sub_units = { carrier = { sprite = carrier map_icon_category = ship priority = 10 active = yes type = { #capital_ship carrier } need = { ship_hull_carrier = 1 } supply_consumption = 0.8 max_organisation = 40 critical_parts = { destroyed_ammo_storage broken_propeller on_fire damaged_flight_deck } critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } }