equipments = { sam_missile_equipment = { year = 1936 can_be_produced = { if = { limit = { has_dlc = "Gotterdammerung" } NOT = { has_idea = BUL_army_restrictions_aat } } else = { NOT = { has_idea = BUL_army_restrictions } } } allow_mission_type = { sam_mission } is_archetype = yes is_buildable = yes can_license = no type = sam_missile group_by = type sprite = missile_default air_map_icon_frame = 22 interface_category = interface_category_air reliability = 0.8 # Air vs Navy - high damage / low hit chance / hard to hurt naval_strike_attack = 1.5 naval_strike_targetting = 0.6 #Space taken in convoy lend_lease_cost = 1.5 build_cost_ic = 30 resources = { aluminium = 1 tungsten = 1 } fuel_consumption = 0 } sam_missile_equipment_1 = { year = 1944 archetype = sam_missile_equipment is_buildable = yes one_use_only = yes sprite = missile_default air_range = 400 maximum_speed = 5760 air_agility = 10 air_bombing = 0 air_attack = 0.25 # Use this value to set the SAM AA factor, between 0-1 } }