# All equipment based on light tank chassis equipments = { armored_car_equipment = { year = 1939 is_archetype = yes is_buildable = no is_convertable = yes picture = archetype_armored_car_equipment type = motorized group_by = archetype interface_category = interface_category_armor upgrades = { tank_reliability_upgrade ac_engine_upgrade tank_armor_upgrade tank_gun_upgrade } #Misc Abilities maximum_speed = 12 reliability = 0.8 #recon = 2 #Defensive Abilities defense = 3 breakthrough = 16 hardness = 0.65 armor_value = 10 #Offensive Abilities soft_attack = 13 hard_attack = 4 ap_attack = 8 air_attack = 0 #Space taken in convoy lend_lease_cost = 10 build_cost_ic = 5.5 resources = { #oil = 1 steel = 2 } fuel_consumption = 1.8 } # WW1 Armored Car gw_armored_car_equipment = { year = 1914 archetype = armored_car_equipment priority = 5 visual_level = 0 #Misc Abilities maximum_speed = 9 reliability = 0.8 #recon = 1 #Defensive Abilities defense = 2 breakthrough = 12 armor_value = 3 #Offensive Abilities soft_attack = 6 hard_attack = 2 ap_attack = 6 air_attack = 0 build_cost_ic = 3.5 fuel_consumption = 0.8 } armored_car_equipment_1 = { year = 1934 archetype = armored_car_equipment parent = gw_armored_car_equipment priority = 10 visual_level = 0 is_convertable = yes #recon = 2 } armored_car_equipment_2 = { year = 1941 archetype = armored_car_equipment parent = armored_car_equipment_1 priority = 10 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 15 #Defensive Abilities defense = 5 breakthrough = 28 hardness = 0.70 armor_value = 20 #recon = 2 #Offensive Abilities soft_attack = 16 hard_attack = 8 ap_attack = 36 air_attack = 0 build_cost_ic = 7.5 resources = { #oil = 1 steel = 2 tungsten = 1 } } armored_car_at_equipment = { #should be closer to a tank than an AT tank/SPG year = 1941 archetype = armored_car_equipment parent = armored_car_equipment_2 priority = 10 visual_level = 1 is_convertable = yes #Misc Abilities maximum_speed = 16 reliability = 0.8 #recon = 1 #Defensive Abilities defense = 6 breakthrough = 28 hardness = 0.70 armor_value = 20 #Offensive Abilities soft_attack = 12 hard_attack = 14 ap_attack = 62 air_attack = 0 build_cost_ic = 8.5 resources = { #oil = 1 steel = 2 tungsten = 1 } fuel_consumption = 1.8 } }