equipments = { ship_hull_cruiser = { year = 1922 can_be_produced = { if = { limit = { has_dlc = "Arms Against Tyranny" } NOT = { has_idea = BUL_army_restrictions_aat } } else = { NOT = { has_idea = BUL_army_restrictions } } } is_archetype = yes is_buildable = no type = screen_ship interface_category = interface_category_screen_ships alias = light_cruiser priority = 1900 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery} } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = yes allowed_module_categories = { ship_fire_control_system ship_sonar } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar ship_sonar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { cruiser_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = no allowed_module_categories = { ship_cruiser_armor } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_mine_layer } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_airplane_launcher ship_mine_layer ship_depth_charge } } } module_count_limit = { category = ship_radar count < 2 } module_count_limit = { category = ship_sonar count < 2 } default_modules = { fixed_ship_battery_slot = empty fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 1 surface_visibility = 15 naval_speed = 27 reliability = 0.80 naval_range = 2500 max_strength = 100 fuel_consumption = 20 build_cost_ic = 1800 resources = { steel = 2 } manpower = 600 naval_dominance_factor = 100 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } ship_hull_cruiser_1 = { abbreviation = "hba" year = 1922 visual_level = 0 archetype = ship_hull_cruiser priority = 1900 naval_dominance_factor = 100 module_slots = inherit } ship_hull_cruiser_2 = { abbreviation = "hbb" year = 1936 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = ship_hull_cruiser_1 manpower = 800 sub_detection = 1.5 naval_speed = 30 reliability = 0.85 build_cost_ic = 1900 naval_range = 3000 max_strength = 110 naval_dominance_factor = 115 resources = { steel = 2 } module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_mine_layer } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_depth_charge ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } } default_modules = { front_1_custom_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 } } ship_hull_cruiser_3 = { abbreviation = "hbc" year = 1940 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = ship_hull_cruiser_2 naval_speed = 32 build_cost_ic = 2000 reliability = 0.90 max_strength = 120 naval_range = 3500 sub_detection = 2 naval_dominance_factor = 130 manpower = 1000 resources = { steel = 3 #chromium = 1 } module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_depth_charge ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_depth_charge ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } } ship_hull_cruiser_4 = { abbreviation = "hbd" year = 1944 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = ship_hull_cruiser_3 naval_speed = 33 reliability = 0.95 manpower = 1200 build_cost_ic = 2100 naval_range = 4000 max_strength = 130 sub_detection = 2.5 naval_dominance_factor = 150 resources = { steel = 3 chromium = 1 } module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_depth_charge ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } rear_2_custom_slot = rear_1_custom_slot } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } } light_cruiser_1 = { year = 1922 visual_level = 0 archetype = ship_hull_cruiser priority = 1900 module_slots = inherit type = { screen_ship anti_air } upgrades = { ship_reliability_upgrade ship_engine_upgrade ship_gun_upgrade ship_anti_air_upgrade } module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 mid_1_custom_slot = ship_torpedo_1 mid_2_custom_slot = ship_anti_air_1 rear_1_custom_slot = ship_light_medium_battery_1 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 2 sub_attack = 0 anti_air_attack = 0 armor_value = 5 surface_detection = 15 sub_detection = 5 surface_visibility = 15 naval_speed = 29 reliability = 0.8 resources = { #oil = 1 steel = 2 } } light_cruiser_2 = { year = 1936 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = light_cruiser_1 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 mid_1_custom_slot = ship_torpedo_2 mid_2_custom_slot = ship_anti_air_3 rear_1_custom_slot = ship_light_medium_battery_2 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 2 sub_attack = 5 anti_air_attack = 0 armor_value = 6 surface_detection = 20 sub_detection = 5 naval_speed = 30 reliability = 0.85 naval_range = 3000 max_strength = 120 type = { screen_ship anti_air } build_cost_ic = 1650 resources = { #oil = 1 steel = 3 } manpower = 800 } light_cruiser_3 = { year = 1940 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = light_cruiser_2 module_slots = inherit module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_medium_battery_3 fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_3 mid_1_custom_slot = ship_torpedo_3 mid_2_custom_slot = ship_anti_air_3 rear_1_custom_slot = ship_light_medium_battery_3 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 2 sub_attack = 6 anti_air_attack = 0 armor_value = 7 surface_detection = 30 sub_detection = 10 naval_speed = 29 reliability = 0.90 naval_range = 4000 max_strength = 140 type = { screen_ship anti_air } build_cost_ic = 1700 resources = { #oil = 2 steel = 3 } manpower = 960 } light_cruiser_4 = { year = 1944 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = light_cruiser_3 module_slots = inherit module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_light_medium_battery_4 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_3 mid_1_custom_slot = ship_torpedo_4 mid_2_custom_slot = ship_anti_air_4 rear_1_custom_slot = ship_light_medium_battery_4 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 2 sub_attack = 8 anti_air_attack = 0 armor_value = 8 surface_detection = 40 sub_detection = 10 naval_speed = 30 reliability = 0.92 naval_range = 4500 max_strength = 160 type = { screen_ship anti_air } build_cost_ic = 2000 resources = { #oil = 2 steel = 4 chromium = 1 } manpower = 1140 } heavy_cruiser_1 = { year = 1922 visual_level = 0 type = capital_ship archetype = ship_hull_cruiser priority = 1800 upgrades = { ship_reliability_upgrade ship_engine_upgrade ship_armor_upgrade ship_gun_upgrade } module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_light_battery dp_light_battery ship_medium_battery ship_light_medium_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_torpedo ship_light_battery dp_light_battery ship_medium_battery ship_light_medium_battery } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_depth_charge ship_light_battery dp_light_battery ship_medium_battery ship_light_medium_battery } } } default_modules = { fixed_ship_battery_slot = ship_medium_battery_1 fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 mid_1_custom_slot = ship_secondaries_1 mid_2_custom_slot = ship_anti_air_3 rear_1_custom_slot = ship_medium_battery_1 } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 9 surface_detection = 12 sub_detection = 5 surface_visibility = 15 naval_speed = 27 reliability = 0.80 naval_range = 3000 max_strength = 150 fuel_consumption = 33 build_cost_ic = 2200 resources = { #oil = 1 steel = 3 } manpower = 1500 } heavy_cruiser_2 = { year = 1936 visual_level = 1 archetype = ship_hull_cruiser priority = 1800 parent = heavy_cruiser_1 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_1 mid_1_custom_slot = ship_secondaries_2 mid_2_custom_slot = ship_anti_air_3 rear_1_custom_slot = ship_medium_battery_2 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 11 surface_detection = 15 sub_detection = 5 surface_visibility = 15 naval_speed = 30 reliability = 0.85 naval_range = 4000 max_strength = 175 build_cost_ic = 2600 resources = { #oil = 1 steel = 4 } manpower = 1700 } heavy_cruiser_3 = { year = 1940 visual_level = 1 archetype = ship_hull_cruiser priority = 1800 parent = heavy_cruiser_2 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_medium_battery_3 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_1 mid_1_custom_slot = ship_secondaries_2 mid_2_custom_slot = ship_anti_air_4 rear_1_custom_slot = ship_medium_battery_3 rear_2_custom_slot = ship_anti_air_4 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 12 surface_detection = 25 sub_detection = 5 surface_visibility = 15 naval_speed = 30 reliability = 0.90 naval_range = 4500 max_strength = 200 build_cost_ic = 3000 resources = { #oil = 2 steel = 4 } manpower = 1900 } heavy_cruiser_4 = { year = 1944 visual_level = 1 archetype = ship_hull_cruiser priority = 1800 parent = heavy_cruiser_3 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_medium_battery_4 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_2 front_1_custom_slot = ship_anti_air_4 fixed_ship_secondaries_slot = ship_secondaries_1 mid_1_custom_slot = dp_ship_secondaries_3 mid_2_custom_slot = dp_ship_secondaries_3 rear_1_custom_slot = ship_medium_battery_4 rear_2_custom_slot = ship_anti_air_4 } hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 lg_armor_piercing = 0 lg_attack = 0 anti_air_attack = 0 armor_value = 13 surface_detection = 40 sub_detection = 5 