equipments = { ship_hull_heavy = { year = 1922 can_be_produced = { if = { limit = { has_dlc = "Arms Against Tyranny" } NOT = { has_idea = BUL_army_restrictions_aat } } else = { NOT = { has_idea = BUL_army_restrictions } } } is_archetype = yes is_buildable = no type = capital_ship interface_category = interface_category_capital_ships priority = 1500 upgrades = { ship_reliability_upgrade ship_engine_upgrade ship_armor_upgrade ship_gun_upgrade } module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_heavy_battery } } fixed_ship_anti_air_slot = { required = yes allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = yes allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_secondaries ship_dp_secondaries } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery ship_secondaries ship_dp_secondaries } } } module_count_limit = { category = ship_radar count < 2 } default_modules = { fixed_ship_battery_slot = empty fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = empty fixed_ship_armor_slot = ship_armor_bb_1 front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 sub_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 20 sub_detection = 1 surface_visibility = 20 naval_speed = 20 reliability = 0.80 naval_range = 3000 max_strength = 350 fuel_consumption = 60 build_cost_ic = 3500 resources = { steel = 3 } manpower = 4000 naval_dominance_factor = 300 naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers #MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5. # change this from 1 at your own risk } ###Special snowflake hull ship_hull_pre_dreadnought = { abbreviation = "hcb" year = 1905 visual_tech_level_addition = 0 archetype = ship_hull_heavy priority = 1500 visual_level = 0 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_airplane_launcher } } } default_modules = { front_1_custom_slot = empty mid_1_custom_slot = empty rear_1_custom_slot = empty } naval_range = 2500 naval_dominance_factor = 240 max_strength = 300 naval_speed = 18 fuel_consumption = 60 reliability = 0.65 build_cost_ic = 2600 resources = { steel = 2 #chromium = 1 } manpower = 3200 } ship_hull_heavy_1 = { abbreviation = "hcc" year = 1922 archetype = ship_hull_heavy priority = 1500 parent = ship_hull_pre_dreadnought visual_level = 0 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_heavy_battery } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_airplane_launcher ship_anti_air ship_secondaries ship_dp_secondaries } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } } default_modules = { fixed_ship_battery_slot = empty fixed_ship_anti_air_slot = empty fixed_ship_fire_control_system_slot = empty fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = empty fixed_ship_armor_slot = ship_armor_bb_1 front_1_custom_slot = empty mid_1_custom_slot = empty mid_2_custom_slot = empty rear_1_custom_slot = empty } naval_range = 3000 naval_dominance_factor = 325 max_strength = 350 reliability = 0.80 fuel_consumption = 60 resources = { chromium = 1 } build_cost_ic = 2800 } ship_hull_heavy_2 = { abbreviation = "hcd" year = 1936 archetype = ship_hull_heavy priority = 1500 parent = ship_hull_heavy_1 visual_level = 1 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_heavy_battery } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } } default_modules = { rear_1_custom_slot = empty fixed_ship_engine_slot = heavy_ship_engine_2 } naval_range = 3500 naval_dominance_factor = 350 max_strength = 370 reliability = 0.85 fuel_consumption = 60 naval_speed = 24 build_cost_ic = 3000 resources = { #oil = 1 steel = 3 chromium = 1 } manpower = 4300 } ship_hull_heavy_3 = { abbreviation = "hce" year = 1940 archetype = ship_hull_heavy priority = 1500 parent = ship_hull_heavy_2 visual_level = 1 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_heavy_battery } } mid_2_custom_slot = mid_1_custom_slot mid_3_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery ship_airplane_launcher } } } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty } naval_range = 4000 naval_speed = 25 max_strength = 400 reliability = 0.9 fuel_consumption = 60 naval_dominance_factor = 375 build_cost_ic = 3200 resources = { #oil = 1 steel = 4 chromium = 1 } manpower = 4650 } ship_hull_heavy_4 = { abbreviation = "hcf" year = 1944 archetype = ship_hull_heavy priority = 1500 parent = ship_hull_heavy_3 visual_level = 1 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = inherit fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_heavy_battery } } mid_2_custom_slot = mid_1_custom_slot mid_3_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty } naval_range = 4500 naval_dominance_factor = 400 max_strength = 450 naval_speed = 26 fuel_consumption = 60 reliability = 0.95 build_cost_ic = 3400 resources = { #oil = 1 steel = 4 chromium = 1 } manpower = 5000 } ship_hull_heavy_modern = { abbreviation = "hcf" year = 1954 archetype = ship_hull_heavy model = ship_hull_modern_super_battleship priority = 1500 parent = ship_hull_heavy_4 visual_level = 1 module_slots = { fixed_ship_battery_slot = inherit fixed_ship_anti_air_slot = inherit fixed_ship_fire_control_system_slot = inherit fixed_ship_radar_slot = inherit fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine heavy_ship_nuclear_engine } } fixed_ship_secondaries_slot = inherit fixed_ship_armor_slot = inherit front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher ship_heavy_battery } } mid_2_custom_slot = mid_1_custom_slot mid_3_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery ship_secondaries ship_dp_secondaries ship_airplane_launcher } } } default_modules = { front_1_custom_slot = empty rear_1_custom_slot = empty } naval_range = 5000 naval_dominance_factor = 450 max_strength = 500 naval_speed = 30 fuel_consumption = 72 reliability = 0.95 build_cost_ic = 3600 resources = { tungsten = 2 steel = 5 chromium = 2 } manpower = 5000 } ship_hull_super_heavy_1 = { abbreviation = "hcg" year = 1940 archetype = ship_hull_heavy model = super_heavy_battleship visual_level = 1 priority = 1400 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_super_heavy_battery } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = yes allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_super_heavy_battery } } front_2_custom_slot = front_1_custom_slot mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries } } mid_2_custom_slot = mid_1_custom_slot mid_3_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_super_heavy_battery ship_airplane_launcher } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_super_heavy_battery ship_airplane_launcher } } } default_modules = { fixed_ship_armor_slot = ship_armor_shbb fixed_ship_battery_slot = empty fixed_ship_engine_slot = heavy_ship_engine_2 front_1_custom_slot = empty rear_1_custom_slot = empty } naval_range = 4500 naval_speed = 24 max_strength = 700 fuel_consumption = 68 reliability = 0.80 build_cost_ic = 5500 naval_dominance_factor = 400 resources = { steel = 5 chromium = 2 } manpower = 7000 } battleship_1 = { year = 1922 archetype = ship_hull_heavy priority = 1500 visual_level = 0 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_heavy_battery } } fixed_ship_anti_air_slot = { required = yes allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = yes allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_torpedo ship_anti_air ship_secondaries ship_dp_secondaries } } mid_2_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } } default_modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_1 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_bb_1 front_1_custom_slot = ship_anti_air_1 mid_1_custom_slot = ship_anti_air_1 mid_2_custom_slot = ship_secondaries_2 rear_1_custom_slot = ship_heavy_battery_1 } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 12 sub_detection = 5 surface_visibility = 30 naval_speed = 21 reliability = 0.80 naval_range = 3000 max_strength = 350 fuel_consumption = 67 build_cost_ic = 5600 resources = { #oil = 1 steel = 3 chromium = 1 } manpower = 6000 } battleship_2 = { year = 1936 visual_level = 1 archetype = ship_hull_heavy priority = 1500 parent = battleship_1 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_heavy_battery_2 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_2 fixed_ship_secondaries_slot = ship_secondaries_2 fixed_ship_armor_slot = ship_armor_bb_2 front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_1 mid_2_custom_slot = ship_secondaries_1 rear_1_custom_slot = ship_heavy_battery_2 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 15 sub_detection = 5 surface_visibility = 30 naval_speed = 24 reliability = 0.85 naval_range = 4000 max_strength = 450 build_cost_ic = 5400 resources = { #oil = 2 steel = 4 chromium = 1 } manpower = 6600 } battleship_3 = { year = 1940 visual_level = 1 archetype = ship_hull_heavy priority = 1500 parent = battleship_2 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_heavy_battery_3 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_3 fixed_ship_secondaries_slot = ship_secondaries_2 fixed_ship_armor_slot = ship_armor_bb_3 front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_4 mid_2_custom_slot = ship_secondaries_2 rear_1_custom_slot = ship_heavy_battery_3 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 25 sub_detection = 5 surface_visibility = 30 naval_speed = 25 reliability = 0.90 naval_range = 5000 max_strength = 500 build_cost_ic = 5200 resources = { #oil = 2 steel = 4 chromium = 2 } manpower = 7000 } battleship_4 = { year = 1944 visual_level = 1 archetype = ship_hull_heavy priority = 1500 parent = battleship_3 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_heavy_battery_4 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_3 fixed_ship_armor_slot = ship_armor_bb_3 front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_4 mid_2_custom_slot = dp_ship_secondaries_3 rear_1_custom_slot = ship_heavy_battery_4 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 1 torpedo_attack = 0 anti_air_attack = 0 armor_value = 40 surface_detection = 40 sub_detection = 5 surface_visibility = 30 naval_speed = 26 reliability = 0.92 naval_range = 6000 max_strength = 550 build_cost_ic = 6000 resources = { #oil = 2 steel = 5 chromium = 3 } manpower = 7400 } SH_battleship_1 = { year = 1936 visual_level = 0 archetype = ship_hull_heavy model = super_heavy_battleship priority = 1400 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_super_heavy_battery } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = yes allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_super_heavy_battery } } front_2_custom_slot = front_1_custom_slot mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries } } mid_2_custom_slot = mid_1_custom_slot mid_3_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_super_heavy_battery ship_airplane_launcher } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_super_heavy_battery ship_airplane_launcher } } } default_modules = { fixed_ship_battery_slot = ship_super_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = ship_secondaries_2 fixed_ship_armor_slot = ship_armor_shbb front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_4 mid_2_custom_slot = ship_secondaries_2 rear_1_custom_slot = ship_super_heavy_battery_1 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 47 surface_detection = 15 sub_detection = 5 surface_visibility = 30 naval_speed = 24 reliability = 0.85 naval_range = 4000 max_strength = 600 fuel_consumption = 93 build_cost_ic = 8500 resources = { #oil = 2 steel = 4 chromium = 1 } manpower = 9000 } SH_battleship_2 = { year = 1944 visual_level = 0 archetype = ship_hull_heavy model = super_heavy_battleship priority = 1400 parent = SH_battleship_1 module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_super_heavy_battery } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = yes allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries } } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_super_heavy_battery } } front_2_custom_slot = front_1_custom_slot mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries } } mid_2_custom_slot = mid_1_custom_slot mid_3_custom_slot = mid_1_custom_slot rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_super_heavy_battery ship_airplane_launcher } } rear_2_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_super_heavy_battery ship_airplane_launcher } } } default_modules = { fixed_ship_battery_slot = ship_super_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_2 fixed_ship_armor_slot = ship_armor_shbb front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_4 mid_2_custom_slot = dp_ship_secondaries_2 mid_3_custom_slot = dp_ship_secondaries_2 rear_1_custom_slot = ship_super_heavy_battery_1 