#real world equivalencies - use these to guide historical templates to maintain parity between countries with similar equipment # #USE THESE ONLY AS A GUIDE, NOT A HARD RULE. REAL WORLD CAPABILITY IS NOT JUST FROM WEAPON CALIBER, BUT A COMBINATION OF THAT, RANGE, FIRE CONTROL, AMMUNITION QUALITY, ETC. DO NOT GIVE COUNTRIES MODULES THEY DON'T HAVE TECH FOR! # #Weapons - #single large caliber (.50 cal/12.7mm) or multiple smaller machine guns in a turret = tank_heavy_machine_gun #small tank flamethrower (Flammpanzer II, L3 Lf) = flamethrower #large tank flamethrower (Churchill Crocodile etc) = advanced_flamethrower #~20mm autocannon in turret, land targets only= tank_auto_cannon #late war/larger caliber/faster firing autocannon, land targets = tank_auto_cannon_2 #~20mm AA gun = tank_anti_air_cannon #~37mm AA gun, or multiple smaller AA guns = tank_anti_air_cannon_2 #~50mm modern AA gun or multiple ~37mm weapons = tank_anti_air_cannon_3 #~37mm short gun = tank_small_cannon #~50mm short gun = tank_small_cannon_2 #~50mm long gun = tank_high_velocity_cannon #~75mm short gun = tank_close_support_gun #~75mm medium length gun (~L/30) = tank_medium_cannon #~75mm longer gun (~L/40) = tank_medium_cannon_2 #~75mm very long gun (Panther/Firefly) = tank_high_velocity_cannon_2 #~88-152mm short gun (KV-2, SU-122 etc) = tank_heavy_cannon #~88-152mm medium gun(Tiger I, Pershing, etc) = tank_heavy_cannon_2 #~88-152mm long gun (SU-152, etc) = tank_heavy_cannon_3 #~88mm very long gun (Tiger II) = tank_high_velocity_cannon_3 #gigantic guns (Maus) = tank_super_heavy_cannon #75-105mm howitzer capable of indirect fire = tank_medium_howitzer #~150mm howitzer capable of indirect fire = tank_medium_howitzer_2 #~203mm howitzer capable of indirect fire = tank_heavy_howitzer #100-150mm rockets capable of indirect fire = tank_rocket_launcher #200mm rockets capable of indirect fire = tank_rocket_launcher_2 # #Modules - generally choose for effect/stats desired more than strict historical accuracy # #Engines - #gasoline: fast #diesel: reliable #petrol-electric: breakthrough/heavy tanks #gas turbine: super fast but expensive and unreliable # #Armour - #riveted: cheap/prewar #cast: stronger, industrially expensive #welded: stronger, resource expensive # #Suspension- #torsion bar: reliable #Christie: fast #bogie wheels: cheap #interleaved: expensive, good for breakthrough/heavy tanks #wheeled: cheaper, less prone to immobilization, more vulnerable. #half track: slightly more expensive than wheeled, slightly less vulnerable # #Non-self-explanatory modules - #machine gun in turret, independent from main turret = secondary_turret_hmg #37-50mm cannon in coax mount or a secondary turret = secondary_turret_small_cannon #pintle-mounted MGs, close defence weapons like Nahverteidigungswaffe (do not apply this for the normal MGs in turret and hull, only for extra ones mounted on the commander's cupola) = additional_machine_guns # equipment_modules = { limit = { has_dlc = "No Step Back" } ### Engine Types tank_gasoline_engine = { abbreviation = "gas" category = tank_engine_type sfx = sfx_ui_sd_module_engine add_stats = { build_cost_ic = 1 fuel_consumption = 2 maximum_speed = 0.5 } multiply_stats = { maximum_speed = 0.15 } } tank_diesel_engine = { abbreviation = "die" category = tank_engine_type sfx = sfx_ui_sd_module_engine add_stats = { build_cost_ic = 1 fuel_consumption = 2 reliability = 0.25 } multiply_stats = { } } tank_petrol_electric_engine = { abbreviation = "pel" category = tank_engine_type sfx = sfx_ui_sd_module_engine add_stats = { fuel_consumption = 2 build_cost_ic = 2 reliability = -0.5 breakthrough = 2 defense = 2 } multiply_stats = { breakthrough = 0.15 defense = 0.15 build_cost_ic = 0.15 } } tank_gas_turbine_engine = { abbreviation = "tur" category = tank_engine_type sfx = sfx_ui_sd_module_engine add_stats = { build_cost_ic = 3 fuel_consumption = 4 reliability = -0.1 maximum_speed = 0.5 } multiply_stats = { maximum_speed = 0.25 } } ###Armor Types tank_riveted_armor = { abbreviation = "riv" category = tank_armor_type sfx = sfx_ui_sd_module_sonar add_stats = { #soft_attack = 1 # that's when rivets shoot back because they got dislodged by the shock. That was in fact the first reactive armor. defense = 2 breakthrough = 2 } xp_cost = 8 multiply_stats = { build_cost_ic = -0.2 } } tank_cast_armor = { abbreviation = "cas" category = tank_armor_type sfx = sfx_ui_sd_module_sonar add_stats = { defense = 3 breakthrough = 3 hardness = 0.02 } dismantle_cost_ic = 1 xp_cost = 8 multiply_stats = { build_cost_ic = 0.2 armor_value = 0.3 } } tank_welded_armor = { abbreviation = "wel" category = tank_armor_type sfx = sfx_ui_sd_module_sonar xp_cost = 8 add_stats = { defense = 4 breakthrough = 4 } dismantle_cost_ic = 1 xp_cost = 8 multiply_stats = { armor_value = 0.3 } build_cost_resources = { chromium = 1 } } NOR_tank_rikstanken_armor = { # Rikstanken Armor abbreviation = "msa" category = tank_armor_type sfx = sfx_ui_sd_module_sonar add_stats = { defense = 1 breakthrough = 0 hardness = -0.3 } xp_cost = 8 multiply_stats = { build_cost_ic = -0.3 } } ###Suspension Types tank_torsion_bar_suspension = { abbreviation = "tor" category = tank_suspension_type sfx = sfx_ui_sd_module_sonar add_stats = { build_cost_ic = 1 reliability = 0.15 } dismantle_cost_ic = 2 multiply_stats = { } } tank_christie_suspension = { abbreviation = "chr" category = tank_suspension_type sfx = sfx_ui_sd_module_sonar add_stats = { build_cost_ic = 1 } dismantle_cost_ic = 2 multiply_stats = { maximum_speed = 0.2 } } tank_bogie_suspension = { abbreviation = "bog" category = tank_suspension_type sfx = sfx_ui_sd_module_sonar add_stats = { } dismantle_cost_ic = 1 } tank_interleaved_suspension = { abbreviation = "int" category = tank_suspension_type sfx = sfx_ui_sd_module_sonar add_stats = { build_cost_ic = 2 breakthrough = 4 } dismantle_cost_ic = 2 multiply_stats = { } can_convert_from = { module = tank_torsion_bar_suspension convert_cost_ic = 0.5 } } tank_wheeled_suspension = { abbreviation = "whe" category = tank_non_tracked_suspension_type sfx = sfx_ui_sd_module_sonar add_stats = { reliability = -0.2 } dismantle_cost_ic = 0.5 multiply_stats = { build_cost_ic = -0.1 hardness = -0.4 } } tank_half_track_suspension = { abbreviation = "htr" category = tank_non_tracked_suspension_type sfx = sfx_ui_sd_module_sonar add_stats = { reliability = -0.1 } dismantle_cost_ic = 0.5 multiply_stats = { build_cost_ic = -0.05 hardness = -0.3 } can_convert_from = { module = tank_wheeled_suspension convert_cost_ic = 0.5 } } ###Turret Types - light ### turrets are split by chassis to make it easier to control which guns they can mount tank_light_one_man_tank_turret = { abbreviation = "l1m" category = tank_light_turret_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1 breakthrough = 7 } dismantle_cost_ic = 0.5 xp_cost = 2 multiply_stats = { } } tank_light_two_man_tank_turret = { abbreviation = "l2m" category = tank_light_turret_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.25 breakthrough = 10 } xp_cost = 2 dismantle_cost_ic = 0.5 multiply_stats = { } } tank_light_three_man_tank_turret = { abbreviation = "l3m" category = tank_light_turret_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.5 maximum_speed = -0.1 breakthrough = 14 } dismantle_cost_ic = 0.5 xp_cost = 2 multiply_stats = { } } tank_light_fixed_superstructure_turret = { abbreviation = "lfs" category = tank_light_turret_type sfx = sfx_ui_sd_module_turret forbid_equipment_type = anti_air allowed_module_categories = { main_armament_slot = { tank_medium_main_armament } } forbid_equipment_type_exact_match_for_category = { tank_medium_main_armament = armor tank_heavy_main_armament = armor tank_super_heavy_main_armament = armor } xp_cost = 2 dismantle_cost_ic = 0.5 add_stats = { build_cost_ic = 1 reliability = 0.2 defense = 3 } multiply_stats = { breakthrough = -0.25 } can_convert_from = { module_category = tank_light_turret_type convert_cost_ic = 0.75 } } tank_medium_one_man_tank_turret = { abbreviation = "m1m" category = tank_medium_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament } } add_stats = { build_cost_ic = 1.25 breakthrough = 8 } dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { hard_attack = -0.05 soft_attack = -0.05 } } tank_medium_two_man_tank_turret = { abbreviation = "m2m" category = tank_medium_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament } } add_stats = { build_cost_ic = 1.75 breakthrough = 16 } dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { } } tank_medium_three_man_tank_turret = { abbreviation = "m3m" category = tank_medium_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament } } add_stats = { build_cost_ic = 2.25 maximum_speed = -0.25 breakthrough = 24 } dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { } } tank_medium_fixed_superstructure_turret = { abbreviation = "mfs" category = tank_medium_turret_type sfx = sfx_ui_sd_module_turret forbid_equipment_type = anti_air allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament } } forbid_equipment_type_exact_match_for_category = { tank_heavy_main_armament = armor tank_super_heavy_main_armament = armor } xp_cost = 2 dismantle_cost_ic = 1 add_stats = { build_cost_ic = 1.5 reliability = 0.2 defense = 3 } multiply_stats = { breakthrough = -0.25 } can_convert_from = { module_category = tank_medium_turret_type convert_cost_ic = 1.5 } } tank_heavy_two_man_tank_turret = { abbreviation = "h2m" category = tank_heavy_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament } } allowed_module_categories = { main_armament_slot = { tank_heavy_main_armament } } xp_cost = 2 dismantle_cost_ic = 1 add_stats = { build_cost_ic = 5 breakthrough = 18 } multiply_stats = { } } tank_heavy_three_man_tank_turret = { abbreviation = "h3m" category = tank_heavy_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament } } dismantle_cost_ic = 1 xp_cost = 2 add_stats = { build_cost_ic = 5.5 maximum_speed = -0.25 breakthrough = 22 } multiply_stats = { } } tank_heavy_fixed_superstructure_turret = { abbreviation = "hfs" category = tank_heavy_turret_type sfx = sfx_ui_sd_module_turret forbid_equipment_type = anti_air allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament tank_super_heavy_main_armament } } forbid_equipment_type_exact_match_for_category = { tank_super_heavy_main_armament = armor } dismantle_cost_ic = 1 xp_cost = 2 add_stats = { build_cost_ic = 5 reliability = 0.2 defense = 3 } multiply_stats = { breakthrough = -0.25 } can_convert_from = { module_category = tank_heavy_turret_type convert_cost_ic = 5 } } tank_super_heavy_three_man_tank_turret = { abbreviation = "s3m" category = tank_super_heavy_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament tank_super_heavy_main_armament } } add_stats = { build_cost_ic = 10 reliability = -0.1 maximum_speed = -0.2 breakthrough = 24 } multiply_stats = { build_cost_ic = 0.50 } dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { hard_attack = -0.1 } } tank_super_heavy_four_man_tank_turret = { abbreviation = "s4m" category = tank_super_heavy_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament tank_super_heavy_main_armament } } add_stats = { build_cost_ic = 12 reliability = -0.25 maximum_speed = -0.5 breakthrough = 35 } multiply_stats = { build_cost_ic = 0.50 } dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { } } tank_modern_tank_turret = { abbreviation = "mbt" category = tank_modern_turret_type sfx = sfx_ui_sd_module_turret allowed_module_categories = { main_armament_slot = { tank_medium_main_armament tank_heavy_main_armament } } add_stats = { build_cost_ic = 8 breakthrough = 24 } dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { } } ###Weapons tank_heavy_machine_gun = { abbreviation = "hmg" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 8 hard_attack = 2 ap_attack = 6 build_cost_ic = 0.5 } dismantle_cost_ic = 0.5 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 0.5 } xp_cost = 1 } flamethrower = { #Hans, hol den Flammenwerfer! abbreviation = "flt" category = tank_flamethrower sfx = sfx_ui_sd_module_turret allow_equipment_type = flame add_stats = { soft_attack = 5 #significantly reduced by the support role (in unit) build_cost_ic = 0.5 reliability = -0.05 } dismantle_cost_ic = 0.5 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 0.5 } xp_cost = 1 } advanced_flamethrower = { #SP module abbreviation = "flt2" category = tank_flamethrower sfx = sfx_ui_sd_module_turret allow_equipment_type = flame add_stats = { soft_attack = 12 #significantly reduced by the support role (in unit) breakthrough = 6 #significantly reduced by the support role (in unit) build_cost_ic = 1.2 reliability = -0.05 } dismantle_cost_ic = 0.5 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 1 } xp_cost = 1 } tank_auto_cannon = { abbreviation = "ac1" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 15 hard_attack = 5 ap_attack = 20 build_cost_ic = 1.5 maximum_speed = -0.1 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 1.5 } } tank_auto_cannon_2 = { abbreviation = "ac2" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret parent = tank_auto_cannon add_stats = { soft_attack = 20 hard_attack = 7 ap_attack = 35 build_cost_ic = 2 maximum_speed = -0.1 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 2 } } tank_anti_air_cannon = { abbreviation = "aa1" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 6 hard_attack = 2 ap_attack = 10 air_attack = 18 build_cost_ic = 2 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 2 } } tank_anti_air_cannon_2 = { abbreviation = "aa2" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor parent = tank_anti_air_cannon add_stats = { soft_attack = 8 hard_attack = 5 ap_attack = 18 air_attack = 32 build_cost_ic = 3 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 3 } build_cost_resources = { steel = 2 tungsten = 1 } } tank_anti_air_cannon_3 = { abbreviation = "aa3" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor parent = tank_anti_air_cannon_2 add_stats = { soft_attack = 10 hard_attack = 5 ap_attack = 24 air_attack = 46 build_cost_ic = 4 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 4 } build_cost_resources = { steel = 3 tungsten = 1 } } tank_small_cannon = { abbreviation = "sc1" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 10 hard_attack = 6 ap_attack = 25 build_cost_ic = 1.5 maximum_speed = -0.1 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 1.5 } } tank_small_cannon_2 = { abbreviation = "sc2" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret parent = tank_small_cannon add_stats = { soft_attack = 15 hard_attack = 15 ap_attack = 50 build_cost_ic = 3 maximum_speed = -0.1 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 3 } } tank_close_support_gun = { abbreviation = "cs" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = artillery add_stats = { soft_attack = 22 hard_attack = 5 ap_attack = 10 build_cost_ic = 4 maximum_speed = -0.2 reliability = -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 4 } build_cost_resources = { steel = 1 } } tank_medium_cannon = { abbreviation = "mc1" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank add_stats = { soft_attack = 20 hard_attack = 15 ap_attack = 60 build_cost_ic = 3 maximum_speed = -0.2 reliability = -0.15 breakthrough = 2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 3 } build_cost_resources = { tungsten = 1 steel = 1 } } tank_medium_cannon_2 = { abbreviation = "mc2" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank parent = tank_medium_cannon dismantle_cost_ic = 1 add_stats = { soft_attack = 32 hard_attack = 20 ap_attack = 90 build_cost_ic = 4 maximum_speed = -0.3 reliability = -0.15 breakthrough = 4 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 4 } build_cost_resources = { tungsten = 1 steel = 2 chromium = 1 } } tank_medium_howitzer = { abbreviation = "mh1" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = artillery add_stats = { soft_attack = 35 hard_attack = 1 ap_attack = 20 build_cost_ic = 4 maximum_speed = -0.3 reliability = -0.2 breakthrough = -2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 4 } build_cost_resources = { tungsten = 1 steel = 2 } } tank_medium_howitzer_2 = { abbreviation = "mh2" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = artillery parent = tank_medium_howitzer add_stats = { soft_attack = 45 hard_attack = 2 ap_attack = 30 build_cost_ic = 5.5 maximum_speed = -0.4 reliability = -0.2 breakthrough = -2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 5.5 } build_cost_resources = { tungsten = 1 steel = 3 chromium = 1 } } tank_rocket_launcher = { abbreviation = "rk1" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = artillery forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 25 hard_attack = 1 ap_attack = 2 build_cost_ic = 4 maximum_speed = -0.1 reliability = -0.1 breakthrough = -4 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 4 } build_cost_resources = { tungsten = 2 steel = 1 } } tank_rocket_launcher_2 = { abbreviation = "rk2" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = artillery parent = tank_rocket_launcher forbid_equipment_type_exact_match = armor add_stats = { soft_attack = 35 hard_attack = 1 ap_attack = 2 build_cost_ic = 5 maximum_speed = -0.2 reliability = -0.1 breakthrough = -4 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 5 } build_cost_resources = { tungsten = 2 steel = 1 } } tank_high_velocity_cannon = { abbreviation = "hv1" category = tank_small_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank add_stats = { soft_attack = 10 hard_attack = 26 ap_attack = 68 build_cost_ic = 3 maximum_speed = -0.1 reliability = -0.05 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament convert_cost_ic = 3 } build_cost_resources = { tungsten = 2 steel = 2 } } tank_high_velocity_cannon_2 = { abbreviation = "hv2" category = tank_medium_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank add_stats = { soft_attack = 20 hard_attack = 35 ap_attack = 125 build_cost_ic = 5 maximum_speed = -0.3 reliability = -0.175 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament convert_cost_ic = 5 } build_cost_resources = { tungsten = 2 chromium = 1 steel = 2 } } tank_high_velocity_cannon_3 = { abbreviation = "hv3" category = tank_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank add_stats = { soft_attack = 25 hard_attack = 45 ap_attack = 200 build_cost_ic = 7 maximum_speed = -0.4 reliability = -0.2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament convert_cost_ic = 7 } build_cost_resources = { tungsten = 2 chromium = 1 steel = 3 } } tank_heavy_cannon = { abbreviation = "hc1" category = tank_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank add_stats = { soft_attack = 20 hard_attack = 20 ap_attack = 90 build_cost_ic = 6 maximum_speed = -0.3 reliability = -0.25 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament convert_cost_ic = 6 } build_cost_resources = { tungsten = 1 chromium = 1 steel = 2 } } tank_heavy_cannon_2 = { abbreviation = "hc2" category = tank_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank parent = tank_heavy_cannon add_stats = { soft_attack = 25 hard_attack = 35 ap_attack = 125 build_cost_ic = 7 maximum_speed = -0.4 reliability = -0.25 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament convert_cost_ic = 7 } build_cost_resources = { tungsten = 2 chromium = 1 steel = 2 } } tank_heavy_cannon_3 = { abbreviation = "hc3" category = tank_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank parent = tank_heavy_cannon_2 add_stats = { soft_attack = 30 hard_attack = 40 ap_attack = 170 build_cost_ic = 8 maximum_speed = -0.5 reliability = -0.3 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament convert_cost_ic = 8 } build_cost_resources = { tungsten = 3 chromium = 1 steel = 3 } } tank_heavy_howitzer = { abbreviation = "hh1" category = tank_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = artillery add_stats = { soft_attack = 55 hard_attack = 2 ap_attack = 60 build_cost_ic = 7 maximum_speed = -0.5 reliability = -0.3 breakthrough = -4 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament convert_cost_ic = 7 } build_cost_resources = { tungsten = 1 chromium = 1 steel = 3 } } tank_super_heavy_cannon = { abbreviation = "sh1" category = tank_super_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_tank add_stats = { soft_attack = 35 hard_attack = 45 ap_attack = 225 build_cost_ic = 12.5 maximum_speed = -0.6 reliability = -0.35 } dismantle_cost_ic = 1 xp_cost = 1 build_cost_resources = { tungsten = 5 chromium = 2 } } NOR_rikstanken_turret = { abbreviation = "mst" category = tank_light_turret_type sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 0.1 breakthrough = 1 reliability = -0.25 } dismantle_cost_ic = 0.5 xp_cost = 2 multiply_stats = { } } ###Special Modules tank_radio_1 = { abbreviation = "rad1" category = tank_radio_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 0.5 } xp_cost = 1 multiply_stats = { defense = 0.20 breakthrough = 0.15 } } tank_radio_2 = { abbreviation = "rad2" category = tank_radio_module parent = tank_radio_1 sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.5 } xp_cost = 1 multiply_stats = { defense = 0.40 breakthrough = 0.25 } } tank_radio_3 = { abbreviation = "rad3" category = tank_radio_module parent = tank_radio_2 sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2.5 } xp_cost = 1 multiply_stats = { defense = 0.60 breakthrough = 0.40 } } amphibious_drive = { abbreviation = "amph" category = tank_special_module sfx = sfx_ui_sd_module_turret allow_equipment_type = amphibious forbid_equipment_type_exact_match = armor forbid_equipment_type = { anti_air artillery anti_tank flame } add_stats = { build_cost_ic = 2 reliability = -0.15 } xp_cost = 1 multiply_stats = { build_cost_ic = 0.1 } } secondary_turret_hmg = { abbreviation = "thmg" category = tank_secondary_turret sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.5 soft_attack = 4 } xp_cost = 1 multiply_stats = { } } secondary_turret_small_cannon = { abbreviation = "tsc" category = tank_secondary_turret sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 5 hard_attack = 3 build_cost_ic = 3 reliability = -0.1 breakthrough = 2 } xp_cost = 1 multiply_stats = { } } sloped_armor = { abbreviation = "slop" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { } dismantle_cost_ic = 1 xp_cost = 10 multiply_stats = { armor_value = 0.25 build_cost_ic = 0.1 } } stabilizer = { abbreviation = "stab" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2 breakthrough = 5 } xp_cost = 1 } smoke_launchers = { abbreviation = "smok" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 0.5 defense = 2 breakthrough = 1 } xp_cost = 1 multiply_stats = { } } extra_ammo_storage = { abbreviation = "extra" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { reliability = -0.1 breakthrough = 2 defense = 4 } xp_cost = 1 } wet_ammo_storage = { abbreviation = "wet" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { reliability = 0.15 build_cost_ic = 1 } xp_cost = 1 multiply_stats = { } } squeezebore_adaptor = { abbreviation = "sque" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { } xp_cost = 1 multiply_stats = { ap_attack = 0.1 } build_cost_resources = { tungsten = 1 } } armor_skirts = { abbreviation = "skirt" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { armor_value = 3 breakthrough = 3 build_cost_ic = 0.5 } xp_cost = 1 multiply_stats = { } } dozer_blade = { abbreviation = "dozer" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { entrenchment = 1 build_cost_ic = 1 } xp_cost = 1 multiply_stats = { } } auto_loader = { abbreviation = "auto" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 1.5 breakthrough = 4 defense = 4 } xp_cost = 1 } easy_maintenance = { abbreviation = "easy" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { reliability = 0.1 } dismantle_cost_ic = 1 xp_cost = 30 multiply_stats = { build_cost_ic = -0.075 } } additional_machine_guns = { abbreviation = "mg" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 1 defense = 2 build_cost_ic = 0.5 } xp_cost = 1 multiply_stats = { } } expanded_fuel_tank = { abbreviation = "fuel" category = tank_special_module sfx = sfx_ui_sd_module_turret add_stats = { fuel_capacity = 100 build_cost_ic = 1 maximum_speed = -0.25 } xp_cost = 3 multiply_stats = { } } } # ## # # ### ## ### # # ### ## ### ### # # # ## # # # # # # # # # # # # # # # #### # ## # # # ### # # # # ## ### # # # # # # # # # # # # # # # # # # ### # # # # ### ## # # ## ### ## ### # # equipment_modules = { limit = { has_dlc = "Gotterdammerung" has_dlc = "No Step Back" } ################################ ######## MAIN ARMAMENT ######### ################################ lc_heavy_naval_guns = { abbreviation = "hng" category = lc_main_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 40 #LC Needs breakthrough soft_attack = 60 #was 65 #SH Cannon: 35 hard_attack = 55 #was 60 #SH Cannon: 45 ap_attack = 240 #SH Cannon: 225 build_cost_ic = 20 #SH Cannon: 12.5 maximum_speed = -0.6 #SH Cannon: -0.6 reliability = -0.2 #SH Cannon: -0.35 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_main_armament convert_cost_ic = 16 #Heavy Howitzer: 7 } build_cost_resources = { tungsten = 7 #SH Cannon: 5 chromium = 4 #SH Cannon: 2 } } lc_super_heavy_railway_gun = { abbreviation = "shrwg" category = lc_main_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 30 #LC Needs breakthrough #breakthrough = -12 #Heavy Howitzer: -4 soft_attack = 80 #Was 85 #Heavy Howitzer: 55 hard_attack = 8 #Heavy Howitzer: 2 ap_attack = 80 #Heavy Howitzer: 60 build_cost_ic = 16 #Heavy Howitzer: 7 maximum_speed = -0.5 #Heavy Howitzer: -0.5 reliability = -0.15 #Heavy Howitzer: -0.3 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_main_armament convert_cost_ic = 16 #Heavy Howitzer: 7 } build_cost_resources = { tungsten = 5 #Heavy Howitzer: 1 chromium = 3 #Heavy Howitzer: 1 steel = 5 #Heavy Howitzer: 3 } } lc_high_impact_obliterator_cannon = { abbreviation = "hioc" category = lc_main_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 25 #LC Needs breakthrough soft_attack = 35 #Was 40 #Advanced AT Cannon: 25 hard_attack = 75 #Advanced AT Cannon: 45 ap_attack = 280 #Advanced AT Cannon: 200 build_cost_ic = 15 #Advanced AT Cannon: 7 maximum_speed = -0.4 #Advanced AT Cannon: -0.4 reliability = -0.1 #Advanced AT Cannon: -0.2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_main_armament convert_cost_ic = 16 #Advanced AT Cannon: 7 } build_cost_resources = { tungsten = 7 #Advanced AT Cannon: 2 chromium = 3 #Advanced AT Cannon: 1 steel = 4 #Advanced AT Cannon: 3 } } lc_heavy_anti_air_platform = { abbreviation = "haap" category = lc_main_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 20 #LC Needs breakthrough soft_attack = 20 #Advanced AA Cannon: 10 hard_attack = 10 #Advanced AA Cannon: 5 ap_attack = 50 #Advanced AA Cannon: 30 air_attack = 80 #Was 90 #Advanced AA Cannon: 46 build_cost_ic = 10 #Advanced AA Cannon: 4 reliability = -0.05 #Advanced AA Cannon: -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_main_armament convert_cost_ic = 16 #Advanced AA Cannon: 7 } build_cost_resources = { tungsten = 3 #Advanced AA Cannon: 1 steel = 5 #Advanced AA Cannon: 3 } } ################################ ###### SECONDARY ARMAMENT ###### ################################ lc_medium_naval_guns = { abbreviation = "mng" category = lc_secondary_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 25 #LC Needs breakthrough soft_attack = 42 #Was 45 #SH Cannon: 35 hard_attack = 52 #Was 55 #SH Cannon: 45 ap_attack = 230 #SH Cannon: 225 build_cost_ic = 16 #SH Cannon: 12.5 maximum_speed = -0.4 #SH Cannon: -0.6 reliability = -0.1 #SH Cannon: -0.35 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_secondary_armament convert_cost_ic = 12 #Heavy Howitzer: 7 } build_cost_resources = { tungsten = 6 #SH Cannon: 5 chromium = 3 #SH Cannon: 2 } } lc_hull_mounted_railway_gun = { abbreviation = "hmrwg" category = lc_secondary_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 15 #LC Needs breakthrough #breakthrough = -4 #Heavy Howitzer: -4 soft_attack = 70 #Was 75 #Heavy Howitzer: 55 hard_attack = 5 #Heavy Howitzer: 2 ap_attack = 70 #Heavy Howitzer: 60 build_cost_ic = 14 #Heavy Howitzer: 7 maximum_speed = -0.4 #Heavy Howitzer: -0.5 reliability = -0.1 #Heavy Howitzer: -0.3 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_secondary_armament convert_cost_ic = 12 #Heavy Howitzer: 7 } build_cost_resources = { tungsten = 3 #Heavy Howitzer: 1 chromium = 2 #Heavy Howitzer: 1 steel = 4 #Heavy Howitzer: 3 } } lc_super_heavy_howitzer = { abbreviation = "shh" category = lc_secondary_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 