surface_visibility = 15 naval_speed = 33 reliability = 0.92 naval_range = 5000 max_strength = 225 build_cost_ic = 3400 resources = { #oil = 2 steel = 5 chromium = 1 } manpower = 2200 } ###### SPECIAL JAP TECH FROM FOCUS ###### torpedo_cruiser = { abbreviation = "hbh" year = 1940 archetype = ship_hull_cruiser priority = 1850 visual_level = 0 upgrades = { ship_torpedo_upgrade ship_engine_upgrade ship_gun_upgrade ship_reliability_upgrade } upgrade_window_override = { upgrade = ship_torpedo_upgrade override = torpedo_ship_reliability_upgrade } interface_category = interface_category_screen_ships module_slots = { fixed_ship_battery_slot = { required = no allowed_module_categories = { ship_medium_battery ship_light_medium_battery } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { ship_fire_control_system } } fixed_ship_engine_slot = { required = no allowed_module_categories = { cruiser_ship_engine } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_torpedo } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_anti_air } } } default_modules = { fixed_ship_battery_slot = ship_light_medium_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_engine_slot = cruiser_ship_engine_2 front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = ship_torpedo_2 mid_2_custom_slot = ship_torpedo_2 rear_1_custom_slot = ship_torpedo_1 rear_2_custom_slot = ship_anti_air_1 } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 sub_attack = 6 anti_air_attack = 0 armor_value = 7 surface_detection = 40 sub_detection = 10 surface_visibility = 15 naval_speed = 25 reliability = 0.9 naval_range = 4000 max_strength = 140 build_cost_ic = 1700 resources = { #oil = 2 steel = 2 } manpower = 960 } ###special snowflake hulls ship_hull_torpedo_cruiser = { abbreviation = "hbe" year = 1940 visual_level = 0 archetype = ship_hull_cruiser priority = 1850 interface_category = interface_category_screen_ships module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_torpedo } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_depth_charge } } } default_modules = { fixed_ship_battery_slot = empty fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = cruiser_ship_engine_1 front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 1 surface_visibility = 15 naval_speed = 30 reliability = 0.9 naval_range = 3500 naval_dominance_factor = 120 max_strength = 140 build_cost_ic = 1700 resources = { #oil = 2 steel = 3 } manpower = 900 } ship_hull_cruiser_panzerschiff = { abbreviation = "hbf" year = 1929 visual_level = 0 archetype = ship_hull_cruiser priority = 1850 manpower = 1200 build_cost_ic = 2800 naval_speed = 23 surface_visibility = 18 naval_range = 7500 max_strength = 220 naval_dominance_factor = 130 resources = { steel = 3 chromium = 1 } module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_heavy_battery } } fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_torpedo } } } default_modules = { front_1_custom_slot = ship_anti_air_1 fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_secondaries_slot = ship_secondaries_1 rear_1_custom_slot = ship_torpedo_1 } } ship_hull_cruiser_coastal_defense_ship = { abbreviation = "hbg" year = 1929 visual_level = 0 archetype = ship_hull_cruiser priority = 1850 manpower = 1000 build_cost_ic = 1500 resources = { steel = 2 } hg_attack = 0 naval_speed = 20 reliability = 0.80 surface_visibility = 16 max_strength = 110 naval_range = 2000 naval_dominance_factor = 100 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_heavy_battery ship_light_medium_battery ship_medium_battery } } fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_mine_layer } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_airplane_launcher ship_torpedo ship_medium_battery ship_light_medium_battery ship_mine_layer } } } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty fixed_ship_battery_slot = empty fixed_ship_secondaries_slot = empty } } ship_hull_cruiser_modern_aa = { abbreviation = "hbdaa" year = 1954 visual_level = 1 archetype = ship_hull_cruiser priority = 1900 parent = ship_hull_cruiser_4 naval_speed = 33 reliability = 0.95 manpower = 1400 build_cost_ic = 2100 naval_range = 4500 max_strength = 130 naval_dominance_factor = 200 resources = { steel = 3 } module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_mine_layer ship_anti_air ship_airplane_launcher ship_depth_charge ship_light_battery dp_light_battery ship_light_medium_battery ship_medium_battery } } rear_2_custom_slot = rear_1_custom_slot } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty rear_2_custom_slot = empty } } }