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 3 surface_detection = 25 sub_detection = 5 surface_visibility = 30 naval_speed = 24 reliability = 0.90 naval_range = 4500 max_strength = 800 fuel_consumption = 93 build_cost_ic = 13000 resources = { #oil = 2 steel = 5 chromium = 3 } manpower = 10000 } battle_cruiser_1 = { year = 1922 visual_level = 0 archetype = ship_hull_heavy priority = 1600 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_heavy_battery_1 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_bc_1 front_1_custom_slot = empty mid_1_custom_slot = ship_anti_air_1 mid_2_custom_slot = ship_secondaries_1 rear_1_custom_slot = ship_heavy_battery_1 } lg_armor_piercing = 0 lg_attack = 0 hg_armor_piercing = 0 hg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 0 surface_detection = 12 sub_detection = 5 surface_visibility = 25 naval_speed = 27.5 reliability = 0.80 naval_range = 3000 max_strength = 350 fuel_consumption = 67 build_cost_ic = 2500 resources = { #oil = 1 steel = 3 chromium = 1 } manpower = 3500 } battle_cruiser_2 = { year = 1940 visual_level = 1 archetype = ship_hull_heavy priority = 1600 parent = battle_cruiser_1 module_slots = inherit default_modules = { fixed_ship_battery_slot = ship_heavy_battery_2 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_0 fixed_ship_radar_slot = empty fixed_ship_engine_slot = heavy_ship_engine_1 fixed_ship_secondaries_slot = ship_secondaries_1 fixed_ship_armor_slot = ship_armor_bc_2 front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_2 mid_2_custom_slot = ship_secondaries_1 rear_1_custom_slot = ship_heavy_battery_1 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 0 torpedo_attack = 0 anti_air_attack = 0 armor_value = 30 surface_detection = 25 sub_detection = 5 surface_visibility = 25 naval_speed = 31 reliability = 0.90 naval_range = 5000 max_strength = 400 build_cost_ic = 4000 resources = { #oil = 1 steel = 4 chromium = 1 } manpower = 4000 } modern_battleship = { year = 1954 visual_level = 1 archetype = ship_hull_heavy model = ship_hull_modern_super_battleship parent = battleship_4 upgrades = { ship_reliability_upgrade ship_engine_upgrade ship_armor_upgrade ship_gun_upgrade } module_slots = { fixed_ship_battery_slot = { required = yes allowed_module_categories = { ship_heavy_battery } } fixed_ship_anti_air_slot = { required = no allowed_module_categories = { ship_anti_air } } fixed_ship_fire_control_system_slot = { required = no allowed_module_categories = { ship_fire_control_system } } fixed_ship_radar_slot = { required = no allowed_module_categories = { ship_radar } } fixed_ship_engine_slot = { required = yes allowed_module_categories = { heavy_ship_engine } } fixed_ship_secondaries_slot = { required = no allowed_module_categories = { ship_secondaries ship_dp_secondaries} } fixed_ship_armor_slot = { required = yes allowed_module_categories = { ship_heavy_armor } } front_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } mid_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_secondaries ship_dp_secondaries ship_airplane_launcher } } mid_2_custom_slot = { required = no allowed_module_categories = { ship_airplane_launcher ship_anti_air ship_secondaries ship_dp_secondaries } } rear_1_custom_slot = { required = no allowed_module_categories = { ship_anti_air ship_heavy_battery } } } default_modules = { fixed_ship_battery_slot = ship_heavy_battery_4 fixed_ship_anti_air_slot = ship_anti_air_4 fixed_ship_fire_control_system_slot = ship_fire_control_system_1 fixed_ship_radar_slot = ship_radar_2 fixed_ship_engine_slot = heavy_ship_engine_4 fixed_ship_secondaries_slot = dp_ship_secondaries_3 fixed_ship_armor_slot = ship_armor_bb_3 front_1_custom_slot = ship_anti_air_4 mid_1_custom_slot = ship_anti_air_4 mid_2_custom_slot = dp_ship_secondaries_3 rear_1_custom_slot = ship_heavy_battery_4 } hg_armor_piercing = 0 hg_attack = 0 lg_armor_piercing = 0 lg_attack = 1 torpedo_attack = 0 anti_air_attack = 0 armor_value = 40 surface_detection = 42 sub_detection = 6 surface_visibility = 30 naval_speed = 31 reliability = 0.92 naval_range = 7500 fuel_consumption = 80 max_strength = 550 build_cost_ic = 6200 resources = { #oil = 2 steel = 5 chromium = 3 } manpower = 8000 } }