sub_units = { battleship = { sprite = battleship map_icon_category = ship priority = 9 active = yes type = { capital_ship } need_equipment = { ship_hull_heavy = 1 } need_equipment_modules = { any = { ship_armor_bb_1 = 1 ship_armor_bb_2 = 1 ship_armor_bb_3 = 1 ship_armor_shbb = 1 } } max_organisation = 50 supply_consumption = 0.56 critical_parts = { rudder_jammed destroyed_ammo_storage broken_propeller on_fire } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } }