equipments = { ship_hull_carrier = { year = 1922 can_be_produced = { if = { limit = { has_dlc = "Arms Against Tyranny" } NOT = { has_idea = BUL_army_restrictions_aat } } else = { NOT = { has_idea = BUL_army_restrictions } } } is_archetype = yes is_buildable = no type = carrier sprite = carrier group_by = archetype priority = 1000 interface_category = interface_category_capital_ships upgrades = { ship_deckspace_upgrade carrier_armor_upgrade ship_engine_upgrade ship_reliability_upgrade } module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space ship_carrier_armor } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } } module_count_limit = { category = ship_radar count < 2 } module_count_limit = { category = ship_carrier_armor count < 2 } default_modules = { fixed_ship_deck_slot_1 = empty fixed_ship_deck_slot_2 = empty fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = empty front_1_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 1 surface_visibility = 30 naval_speed = 26 reliability = 0.70 naval_range = 3500 max_strength = 250 fuel_consumption = 70 # (Describes combat behaviour - hidden stat) offensive_weapons = no build_cost_ic = 2094 resources = { steel = 4 } manpower = 4000 naval_dominance_factor = 300 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } ship_hull_carrier_1 = { abbreviation = "haa" year = 1936 visual_level = 1 visual_tech_level_addition = 2 archetype = ship_hull_carrier priority = 1000 module_slots = inherit resources = { chromium = 1 } default_modules = { fixed_ship_engine_slot = carrier_ship_engine_2 } naval_dominance_factor = 300 } ship_hull_carrier_2 = { abbreviation = "hab" year = 1940 visual_level = 1 archetype = ship_hull_carrier priority = 1000 parent = ship_hull_carrier_1 module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty fixed_ship_engine_slot = carrier_ship_engine_3 } naval_range = 4250 reliability = 0.75 max_strength = 325 build_cost_ic = 2600 resources = { steel = 5 chromium = 2 } manpower = 4500 naval_dominance_factor = 325 } ship_hull_carrier_3 = { abbreviation = "hac" year = 1944 visual_level = 1 archetype = ship_hull_carrier priority = 1000 parent = ship_hull_carrier_2 module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty } naval_range = 5000 reliability = 0.8 max_strength = 350 naval_dominance_factor = 350 build_cost_ic = 3250 resources = { steel = 6 chromium = 2 } manpower = 5000 } #MODERN CARRIER ship_hull_carrier_modern = { abbreviation = "hacm" year = 1948 visual_level = 1 archetype = ship_hull_carrier model = ship_hull_super_carrier priority = 1000 parent = ship_hull_carrier_3 module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_nuclear_engine carrier_ship_engine } } fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty } naval_range = 7500 reliability = 0.85 max_strength = 400 naval_speed = 30 fuel_consumption = 72 naval_dominance_factor = 400 build_cost_ic = 4250 resources = { steel = 6 chromium = 3 } manpower = 6000 } #MEGA CARRIER - ICE CARRIER - HABAKKUK ship_hull_mega_carrier = { abbreviation = "hamc" year = 1944 visual_level = 1 model = ship_hull_ice_carrier archetype = ship_hull_carrier priority = 1000 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { big_ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { big_ship_deck_space ship_ice_carrier_armor} gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air big_ship_deck_space ship_ice_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries big_ship_deck_space ship_ice_carrier_armor } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries big_ship_deck_space ship_ice_carrier_armor } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries big_ship_deck_space ship_ice_carrier_armor } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty } naval_range = 7000 reliability = 0.8 max_strength = 350 build_cost_ic = 4500 surface_visibility = 40 naval_speed = 18 naval_dominance_factor = 350 fuel_consumption = 90 resources = { steel = 8 chromium = 2 } manpower = 6000 } ship_hull_carrier_conversion_bb = { abbreviation = "had" year = 1922 visual_level = 0 archetype = ship_hull_carrier priority = 1100 can_convert_from = { ship_hull_heavy_1 ship_hull_heavy_2 ship_hull_heavy_3 ship_hull_heavy_4 ship_hull_super_heavy_1 } module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine carrier_ship_engine } } fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } } default_modules = { fixed_ship_engine_slot = heavy_ship_engine_1 mid_1_custom_slot = empty } naval_range = 3000 reliability = 0.65 max_strength = 325 naval_speed = 25 naval_dominance_factor = 250 build_cost_ic = 2700 resources = { steel = 4 chromium = 1 } manpower = 3500 } ship_hull_carrier_conversion_ca = { abbreviation = "hae" year = 1922 visual_level = 0 archetype = ship_hull_carrier priority = 1200 can_convert_from = { ship_hull_cruiser_1 ship_hull_cruiser_2 ship_hull_cruiser_3 ship_hull_cruiser_4 ship_hull_cruiser_panzerschiff } module_slots = { fixed_ship_deck_slot_1 = inherit fixed_ship_deck_slot_2 = inherit fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { cruiser_ship_engine carrier_ship_engine } } fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit } default_modules = { fixed_ship_deck_slot_1 = empty fixed_ship_deck_slot_2 = empty fixed_ship_anti_air_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_secondaries_slot = empty } naval_range = 3000 fuel_consumption = 60 max_strength = 125 naval_dominance_factor = 200 reliability = 0.65 naval_speed = 22.5 build_cost_ic = 2700 resources = { steel = 3 chromium = 1 } manpower = 1000 } #ESCORT CARRIER ship_hull_escort_carrier = { abbreviation = "hacve" year = 1936 visual_level = 1 archetype = ship_hull_carrier priority = 1000 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_escort_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_escort_deck_space ship_carrier_armor} gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_escort_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_escort_deck_space ship_carrier_armor } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty } surface_detection = 20 sub_detection = 1 surface_visibility = 30 naval_speed = 22 reliability = 0.70 naval_range = 3000 max_strength = 175 fuel_consumption = 50 # (Describes combat behaviour - hidden stat) offensive_weapons = no build_cost_ic = 1250 resources = { steel = 3 } manpower = 1500 naval_dominance_factor = 175 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } ###Prescripted designs for people without MtG carrier_1 = { year = 1922 visual_level = 1 archetype = ship_hull_carrier priority = 1000 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space ship_carrier_armor } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_deck_space ship_carrier_armor ship_secondaries ship_dp_secondaries ship_anti_air } } } default_modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 front_1_custom_slot = ship_anti_air_3 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 carrier_size = 4 anti_air_attack = 0 armor_value = 7 surface_detection = 10 sub_detection = 5 surface_visibility = 30 naval_speed = 25.5 reliability = 0.70 naval_range = 3000 max_strength = 250ยง fuel_consumption = 87 # (Describes combat behaviour - hidden stat) offensive_weapons = no build_cost_ic = 3750 resources = { #oil = 1 steel = 3 chromium = 1 } manpower = 4500 } carrier_2 = { year = 1936 visual_level = 1 archetype = ship_hull_carrier priority = 1000 parent = carrier_1 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space ship_carrier_armor } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_deck_space ship_carrier_armor ship_secondaries ship_dp_secondaries ship_anti_air } } } default_modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 front_1_custom_slot = ship_anti_air_4 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 carrier_size = 6 anti_air_attack = 2 armor_value = 9 surface_detection = 10 sub_detection = 5 surface_visibility = 30 naval_speed = 26 reliability = 0.80 naval_range = 4000 max_strength = 325 build_cost_ic = 4500 resources = { #oil = 1 steel = 4 chromium = 1 } manpower = 5000 } carrier_3 = { year = 1940 visual_level = 1 archetype = ship_hull_carrier priority = 1000 parent = carrier_2 module_slots = inherit default_modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 front_1_custom_slot = ship_deck_space } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 carrier_size = 8 anti_air_attack = 8 armor_value = 11 surface_detection = 20 sub_detection = 5 surface_visibility = 30 naval_speed = 27 reliability = 0.85 naval_range = 5000 max_strength = 350 build_cost_ic = 5250 resources = { #oil = 2 steel = 4 chromium = 2 } manpower = 5500 } carrier_4 = { year = 1944 visual_level = 1 archetype = ship_hull_carrier priority = 1000 parent = carrier_3 module_slots = inherit default_modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 front_1_custom_slot = ship_deck_space } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 carrier_size = 10 anti_air_attack = 10 armor_value = 13 surface_detection = 30 sub_detection = 5 surface_visibility = 30 naval_speed = 28.5 reliability = 0.90 naval_range = 6000 max_strength = 400 build_cost_ic = 6000 resources = { #oil = 2 steel = 5 chromium = 2 } manpower = 6000 } modern_carrier = { year = 1954 visual_level = 1 archetype = ship_hull_carrier model = ship_hull_super_carrier parent = carrier_4 priority = 1000 upgrades = { ship_deckspace_upgrade carrier_armor_upgrade ship_engine_upgrade ship_reliability_upgrade } module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_deck_space ship_carrier_armor } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_deck_space ship_carrier_armor } } } default_modules = { fixed_ship_deck_slot_1 = ship_deck_space fixed_ship_deck_slot_2 = ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_radar_slot = ship_radar_2 fixed_ship_engine_slot = carrier_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_1 front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_secondaries_1 mid_2_custom_slot = ship_deck_space rear_1_custom_slot = ship_deck_space } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 carrier_size = 10 anti_air_attack = 10 armor_value = 13 surface_detection = 30 sub_detection = 5 surface_visibility = 30 naval_speed = 32 reliability = 0.90 naval_range = 8000 max_strength = 475 fuel_consumption = 94 build_cost_ic = 6500 resources = { #oil = 2 steel = 5 chromium = 2 } manpower = 7000 } mega_carrier = { abbreviation = "had" year = 1944 visual_level = 1 archetype = ship_hull_carrier priority = 1000 model = ship_hull_ice_carrier upgrades = { ship_deckspace_upgrade carrier_armor_upgrade ship_engine_upgrade ship_reliability_upgrade } module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { big_ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { big_ship_deck_space } gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air big_ship_deck_space ship_ice_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries big_ship_deck_space ship_ice_carrier_armor } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries big_ship_deck_space ship_ice_carrier_armor } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries big_ship_deck_space ship_ice_carrier_armor } } } default_modules = { fixed_ship_deck_slot_1 = big_ship_deck_space fixed_ship_deck_slot_2 = big_ship_deck_space fixed_ship_anti_air_slot = ship_anti_air_2 fixed_ship_radar_slot = ship_radar_1 fixed_ship_engine_slot = carrier_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_cruiser_1 front_1_custom_slot = ship_anti_air_2 mid_1_custom_slot = ship_secondaries_1 mid_2_custom_slot = big_ship_deck_space rear_1_custom_slot = ship_armor_ice_carrier_deck_1 } naval_range = 7000 reliability = 0.8 max_strength = 350 build_cost_ic = 4500 surface_visibility = 40 naval_speed = 18 fuel_consumption = 95 resources = { steel = 5 chromium = 2 } manpower = 6000 } escort_carrier = { year = 1936 visual_level = 1 archetype = ship_hull_carrier priority = 1000 module_slots = { fixed_ship_deck_slot_1 = { required = yes allowed_module_categories = { ship_escort_deck_space } gfx = ship_deck_space_slot } fixed_ship_deck_slot_2 = { required = no allowed_module_categories = { ship_escort_deck_space ship_carrier_armor} gfx = ship_deck_space_slot } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { carrier_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_escort_deck_space ship_carrier_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries ship_escort_deck_space ship_carrier_armor } } } default_modules = { fixed_ship_deck_slot_1 = ship_escort_deck_space fixed_ship_deck_slot_2 = ship_escort_deck_space fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_radar_slot = empty fixed_ship_engine_slot = carrier_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_cruiser_1 front_1_custom_slot = ship_escort_deck_space mid_1_custom_slot = ship_anti_air_3 } surface_detection = 26 sub_detection = 5 surface_visibility = 30 naval_speed = 22 reliability = 0.70 naval_range = 3000 carrier_size = 3 max_strength = 175 fuel_consumption = 87 # (Describes combat behaviour - hidden stat) offensive_weapons = no build_cost_ic = 1500 resources = { steel = 2 chromium = 1 } manpower = 2500 naval_dominance_factor = 2.4 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } }