sub_units = { destroyer = { sprite = destroyer map_icon_category = ship priority = 3 active = yes type = { screen_ship } need = { ship_hull_light = 1 } max_organisation = 35 supply_consumption = 0.04 critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed} critical_part_damage_chance_mult = 1 hit_profile_mult = 1.0 } }