# options for map_icon_category: # For land units: infantry,armored,other # For sea units: ship,transport,uboat sub_units = { cavalry = { abbreviation = "CAV" sprite = cavalry map_icon_category = other priority = 599 ai_priority = 200 active = yes cavalry = yes type = { infantry } group = mobile categories = { category_front_line category_cavalry category_army } combat_width = 2 #Size Definitions max_organisation = 70 max_strength = 25 default_morale = 0.3 manpower = 1000 #Misc Abilities maximum_speed = 0.6 training_time = 120 weight = 0.5 supply_consumption = 0.06 #Offensive Abilities suppression = 2 need = { infantry_equipment = 120 } forest = { attack = -0.05 } hills = { attack = -0.05 } mountain = { attack = -0.1 movement = -0.05 } jungle = { attack = -0.1 } urban = { attack = -0.05 } amphibious = { attack = -0.4 } } camelry = { abbreviation = "CAM" sprite = camelry map_icon_category = other priority = 599 ai_priority = 200 active = no cavalry = yes type = { infantry } group = mobile categories = { category_front_line category_cavalry category_army } combat_width = 2 #Size Definitions max_organisation = 70 max_strength = 30 default_morale = 0.3 manpower = 1000 #Misc Abilities maximum_speed = 0.4 training_time = 160 weight = 0.6 supply_consumption = 0.1 #Offensive Abilities suppression = 2 need = { infantry_equipment = 150 } forest = { attack = -0.05 } hills = { attack = -0.05 movement = -0.05 } mountain = { attack = -0.1 movement = -0.05 } jungle = { attack = -0.1 } marsh = { movement = 0.05 } plains = { movement = 0.15 } urban = { attack = -0.05 movement = -0.05 } desert = { attack = 0.05 defence = 0.05 movement = 0.1 } amphibious = { attack = -0.4 } } elephantry = { abbreviation = "ELE" sprite = elephantry map_icon_category = other priority = 599 ai_priority = 200 active = no cavalry = yes type = { infantry } group = mobile categories = { category_front_line category_cavalry category_army } combat_width = 2 #Size Definitions max_organisation = 55 max_strength = 30 default_morale = 0.25 manpower = 1100 #Misc Abilities maximum_speed = -0.25 training_time = 210 weight = 1.2 supply_consumption = 0.12 #Offensive Abilities suppression = 2.3 soft_attack = -0.25 hard_attack = -0.15 breakthrough = 0.3 need = { infantry_equipment = 260 artillery_equipment = 30 } forest = { attack = 0.05 movement = 0.05 } hills = { movement = 0.15 attack = 0.05 } mountain = { attack = 0.05 movement = 0.15 } jungle = { attack = 0.1 movement = 0.15 } marsh = { movement = -0.1 attack = -0.1 } urban = { attack = -0.15 movement = -0.25 } amphibious = { attack = -0.7 } } }