_support categories = { category_army category_line_artillery category_artillery category_mobile_and_mobile_combat_sup } combat_width = 3 transport = motorized_equipment manpower = 500 essential = { motorized_equipment } need = { artillery_equipment = 24 motorized_equipment = 36 } max_strength = 0.6 max_organisation = 0 default_morale = 0.1 training_time = 120 weight = 0.5 supply_consumption = 0.25 forest = { attack = -0.2 movement = -0.5 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.5 } marsh = { attack = -0.2 movement = -0.3 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } rocket_artillery_brigade = { abbreviation = "RRT" sprite = "artillery" map_icon_category = infantry priority = 1199 ai_priority = 100 active = yes is_artillery_brigade = yes type = { infantry artillery } group = combat_support categories = { category_army category_line_artillery category_artillery category_rocket_artillery } combat_width = 3 need = { rocket_artillery_equipment = 24 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 120 weight = 0.5 supply_consumption = 0.22 forest = { attack = -0.2 movement = -0.2 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.2 } marsh = { attack = -0.2 movement = -0.3 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } mot_rocket_artillery_brigade = { abbreviation = "TRA" sprite = "artillery" map_icon_category = infantry priority = 1199 ai_priority = 100 active = yes is_artillery_brigade = yes type = { motorized artillery } group = mobile_combat_support categories = { category_army category_line_artillery category_artillery category_rocket_artillery category_mobile_and_mobile_combat_sup } combat_width = 3 transport = motorized_equipment need = { rocket_artillery_equipment = 24 motorized_equipment = 36 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 120 weight = 0.5 supply_consumption = 0.25 forest = { attack = -0.2 movement = -0.5 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.5 } marsh = { attack = -0.2 movement = -0.3 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } motorized_rocket_brigade = { abbreviation = "MRA" sprite = motorized map_icon_category = infantry priority = 1199 ai_priority = 100 active = no is_artillery_brigade = yes type = { artillery motorized rocket } group = mobile_combat_support categories = { category_army category_line_artillery category_artillery category_rocket_artillery category_mobile_and_mobile_combat_sup } combat_width = 3 need = { motorized_rocket_equipment = 16 motorized_equipment = 16 } manpower = 500 max_organisation = 0 default_morale = 0.1 max_strength = 0.6 training_time = 120 weight = 0.5 supply_consumption = 0.25 forest = { attack = -0.1 movement = -0.5 } hills = { movement = -0.05 } mountain = { movement = -0.2 } jungle = { attack = -0.25 movement = -0.5 } marsh = { attack = -0.2 movement = -0.5 } fort = { attack = 0.1 } river = { attack = -0.2 movement = -0.2 } amphibious = { attack = -0.4 } } }