20 #LC Needs breakthrough #breakthrough = -8 #Heavy Howitzer: -4 soft_attack = 65 #Heavy Howitzer: 55 hard_attack = 4 #Heavy Howitzer: 2 ap_attack = 65 #Heavy Howitzer: 60 build_cost_ic = 12 #Heavy Howitzer: 7 maximum_speed = -0.4 #Heavy Howitzer: -0.5 reliability = -0.1 #Heavy Howitzer: -0.3 additional_collateral_damage = 500 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_secondary_armament convert_cost_ic = 10 #Heavy Howitzer: 7 } build_cost_resources = { tungsten = 3 #Heavy Howitzer: 1 chromium = 2 #Heavy Howitzer: 1 steel = 4 #Heavy Howitzer: 3 } } lc_heavy_high_velocity_cannons = { abbreviation = "hhvc" category = lc_secondary_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 15 #LC Needs breakthrough soft_attack = 30 #Advanced AT Cannon: 25 hard_attack = 55 #Was 60 #Advanced AT Cannon: 45 ap_attack = 250 #Advanced AT Cannon: 200 build_cost_ic = 12 #Advanced AT Cannon: 7 maximum_speed = -0.3 #Advanced AT Cannon: -0.4 reliability = -0.05 #Advanced AT Cannon: -0.2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_secondary_armament convert_cost_ic = 12 #Advanced AT Cannon: 7 } build_cost_resources = { tungsten = 4 #Advanced AT Cannon: 2 chromium = 2 #Advanced AT Cannon: 1 steel = 4 #Advanced AT Cannon: 3 } } lc_heavy_anti_air_battery = { abbreviation = "haab" category = lc_secondary_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 10 #LC Needs breakthrough soft_attack = 14 #Advanced AA Cannon: 10 hard_attack = 7 #Advanced AA Cannon: 5 ap_attack = 40 #Advanced AA Cannon: 30 air_attack = 60 #Was 65 #Advanced AA Cannon: 46 build_cost_ic = 7 #Advanced AA Cannon: 4 #reliability = -0.05 #Advanced AA Cannon: -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_secondary_armament convert_cost_ic = 12 #Advanced AA Cannon: 7 } build_cost_resources = { tungsten = 2 #Advanced AA Cannon: 1 steel = 4 #Advanced AA Cannon: 3 } } ################################ ##### ADDITIONAL ARMAMENT ###### ################################ lc_medium_cannon_turret = { abbreviation = "mct" category = lc_additional_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 8 #Improved Medium Cannon: 4 soft_attack = 32 #SH Cannon: 35 / #Improved Medium Cannon: 32 hard_attack = 20 #SH Cannon: 45 / #Improved Medium Cannon: 20 ap_attack = 90 #SH Cannon: 225 / #Improved Medium Cannon: 90 build_cost_ic = 4 #SH Cannon: 12.5 / #Improved Medium Cannon: 4 maximum_speed = -0.2 #SH Cannon: -0.6 / #Improved Medium Cannon: -0.3 reliability = -0.05 #SH Cannon: -0.35 / #Improved Medium Cannon: -0.15 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_additional_armament convert_cost_ic = 4 #Heavy Howitzer: 7 / #Improved Medium Cannon: 4 } build_cost_resources = { tungsten = 1 #Improved Medium Cannon: 1 chromium = 1 #Improved Medium Cannon: 1 steel = 2 #Improved Medium Cannon: 2 } } lc_assault_gun = { abbreviation = "asg" category = lc_additional_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 16 #Heavy Howitzer: -4 soft_attack = 55 #Heavy Howitzer: 55 hard_attack = 2 #Heavy Howitzer: 2 ap_attack = 40 #Heavy Howitzer: 60 build_cost_ic = 8 #Heavy Howitzer: 7 maximum_speed = -0.35 #Heavy Howitzer: -0.5 reliability = -0.1 #Heavy Howitzer: -0.3 additional_collateral_damage = 250 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_additional_armament convert_cost_ic = 8 #Heavy Howitzer: 7 } build_cost_resources = { tungsten = 1 #Heavy Howitzer: 1 chromium = 1 #Heavy Howitzer: 1 steel = 3 #Heavy Howitzer: 3 } } lc_high_velocity_cannon_turret = { abbreviation = "hvct" category = lc_additional_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 4 #LC Needs breakthrough soft_attack = 25 #Advanced AT Cannon: 25 hard_attack = 45 #Advanced AT Cannon: 45 ap_attack = 200 #Advanced AT Cannon: 200 build_cost_ic = 7 #Advanced AT Cannon: 7 maximum_speed = -0.3 #Advanced AT Cannon: -0.4 reliability = -0.05 #Advanced AT Cannon: -0.2 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_additional_armament convert_cost_ic = 8 #Advanced AT Cannon: 7 } build_cost_resources = { tungsten = 2 #Advanced AT Cannon: 2 chromium = 1 #Advanced AT Cannon: 1 steel = 3 #Advanced AT Cannon: 3 } } lc_light_anti_air_battery = { abbreviation = "laab" category = lc_additional_armament sfx = sfx_ui_sd_module_turret add_stats = { soft_attack = 10 #Advanced AA Cannon: 10 hard_attack = 5 #Advanced AA Cannon: 5 ap_attack = 30 #Advanced AA Cannon: 30 air_attack = 46 #Advanced AA Cannon: 46 build_cost_ic = 4 #Advanced AA Cannon: 4 #reliability = -0.05 #Advanced AA Cannon: -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_additional_armament convert_cost_ic = 8 #Advanced AA Cannon: 7 } build_cost_resources = { tungsten = 1 #Advanced AA Cannon: 1 steel = 3 #Advanced AA Cannon: 3 } } lc_flamethrower_turret = { abbreviation = "ftt" category = lc_additional_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 8 #LC Needs breakthrough soft_attack = 8 #Flamethrower: 5 build_cost_ic = 1 #Flamethrower: 0.5 reliability = -0.05 #Flamethrower: -0.05 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_additional_armament convert_cost_ic = 1 #Flamethrower: 0.05 } build_cost_resources = { steel = 1 #Flamethrower: 0 } } lc_rocket_launcher = { abbreviation = "rol" category = lc_additional_armament sfx = sfx_ui_sd_module_turret add_stats = { breakthrough = 4 #Improved Rocket Launcher: -4 soft_attack = 35 #Improved Rocket Launcher: 35 hard_attack = 1 #Improved Rocket Launcher: 1 ap_attack = 2 #Improved Rocket Launcher: 2 build_cost_ic = 5 #Improved Rocket Launcher: 5 maximum_speed = -0.2 #Improved Rocket Launcher: -0.2 reliability = -0.05 #Improved Rocket Launcher: -0.1 } dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = lc_additional_armament convert_cost_ic = 5 #Improved Rocket Launcher: 5 } build_cost_resources = { steel = 1 #Improved Rocket Launcher: 1 tungsten = 2 #Improved Rocket Launcher: 2 } } ################################ ###### SPECIAL FEATURES ######## ################################ # Radio Modules below are copies of regular tanks (I, II, III) lc_radio_1 = { abbreviation = "lcrad1" category = lc_radio_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 2 #was 1 } xp_cost = 1 multiply_stats = { defense = 0.20 breakthrough = 0.15 } } lc_radio_2 = { abbreviation = "lcrad2" category = lc_radio_module parent = lc_radio_1 sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 4 #was 2 } xp_cost = 1 multiply_stats = { defense = 0.40 breakthrough = 0.25 } } lc_radio_3 = { abbreviation = "lcrad3" category = lc_radio_module parent = lc_radio_2 sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 6 #was 3 } xp_cost = 1 multiply_stats = { defense = 0.60 breakthrough = 0.40 } } lc_command_center = { abbreviation = "coc" category = lc_radio_module sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 8 #Advanced Radio: 2.5 } xp_cost = 1 multiply_stats = { defense = 0.75 #Advanced Radio: 0.60 breakthrough = 0.5 #Advanced Radio: 0.40 } } lc_aircraft_catapult = { abbreviation = "acc" category = lc_aerial_deployment sfx = sfx_ui_sd_module_turret add_stats = { recon = 5 defense = 1 air_attack = 2 build_cost_ic = 6 fuel_consumption = 2 } xp_cost = 1 } lc_helipad = { abbreviation = "hel" category = lc_aerial_deployment sfx = sfx_ui_sd_module_turret add_stats = { recon = 8 defense = 1 air_attack = 2 build_cost_ic = 4 fuel_consumption = 1 } xp_cost = 1 } lc_armored_skirts = { abbreviation = "ask" category = lc_external_features sfx = sfx_ui_sd_module_turret add_stats = { armor_value = 6 #Armored Skirts: 3 breakthrough = 6 #Armored Skirts: 3 build_cost_ic = 8 #Armored Skirts: 0.5 } xp_cost = 1 } lc_smoke_generators = { abbreviation = "smoker" category = lc_external_features sfx = sfx_ui_sd_module_turret add_stats = { defense = 2 #Smoke Launchers: 2 breakthrough = 3 #Smoke Launchers: 1 build_cost_ic = 2 #Smoke Launchers: 0.5 } xp_cost = 1 } lc_obstacle_clearance_gear = { abbreviation = "ocg" category = lc_external_features sfx = sfx_ui_sd_module_turret add_stats = { entrenchment = 4 #Dozer Blade: 1 build_cost_ic = 2 #Dozer Blade: 1 fuel_consumption = 1 #Dozer Blade: 0 } xp_cost = 1 } lc_radar = { abbreviation = "rdr" category = lc_external_features sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 10 #Advanced Radio: 2.5 } xp_cost = 1 multiply_stats = { defense = 0.1 #Advanced Radio: 0.60 air_attack = 0.5 } } lc_internal_fuel_tanks = { abbreviation = "eft" category = lc_structural_features sfx = sfx_ui_sd_module_turret add_stats = { fuel_capacity = 150 #Fuel Drum: 100 build_cost_ic = 2 #Fuel Drum: 1 maximum_speed = -0.15 #Fuel Drum: -0.25 } xp_cost = 3 } lc_internal_ammunition_compartments = { abbreviation = "extra" category = lc_structural_features sfx = sfx_ui_sd_module_turret add_stats = { reliability = -0.05 #Extra Ammo Storage: -0.1 breakthrough = 2 #Extra Ammo Storage: 2 defense = 4 #Extra Ammo Storage: 4 } xp_cost = 1 } lc_wet_ammunition_storage = { abbreviation = "wets" category = lc_structural_features sfx = sfx_ui_sd_module_turret add_stats = { reliability = 0.15 #Wet Ammunition Storage: 0.15 build_cost_ic = 2 #Wet Ammunition Storage: 1 } xp_cost = 1 } lc_bunker_emplacement = { abbreviation = "bke" category = lc_structural_features sfx = sfx_ui_sd_module_turret add_stats = { defense = 10 armor_value = 8 breakthrough = 10 soft_attack = 10 build_cost_ic = 8 fuel_consumption = 1 } xp_cost = 1 } lc_stabilizers = { abbreviation = "stabs" category = lc_structural_features sfx = sfx_ui_sd_module_turret add_stats = { build_cost_ic = 3 #Stabilizer: 2 breakthrough = 6 #Stabilizer: 5 } xp_cost = 1 } }